/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkVM_DEFINED #define SkVM_DEFINED #include "include/core/SkBlendMode.h" #include "include/core/SkColor.h" #include "include/core/SkSpan.h" #include "include/private/SkMacros.h" #include "include/private/SkTArray.h" #include "include/private/SkTHash.h" #include "src/core/SkVM_fwd.h" #include // std::vector class SkWStream; #if defined(SKVM_JIT_WHEN_POSSIBLE) && !defined(SK_BUILD_FOR_IOS) #if defined(__x86_64__) || defined(_M_X64) #if defined(_WIN32) || defined(__linux) || defined(__APPLE__) #define SKVM_JIT #endif #endif #if defined(__aarch64__) #if defined(__ANDROID__) || defined(__APPLE__) #define SKVM_JIT #endif #endif #endif #if 0 #define SKVM_LLVM #endif #if 0 #undef SKVM_JIT #endif namespace skvm { class Assembler { public: explicit Assembler(void* buf); size_t size() const; // Order matters... GP64, Xmm, Ymm values match 4-bit register encoding for each. enum GP64 { rax, rcx, rdx, rbx, rsp, rbp, rsi, rdi, r8 , r9 , r10, r11, r12, r13, r14, r15, }; enum Xmm { xmm0, xmm1, xmm2 , xmm3 , xmm4 , xmm5 , xmm6 , xmm7 , xmm8, xmm9, xmm10, xmm11, xmm12, xmm13, xmm14, xmm15, }; enum Ymm { ymm0, ymm1, ymm2 , ymm3 , ymm4 , ymm5 , ymm6 , ymm7 , ymm8, ymm9, ymm10, ymm11, ymm12, ymm13, ymm14, ymm15, }; // X and V values match 5-bit encoding for each (nothing tricky). enum X { x0 , x1 , x2 , x3 , x4 , x5 , x6 , x7 , x8 , x9 , x10, x11, x12, x13, x14, x15, x16, x17, x18, x19, x20, x21, x22, x23, x24, x25, x26, x27, x28, x29, x30, xzr, sp=xzr, }; enum V { v0 , v1 , v2 , v3 , v4 , v5 , v6 , v7 , v8 , v9 , v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, }; void bytes(const void*, int); void byte(uint8_t); void word(uint32_t); struct Label { int offset = 0; enum { NotYetSet, ARMDisp19, X86Disp32 } kind = NotYetSet; SkSTArray<2, int> references; }; // x86-64 void align(int mod); void int3(); void vzeroupper(); void ret(); // Mem represents a value at base + disp + scale*index, // or simply at base + disp if index=rsp. enum Scale { ONE, TWO, FOUR, EIGHT }; struct Mem { GP64 base; int disp = 0; GP64 index = rsp; Scale scale = ONE; }; struct Operand { union { int reg; Mem mem; Label* label; }; enum { REG, MEM, LABEL } kind; Operand(GP64 r) : reg (r), kind(REG ) {} Operand(Xmm r) : reg (r), kind(REG ) {} Operand(Ymm r) : reg (r), kind(REG ) {} Operand(Mem m) : mem (m), kind(MEM ) {} Operand(Label* l) : label(l), kind(LABEL) {} }; void vpand (Ymm dst, Ymm x, Operand y); void vpandn(Ymm dst, Ymm x, Operand y); void vpor (Ymm dst, Ymm x, Operand y); void vpxor (Ymm dst, Ymm x, Operand y); void vpaddd (Ymm dst, Ymm x, Operand y); void vpsubd (Ymm dst, Ymm x, Operand y); void vpmulld(Ymm dst, Ymm x, Operand y); void vpaddw (Ymm dst, Ymm x, Operand y); void vpsubw (Ymm dst, Ymm x, Operand y); void vpmullw (Ymm dst, Ymm x, Operand y); void vpabsw (Ymm dst, Operand x); void vpavgw (Ymm dst, Ymm x, Operand y); // dst = (x+y+1)>>1, unsigned. void vpmulhrsw(Ymm dst, Ymm x, Operand y); // dst = (x*y + (1<<14)) >> 15, signed. void vpminsw (Ymm dst, Ymm x, Operand y); void vpminuw (Ymm dst, Ymm x, Operand y); void vpmaxsw (Ymm dst, Ymm x, Operand y); void vpmaxuw (Ymm dst, Ymm x, Operand y); void vaddps(Ymm dst, Ymm x, Operand y); void vsubps(Ymm dst, Ymm x, Operand y); void vmulps(Ymm dst, Ymm x, Operand y); void vdivps(Ymm dst, Ymm x, Operand y); void vminps(Ymm dst, Ymm x, Operand y); void vmaxps(Ymm dst, Ymm x, Operand y); void vsqrtps(Ymm dst, Operand x); void vfmadd132ps(Ymm dst, Ymm x, Operand y); void vfmadd213ps(Ymm dst, Ymm x, Operand y); void vfmadd231ps(Ymm dst, Ymm x, Operand y); void vfmsub132ps(Ymm dst, Ymm x, Operand y); void vfmsub213ps(Ymm dst, Ymm x, Operand y); void vfmsub231ps(Ymm dst, Ymm x, Operand y); void vfnmadd132ps(Ymm dst, Ymm x, Operand y); void vfnmadd213ps(Ymm dst, Ymm x, Operand y); void vfnmadd231ps(Ymm dst, Ymm x, Operand y); void vpackusdw(Ymm dst, Ymm x, Operand y); void vpackuswb(Ymm dst, Ymm x, Operand y); void vpunpckldq(Ymm dst, Ymm x, Operand y); void vpunpckhdq(Ymm dst, Ymm x, Operand y); void vpcmpeqd(Ymm dst, Ymm x, Operand y); void vpcmpgtd(Ymm dst, Ymm x, Operand y); void vpcmpeqw(Ymm dst, Ymm x, Operand y); void vpcmpgtw(Ymm dst, Ymm x, Operand y); void vcmpps (Ymm dst, Ymm x, Operand y, int imm); void vcmpeqps (Ymm dst, Ymm x, Operand y) { this->vcmpps(dst,x,y,0); } void vcmpltps (Ymm dst, Ymm x, Operand y) { this->vcmpps(dst,x,y,1); } void vcmpleps (Ymm dst, Ymm x, Operand y) { this->vcmpps(dst,x,y,2); } void vcmpneqps(Ymm dst, Ymm x, Operand y) { this->vcmpps(dst,x,y,4); } // Sadly, the x parameter cannot be a general Operand for these shifts. void vpslld(Ymm dst, Ymm x, int imm); void vpsrld(Ymm dst, Ymm x, int imm); void vpsrad(Ymm dst, Ymm x, int imm); void vpsllw(Ymm dst, Ymm x, int imm); void vpsrlw(Ymm dst, Ymm x, int imm); void vpsraw(Ymm dst, Ymm x, int imm); void vpermq (Ymm dst, Operand x, int imm); void vperm2f128(Ymm dst, Ymm x, Operand y, int imm); void vpermps (Ymm dst, Ymm ix, Operand src); // dst[i] = src[ix[i]] enum Rounding { NEAREST, FLOOR, CEIL, TRUNC, CURRENT }; void vroundps(Ymm dst, Operand x, Rounding); void vmovdqa(Ymm dst, Operand x); void vmovups(Ymm dst, Operand x); void vmovups(Xmm dst, Operand x); void vmovups(Operand dst, Ymm x); void vmovups(Operand dst, Xmm x); void vcvtdq2ps (Ymm dst, Operand x); void vcvttps2dq(Ymm dst, Operand x); void vcvtps2dq (Ymm dst, Operand x); void vcvtps2ph(Operand