/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/private/SkTFitsIn.h" #include "src/utils/SkCharToGlyphCache.h" SkCharToGlyphCache::SkCharToGlyphCache() { this->reset(); } SkCharToGlyphCache::~SkCharToGlyphCache() {} void SkCharToGlyphCache::reset() { fK32.reset(); fV16.reset(); // Add sentinels so we can always rely on these to stop linear searches (in either direction) // Neither is a legal unichar, so we don't care what glyphID we use. // *fK32.append() = 0x80000000; *fV16.append() = 0; *fK32.append() = 0x7FFFFFFF; *fV16.append() = 0; fDenom = 0; } // Determined experimentally. For N much larger, the slope technique is faster. // For N much smaller, a simple search is faster. // constexpr int kSmallCountLimit = 16; // To use slope technique we need at least 2 real entries (+2 sentinels) hence the min of 4 // constexpr int kMinCountForSlope = 4; static int find_simple(const SkUnichar base[], int count, SkUnichar value) { int index; for (index = 0;; ++index) { if (value <= base[index]) { if (value < base[index]) { index = ~index; // not found } break; } } return index; } static int find_with_slope(const SkUnichar base[], int count, SkUnichar value, double denom) { SkASSERT(count >= kMinCountForSlope); int index; if (value <= base[1]) { index = 1; if (value < base[index]) { index = ~index; } } else if (value >= base[count - 2]) { index = count - 2; if (value > base[index]) { index = ~(index + 1); } } else { // make our guess based on the "slope" of the current values // index = 1 + (int64_t)(count - 2) * (value - base[1]) / (base[count - 2] - base[1]); index = 1 + (int)(denom * (count - 2) * (value - base[1])); SkASSERT(index >= 1 && index <= count - 2); if (value >= base[index]) { for (;; ++index) { if (value <= base[index]) { if (value < base[index]) { index = ~index; // not found } break; } } } else { for (--index;; --index) { SkASSERT(index >= 0); if (value >= base[index]) { if (value > base[index]) { index = ~(index + 1); } break; } } } } return index; } int SkCharToGlyphCache::findGlyphIndex(SkUnichar unichar) const { const int count = fK32.count(); int index; if (count <= kSmallCountLimit) { index = find_simple(fK32.begin(), count, unichar); } else { index = find_with_slope(fK32.begin(), count, unichar, fDenom); } if (index >= 0) { return fV16[index]; } return index; } void SkCharToGlyphCache::insertCharAndGlyph(int index, SkUnichar unichar, SkGlyphID glyph) { SkASSERT(fK32.size() == fV16.size()); SkASSERT((unsigned)index < fK32.size()); SkASSERT(unichar < fK32[index]); *fK32.insert(index) = unichar; *fV16.insert(index) = glyph; // if we've changed the first [1] or last [count-2] entry, recompute our slope const int count = fK32.count(); if (count >= kMinCountForSlope && (index == 1 || index == count - 2)) { SkASSERT(index >= 1 && index <= count - 2); fDenom = 1.0 / ((double)fK32[count - 2] - fK32[1]); } #ifdef SK_DEBUG for (int i = 1; i < fK32.count(); ++i) { SkASSERT(fK32[i-1] < fK32[i]); } #endif }