/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RHYTHMGAME_UTILITYFUNCTIONS_H #define RHYTHMGAME_UTILITYFUNCTIONS_H #include constexpr int64_t kMillisecondsInSecond = 1000; constexpr int64_t kNanosecondsInMillisecond = 1000000; enum class TapResult { Early, Late, Success }; int64_t nowUptimeMillis(); constexpr int64_t convertFramesToMillis(const int64_t frames, const int sampleRate){ return static_cast((static_cast(frames)/ sampleRate) * kMillisecondsInSecond); } TapResult getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis); void renderEvent(TapResult r); #endif //RHYTHMGAME_UTILITYFUNCTIONS_H