1  /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30 
31 
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35 
36 #include "draw/draw_vertex.h"
37 
38 #include "tgsi/tgsi_scan.h"
39 
40 #include "util/slab.h"
41 #include "util/u_blitter.h"
42 
43 
44 struct i915_winsys;
45 struct i915_winsys_buffer;
46 struct i915_winsys_batchbuffer;
47 
48 
49 #define I915_TEX_UNITS 8
50 
51 #define I915_DYNAMIC_MODES4       0
52 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
53 #define I915_DYNAMIC_DEPTHSCALE_1 2
54 #define I915_DYNAMIC_IAB          3
55 #define I915_DYNAMIC_BC_0         4 /* just the header */
56 #define I915_DYNAMIC_BC_1         5
57 #define I915_DYNAMIC_BFO_0        6
58 #define I915_DYNAMIC_BFO_1        7
59 #define I915_DYNAMIC_STP_0        8
60 #define I915_DYNAMIC_STP_1        9
61 #define I915_DYNAMIC_SC_ENA_0     10
62 #define I915_DYNAMIC_SC_RECT_0    11
63 #define I915_DYNAMIC_SC_RECT_1    12
64 #define I915_DYNAMIC_SC_RECT_2    13
65 #define I915_MAX_DYNAMIC          14
66 
67 
68 #define I915_IMMEDIATE_S0         0
69 #define I915_IMMEDIATE_S1         1
70 #define I915_IMMEDIATE_S2         2
71 #define I915_IMMEDIATE_S3         3
72 #define I915_IMMEDIATE_S4         4
73 #define I915_IMMEDIATE_S5         5
74 #define I915_IMMEDIATE_S6         6
75 #define I915_IMMEDIATE_S7         7
76 #define I915_MAX_IMMEDIATE        8
77 
78 /* These must mach the order of LI0_STATE_* bits, as they will be used
79  * to generate hardware packets:
80  */
81 #define I915_CACHE_STATIC         0
82 #define I915_CACHE_DYNAMIC        1 /* handled specially */
83 #define I915_CACHE_SAMPLER        2
84 #define I915_CACHE_MAP            3
85 #define I915_CACHE_PROGRAM        4
86 #define I915_CACHE_CONSTANTS      5
87 #define I915_MAX_CACHE            6
88 
89 #define I915_MAX_CONSTANT  32
90 
91 
92 /** See constant_flags[] below */
93 #define I915_CONSTFLAG_USER 0x1f
94 
95 
96 /**
97  * Subclass of pipe_shader_state
98  */
99 struct i915_fragment_shader
100 {
101    struct pipe_shader_state state;
102 
103    struct tgsi_shader_info info;
104 
105    struct draw_fragment_shader *draw_data;
106 
107    uint *decl;
108    uint decl_len;
109 
110    uint *program;
111    uint program_len;
112 
113    /**
114     * constants introduced during translation.
115     * These are placed at the end of the constant buffer and grow toward
116     * the beginning (eg: slot 31, 30 29, ...)
117     * User-provided constants start at 0.
118     * This allows both types of constants to co-exist (until there's too many)
119     * and doesn't require regenerating/changing the fragment program to
120     * shuffle constants around.
121     */
122    uint num_constants;
123    float constants[I915_MAX_CONSTANT][4];
124 
125    /**
126     * Status of each constant
127     * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
128     * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
129     * Else, the bitmask indicates which components are occupied by immediates.
130     */
131    ubyte constant_flags[I915_MAX_CONSTANT];
132 
133    /**
134     * The mapping between generics and hw texture coords.
135     * We need to share this between the vertex and fragment stages.
136     **/
137    int generic_mapping[I915_TEX_UNITS];
138 };
139 
140 
141 struct i915_cache_context;
142 
143 /* Use to calculate differences between state emitted to hardware and
144  * current driver-calculated state.
