/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "modules/skottie/src/effects/Effects.h" #include "include/effects/SkGradientShader.h" #include "include/effects/SkShaderMaskFilter.h" #include "modules/skottie/src/SkottieValue.h" #include "modules/sksg/include/SkSGRenderEffect.h" #include "src/utils/SkJSON.h" #include namespace skottie { namespace internal { namespace { class VenetianBlindsAdapter final : public MaskShaderEffectBase { public: static sk_sp Make(const skjson::ArrayValue& jprops, sk_sp layer, const SkSize& layer_size, const AnimationBuilder* abuilder) { return sk_sp( new VenetianBlindsAdapter(jprops, std::move(layer), layer_size, abuilder)); } private: VenetianBlindsAdapter(const skjson::ArrayValue& jprops, sk_sp layer, const SkSize& ls, const AnimationBuilder* abuilder) : INHERITED(std::move(layer), ls) { enum : size_t { kCompletion_Index = 0, kDirection_Index = 1, kWidth_Index = 2, kFeather_Index = 3, }; EffectBinder(jprops, *abuilder, this) .bind(kCompletion_Index, fCompletion) .bind( kDirection_Index, fDirection ) .bind( kWidth_Index, fWidth ) .bind( kFeather_Index, fFeather ); } MaskInfo onMakeMask() const override { if (fCompletion >= 100) { // The layer is fully disabled. // TODO: fix layer controller visibility clash and pass a null shader instead. return { SkShaders::Color(SK_ColorTRANSPARENT), false }; } if (fCompletion <= 0) { // The layer is fully visible (no mask). return { nullptr, true }; } static constexpr float kFeatherSigmaFactor = 3.0f, kMinFeather = 0.5f; // for soft gradient edges const auto t = fCompletion * 0.01f, size = std::max(1.0f, fWidth), angle = SkDegreesToRadians(-fDirection), feather = std::max(fFeather * kFeatherSigmaFactor, kMinFeather), df = feather / size, // feather distance in normalized stop space df0 = 0.5f * std::min(df, t), df1 = 0.5f * std::min(df, 1 - t); // In its simplest form, the Venetian Blinds effect is a single-step gradient // repeating along the direction vector. // // To avoid an expensive blur pass, we emulate the feather property by softening // the gradient edges: // // 1.0 [ | ------- ] // [ | / \ ] // [ | / \ ] // [ | / \ ] // [ | / \ ] // [ | / \ ] // [ | / \ ] // [ |/ \] // 0.5 [ | ] // [\ /| ] // [ \ / | ] // [ \ / | ] // [ \ / | ] // [ \ / | ] // [ \ / | ] // [ \ / | ] // 0.0 [ ------------------- | ] // // ^ ^ ^ ^ ^ ^ ^ // 0 fp0 fp1 T fp2 fp3 1 // // | | | | | | | // |< df0 >| |< df0 >|< df1 >| |< df1 >| // // ... df >| |< df >| |< df ... // // Note 1: fp0-fp1 and/or fp2-fp3 can collapse when df is large enough. // // Note 2: G(fp0) == G(fp1) and G(fp2) == G(fp3), whether collapsed or not. // // Note 3: to minimize the number of gradient stops, we can shift the gradient by -df0 // (such that fp0 aligns with 0/pts[0]). // Gradient value at fp0/fp1, fp2/fp3. // Note: g01 > 0 iff fp0-fp1 is collapsed and g23 < 1 iff fp2-fp3 is collapsed const auto g01 = std::max(0.0f, 0.5f * (1 + sk_ieee_float_divide(0 - t, df))), g23 = std::min(1.0f, 0.5f * (1 + sk_ieee_float_divide(1 - t, df))); SkASSERT(0 <= g01 && g01 <= g23 && g23 <= 1); const SkColor c01 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g01 * 0xff)), c23 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g23 * 0xff)), colors[] = { c01, c23, c23, c01 }; const SkScalar pos[] = { // 0, // fp0 t - df0 - df0, // fp1 t + df1 - df0, // fp2 1 - df1 - df0, // fp3 1, }; static_assert(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(pos), ""); const auto center = SkPoint::Make(0.5f * this->layerSize().width(), 0.5f * this->layerSize().height()), grad_vec = SkVector::Make( size * std::cos(angle), -size * std::sin(angle)); const SkPoint pts[] = { center + grad_vec * (df0 + 0), center + grad_vec * (df0 + 1), }; return { SkGradientShader::MakeLinear(pts, colors, pos, SK_ARRAY_COUNT(colors), SkTileMode::kRepeat), true }; } ScalarValue fCompletion = 0, fDirection = 0, fWidth = 0, fFeather = 0; using INHERITED = MaskShaderEffectBase; }; } // namespace sk_sp EffectBuilder::attachVenetianBlindsEffect( const skjson::ArrayValue& jprops, sk_sp layer) const { return fBuilder->attachDiscardableAdapter(jprops, std::move(layer), fLayerSize, fBuilder); } } // namespace internal } // namespace skottie