/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrProgramDesc_DEFINED #define GrProgramDesc_DEFINED #include "include/core/SkString.h" #include "include/private/GrTypesPriv.h" #include "include/private/SkTArray.h" #include "include/private/SkTo.h" #include class GrCaps; class GrProgramInfo; class GrRenderTarget; class GrShaderCaps; class GrProcessorKeyBuilder { public: GrProcessorKeyBuilder(SkTArray* data) : fData(data) {} virtual ~GrProcessorKeyBuilder() { // Ensure that flush was called before we went out of scope SkASSERT(fBitsUsed == 0); } virtual void addBits(uint32_t numBits, uint32_t val, const char* label) { SkASSERT(numBits > 0 && numBits <= 32); SkASSERT(numBits == 32 || (val < (1u << numBits))); fCurValue |= (val << fBitsUsed); fBitsUsed += numBits; if (fBitsUsed >= 32) { // Overflow, start a new working value fData->push_back(fCurValue); uint32_t excess = fBitsUsed - 32; fCurValue = excess ? (val >> (numBits - excess)) : 0; fBitsUsed = excess; } SkASSERT(fCurValue < (1u << fBitsUsed)); } void addBytes(uint32_t numBytes, const void* data, const char* label) { const uint8_t* bytes = reinterpret_cast(data); for (; numBytes --> 0; bytes++) { this->addBits(8, *bytes, label); } } void addBool(bool b, const char* label) { this->addBits(1, b, label); } void add32(uint32_t v, const char* label = "unknown") { this->addBits(32, v, label); } virtual void appendComment(const char* comment) {} // Introduces a word-boundary in the key. Must be called before using the key with any cache, // but can also be called to create a break between generic data and backend-specific data. void flush() { if (fBitsUsed) { fData->push_back(fCurValue); fCurValue = 0; fBitsUsed = 0; } } private: SkTArray* fData; uint32_t fCurValue = 0; uint32_t fBitsUsed = 0; // ... in current value }; class GrProcessorStringKeyBuilder : public GrProcessorKeyBuilder { public: GrProcessorStringKeyBuilder(SkTArray* data) : INHERITED(data) {} void addBits(uint32_t numBits, uint32_t val, const char* label) override { INHERITED::addBits(numBits, val, label); fDescription.appendf("%s: %u\n", label, val); } void appendComment(const char* comment) override { fDescription.appendf("%s\n", comment); } SkString description() const { return fDescription; } private: using INHERITED = GrProcessorKeyBuilder; SkString fDescription; }; /** This class is used to generate a generic program cache key. The Dawn, Metal and Vulkan * backends derive backend-specific versions which add additional information. */ class GrProgramDesc { public: GrProgramDesc(const GrProgramDesc& other) = default; bool isValid() const { return !fKey.empty(); } void reset() { *this = GrProgramDesc{}; } // Returns this as a uint32_t array to be used as a key in the program cache. const uint32_t* asKey() const { return fKey.data(); } // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. uint32_t keyLength() const { return fKey.size() * sizeof(uint32_t); } bool operator== (const GrProgramDesc& that) const { return this->fKey == that.fKey; } bool operator!= (const GrProgramDesc& other) const { return !(*this == other); } uint32_t initialKeyLength() const { return fInitialKeyLength; } // TODO(skia:11372): Incorporate this into caps interface (part of makeDesc, or a parallel // function), so other backends can include their information in the description. static SkString Describe(const GrProgramInfo&, const GrCaps&); protected: friend class GrDawnCaps; friend class GrD3DCaps; friend class GrGLCaps; friend class GrMockCaps; friend class GrMtlCaps; friend class GrVkCaps; friend class GrGLGpu; // for ProgramCache to access BuildFromData friend class GrMtlResourceProvider; // for PipelineStateCache to access BuildFromData // Creates an uninitialized key that must be populated by Build GrProgramDesc() {} /** * Builds a program descriptor. * * @param desc The built descriptor * @param programInfo Program information need to build the key * @param caps the caps **/ static void Build(GrProgramDesc*, const GrProgramInfo&, const GrCaps&); // This is strictly an OpenGL call since the other backends have additional data in their keys. static bool BuildFromData(GrProgramDesc* desc, const void* keyData, size_t keyLength) { if (!SkTFitsIn(keyLength) || !SkIsAlign4(keyLength)) { return false; } desc->fKey.reset(keyLength / 4); memcpy(desc->fKey.begin(), keyData, keyLength); return true; } enum { kHeaderSize = 1, // "header" in ::Build kMaxPreallocProcessors = 8, kIntsPerProcessor = 4, // This is an overestimate of the average effect key size. kPreAllocSize = kHeaderSize + kMaxPreallocProcessors * kIntsPerProcessor, }; using KeyType = SkSTArray; KeyType* key() { return &fKey; } private: SkSTArray fKey; uint32_t fInitialKeyLength = 0; }; #endif