145  */
146 struct i915_state
147 {
148    unsigned immediate[I915_MAX_IMMEDIATE];
149    unsigned dynamic[I915_MAX_DYNAMIC];
150 
151    /** number of constants passed in through a constant buffer */
152    uint num_user_constants[PIPE_SHADER_TYPES];
153 
154    /* texture sampler state */
155    unsigned sampler[I915_TEX_UNITS][3];
156    unsigned sampler_enable_flags;
157    unsigned sampler_enable_nr;
158 
159    /* texture image buffers */
160    unsigned texbuffer[I915_TEX_UNITS][3];
161 
162    /** Describes the current hardware vertex layout */
163    struct vertex_info vertex_info;
164 
165    /* static state (dst/depth buffer state) */
166    struct i915_winsys_buffer *cbuf_bo;
167    unsigned cbuf_flags;
168    struct i915_winsys_buffer *depth_bo;
169    unsigned depth_flags;
170    unsigned dst_buf_vars;
171    uint32_t draw_offset;
172    uint32_t draw_size;
173    uint32_t target_fixup_format;
174    uint32_t fixup_swizzle;
175 
176    unsigned id;			/* track lost context events */
177 };
178 
179 struct i915_blend_state {
180    unsigned iab;
181    unsigned modes4;
182    unsigned LIS5;
183    unsigned LIS6;
184 };
185 
186 struct i915_depth_stencil_state {
187    unsigned stencil_modes4;
188    unsigned bfo[2];
189    unsigned stencil_LIS5;
190    unsigned depth_LIS6;
191 };
192 
193 struct i915_rasterizer_state {
194    struct pipe_rasterizer_state templ;
195 
196    unsigned light_twoside : 1;
197    unsigned st;
198 
199    unsigned LIS4;
200    unsigned LIS7;
201    unsigned sc[1];
202 
203    union { float f; unsigned u; } ds[2];
204 };
205 
206 struct i915_sampler_state {
207    struct pipe_sampler_state templ;
208    unsigned state[3];
209    unsigned minlod;
210    unsigned maxlod;
211 };
212 
213 struct i915_velems_state {
214    unsigned count;
215    struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
216 };
217 
218 
219 struct i915_context {
220    struct pipe_context base;
221 
222    struct i915_winsys *iws;
223 
224    struct draw_context *draw;
225 
226    /* The most recent drawing state as set by the driver:
227     */
228    const struct i915_blend_state           *blend;
229    const struct i915_sampler_state         *fragment_sampler[PIPE_MAX_SAMPLERS];
230    struct pipe_sampler_state               *vertex_samplers[PIPE_MAX_SAMPLERS];
231    const struct i915_depth_stencil_state   *depth_stencil;
232    const struct i915_rasterizer_state      *rasterizer;
233 
234    struct i915_fragment_shader *fs;
235 
236    void *vs;
237 
238    struct i915_velems_state *velems;
239    unsigned nr_vertex_buffers;
240    struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
241 
242    struct pipe_blend_color blend_color;
243    struct pipe_stencil_ref stencil_ref;
244    struct pipe_clip_state clip;
245    struct pipe_resource *constants[PIPE_SHADER_TYPES];
246    struct pipe_framebuffer_state framebuffer;
247    struct pipe_poly_stipple poly_stipple;
248    struct pipe_scissor_state scissor;
249    struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
250    struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_SAMPLERS];
251    struct pipe_viewport_state viewport;
252 
253    unsigned dirty;
254 
255    struct pipe_resource *mapped_vs_tex[PIPE_MAX_SAMPLERS];
256    struct i915_winsys_buffer* mapped_vs_tex_buffer[PIPE_MAX_SAMPLERS];
257 
258    unsigned num_samplers;
259    unsigned num_fragment_sampler_views;
260    unsigned num_vertex_samplers;
261    unsigned num_vertex_sampler_views;
262 
263    struct i915_winsys_batchbuffer *batch;
264 
265    /** Vertex buffer */
266    struct i915_winsys_buffer *vbo;
267    size_t vbo_offset;
268    unsigned vbo_flushed;
269 
270    struct i915_state current;
271    unsigned hardware_dirty;
272    unsigned immediate_dirty : I915_MAX_IMMEDIATE;
273    unsigned dynamic_dirty : I915_MAX_DYNAMIC;
274    unsigned static_dirty : 4;
275    unsigned flush_dirty : 2;
276 
277    struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
278    int num_validation_buffers;
279 
280    struct slab_mempool transfer_pool;
281    struct slab_mempool texture_transfer_pool;
282 
283    /* state for tracking flushes */
284    int last_fired_vertices;
285    int fired_vertices;
286    int queued_vertices;
287 
288    /** blitter/hw-clear */
289    struct blitter_context* blitter;
290 };
291 
292 /* A flag for each frontend state object:
293  */
294 #define I915_NEW_VIEWPORT      0x1
295 #define I915_NEW_RASTERIZER    0x2
296 #define I915_NEW_FS            0x4
