/* Microsoft Reference Implementation for TPM 2.0 * * The copyright in this software is being made available under the BSD License, * included below. This software may be subject to other third party and * contributor rights, including patent rights, and no such rights are granted * under this license. * * Copyright (c) Microsoft Corporation * * All rights reserved. * * BSD License * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list * of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this * list of conditions and the following disclaimer in the documentation and/or * other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ""AS IS"" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ //** Description // This file contains a set of miscellaneous memory manipulation routines. Many // of the functions have the same semantics as functions defined in string.h. // Those functions are not used directly in the TPM because they are not 'safe' // // This version uses string.h after adding guards. This is because the math // libraries invariably use those functions so it is not practical to prevent // those library functions from being pulled into the build. //** Includes and Data Definitions #include "Tpm.h" #include "Memory_fp.h" //** Functions //*** MemoryCopy() // This is an alias for memmove. This is used in place of memcpy because // some of the moves may overlap and rather than try to make sure that // memmove is used when necessary, it is always used. void MemoryCopy( void *dest, const void *src, int sSize ) { if(dest != src) memmove(dest, src, sSize); } //*** MemoryEqual() // This function indicates if two buffers have the same values in the indicated // number of bytes. // Return Type: BOOL // TRUE(1) all octets are the same // FALSE(0) all octets are not the same BOOL MemoryEqual( const void *buffer1, // IN: compare buffer1 const void *buffer2, // IN: compare buffer2 unsigned int size // IN: size of bytes being compared ) { BYTE equal = 0; const BYTE *b1 = (BYTE *)buffer1; const BYTE *b2 = (BYTE *)buffer2; // // Compare all bytes so that there is no leakage of information // due to timing differences. for(; size > 0; size--) equal |= (*b1++ ^ *b2++); return (equal == 0); } //*** MemoryCopy2B() // This function copies a TPM2B. This can be used when the TPM2B types are // the same or different. // // This function returns the number of octets in the data buffer of the TPM2B. LIB_EXPORT INT16 MemoryCopy2B( TPM2B *dest, // OUT: receiving TPM2B const TPM2B *source, // IN: source TPM2B unsigned int dSize // IN: size of the receiving buffer ) { pAssert(dest != NULL); if(source == NULL) dest->size = 0; else { pAssert(source->size <= dSize); MemoryCopy(dest->buffer, source->buffer, source->size); dest->size = source->size; } return dest->size; } //*** MemoryConcat2B() // This function will concatenate the buffer contents of a TPM2B to // the buffer contents of another TPM2B and adjust the size accordingly // ('a' := ('a' | 'b')). void MemoryConcat2B( TPM2B *aInOut, // IN/OUT: destination 2B TPM2B *bIn, // IN: second 2B unsigned int aMaxSize // IN: The size of aInOut.buffer (max values for // aInOut.size) ) { pAssert(bIn->size <= aMaxSize - aInOut->size); MemoryCopy(&aInOut->buffer[aInOut->size], &bIn->buffer, bIn->size); aInOut->size = aInOut->size + bIn->size; return; } //*** MemoryEqual2B() // This function will compare two TPM2B structures. To be equal, they // need to be the same size and the buffer contexts need to be the same // in all octets. // Return Type: BOOL // TRUE(1) size and buffer contents are the same // FALSE(0) size or buffer contents are not the same BOOL MemoryEqual2B( const TPM2B *aIn, // IN: compare value const TPM2B *bIn // IN: compare value ) { if(aIn->size != bIn->size) return FALSE; return MemoryEqual(aIn->buffer, bIn->buffer, aIn->size); } //*** MemorySet() // This function will set all the octets in the specified memory range to // the specified octet value. // Note: A previous version had an additional parameter (dSize) that was // intended to make sure that the destination would not be overrun. The // problem is that, in use, all that was happening was that the value of // size was used for dSize so there was no benefit in the extra parameter. void MemorySet( void *dest, int value, size_t size ) { memset(dest, value, size); } //*** MemoryPad2B() // Function to pad a TPM2B with zeros and adjust the size. void MemoryPad2B( TPM2B *b, UINT16 newSize ) { MemorySet(&b->buffer[b->size], 0, newSize - b->size); b->size = newSize; } //*** Uint16ToByteArray() // Function to write an integer to a byte array void Uint16ToByteArray( UINT16 i, BYTE *a ) { a[1] = (BYTE)(i); i >>= 8; a[0] = (BYTE)(i); } //*** Uint32ToByteArray() // Function to write an integer to a byte array void Uint32ToByteArray( UINT32 i, BYTE *a ) { a[3] = (BYTE)(i); i >>= 8; a[2] = (BYTE)(i); i >>= 8; a[1] = (BYTE)(i); i >>= 8; a[0] = (BYTE)(i); } //*** Uint64ToByteArray() // Function to write an integer to a byte array void Uint64ToByteArray( UINT64 i, BYTE *a ) { a[7] = (BYTE)(i); i >>= 8; a[6] = (BYTE)(i); i >>= 8; a[5] = (BYTE)(i); i >>= 8; a[4] = (BYTE)(i); i >>= 8; a[3] = (BYTE)(i); i >>= 8; a[2] = (BYTE)(i); i >>= 8; a[1] = (BYTE)(i); i >>= 8; a[0] = (BYTE)(i); } //*** ByteArrayToUint8() // Function to write a UINT8 to a byte array. This is included for completeness // and to allow certain macro expansions UINT8 ByteArrayToUint8( BYTE *a ) { return *a; } //*** ByteArrayToUint16() // Function to write an integer to a byte array UINT16 ByteArrayToUint16( BYTE *a ) { return ((UINT16)a[0] << 8) + a[1]; } //*** ByteArrayToUint32() // Function to write an integer to a byte array UINT32 ByteArrayToUint32( BYTE *a ) { return (UINT32)((((((UINT32)a[0] << 8) + a[1]) << 8) + (UINT32)a[2]) << 8) + a[3]; } //*** ByteArrayToUint64() // Function to write an integer to a byte array UINT64 ByteArrayToUint64( BYTE *a ) { return (((UINT64)BYTE_ARRAY_TO_UINT32(a)) << 32) + BYTE_ARRAY_TO_UINT32(&a[4]); }