// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(skpaint_compose_shader, 256, 256, false, 0) { // skpaint_compose_shader void draw(SkCanvas* canvas) { SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW}; SkPaint paint; paint.setShader(SkShaders::Blend( SkBlendMode::kDifference, SkGradientShader::MakeRadial(SkPoint::Make(128.0f, 128.0f), 180.0f, colors, nullptr, 2, SkTileMode::kClamp, 0, nullptr), SkPerlinNoiseShader::MakeTurbulence(0.025f, 0.025f, 2, 0.0f, nullptr))); canvas->drawPaint(paint); } } // END FIDDLE