297 #define I915_NEW_BLEND         0x8
298 #define I915_NEW_CLIP          0x10
299 #define I915_NEW_SCISSOR       0x20
300 #define I915_NEW_STIPPLE       0x40
301 #define I915_NEW_FRAMEBUFFER   0x80
302 #define I915_NEW_ALPHA_TEST    0x100
303 #define I915_NEW_DEPTH_STENCIL 0x200
304 #define I915_NEW_SAMPLER       0x400
305 #define I915_NEW_SAMPLER_VIEW  0x800
306 #define I915_NEW_VS_CONSTANTS  0x1000
307 #define I915_NEW_FS_CONSTANTS  0x2000
308 #define I915_NEW_GS_CONSTANTS  0x4000
309 #define I915_NEW_VBO           0x8000
310 #define I915_NEW_VS            0x10000
311 
312 
313 /* Driver's internally generated state flags:
314  */
315 #define I915_NEW_VERTEX_FORMAT    0x10000
316 
317 
318 /* Dirty flags for hardware emit
319  */
320 #define I915_HW_STATIC            (1<<I915_CACHE_STATIC)
321 #define I915_HW_DYNAMIC           (1<<I915_CACHE_DYNAMIC)
322 #define I915_HW_SAMPLER           (1<<I915_CACHE_SAMPLER)
323 #define I915_HW_MAP               (1<<I915_CACHE_MAP)
324 #define I915_HW_PROGRAM           (1<<I915_CACHE_PROGRAM)
325 #define I915_HW_CONSTANTS         (1<<I915_CACHE_CONSTANTS)
326 #define I915_HW_IMMEDIATE         (1<<(I915_MAX_CACHE+0))
327 #define I915_HW_INVARIANT         (1<<(I915_MAX_CACHE+1))
328 #define I915_HW_FLUSH             (1<<(I915_MAX_CACHE+1))
329 
330 /* hw flush handling */
331 #define I915_FLUSH_CACHE		1
332 #define I915_PIPELINE_FLUSH		2
333 
334 /* split up static state */
335 #define I915_DST_BUF_COLOR              1
336 #define I915_DST_BUF_DEPTH              2
337 #define I915_DST_VARS                   4
338 #define I915_DST_RECT                   8
339 
340 static inline
i915_set_flush_dirty(struct i915_context * i915,unsigned flush)341 void i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
342 {
343    i915->hardware_dirty |= I915_HW_FLUSH;
344    i915->flush_dirty |= flush;
345 }
346 
347 
348 /***********************************************************************
349  * i915_prim_emit.c:
350  */
351 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
352 
353 
354 /***********************************************************************
355  * i915_prim_vbuf.c:
356  */
357 struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
358 
359 
360 /***********************************************************************
361  * i915_state.c:
362  */
363 void i915_prepare_vertex_sampling(struct i915_context *i915);
364 void i915_cleanup_vertex_sampling(struct i915_context *i915);
365 
366 
367 
368 /***********************************************************************
369  * i915_state_emit.c:
370  */
371 void i915_emit_hardware_state(struct i915_context *i915 );
372 
373 
374 
375 /***********************************************************************
376  * i915_clear.c:
377  */
378 void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
379                         const struct pipe_scissor_state *scissor_state,
380                         const union pipe_color_union *color,
381                         double depth, unsigned stencil);
382 void i915_clear_render(struct pipe_context *pipe, unsigned buffers,
383                        const struct pipe_scissor_state *scissor_state,
384                        const union pipe_color_union *color,
385                        double depth, unsigned stencil);
386 void i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
387                      const union pipe_color_union *color,
388                      double depth, unsigned stencil,
389                      unsigned destx, unsigned desty, unsigned width, unsigned height);
390 
391 
392 /***********************************************************************
393  *
394  */
395 void i915_init_state_functions( struct i915_context *i915 );
396 void i915_init_flush_functions( struct i915_context *i915 );
397 void i915_init_string_functions( struct i915_context *i915 );
398 
399 
400 /************************************************************************
401  * i915_context.c
402  */
403 struct pipe_context *i915_create_context(struct pipe_screen *screen,
404 					 void *priv, unsigned flags);
405 
406 
407 /***********************************************************************
408  * Inline conversion functions.  These are better-typed than the
409  * macros used previously:
410  */
411 static inline struct i915_context *
i915_context(struct pipe_context * pipe)412 i915_context( struct pipe_context *pipe )
413 {
414    return (struct i915_context *)pipe;
415 }
416 
417 
418 #endif
419