/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/sksl/SkSLContext.h" namespace SkSL { Context::Context(ErrorReporter& errors, const ShaderCapsClass& caps) : fErrors(errors) , fCaps(caps) { SkASSERT(!Pool::IsAttached()); } } // namespace SkSL