dst, Ymm x, Rounding); void vcvtph2ps(Ymm dst, Operand x); void vpblendvb(Ymm dst, Ymm x, Operand y, Ymm z); void vpshufb(Ymm dst, Ymm x, Operand y); void vptest(Ymm x, Operand y); void vbroadcastss(Ymm dst, Operand y); void vpmovzxwd(Ymm dst, Operand src); // dst = src, 128-bit, uint16_t -> int void vpmovzxbd(Ymm dst, Operand src); // dst = src, 64-bit, uint8_t -> int void vmovq(Operand dst, Xmm src); // dst = src, 64-bit void vmovd(Operand dst, Xmm src); // dst = src, 32-bit void vmovd(Xmm dst, Operand src); // dst = src, 32-bit void vpinsrd(Xmm dst, Xmm src, Operand y, int imm); // dst = src; dst[imm] = y, 32-bit void vpinsrw(Xmm dst, Xmm src, Operand y, int imm); // dst = src; dst[imm] = y, 16-bit void vpinsrb(Xmm dst, Xmm src, Operand y, int imm); // dst = src; dst[imm] = y, 8-bit void vextracti128(Operand dst, Ymm src, int imm); // dst = src[imm], 128-bit void vpextrd (Operand dst, Xmm src, int imm); // dst = src[imm], 32-bit void vpextrw (Operand dst, Xmm src, int imm); // dst = src[imm], 16-bit void vpextrb (Operand dst, Xmm src, int imm); // dst = src[imm], 8-bit // if (mask & 0x8000'0000) { // dst = base[scale*ix]; // } // mask = 0; void vgatherdps(Ymm dst, Scale scale, Ymm ix, GP64 base, Ymm mask); void label(Label*); void jmp(Label*); void je (Label*); void jne(Label*); void jl (Label*); void jc (Label*); void add (Operand dst, int imm); void sub (Operand dst, int imm); void cmp (Operand dst, int imm); void mov (Operand dst, int imm); void movb(Operand dst, int imm); void add (Operand dst, GP64 x); void sub (Operand dst, GP64 x); void cmp (Operand dst, GP64 x); void mov (Operand dst, GP64 x); void movb(Operand dst, GP64 x); void add (GP64 dst, Operand x); void sub (GP64 dst, Operand x); void cmp (GP64 dst, Operand x); void mov (GP64 dst, Operand x); void movb(GP64 dst, Operand x); // Disambiguators... choice is arbitrary (but generates different code!). void add (GP64 dst, GP64 x) { this->add (Operand(dst), x); } void sub (GP64 dst, GP64 x) { this->sub (Operand(dst), x); } void cmp (GP64 dst, GP64 x) { this->cmp (Operand(dst), x); } void mov (GP64 dst, GP64 x) { this->mov (Operand(dst), x); } void movb(GP64 dst, GP64 x) { this->movb(Operand(dst), x); } void movzbq(GP64 dst, Operand x); // dst = x, uint8_t -> int void movzwq(GP64 dst, Operand x); // dst = x, uint16_t -> int // aarch64 // d = op(n,m) using DOpNM = void(V d, V n, V m); DOpNM and16b, orr16b, eor16b, bic16b, bsl16b, add4s, sub4s, mul4s, cmeq4s, cmgt4s, sub8h, mul8h, fadd4s, fsub4s, fmul4s, fdiv4s, fmin4s, fmax4s, fcmeq4s, fcmgt4s, fcmge4s, tbl, uzp14s, uzp24s, zip14s, zip24s; // TODO: there are also float ==,<,<=,>,>= instructions with an immediate 0.0f, // and the register comparison > and >= can also compare absolute values. Interesting. // d += n*m void fmla4s(V d, V n, V m); // d -= n*m void fmls4s(V d, V n, V m); // d = op(n,imm) using DOpNImm = void(V d, V n, int imm); DOpNImm sli4s, shl4s, sshr4s, ushr4s, ushr8h; // d = op(n) using DOpN = void(V d, V n); DOpN not16b, // d = ~n fneg4s, // d = -n fsqrt4s, // d = sqrtf(n) scvtf4s, // int -> float fcvtzs4s, // truncate float -> int fcvtns4s, // round float -> int (nearest even) frintp4s, // round float -> int as float, toward plus infinity (ceil) frintm4s, // round float -> int as float, toward minus infinity (floor) fcvtn, // f32 -> f16 in low half fcvtl, // f16 in low half -> f32 xtns2h, // u32 -> u16 xtnh2b, // u16 -> u8 uxtlb2h, // u8 -> u16 (TODO: this is a special case of ushll.8h) uxtlh2s, // u16 -> u32 (TODO: this is a special case of ushll.4s) uminv4s; // dst[0] = min(n[0],n[1],n[2],n[3]), n as unsigned void brk (int imm16); void ret (X); void add (X d, X n, int imm12); void sub (X d, X n, int imm12); void subs(X d, X n, int imm12); // subtract setting condition flags enum Shift { LSL,LSR,ASR,ROR }; void add (X d, X n, X m, Shift=LSL, int imm6=0); // d=n+Shift(m,imm6), for Shift != ROR. // There's another encoding for unconditional branches that can jump further, // but this one encoded as b.al is simple to implement and should be fine. void b (Label* l) { this->b(Condition::al, l); } void bne(Label* l) { this->b(Condition::ne, l); } void blt(Label* l) { this->b(Condition::lt, l); } // "cmp ..." is just an assembler mnemonic for "subs xzr, ..."! void cmp(X n, int imm12) { this->subs(xzr, n, imm12); } // Compare and branch if zero/non-zero, as if // cmp(t,0) // beq/bne(l) // but without setting condition flags. void cbz (X t, Label* l); void cbnz(X t, Label* l); // TODO: there are ldur variants with unscaled imm, useful? void ldrd(X dst, X src, int imm12=0); // 64-bit dst = *(src+imm12*8) void ldrs(X dst, X src, int imm12=0); // 32-bit dst = *(src+imm12*4) void ldrh(X dst, X src, int imm12=0); // 16-bit dst = *(src+imm12*2) void ldrb(X dst, X src, int imm12=0); // 8-bit dst = *(src+imm12) void ldrq(V dst, Label*); // 128-bit PC-relative load void ldrq(V dst, X src, int imm12=0); // 128-bit dst = *(src+imm12*16) void ldrd(V dst, X src, int imm12=0); // 64-bit dst = *(src+imm12*8) void ldrs(V dst, X src, int imm12=0); // 32-bit dst = *(src+imm12*4) void ldrh(V dst, X src, int imm12=0); // 16-bit dst = *(src+imm12*2) void ldrb(V dst, X src, int imm12=0); // 8-bit dst = *(src+imm12) void strs(X src, X dst, int imm12=0); // 32-bit *(dst+imm12*4) = src void strq(V src, X dst, int imm12=0); // 128-bit *(dst+imm12*16) = src void strd(V src, X dst, int imm12=0); // 64-bit *(dst+imm12*8) = src void strs(V src, X dst, int imm12=0); // 32-bit *(dst+imm12*4) = src void strh(V src, X dst, int imm12=0); // 16-bit *(dst+imm12*2) = src void strb(V src, X dst, int imm12=0); // 8-bit *(dst+imm12) = src void movs(X dst, V src, int lane); // dst = 32-bit src[lane] void inss(V dst, X src, int lane); // dst[lane] = 32-bit src void dup4s (V dst, X src); // Each 32-bit lane = src void ld1r4s (V dst, X src); // Each 32-bit lane = *src void ld1r8h (V dst, X src); // Each 16-bit lane = *src void ld1r16b(V dst, X src); // Each 8-bit lane = *src void ld24s(V dst, X src); // deinterleave(dst,dst+1) = 256-bit *src void ld44s(V dst, X src); // deinterleave(dst,dst+1,dst+2,dst+3) = 512-bit *src void st24s(V src, X dst); // 256-bit *dst = interleave_32bit_lanes(src,src+1) void st44s(V src, X dst); // 512-bit *dst = interleave_32bit_lanes(src,src+1,src+2,src+3) void ld24s(V dst, X src, int lane); // Load 2 32-bit values into given lane of dst..dst+1 void ld44s(V dst, X src, int lane); // Load 4 32-bit values into given lane of dst..dst+3 private: uint8_t* fCode; size_t fSize; // x86-64 enum W { W0, W1 }; // Are the lanes 64-bit (W1) or default (W0)? Intel Vol 2A 2.3.5.5 enum L { L128, L256 }; // Is this a 128- or 256-bit operation? Intel Vol 2A 2.3.6.2 // Helpers for vector instructions. void op(int prefix, int map, int opcode, int dst, int x, Operand y, W,L); void op(int p, int m, int o, Ymm d, Ymm x, Operand y, W w=W0) { op(p,m,o, d,x,y,w,L256); } void op(int p, int m, int o, Ymm d, Operand y, W w=W0) { op(p,m,o, d,0,y,w,L256); } void op(int p, int m, int o, Xmm d, Xmm x, Operand y, W w=W0) { op(p,m,o, d,x,y,w,L128); } void op(int p, int m, int o, Xmm d, Operand y, W w=W0) { op(p,m,o, d,0,y,w,L128); } // Helpers for GP64 instructions. void op(int opcode, Operand dst, GP64 x); void op(int opcode, int opcode_ext, Operand dst, int imm); void jump(uint8_t condition, Label*); int disp32(Label*); void imm_byte_after_operand(const Operand&, int byte); // aarch64 // Opcode for 3-arguments ops is split between hi and lo: // [11 bits hi] [5 bits m] [6 bits lo] [5 bits n] [5 bits d] void op(uint32_t hi, V m, uint32_t lo, V n, V d); // 0,1,2-argument ops, with or without an immediate: // [ 22 bits op ] [5 bits n] [5 bits d] // Any immediate falls in the middle somewhere overlapping with either op, n, or both. void op(uint32_t op22, V n, V d, int imm=0); void op(uint32_t op22, X n, V d, int imm=0) { this->op(op22,(V)n, d,imm); } void op(uint32_t op22, V n, X d, int imm=0) { this->op(op22, n,(V)d,imm); } void op(uint32_t op22, X n, X d, int imm=0) { this->op(op22,(V)n,(V)d,imm); } void op(uint32_t op22, int imm=0) { this->op(op22,(V)0,(V)0,imm); } // (1-argument ops don't seem to have a consistent convention of passing as n or d.) // Order matters... value is 4-bit encoding for condition code. enum class Condition { eq,ne,cs,cc,mi,pl,vs,vc,hi,ls,ge,lt,gt,le,al }; void b(Condition, Label*); int disp19(Label*); }; // Order matters a little: Ops <=store128 are treated as having side effects. #define SKVM_OPS(M) \ M(assert_true) \ M(store8) M(store16) M(store32) M(store64) M(store128) \ M(load8) M(load16) M(load32) M(load64) M(load128) \ M(index) \ M(gather8) M(gather16) M(gather32) \ M(uniform32) \ M(splat) \ M(add_f32) M(add_i32) \ M(sub_f32) M(sub_i32) \ M(mul_f32) M(mul_i32) \ M(div_f32) \ M(min_f32) M(max_f32) \ M(fma_f32) M(fms_f32) M(fnma_f32) \ M(sqrt_f32) \ M(shl_i32) M(shr_i32) M(sra_i32) \ M(ceil) M(floor) M(trunc) M(round) M(to_fp16) M(from_fp16) \ M(to_f32) \ M(neq_f32) M(eq_f32) M(eq_i32) \ M(gte_f32) M(gt_f32) M(gt_i32) \ M(bit_and) M(bit_or) M(bit_xor) M(bit_clear) \ M(select) // End of SKVM_OPS enum class Op : int { #define M(op) op, SKVM_OPS(M) #undef M }; static inline bool has_side_effect(Op op) { return op <= Op::store128; } static inline bool touches_varying_memory(Op op) { return Op::store8 <= op && op <= Op::load128; } static inline bool is_always_varying(Op op) { return Op::store8 <= op && op <= Op::index; } using Val = int; // We reserve an impossibe Val ID as a sentinel // NA meaning none, n/a, null, nil, etc. static const Val NA = -1; struct Ptr { int ix; }; struct I32 { Builder* builder = nullptr; Val id = NA; explicit operator bool() const { return id != NA; } Builder* operator->() const { return builder; } }; struct F32 { Builder* builder = nullptr; Val id = NA; explicit operator bool() const { return id != NA; } Builder* operator->() const { return builder; } }; struct Color { F32 r,g,b,a; explicit operator bool() const { return r && g && b && a; } Builder* operator->() const { return a.operator->(); } }; struct HSLA { F32 h,s,l,a; explicit operator bool() const { return h && s && l && a; } Builder* operator->() const { return a.operator->(); } }; struct Coord { F32 x,y; explicit operator bool() const { return x && y; } Builder* operator->() const { return x.operator->(); } }; struct Uniform { Ptr ptr; int offset; }; struct Uniforms { Ptr base; std::vector buf; Uniforms(Ptr ptr, int init) : base(ptr), buf(init) {} Uniform push(int val) { buf.push_back(val); return {base, (int)( sizeof(int)*(buf.size() - 1) )}; } Uniform pushF(float val) { int bits; memcpy(&bits, &val, sizeof(int)); return this->push(bits); } Uniform pushPtr(const void* ptr) { // Jam the pointer into 1 or 2 ints. int ints[sizeof(ptr) / sizeof(int)]; memcpy(ints, &ptr, sizeof(ptr)); for (int bits : ints) { buf.push_back(bits); } return {base, (int)( sizeof(int)*(buf.size() - SK_ARRAY_COUNT(ints)) )}; } }; struct PixelFormat { enum { UNORM, FLOAT} encoding; int r_bits, g_bits, b_bits, a_bits, r_shift, g_shift, b_shift, a_shift; }; PixelFormat SkColorType_to_PixelFormat(SkColorType); SK_BEGIN_REQUIRE_DENSE struct Instruction { Op op; // v* = op(x,y,z,w,immA,immB), where * == index of this Instruction. Val x,y,z,w; // Enough arguments for Op::store128. int immA,immB; // Immediate bit pattern, shift count, pointer index, byte offset, etc. }; SK_END_REQUIRE_DENSE bool operator==(const Instruction&, const Instruction&); struct InstructionHash { uint32_t operator()(const Instruction&, uint32_t seed=0) const; }; struct OptimizedInstruction { Op op; Val x,y,z,w; int immA,immB; Val death; bool can_hoist; }; struct Features { bool fma = false; bool fp16 = false; }; class Builder { public: Builder(); explicit Builder(Features); Program done(const char* debug_name = nullptr, bool allow_jit=true) const; // Mostly for debugging, tests, etc. std::vector program() const { return fProgram; } std::vector optimize() const; // Declare an argument with given stride (use stride=0 for uniforms). // TODO: different types for varying and uniforms? Ptr arg(int stride); // Convenience arg() wrappers for most common strides, sizeof(T) and 0. template Ptr varying() { return this->arg(sizeof(T)); } Ptr uniform() { return this->arg(0); } // TODO: allow uniform (i.e. Ptr) offsets to store* and load*? // TODO: sign extension (signed types) for <32-bit loads? // TODO: unsigned integer operations where relevant (just comparisons?)? // Assert cond is true, printing debug when not. void assert_true(I32 cond, I32 debug); void assert_true(I32 cond, F32 debug) { assert_true(cond, pun_to_I32(debug)); } void assert_true(I32 cond) { assert_true(cond, cond); } // Store {8,16,32,64,128}-bit varying. void store8 (Ptr ptr, I32 val); void store16 (Ptr ptr, I32 val); void store32 (Ptr ptr, I32 val); void storeF (Ptr ptr, F32 val) { store32(ptr, pun_to_I32(val)); } void store64 (Ptr ptr, I32 lo, I32 hi); // *ptr = lo|(hi<<32) void store128(Ptr ptr, I32 x, I32 y, I32 z, I32 w); // *ptr = x|(y<<32)|(z<<64)|(w<<96) // Returns varying {n, n-1, n-2, ..., 1}, where n is the argument to Program::eval(). I32 index(); // Load {8,16,32,64,128}-bit varying. I32 load8 (Ptr ptr); I32 load16 (Ptr ptr); I32 load32 (Ptr ptr); F32 loadF (Ptr ptr) { return pun_to_F32(load32(ptr)); } I32 load64 (Ptr ptr, int lane); // Load 32-bit lane 0-1 of 64-bit value. I32 load128(Ptr ptr, int lane); // Load 32-bit lane 0-3 of 128-bit value. // Load i32/f32 uniform with byte-count offset. I32 uniform32(Ptr ptr, int offset); F32 uniformF (Ptr ptr, int offset) { return pun_to_F32(uniform32(ptr,offset)); } // Push and load this color as a uniform. Color uniformColor(SkColor4f, Uniforms*); // Gather u8,u16,i32 with varying element-count index from *(ptr + byte-count offset). I32 gather8 (Ptr ptr, int offset, I32 index); I32 gather16(Ptr ptr, int offset, I32 index); I32 gather32(Ptr ptr, int offset, I32 index); F32 gatherF (Ptr ptr, int offset, I32 index) { return pun_to_F32(gather32(ptr, offset, index)); } // Convenience methods for working with skvm::Uniform(s). I32 uniform32(Uniform u) { return this->uniform32(u.ptr, u.offset); } F32 uniformF (Uniform u) { return this->uniformF (u.ptr, u.offset); } I32 gather8 (Uniform u, I32 index) { return this->gather8 (u.ptr, u.offset, index); } I32 gather16 (Uniform u, I32 index) { return this->gather16 (u.ptr, u.offset, index); } I32 gather32 (Uniform u, I32 index) { return this->gather32 (u.ptr, u.offset, index); } F32 gatherF (Uniform u, I32 index) { return this->gatherF (u.ptr, u.offset, index); } // Load an immediate constant. I32 splat(int n); I32 splat(unsigned u) { return splat((int)u); } F32 splat(float f) { int bits; memcpy(&bits, &f, 4); return pun_to_F32(splat(bits)); } // Some operations make sense with immediate arguments, // so we provide overloads inline to make that seamless. // // We omit overloads that may indicate a bug or performance issue. // In general it does not make sense to pass immediates to unary operations, // and even sometimes not for binary operations, e.g. // // div(x, y) -- normal every day divide // div(3.0f, y) -- yep, makes sense // div(x, 3.0f) -- omitted as a reminder you probably want mul(x, 1/3.0f). // // You can of course always splat() to override these opinions. // float math, comparisons, etc. F32 add(F32, F32); F32 add(F32 x, float y) { return add(x, splat(y)); } F32 add(float x, F32 y) { return add(splat(x), y); } F32 sub(F32, F32); F32 sub(F32 x, float y) { return sub(x, splat(y)); } F32 sub(float x, F32 y) { return sub(splat(x), y); } F32 mul(F32, F32); F32 mul(F32 x, float y) { return mul(x, splat(y)); } F32 mul(float x, F32 y) { return mul(splat(x), y); } // mul(), but allowing optimizations not strictly legal under IEEE-754 rules. F32 fast_mul(F32, F32); F32 fast_mul(F32 x, float y) { return fast_mul(x, splat(y)); } F32 fast_mul(float x, F32 y) { return fast_mul(splat(x), y); } F32 div(F32, F32); F32 div(float x, F32 y) { return div(splat(x), y); } F32 min(F32, F32); F32 min(F32 x, float y) { return min(x, splat(y)); } F32 min(float x, F32 y) { return min(splat(x), y); } F32 max(F32, F32); F32 max(F32 x, float y) { return max(x, splat(y)); } F32 max(float x, F32 y) { return max(splat(x), y); } // TODO: