/* * Copyright 2020 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "modules/skottie/src/effects/Effects.h" #include "include/core/SkColorFilter.h" #include "include/effects/SkColorMatrix.h" #include "include/effects/SkImageFilters.h" #include "include/private/SkTPin.h" #include "modules/skottie/src/Adapter.h" #include "modules/skottie/src/SkottieJson.h" #include "modules/skottie/src/SkottieValue.h" #include "modules/sksg/include/SkSGRenderEffect.h" #include namespace skottie::internal { namespace { class GlowAdapter final : public DiscardableAdapterBase { public: enum Type { kOuterGlow, kInnerGlow, }; GlowAdapter(const skjson::ObjectValue& jstyle, const AnimationBuilder& abuilder, Type type) : fType(type) { this->bind(abuilder, jstyle["c" ], fColor); this->bind(abuilder, jstyle["o" ], fOpacity); this->bind(abuilder, jstyle["s" ], fSize); this->bind(abuilder, jstyle["sr"], fInnerSource); this->bind(abuilder, jstyle["ch"], fChoke); } private: void onSync() override { const auto sigma = fSize * kBlurSizeToSigma, opacity = SkTPin(fOpacity / 100, 0.0f, 1.0f), choke = SkTPin(fChoke / 100, 0.0f, 1.0f); const auto color = static_cast(fColor); // Select the source alpha channel. SkColorMatrix mask_cm{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 }; // Inner glows with an edge source use the alpha inverse. if (fType == Type::kInnerGlow && SkScalarRoundToInt(fInnerSource) == kEdge) { mask_cm.preConcat({ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,-1, 1 }); } // Add glow color and opacity. const SkColorMatrix color_cm { 0, 0, 0, 0, color.fR, 0, 0, 0, 0, color.fG, 0, 0, 0, 0, color.fB, 0, 0, 0, opacity * color.fA, 0 }; // Alpha choke only applies when a blur is in use. const auto requires_alpha_choke = (sigma > 0 && choke > 0); if (!requires_alpha_choke) { // We can fold the colorization step with the initial source alpha. mask_cm.postConcat(color_cm); } auto f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(mask_cm), nullptr); if (sigma > 0) { f = SkImageFilters::Blur(sigma, sigma, std::move(f)); } if (requires_alpha_choke) { // Choke/spread semantics (applied to the blur result): // // 0 -> no effect // 1 -> all non-transparent values turn opaque (the blur "spreads" all the way) // (0..1) -> some form of gradual/nonlinear transition between the two. // // One way to emulate this effect is by upscaling the blur alpha by 1 / (1 - choke): static constexpr float kMaxAlphaScale = 1e6f, kChokeGamma = 0.2f; const auto alpha_scale = std::min(sk_ieee_float_divide(1, 1 - std::pow(choke, kChokeGamma)), kMaxAlphaScale); SkColorMatrix choke_cm(1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, alpha_scale, 0); f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(choke_cm), std::move(f)); // Colorization is deferred until after alpha choke. It also must be applied as a // separate color filter to ensure the choke scale above is clamped. f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(color_cm), std::move(f)); } sk_sp source; if (fType == Type::kInnerGlow) { // Inner glows draw on top of, and are masked with, the source. f = SkImageFilters::Blend(SkBlendMode::kDstIn, std::move(f)); std::swap(source, f); } this->node()->setImageFilter(SkImageFilters::Merge(std::move(f), std::move(source))); } enum InnerSource { kEdge = 1, kCenter = 2, }; const Type fType; VectorValue fColor; ScalarValue fOpacity = 100, // percentage fSize = 0, fChoke = 0, fInnerSource = kEdge; using INHERITED = DiscardableAdapterBase; }; static sk_sp make_glow_effect(const skjson::ObjectValue& jstyle, const AnimationBuilder& abuilder, sk_sp layer, GlowAdapter::Type type) { auto filter_node = abuilder.attachDiscardableAdapter(jstyle, abuilder, type); return sksg::ImageFilterEffect::Make(std::move(layer), std::move(filter_node)); } } // namespace sk_sp EffectBuilder::attachOuterGlowStyle(const skjson::ObjectValue& jstyle, sk_sp layer) const { return make_glow_effect(jstyle, *fBuilder, std::move(layer), GlowAdapter::Type::kOuterGlow); } sk_sp EffectBuilder::attachInnerGlowStyle(const skjson::ObjectValue& jstyle, sk_sp layer) const { return make_glow_effect(jstyle, *fBuilder, std::move(layer), GlowAdapter::Type::kInnerGlow); } } // namespace skottie::internal