/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrClipStackClip_DEFINED #define GrClipStackClip_DEFINED #include "src/core/SkClipStack.h" #include "src/gpu/GrClip.h" #include "src/gpu/GrReducedClip.h" class GrPathRenderer; class GrTextureProxy; /** * GrClipStackClip can apply a generic SkClipStack to the draw state. It may need to generate an * 8-bit alpha clip mask and/or modify the stencil buffer during apply(). */ class GrClipStackClip final : public GrClip { public: GrClipStackClip(const SkISize& dimensions, const SkClipStack* stack = nullptr, const SkMatrixProvider* matrixProvider = nullptr) : fDeviceSize(dimensions) , fStack(stack) , fMatrixProvider(matrixProvider) {} SkIRect getConservativeBounds() const final; Effect apply(GrRecordingContext*, GrSurfaceDrawContext*, GrAAType aaType, bool hasUserStencilSettings, GrAppliedClip* out, SkRect* bounds) const final; PreClipResult preApply(const SkRect& drawBounds, GrAA aa) const final; sk_sp testingOnly_createClipMask(GrRecordingContext*) const; static const char kMaskTestTag[]; private: static bool PathNeedsSWRenderer(GrRecordingContext* context, const SkIRect& scissorRect, bool hasUserStencilSettings, const GrSurfaceDrawContext*, const SkMatrix& viewMatrix, const SkClipStack::Element* element, bool needsStencil); bool applyClipMask(GrRecordingContext*, GrSurfaceDrawContext*, const GrReducedClip&, bool hasUserStencilSettings, GrAppliedClip*) const; // Creates an alpha mask of the clip. The mask is a rasterization of elements through the // rect specified by clipSpaceIBounds. GrSurfaceProxyView createAlphaClipMask(GrRecordingContext*, const GrReducedClip&) const; // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture. GrSurfaceProxyView createSoftwareClipMask(GrRecordingContext*, const GrReducedClip&, GrSurfaceDrawContext*) const; static bool UseSWOnlyPath(GrRecordingContext*, bool hasUserStencilSettings, const GrSurfaceDrawContext*, const GrReducedClip&); // SkClipStack does not track device bounds explicitly, but it will refine these device bounds // as clip elements are added to the stack. SkISize fDeviceSize; const SkClipStack* fStack; const SkMatrixProvider* fMatrixProvider; // for applying clip shaders }; #endif // GrClipStackClip_DEFINED