/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/private/SkFloatingPoint.h" #include "src/core/SkRasterPipeline.h" #include "src/core/SkReadBuffer.h" #include "src/core/SkWriteBuffer.h" #include "src/shaders/gradients/SkSweepGradient.h" SkSweepGradient::SkSweepGradient(const SkPoint& center, SkScalar t0, SkScalar t1, const Descriptor& desc) : SkGradientShaderBase(desc, SkMatrix::Translate(-center.x(), -center.y())) , fCenter(center) , fTBias(-t0) , fTScale(1 / (t1 - t0)) { SkASSERT(t0 < t1); } SkShader::GradientType SkSweepGradient::asAGradient(GradientInfo* info) const { if (info) { commonAsAGradient(info); info->fPoint[0] = fCenter; } return kSweep_GradientType; } static std::tuple angles_from_t_coeff(SkScalar tBias, SkScalar tScale) { return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360); } sk_sp SkSweepGradient::CreateProc(SkReadBuffer& buffer) { DescriptorScope desc; if (!desc.unflatten(buffer)) { return nullptr; } const SkPoint center = buffer.readPoint(); const auto tBias = buffer.readScalar(), tScale = buffer.readScalar(); auto [startAngle, endAngle] = angles_from_t_coeff(tBias, tScale); return SkGradientShader::MakeSweep(center.x(), center.y(), desc.fColors, std::move(desc.fColorSpace), desc.fPos, desc.fCount, desc.fTileMode, startAngle, endAngle, desc.fGradFlags, desc.fLocalMatrix); } void SkSweepGradient::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writePoint(fCenter); buffer.writeScalar(fTBias); buffer.writeScalar(fTScale); } void SkSweepGradient::appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* p, SkRasterPipeline*) const { p->append(SkRasterPipeline::xy_to_unit_angle); p->append_matrix(alloc, SkMatrix::Scale(fTScale, 1) * SkMatrix::Translate(fTBias, 0)); } skvm::F32 SkSweepGradient::transformT(skvm::Builder* p, skvm::Uniforms* uniforms, skvm::Coord coord, skvm::I32* mask) const { skvm::F32 xabs = abs(coord.x), yabs = abs(coord.y), slope = min(xabs, yabs) / max(xabs, yabs); skvm::F32 s = slope * slope; // Use a 7th degree polynomial to approximate atan. // This was generated using sollya.gforge.inria.fr. // A float optimized polynomial was generated using the following command. // P1 = fpminimax((1/(2*Pi))*atan(x),[|1,3,5,7|],[|24...|],[2^(-40),1],relative); skvm::F32 phi = slope * poly(s, -7.0547382347285747528076171875e-3f, +2.476101927459239959716796875e-2f, -5.185396969318389892578125e-2f, +0.15912117063999176025390625f); phi = select( xabs < yabs, (1/4.0f) - phi, phi); phi = select(coord.x < 0.0f, (1/2.0f) - phi, phi); phi = select(coord.y < 0.0f, (1/1.0f) - phi, phi); skvm::F32 t = select(is_NaN(phi), p->splat(0.0f) , phi); if (fTScale != 1.0f || fTBias != 0.0f) { t = t * p->uniformF(uniforms->pushF(fTScale)) + p->uniformF(uniforms->pushF(fTScale*fTBias)); } return t; } ///////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU #include "src/gpu/gradients/GrGradientShader.h" std::unique_ptr SkSweepGradient::asFragmentProcessor( const GrFPArgs& args) const { return GrGradientShader::MakeSweep(*this, args); } #endif