remove mad()? It's just sugar. F32 mad(F32 x, F32 y, F32 z) { return add(mul(x,y), z); } F32 mad(F32 x, F32 y, float z) { return mad( x , y , splat(z)); } F32 mad(F32 x, float y, F32 z) { return mad( x , splat(y), z ); } F32 mad(F32 x, float y, float z) { return mad( x , splat(y), splat(z)); } F32 mad(float x, F32 y, F32 z) { return mad(splat(x), y , z ); } F32 mad(float x, F32 y, float z) { return mad(splat(x), y , splat(z)); } F32 mad(float x, float y, F32 z) { return mad(splat(x), splat(y), z ); } F32 sqrt(F32); F32 approx_log2(F32); F32 approx_pow2(F32); F32 approx_log (F32 x) { return mul(0.69314718f, approx_log2(x)); } F32 approx_exp (F32 x) { return approx_pow2(mul(x, 1.4426950408889634074f)); } F32 approx_powf(F32 base, F32 exp); F32 approx_powf(F32 base, float exp) { return approx_powf(base, splat(exp)); } F32 approx_powf(float base, F32 exp) { return approx_powf(splat(base), exp); } F32 approx_sin(F32 radians); F32 approx_cos(F32 radians) { return approx_sin(add(radians, SK_ScalarPI/2)); } F32 approx_tan(F32 radians); F32 approx_asin(F32 x); F32 approx_acos(F32 x) { return sub(SK_ScalarPI/2, approx_asin(x)); } F32 approx_atan(F32 x); F32 approx_atan2(F32 y, F32 x); F32 lerp(F32 lo, F32 hi, F32 t); F32 lerp(F32 lo, F32 hi, float t) { return lerp( lo , hi , splat(t)); } F32 lerp(F32 lo, float hi, float t) { return lerp( lo , splat(hi), splat(t)); } F32 lerp(F32 lo, float hi, F32 t) { return lerp( lo , splat(hi), t ); } F32 lerp(float lo, F32 hi, F32 t) { return lerp(splat(lo), hi , t ); } F32 lerp(float lo, F32 hi, float t) { return lerp(splat(lo), hi , splat(t)); } F32 lerp(float lo, float hi, F32 t) { return lerp(splat(lo), splat(hi), t ); } F32 clamp(F32 x, F32 lo, F32 hi) { return max(lo, min(x, hi)); } F32 clamp(F32 x, F32 lo, float hi) { return clamp( x , lo , splat(hi)); } F32 clamp(F32 x, float lo, float hi) { return clamp( x , splat(lo), splat(hi)); } F32 clamp(F32 x, float lo, F32 hi) { return clamp( x , splat(lo), hi ); } F32 clamp(float x, F32 lo, F32 hi) { return clamp(splat(x), lo , hi ); } F32 clamp(float x, F32 lo, float hi) { return clamp(splat(x), lo , splat(hi)); } F32 clamp(float x, float lo, F32 hi) { return clamp(splat(x), splat(lo), hi ); } F32 clamp01(F32 x) { return clamp(x, 0.0f, 1.0f); } F32 abs(F32 x) { return pun_to_F32(bit_and(pun_to_I32(x), 0x7fff'ffff)); } F32 fract(F32 x) { return sub(x, floor(x)); } F32 ceil(F32); F32 floor(F32); I32 is_NaN (F32 x) { return neq(x,x); } I32 is_finite(F32 x) { return lt(bit_and(pun_to_I32(x), 0x7f80'0000), 0x7f80'0000); } I32 trunc(F32 x); I32 round(F32 x); // Round to int using current rounding mode (as if lrintf()). I32 pun_to_I32(F32 x) { return {x.builder, x.id}; } I32 to_fp16(F32 x); F32 from_fp16(I32 x); I32 eq(F32, F32); I32 eq(F32 x, float y) { return eq(x, splat(y)); } I32 eq(float x, F32 y) { return eq(splat(x), y); } I32 neq(F32, F32); I32 neq(F32 x, float y) { return neq(x, splat(y)); } I32 neq(float x, F32 y) { return neq(splat(x), y); } I32 lt(F32, F32); I32 lt(F32 x, float y) { return lt(x, splat(y)); } I32 lt(float x, F32 y) { return lt(splat(x), y); } I32 lte(F32, F32); I32 lte(F32 x, float y) { return lte(x, splat(y)); } I32 lte(float x, F32 y) { return lte(splat(x), y); } I32 gt(F32, F32); I32 gt(F32 x, float y) { return gt(x, splat(y)); } I32 gt(float x, F32 y) { return gt(splat(x), y); } I32 gte(F32, F32); I32 gte(F32 x, float y) { return gte(x, splat(y)); } I32 gte(float x, F32 y) { return gte(splat(x), y); } // int math, comparisons, etc. I32 add(I32, I32); I32 add(I32 x, int y) { return add(x, splat(y)); } I32 add(int x, I32 y) { return add(splat(x), y); } I32 sub(I32, I32); I32 sub(I32 x, int y) { return sub(x, splat(y)); } I32 sub(int x, I32 y) { return sub(splat(x), y); } I32 mul(I32, I32); I32 mul(I32 x, int y) { return mul(x, splat(y)); } I32 mul(int x, I32 y) { return mul(splat(x), y); } I32 shl(I32 x, int bits); I32 shr(I32 x, int bits); I32 sra(I32 x, int bits); I32 eq(I32, I32); I32 eq(I32 x, int y) { return eq(x, splat(y)); } I32 eq(int x, I32 y) { return eq(splat(x), y); } I32 neq(I32, I32); I32 neq(I32 x, int y) { return neq(x, splat(y)); } I32 neq(int x, I32 y) { return neq(splat(x), y); } I32 lt(I32, I32); I32 lt(I32 x, int y) { return lt(x, splat(y)); } I32 lt(int x, I32 y) { return lt(splat(x), y); } I32 lte(I32, I32); I32 lte(I32 x, int y) { return lte(x, splat(y)); } I32 lte(int x, I32 y) { return lte(splat(x), y); } I32 gt(I32, I32); I32 gt(I32 x, int y) { return gt(x, splat(y)); } I32 gt(int x, I32 y) { return gt(splat(x), y); } I32 gte(I32, I32); I32 gte(I32 x, int y) { return gte(x, splat(y)); } I32 gte(int x, I32 y) { return gte(splat(x), y); } F32 to_F32(I32 x); F32 pun_to_F32(I32 x) { return {x.builder, x.id}; } // Bitwise operations. I32 bit_and(I32, I32); I32 bit_and(I32 x, int y) { return bit_and(x, splat(y)); } I32 bit_and(int x, I32 y) { return bit_and(splat(x), y); } I32 bit_or(I32, I32); I32 bit_or(I32 x, int y) { return bit_or(x, splat(y)); } I32 bit_or(int x, I32 y) { return bit_or(splat(x), y); } I32 bit_xor(I32, I32); I32 bit_xor(I32 x, int y) { return bit_xor(x, splat(y)); } I32 bit_xor(int x, I32 y) { return bit_xor(splat(x), y); } I32 bit_clear(I32, I32); I32 bit_clear(I32 x, int y) { return bit_clear(x, splat(y)); } I32 bit_clear(int x, I32 y) { return bit_clear(splat(x), y); } I32 min(I32 x, I32 y) { return select(lte(x,y), x, y); } I32 min(I32 x, int y) { return