/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSVGNode_DEFINED #define SkSVGNode_DEFINED #include "include/core/SkRefCnt.h" #include "modules/svg/include/SkSVGAttribute.h" #include "modules/svg/include/SkSVGAttributeParser.h" class SkCanvas; class SkMatrix; class SkPaint; class SkPath; class SkSVGLengthContext; class SkSVGRenderContext; class SkSVGValue; enum class SkSVGTag { kCircle, kClipPath, kDefs, kEllipse, kFeBlend, kFeColorMatrix, kFeComposite, kFeDiffuseLighting, kFeDisplacementMap, kFeDistantLight, kFeFlood, kFeGaussianBlur, kFeImage, kFeMorphology, kFeOffset, kFePointLight, kFeSpecularLighting, kFeSpotLight, kFeTurbulence, kFilter, kG, kImage, kLine, kLinearGradient, kMask, kPath, kPattern, kPolygon, kPolyline, kRadialGradient, kRect, kStop, kSvg, kText, kTextLiteral, kTextPath, kTSpan, kUse }; #define SVG_PRES_ATTR(attr_name, attr_type, attr_inherited) \ private: \ bool set##attr_name(SkSVGAttributeParser::ParseResult< \ SkSVGProperty>&& pr) {\ if (pr.isValid()) { this->set##attr_name(std::move(*pr)); } \ return pr.isValid(); \ } \ \ public: \ const SkSVGProperty& get##attr_name() const { \ return fPresentationAttributes.f##attr_name; \ } \ void set##attr_name(const SkSVGProperty& v) { \ auto* dest = &fPresentationAttributes.f##attr_name; \ if (!dest->isInheritable() || v.isValue()) { \ /* TODO: If dest is not inheritable, handle v == "inherit" */ \ *dest = v; \ } else { \ dest->set(SkSVGPropertyState::kInherit); \ } \ } \ void set##attr_name(SkSVGProperty&& v) { \ auto* dest = &fPresentationAttributes.f##attr_name; \ if (!dest->isInheritable() || v.isValue()) { \ /* TODO: If dest is not inheritable, handle v == "inherit" */ \ *dest = std::move(v); \ } else { \ dest->set(SkSVGPropertyState::kInherit); \ } \ } class SkSVGNode : public SkRefCnt { public: ~SkSVGNode() override; SkSVGTag tag() const { return fTag; } virtual void appendChild(sk_sp) = 0; void render(const SkSVGRenderContext&) const; bool asPaint(const SkSVGRenderContext&, SkPaint*) const; SkPath asPath(const SkSVGRenderContext&) const; SkRect objectBoundingBox(const SkSVGRenderContext&) const; void setAttribute(SkSVGAttribute, const SkSVGValue&); bool setAttribute(const char* attributeName, const char* attributeValue); // TODO: consolidate with existing setAttribute virtual bool parseAndSetAttribute(const char* name, const char* value); // inherited SVG_PRES_ATTR(ClipRule , SkSVGFillRule , true) SVG_PRES_ATTR(Color , SkSVGColorType , true) SVG_PRES_ATTR(ColorInterpolation , SkSVGColorspace, true) SVG_PRES_ATTR(ColorInterpolationFilters, SkSVGColorspace, true) SVG_PRES_ATTR(FillRule , SkSVGFillRule , true) SVG_PRES_ATTR(Fill , SkSVGPaint , true) SVG_PRES_ATTR(FillOpacity , SkSVGNumberType, true) SVG_PRES_ATTR(FontFamily , SkSVGFontFamily, true) SVG_PRES_ATTR(FontSize , SkSVGFontSize , true) SVG_PRES_ATTR(FontStyle , SkSVGFontStyle , true) SVG_PRES_ATTR(FontWeight , SkSVGFontWeight, true) SVG_PRES_ATTR(Stroke , SkSVGPaint , true) SVG_PRES_ATTR(StrokeDashArray , SkSVGDashArray , true) SVG_PRES_ATTR(StrokeDashOffset , SkSVGLength , true) SVG_PRES_ATTR(StrokeLineCap , SkSVGLineCap , true) SVG_PRES_ATTR(StrokeLineJoin , SkSVGLineJoin , true) SVG_PRES_ATTR(StrokeMiterLimit , SkSVGNumberType, true) SVG_PRES_ATTR(StrokeOpacity , SkSVGNumberType, true) SVG_PRES_ATTR(StrokeWidth , SkSVGLength , true) SVG_PRES_ATTR(TextAnchor , SkSVGTextAnchor, true) SVG_PRES_ATTR(Visibility , SkSVGVisibility, true) // not inherited SVG_PRES_ATTR(ClipPath , SkSVGFuncIRI , false) SVG_PRES_ATTR(Display , SkSVGDisplay , false) SVG_PRES_ATTR(Mask , SkSVGFuncIRI , false) SVG_PRES_ATTR(Filter , SkSVGFuncIRI , false) SVG_PRES_ATTR(Opacity , SkSVGNumberType, false) SVG_PRES_ATTR(StopColor , SkSVGColor , false) SVG_PRES_ATTR(StopOpacity , SkSVGNumberType, false) SVG_PRES_ATTR(FloodColor , SkSVGColor , false) SVG_PRES_ATTR(FloodOpacity , SkSVGNumberType, false) SVG_PRES_ATTR(LightingColor , SkSVGColor , false) protected: SkSVGNode(SkSVGTag); static SkMatrix ComputeViewboxMatrix(const SkRect&, const SkRect&, SkSVGPreserveAspectRatio); // Called before onRender(), to apply local attributes to the context. Unlike onRender(), // onPrepareToRender() bubbles up the inheritance chain: overriders should always call // INHERITED::onPrepareToRender(), unless they intend to short-circuit rendering // (return false). // Implementations are expected to return true if rendering is to continue, or false if // the node/subtree rendering is disabled. virtual bool onPrepareToRender(SkSVGRenderContext*) const; virtual void onRender(const SkSVGRenderContext&) const = 0; virtual bool onAsPaint(const SkSVGRenderContext&, SkPaint*) const { return false; } virtual SkPath onAsPath(const SkSVGRenderContext&) const = 0; virtual void onSetAttribute(SkSVGAttribute, const SkSVGValue&) {} virtual bool hasChildren() const { return false; } virtual SkRect onObjectBoundingBox(const SkSVGRenderContext&) const { return SkRect::MakeEmpty(); } private: SkSVGTag fTag; // FIXME: this should be sparse SkSVGPresentationAttributes fPresentationAttributes; using INHERITED = SkRefCnt; }; #undef SVG_PRES_ATTR // presentation attributes are only defined for the base class #define _SVG_ATTR_SETTERS(attr_name, attr_type, attr_default, set_cp, set_mv) \ private: \ bool set##attr_name( \ const SkSVGAttributeParser::ParseResult& pr) { \ if (pr.isValid()) { this->set##attr_name(*pr); } \ return pr.isValid(); \ } \ bool set##attr_name( \ SkSVGAttributeParser::ParseResult&& pr) { \ if (pr.isValid()) { this->set##attr_name(std::move(*pr)); } \ return pr.isValid(); \ } \ public: \ void set##attr_name(const attr_type& a) { set_cp(a); } \ void set##attr_name(attr_type&& a) { set_mv(std::move(a)); } #define SVG_ATTR(attr_name, attr_type, attr_default) \ private: \ attr_type f##attr_name = attr_default; \ public: \ const attr_type& get##attr_name() const { return f##attr_name; } \ _SVG_ATTR_SETTERS( \ attr_name, attr_type, attr_default, \ [this](const attr_type& a) { this->f##attr_name = a; }, \ [this](attr_type&& a) { this->f##attr_name = std::move(a); }) #define SVG_OPTIONAL_ATTR(attr_name, attr_type) \ private: \ SkTLazy f##attr_name; \ public: \ const SkTLazy& get##attr_name() const { return f##attr_name; } \ _SVG_ATTR_SETTERS( \ attr_name, attr_type, attr_default, \ [this](const attr_type& a) { this->f##attr_name.set(a); }, \ [this](attr_type&& a) { this->f##attr_name.set(std::move(a)); }) #endif // SkSVGNode_DEFINED