# This is the raw input file that (along with GrSharedEnums.h) is used to generate # sksl_fp.sksl. // defines built-in interfaces supported by SkiaSL fragment shaders layout(builtin=15) in float4 sk_FragCoord; // 9999 is a sentinel value that causes us to ignore these declarations, beyond adding them to the // symbol table. layout(builtin=9999) float4 gl_LastFragData[1]; layout(builtin=9999) half4 gl_LastFragColor; layout(builtin=9999) half4 gl_LastFragColorARM; layout(builtin=9999) half4 gl_SecondaryFragColorEXT; half4 sample(fragmentProcessor fp); half4 sample(fragmentProcessor fp, float2 coords); half4 sample(fragmentProcessor fp, half4 input); half4 sample(fragmentProcessor fp, float2 coords, half4 input);