min(x, splat(y)); } I32 min(int x, I32 y) { return min(splat(x), y); } I32 max(I32 x, I32 y) { return select(gte(x,y), x, y); } I32 max(I32 x, int y) { return max(x, splat(y)); } I32 max(int x, I32 y) { return max(splat(x), y); } I32 select(I32 cond, I32 t, I32 f); // cond ? t : f I32 select(I32 cond, int t, I32 f) { return select(cond, splat(t), f ); } I32 select(I32 cond, I32 t, int f) { return select(cond, t , splat(f)); } I32 select(I32 cond, int t, int f) { return select(cond, splat(t), splat(f)); } F32 select(I32 cond, F32 t, F32 f) { return pun_to_F32(select(cond, pun_to_I32(t) , pun_to_I32(f))); } F32 select(I32 cond, float t, F32 f) { return select(cond, splat(t), f ); } F32 select(I32 cond, F32 t, float f) { return select(cond, t , splat(f)); } F32 select(I32 cond, float t, float f) { return select(cond, splat(t), splat(f)); } I32 extract(I32 x, int bits, I32 z); // (x>>bits) & z I32 extract(I32 x, int bits, int z) { return extract(x, bits, splat(z)); } I32 extract(int x, int bits, I32 z) { return extract(splat(x), bits, z); } I32 pack(I32 x, I32 y, int bits); // x | (y< x * (1/255.0f) I32 to_unorm(int bits, F32); // E.g. to_unorm(8, x) -> round(x * 255) Color load(PixelFormat, Ptr ptr); void store(PixelFormat, Ptr ptr, Color); Color gather(PixelFormat, Ptr ptr, int offset, I32 index); Color gather(PixelFormat f, Uniform u, I32 index) { return gather(f, u.ptr, u.offset, index); } void premul(F32* r, F32* g, F32* b, F32 a); void unpremul(F32* r, F32* g, F32* b, F32 a); Color premul(Color c) { this->premul(&c.r, &c.g, &c.b, c.a); return c; } Color unpremul(Color c) { this->unpremul(&c.r, &c.g, &c.b, c.a); return c; } Color lerp(Color lo, Color hi, F32 t); Color blend(SkBlendMode, Color src, Color dst); Color clamp01(Color c) { return { clamp01(c.r), clamp01(c.g), clamp01(c.b), clamp01(c.a) }; } HSLA to_hsla(Color); Color to_rgba(HSLA); void dump(SkWStream* = nullptr) const; uint64_t hash() const; Val push(Instruction); bool allImm() const { return true; } template bool allImm(Val id, T* imm, Rest... rest) const { if (fProgram[id].op == Op::splat) { static_assert(sizeof(T) == 4); memcpy(imm, &fProgram[id].immA, 4); return this->allImm(rest...); } return false; } private: Val push(Op op, Val x=NA, Val y=NA, Val z=NA, Val w=NA, int immA=0, int immB=0) { return this->push(Instruction{op, x,y,z,w, immA,immB}); } template bool isImm(Val id, T want) const { T imm = 0; return this->allImm(id, &imm) && imm == want; } SkTHashMap fIndex; std::vector fProgram; std::vector fStrides; const Features fFeatures; }; // Optimization passes and data structures normally used by Builder::optimize(), // extracted here so they can be unit tested. std::vector eliminate_dead_code(std::vector); std::vector finalize (std::vector); using Reg = int; // d = op(x,y,z,w, immA,immB) struct InterpreterInstruction { Op op; Reg d,x,y,z,w; int immA,immB; }; class Program { public: Program(const std::vector& instructions, const std::vector& strides, const char* debug_name, bool allow_jit); Program(); ~Program(); Program(Program&&); Program& operator=(Program&&); Program(const Program&) = delete; Program& operator=(const Program&) = delete; void eval(int n, void* args[]) const; template void eval(int n, T*... arg) const { SkASSERT(sizeof...(arg) == this->nargs()); // This nullptr isn't important except that it makes args[] non-empty if you pass none. void* args[] = { (void*)arg..., nullptr }; this->eval(n, args); } std::vector instructions() const; int nargs() const; int nregs() const; int loop () const; bool empty() const; bool hasJIT() const; // Has this Program been JITted? void dump(SkWStream* = nullptr) const; private: void setupInterpreter(const std::vector&); void setupJIT (const std::vector&, const char* debug_name); void setupLLVM (const std::vector&, const char* debug_name); bool jit(const std::vector&, int* stack_hint, uint32_t* registers_used, Assembler*) const; void waitForLLVM() const; void dropJIT(); struct Impl; std::unique_ptr fImpl; }; // TODO: control flow // TODO: 64-bit values? #define SI static inline SI I32 operator+(I32 x, I32 y) { return x->add(x,y); } SI I32 operator+(I32 x, int y) { return x->add(x,y); } SI I32 operator+(int x, I32 y) { return y->add(x,y); } SI I32 operator-(I32 x, I32 y) { return x->sub(x,y); } SI I32 operator-(I32 x, int y) { return x->sub(x,y); } SI I32 operator-(int x, I32 y) { return y->sub(x,y); } SI I32 operator*(I32 x, I32 y) { return x->mul(x,y); } SI I32 operator*(I32 x, int y) { return x->mul(x,y); } SI I32 operator*(int x, I32 y) { return y->mul(x,y); } SI I32 min(I32 x, I32 y) { return x->min(x,y); } SI I32 min(I32 x, int y) { return x->min(x,y); } SI I32 min(int x, I32 y) { return y->min(x,y); } SI I32 max(I32 x, I32 y) { return x->max(x,y); } SI I32 max(I32 x, int y) { return x->max(x,y); } SI I32 max(int x, I32 y) { return y->max(x,y); } SI I32 operator==(I32 x, I32 y) { return x->eq(x,y); } SI I32 operator==(I32 x, int y) { return x->eq(x,y); } SI I32 operator==(int x, I32 y) { return y->eq(x,y); } SI I32 operator!=(I32 x, I32 y) { return x->neq(x,y); } SI I32 operator!=(I32 x, int y) { return x->neq(x,y); } SI I32 operator!