/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_POINTER_CONTROLLER_H #define _UI_POINTER_CONTROLLER_H #include #include #include #include #include #include #include #include #include #include #include "MouseCursorController.h" #include "PointerControllerContext.h" #include "SpriteController.h" #include "TouchSpotController.h" namespace android { /* * Tracks pointer movements and draws the pointer sprite to a surface. * * Handles pointer acceleration and animation. */ class PointerController : public PointerControllerInterface { public: static std::shared_ptr create( const sp& policy, const sp& looper, const sp& spriteController); virtual ~PointerController() = default; virtual bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; virtual void move(float deltaX, float deltaY); virtual void setButtonState(int32_t buttonState); virtual int32_t getButtonState() const; virtual void setPosition(float x, float y); virtual void getPosition(float* outX, float* outY) const; virtual int32_t getDisplayId() const; virtual void fade(Transition transition); virtual void unfade(Transition transition); virtual void setDisplayViewport(const DisplayViewport& viewport); virtual void setPresentation(Presentation presentation); virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits, int32_t displayId); virtual void clearSpots(); void updatePointerIcon(int32_t iconId); void setCustomPointerIcon(const SpriteIcon& icon); void setInactivityTimeout(InactivityTimeout inactivityTimeout); void doInactivityTimeout(); void reloadPointerResources(); void onDisplayViewportsUpdated(std::vector& viewports); private: friend PointerControllerContext::LooperCallback; friend PointerControllerContext::MessageHandler; mutable std::mutex mLock; PointerControllerContext mContext; MouseCursorController mCursorController; struct Locked { Presentation presentation; std::unordered_map spotControllers; } mLocked GUARDED_BY(mLock); PointerController(const sp& policy, const sp& looper, const sp& spriteController); void clearSpotsLocked(); }; } // namespace android #endif // _UI_POINTER_CONTROLLER_H