out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { float result = 0.0; mat2 a = mat2(mat3(1.0)); result += a[0].x; mat2 b = mat2(mat4(1.0)); result += b[0].x; mat3 c = mat3(mat4(1.0)); result += c[0].x; mat3 d = mat3(mat2(1.0)); result += d[0].x; mat4 e = mat4(mat3(mat2(1.0))); result += e[0].x; mat2 f = mat2(mat3(mat4(1.0))); result += f[0].x; return result == 6.0 ? colorGreen : colorRed; }