1 /* 2 * Copyright (C) 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef RHYTHMGAME_AASSETDATASOURCE_H 18 #define RHYTHMGAME_AASSETDATASOURCE_H 19 20 #include <android/asset_manager.h> 21 #include <GameConstants.h> 22 #include "DataSource.h" 23 24 class AAssetDataSource : public DataSource { 25 26 public: getSize()27 int64_t getSize() const override { return mBufferSize; } getProperties()28 AudioProperties getProperties() const override { return mProperties; } getData()29 const float* getData() const override { return mBuffer.get(); } 30 31 static AAssetDataSource* newFromCompressedAsset( 32 AAssetManager &assetManager, 33 const char *filename, 34 AudioProperties targetProperties); 35 36 private: 37 AAssetDataSource(std::unique_ptr<float[]> data,size_t size,const AudioProperties properties)38 AAssetDataSource(std::unique_ptr<float[]> data, size_t size, 39 const AudioProperties properties) 40 : mBuffer(std::move(data)) 41 , mBufferSize(size) 42 , mProperties(properties) { 43 } 44 45 const std::unique_ptr<float[]> mBuffer; 46 const int64_t mBufferSize; 47 const AudioProperties mProperties; 48 49 }; 50 #endif //RHYTHMGAME_AASSETDATASOURCE_H 51