=(int x, I32 y) { return y->neq(x,y); } SI I32 operator< (I32 x, I32 y) { return x->lt(x,y); } SI I32 operator< (I32 x, int y) { return x->lt(x,y); } SI I32 operator< (int x, I32 y) { return y->lt(x,y); } SI I32 operator<=(I32 x, I32 y) { return x->lte(x,y); } SI I32 operator<=(I32 x, int y) { return x->lte(x,y); } SI I32 operator<=(int x, I32 y) { return y->lte(x,y); } SI I32 operator> (I32 x, I32 y) { return x->gt(x,y); } SI I32 operator> (I32 x, int y) { return x->gt(x,y); } SI I32 operator> (int x, I32 y) { return y->gt(x,y); } SI I32 operator>=(I32 x, I32 y) { return x->gte(x,y); } SI I32 operator>=(I32 x, int y) { return x->gte(x,y); } SI I32 operator>=(int x, I32 y) { return y->gte(x,y); } SI F32 operator+(F32 x, F32 y) { return x->add(x,y); } SI F32 operator+(F32 x, float y) { return x->add(x,y); } SI F32 operator+(float x, F32 y) { return y->add(x,y); } SI F32 operator-(F32 x, F32 y) { return x->sub(x,y); } SI F32 operator-(F32 x, float y) { return x->sub(x,y); } SI F32 operator-(float x, F32 y) { return y->sub(x,y); } SI F32 operator*(F32 x, F32 y) { return x->mul(x,y); } SI F32 operator*(F32 x, float y) { return x->mul(x,y); } SI F32 operator*(float x, F32 y) { return y->mul(x,y); } SI F32 fast_mul(F32 x, F32 y) { return x->fast_mul(x,y); } SI F32 fast_mul(F32 x, float y) { return x->fast_mul(x,y); } SI F32 fast_mul(float x, F32 y) { return y->fast_mul(x,y); } SI F32 operator/(F32 x, F32 y) { return x->div(x,y); } SI F32 operator/(float x, F32 y) { return y->div(x,y); } SI F32 min(F32 x, F32 y) { return x->min(x,y); } SI F32 min(F32 x, float y) { return x->min(x,y); } SI F32 min(float x, F32 y) { return y->min(x,y); } SI F32 max(F32 x, F32 y) { return x->max(x,y); } SI F32 max(F32 x, float y) { return x->max(x,y); } SI F32 max(float x, F32 y) { return y->max(x,y); } SI I32 operator==(F32 x, F32 y) { return x->eq(x,y); } SI I32 operator==(F32 x, float y) { return x->eq(x,y); } SI I32 operator==(float x, F32 y) { return y->eq(x,y); } SI I32 operator!=(F32 x, F32 y) { return x->neq(x,y); } SI I32 operator!=(F32 x, float y) { return x->neq(x,y); } SI I32 operator!=(float x, F32 y) { return y->neq(x,y); } SI I32 operator< (F32 x, F32 y) { return x->lt(x,y); } SI I32 operator< (F32 x, float y) { return x->lt(x,y); } SI I32 operator< (float x, F32 y) { return y->lt(x,y); } SI I32 operator<=(F32 x, F32 y) { return x->lte(x,y); } SI I32 operator<=(F32 x, float y) { return x->lte(x,y); } SI I32 operator<=(float x, F32 y) { return y->lte(x,y); } SI I32 operator> (F32 x, F32 y) { return x->gt(x,y); } SI I32 operator> (F32 x, float y) { return x->gt(x,y); } SI I32 operator> (float x, F32 y) { return y->gt(x,y); } SI I32 operator>=(F32 x, F32 y) { return x->gte(x,y); } SI I32 operator>=(F32 x, float y) { return x->gte(x,y); } SI I32 operator>=(float x, F32 y) { return y->gte(x,y); } SI I32& operator+=(I32& x, I32 y) { return (x = x + y); } SI I32& operator+=(I32& x, int y) { return (x = x + y); } SI I32& operator-=(I32& x, I32 y) { return (x = x - y); } SI I32& operator-=(I32& x, int y) { return (x = x - y); } SI I32& operator*=(I32& x, I32 y) { return (x = x * y); } SI I32& operator*=(I32& x, int y) { return (x = x * y); } SI F32& operator+=(F32& x, F32 y) { return (x = x + y); } SI F32& operator+=(F32& x, float y) { return (x = x + y); } SI F32& operator-=(F32& x, F32 y) { return (x = x - y); } SI F32& operator-=(F32& x, float y) { return (x = x - y); } SI F32& operator*=(F32& x, F32 y) { return (x = x * y); } SI F32& operator*=(F32& x, float y) { return (x = x * y); } SI F32& operator/=(F32& x, F32 y) { return (x = x / y); } SI void assert_true(I32 cond, I32 debug) { cond->assert_true(cond,debug); } SI void assert_true(I32 cond, F32 debug) { cond->assert_true(cond,debug); } SI void assert_true(I32 cond) { cond->assert_true(cond); } SI void store8 (Ptr ptr, I32 val) { val->store8 (ptr, val); } SI void store16 (Ptr ptr, I32 val) { val->store16 (ptr, val); } SI void store32 (Ptr ptr, I32 val) { val->store32 (ptr, val); } SI void storeF (Ptr ptr, F32 val) { val->storeF (ptr, val); } SI void store64 (Ptr ptr, I32 lo, I32 hi) { lo ->store64 (ptr, lo,hi); } SI void store128(Ptr ptr, I32 x, I32 y, I32 z, I32 w) { x ->store128(ptr, x,y,z,w); } SI I32 gather8 (Ptr ptr, int off, I32 ix) { return ix->gather8 (ptr, off, ix); } SI I32 gather16(Ptr ptr, int off, I32 ix) { return ix->gather16(ptr, off, ix); } SI I32 gather32(Ptr ptr, int off, I32 ix) { return ix->gather32(ptr, off, ix); } SI F32 gatherF (Ptr ptr, int off, I32 ix) { return ix->gatherF (ptr, off, ix); } SI I32 gather8 (Uniform u, I32 ix) { return ix->gather8 (u, ix); } SI I32 gather16(Uniform u, I32 ix) { return ix->gather16(u, ix); } SI I32 gather32(Uniform u, I32 ix) { return ix->gather32(u, ix); } SI F32 gatherF (Uniform u, I32 ix) { return ix->gatherF (u, ix); } SI F32 sqrt(F32 x) { return x-> sqrt(x); } SI F32 approx_log2(F32 x) { return x->approx_log2(x); } SI F32 approx_pow2(F32 x) { return x->approx_pow2(x); } SI F32 approx_log (F32 x) { return x->approx_log (x); } SI F32 approx_exp (F32 x) { return x->approx_exp (x); } SI F32 approx_powf(F32 base, F32 exp) { return base->approx_powf(base, exp); } SI F32 approx_powf(F32 base, float exp) { return base->approx_powf(base, exp); } SI F32 approx_powf(float base, F32 exp) { return exp->approx_powf(base, exp); } SI F32 approx_sin(F32 radians) { return radians->approx_sin(radians); } SI F32 approx_cos(F32 radians) { return radians->approx_cos(radians); } SI F32 approx_tan(F32 radians) { return radians->approx_tan(radians); } SI F32 approx_asin(F32 x) { return x->approx_asin(x); } SI F32 approx_acos(F32 x) { return x->approx_acos(x); } SI F32 approx_atan(F32 