# Copyright 2020 The SwiftShader Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. set(ROOT_PROJECT_COMPILE_OPTIONS ${SWIFTSHADER_COMPILE_OPTIONS} ${WARNINGS_AS_ERRORS} ) set(ROOT_PROJECT_LINK_LIBRARIES ${OS_LIBS} ${SWIFTSHADER_LIBS} ) set(LIBGLESV2_SRC_FILES Buffer.cpp Buffer.h Context.cpp Context.h Device.cpp Device.hpp entry_points.cpp entry_points.h Fence.cpp Fence.h Framebuffer.cpp Framebuffer.h IndexDataManager.cpp IndexDataManager.h libGLESv2.cpp libGLESv2.hpp libGLESv3.cpp main.cpp main.h mathutil.h Program.cpp Program.h Query.cpp Query.h Renderbuffer.cpp Renderbuffer.h resource.h ResourceManager.cpp ResourceManager.h Sampler.h Shader.cpp Shader.h Texture.cpp Texture.h TransformFeedback.cpp TransformFeedback.h utilities.cpp utilities.h VertexArray.cpp VertexArray.h VertexDataManager.cpp VertexDataManager.h ) if(WIN32) list(APPEND LIBGLESV2_SRC_FILES libGLESv2.rc ) endif() add_library(libGLESv2 SHARED ${LIBGLESV2_SRC_FILES} ) set_target_properties(libGLESv2 PROPERTIES POSITION_INDEPENDENT_CODE 1 FOLDER "OpenGL" PREFIX "" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" ) target_include_directories(libGLESv2 PRIVATE ".." "../.." ) target_compile_definitions(libGLESv2 PRIVATE "GL_GLEXT_PROTOTYPES" "GL_API=" "GL_APICALL=" "GLAPI=" "NO_SANITIZE_FUNCTION=" ) target_compile_options(libGLESv2 PRIVATE ${ROOT_PROJECT_COMPILE_OPTIONS} ) target_link_options(libGLESv2 PUBLIC ${SWIFTSHADER_LINK_FLAGS} ) target_link_libraries(libGLESv2 PRIVATE libGLESCommon gl_swiftshader_core GLCompiler ${ROOT_PROJECT_LINK_LIBRARIES} ) if (ANDROID) set_target_properties(libGLESv2 PROPERTIES SUFFIX "_swiftshader.so") endif () set_shared_library_export_map(libGLESv2 ${CMAKE_CURRENT_SOURCE_DIR}) if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(LIB_PREFIX "lib64") else() set(LIB_PREFIX "lib") endif() add_custom_command( TARGET libGLESv2 POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:libGLESv2>/translator COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> $<TARGET_FILE_DIR:libGLESv2>/translator/${LIB_PREFIX}GLES_V2_translator${CMAKE_SHARED_LIBRARY_SUFFIX} COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}/ COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}/ # Copy to ${CMAKE_BINARY_DIR}/bin so the library sits next to the PVR samples. COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/bin COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> ${CMAKE_BINARY_DIR}/bin/$<TARGET_FILE_NAME:libGLESv2> )