/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "modules/skottie/src/text/TextAnimator.h" #include "include/core/SkColor.h" #include "include/core/SkPoint.h" #include "include/private/SkNx.h" #include "modules/skottie/src/SkottieValue.h" #include "modules/skottie/src/animator/Animator.h" #include "modules/skottie/src/text/RangeSelector.h" #include "src/utils/SkJSON.h" namespace skottie { namespace internal { /* * Text layers can have optional text property animators. * * Each animator consists of * * 1) a list of animated properties (e.g. position, fill color, etc) * * 2) a list of range selectors * * Animated properties yield new values to be applied to the text, while range selectors * determine the text subset these new values are applied to. * * The best way to think of range selectors is in terms of coverage: they combine to generate * a coverage value [0..1] for each text fragment/glyph. This coverage is then used to modulate * how the new property value is applied to a given fragment (interpolation weight). * * Note: Bodymovin currently only supports a single selector. * * JSON structure: * * "t": { // text node * "a": [ // animators list * { // animator node * "s": {...}, // selector node * "a": { // animator properties node * "a": {} // optional anchor point value * "p": {}, // optional position value * "s": {}, // optional scale value * "o": {}, // optional opacity * "fc": {}, // optional fill color value * "sc": {}, // optional stroke color value * * // TODO: more props? * } * }, * ... * ], * ... * } */ sk_sp TextAnimator::Make(const skjson::ObjectValue* janimator, const AnimationBuilder* abuilder, AnimatablePropertyContainer* acontainer) { if (!janimator) { return nullptr; } const skjson::ObjectValue* jprops = (*janimator)["a"]; if (!jprops) { return nullptr; } std::vector> selectors; // Depending on compat mode and whether more than one selector is present, // BM exports either an array or a single object. if (const skjson::ArrayValue* jselectors = (*janimator)["s"]) { selectors.reserve(jselectors->size()); for (const skjson::ObjectValue* jselector : *jselectors) { if (auto sel = RangeSelector::Make(*jselector, abuilder, acontainer)) { selectors.push_back(std::move(sel)); } } } else { if (auto sel = RangeSelector::Make((*janimator)["s"], abuilder, acontainer)) { selectors.reserve(1); selectors.push_back(std::move(sel)); } } return sk_sp( new TextAnimator(std::move(selectors), *jprops, abuilder, acontainer)); } void TextAnimator::modulateProps(const DomainMaps& maps, ModulatorBuffer& buf) const { // No selectors -> full coverage. const auto initial_coverage = fSelectors.empty() ? 1.f : 0.f; // Coverage is scoped per animator. for (auto& mod : buf) { mod.coverage = initial_coverage; } // Accumulate selector coverage. for (const auto& selector : fSelectors) { selector->modulateCoverage(maps, buf); } // Modulate animated props. for (auto& mod : buf) { mod.props = this->modulateProps(mod.props, mod.coverage); } } TextAnimator::ResolvedProps TextAnimator::modulateProps(const ResolvedProps& props, float amount) const { auto modulated_props = props; // Transform props compose. modulated_props.position += static_cast(fTextProps.position) * amount; modulated_props.rotation += fTextProps.rotation * amount; modulated_props.tracking += fTextProps.tracking * amount; modulated_props.scale *= SkV3{1,1,1} + (static_cast(fTextProps.scale) * 0.01f - SkV3{1,1,1}) * amount; // ... as does blur and line spacing modulated_props.blur += fTextProps.blur * amount; modulated_props.line_spacing += fTextProps.line_spacing * amount; const auto lerp_color = [](SkColor c0, SkColor c1, float t) { const auto c0_4f = SkNx_cast(Sk4b::Load(&c0)), c1_4f = SkNx_cast(Sk4b::Load(&c1)), c_4f = c0_4f + (c1_4f - c0_4f) * t; SkColor c; SkNx_cast(Sk4f_round(c_4f)).store(&c); return c; }; // Colors and opacity are overridden, and use a clamped amount value. const auto clamped_amount = std::max(amount, 0.0f); if (fHasFillColor) { const auto fc = static_cast(fTextProps.fill_color); modulated_props.fill_color = lerp_color(props.fill_color, fc, clamped_amount); } if (fHasStrokeColor) { const auto sc = static_cast(fTextProps.stroke_color); modulated_props.stroke_color = lerp_color(props.stroke_color, sc, clamped_amount); } modulated_props.opacity *= 1 + (fTextProps.opacity * 0.01f - 1) * clamped_amount; // 100-based return modulated_props; } TextAnimator::TextAnimator(std::vector>&& selectors, const skjson::ObjectValue& jprops, const AnimationBuilder* abuilder, AnimatablePropertyContainer* acontainer) : fSelectors(std::move(selectors)) , fRequiresAnchorPoint(false) { acontainer->bind(*abuilder, jprops["p" ], fTextProps.position); acontainer->bind(*abuilder, jprops["o" ], fTextProps.opacity ); acontainer->bind(*abuilder, jprops["t" ], fTextProps.tracking); acontainer->bind(*abuilder, jprops["ls"], fTextProps.line_spacing); // Scale and rotation are anchor-point-dependent. fRequiresAnchorPoint |= acontainer->bind(*abuilder, jprops["s"], fTextProps.scale); // Depending on whether we're in 2D/3D mode, some of these will stick and some will not. // It's fine either way. fRequiresAnchorPoint |= acontainer->bind(*abuilder, jprops["rx"], fTextProps.rotation.x); fRequiresAnchorPoint |= acontainer->bind(*abuilder, jprops["ry"], fTextProps.rotation.y); fRequiresAnchorPoint |= acontainer->bind(*abuilder, jprops["r" ], fTextProps.rotation.z); fHasFillColor = acontainer->bind(*abuilder, jprops["fc"], fTextProps.fill_color ); fHasStrokeColor = acontainer->bind(*abuilder, jprops["sc"], fTextProps.stroke_color); fHasBlur = acontainer->bind(*abuilder, jprops["bl"], fTextProps.blur ); } } // namespace internal } // namespace skottie