x) { return x->approx_atan(x); } SI F32 approx_atan2(F32 y, F32 x) { return x->approx_atan2(y, x); } SI F32 clamp01(F32 x) { return x-> clamp01(x); } SI F32 abs(F32 x) { return x-> abs(x); } SI F32 ceil(F32 x) { return x-> ceil(x); } SI F32 fract(F32 x) { return x-> fract(x); } SI F32 floor(F32 x) { return x-> floor(x); } SI I32 is_NaN(F32 x) { return x-> is_NaN(x); } SI I32 is_finite(F32 x) { return x->is_finite(x); } SI I32 trunc(F32 x) { return x-> trunc(x); } SI I32 round(F32 x) { return x-> round(x); } SI I32 pun_to_I32(F32 x) { return x-> pun_to_I32(x); } SI F32 pun_to_F32(I32 x) { return x-> pun_to_F32(x); } SI F32 to_F32(I32 x) { return x-> to_F32(x); } SI I32 to_fp16(F32 x) { return x-> to_fp16(x); } SI F32 from_fp16(I32 x) { return x-> from_fp16(x); } SI F32 lerp(F32 lo, F32 hi, F32 t) { return lo->lerp(lo,hi,t); } SI F32 lerp(F32 lo, F32 hi, float t) { return lo->lerp(lo,hi,t); } SI F32 lerp(F32 lo, float hi, F32 t) { return lo->lerp(lo,hi,t); } SI F32 lerp(F32 lo, float hi, float t) { return lo->lerp(lo,hi,t); } SI F32 lerp(float lo, F32 hi, F32 t) { return hi->lerp(lo,hi,t); } SI F32 lerp(float lo, F32 hi, float t) { return hi->lerp(lo,hi,t); } SI F32 lerp(float lo, float hi, F32 t) { return t->lerp(lo,hi,t); } SI F32 clamp(F32 x, F32 lo, F32 hi) { return x->clamp(x,lo,hi); } SI F32 clamp(F32 x, F32 lo, float hi) { return x->clamp(x,lo,hi); } SI F32 clamp(F32 x, float lo, F32 hi) { return x->clamp(x,lo,hi); } SI F32 clamp(F32 x, float lo, float hi) { return x->clamp(x,lo,hi); } SI F32 clamp(float x, F32 lo, F32 hi) { return lo->clamp(x,lo,hi); } SI F32 clamp(float x, F32 lo, float hi) { return lo->clamp(x,lo,hi); } SI F32 clamp(float x, float lo, F32 hi) { return hi->clamp(x,lo,hi); } SI I32 operator<<(I32 x, int bits) { return x->shl(x, bits); } SI I32 shl(I32 x, int bits) { return x->shl(x, bits); } SI I32 shr(I32 x, int bits) { return x->shr(x, bits); } SI I32 sra(I32 x, int bits) { return x->sra(x, bits); } SI I32 operator&(I32 x, I32 y) { return x->bit_and(x,y); } SI I32 operator&(I32 x, int y) { return x->bit_and(x,y); } SI I32 operator&(int x, I32 y) { return y->bit_and(x,y); } SI I32 operator|(I32 x, I32 y) { return x->bit_or (x,y); } SI I32 operator|(I32 x, int y) { return x->bit_or (x,y); } SI I32 operator|(int x, I32 y) { return y->bit_or (x,y); } SI I32 operator^(I32 x, I32 y) { return x->bit_xor(x,y); } SI I32 operator^(I32 x, int y) { return x->bit_xor(x,y); } SI I32 operator^(int x, I32 y) { return y->bit_xor(x,y); } SI I32& operator&=(I32& x, I32 y) { return (x = x & y); } SI I32& operator&=(I32& x, int y) { return (x = x & y); } SI I32& operator|=(I32& x, I32 y) { return (x = x | y); } SI I32& operator|=(I32& x, int y) { return (x = x | y); } SI I32& operator^=(I32& x, I32 y) { return (x = x ^ y); } SI I32& operator^=(I32& x, int y) { return (x = x ^ y); } SI I32 bit_clear(I32 x, I32 y) { return x->bit_clear(x,y); } SI I32 bit_clear(I32 x, int y) { return x->bit_clear(x,y); } SI I32 bit_clear(int x, I32 y) { return y->bit_clear(x,y); } SI I32 select(I32 c, I32 t, I32 f) { return c->select(c, t , f ); } SI I32 select(I32 c, I32 t, int f) { return c->select(c, t , c->splat(f)); } SI I32 select(I32 c, int t, I32 f) { return c->select(c, c->splat(t), f ); } SI I32 select(I32 c, int t, int f) { return c->select(c, c->splat(t), c->splat(f)); } SI F32 select(I32 c, F32 t, F32 f) { return c->select(c, t , f ); } SI F32 select(I32 c, F32 t, float f) { return c->select(c, t , c->splat(f)); } SI F32 select(I32 c, float t, F32 f) { return c->select(c, c->splat(t), f ); } SI F32 select(I32 c, float t, float f) { return c->select(c, c->splat(t), c->splat(f)); } SI I32 extract(I32 x, int bits, I32 z) { return x->extract(x,bits,z); } SI I32 extract(I32 x, int bits, int z) { return x->extract(x,bits,z); } SI I32 extract(int x, int bits, I32 z) { return z->extract(x,bits,z); } SI I32 pack(I32 x, I32 y, int bits) { return x->pack (x,y,bits); } SI I32 pack(I32 x, int y, int bits) { return x->pack (x,y,bits); } SI I32 pack(int x, I32 y, int bits) { return y->pack (x,y,bits); } SI I32 operator~(I32 x) { return ~0 ^ x; } SI I32 operator-(I32 x) { return 0 - x; } SI F32 operator-(F32 x) { return 0.0f - x; } SI F32 from_unorm(int bits, I32 x) { return x->from_unorm(bits,x); } SI I32 to_unorm(int bits, F32 x) { return x-> to_unorm(bits,x); } SI void store(PixelFormat f, Ptr p, Color c) { return c->store(f,p,c); } SI Color gather(PixelFormat f, Ptr p, int off, I32 ix) { return ix->gather(f,p,off,ix); } SI Color gather(PixelFormat f, Uniform u , I32 ix) { return ix->gather(f,u,ix); } SI void premul(F32* r, F32* g, F32* b, F32 a) { a-> premul(r,g,b,a); } SI void unpremul(F32* r, F32* g, F32* b, F32 a) { a->unpremul(r,g,b,a); } SI Color premul(Color c) { return c-> premul(c); } SI Color unpremul(Color c) { return c->unpremul(c); } SI Color lerp(Color lo, Color hi, F32 t) { return t->lerp(lo,hi,t); } SI Color blend(SkBlendMode m, Color s, Color d) { return s->blend(m,s,d); } SI Color clamp01(Color c) { return c->clamp01(c); } SI HSLA to_hsla(Color c) { return c->to_hsla(c); } SI Color to_rgba(HSLA c) { return c->to_rgba(c); } // Evaluate polynomials: ax^n + bx^(n-1) + ... for n >= 1 template SI F32 poly(F32 x, F32_or_float a, float b, Rest... rest) { if constexpr (sizeof...(rest) == 0) { return x*a+b; } else { return poly(x, x*a+b, rest...); } } #undef SI } // namespace skvm #endif//SkVM_DEFINED