1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
25 
26 #include "d3d9.h"
27 #include "nine_defines.h"
28 #include "pipe/p_state.h"
29 #include "util/list.h"
30 
31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
33 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
34 
35 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
36 #define NINED3DRS_RTMASK      (D3DRS_BLENDOPALPHA + 2)
37 /* ALPHACOVERAGE:
38  * bit 0: enable alpha coverage
39  * bit 1: ATOC is on
40  */
41 #define NINED3DRS_ALPHACOVERAGE  (D3DRS_BLENDOPALPHA + 3)
42 #define NINED3DRS_MULTISAMPLE  (D3DRS_BLENDOPALPHA + 4)
43 
44 #define D3DRS_LAST       D3DRS_BLENDOPALPHA
45 #define D3DSAMP_LAST     D3DSAMP_DMAPOFFSET
46 #define NINED3DRS_LAST   NINED3DRS_MULTISAMPLE /* 214 */
47 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
48 #define NINED3DTSS_LAST  D3DTSS_CONSTANT
49 #define NINED3DTS_LAST   D3DTS_WORLDMATRIX(255)
50 
51 #define D3DRS_COUNT       (D3DRS_LAST + 1)
52 #define D3DSAMP_COUNT     (D3DSAMP_LAST + 1)
53 #define NINED3DRS_COUNT   (NINED3DRS_LAST + 1)
54 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
55 #define NINED3DTSS_COUNT  (NINED3DTSS_LAST + 1)
56 #define NINED3DTS_COUNT   (NINED3DTS_LAST + 1)
57 
58 #define NINE_STATE_FB          (1 <<  0)
59 #define NINE_STATE_VIEWPORT    (1 <<  1)
60 #define NINE_STATE_SCISSOR     (1 <<  2)
61 #define NINE_STATE_RASTERIZER  (1 <<  3)
62 #define NINE_STATE_BLEND       (1 <<  4)
63 #define NINE_STATE_DSA         (1 <<  5)
64 #define NINE_STATE_VS          (1 <<  6)
65 #define NINE_STATE_VS_CONST    (1 <<  7)
66 #define NINE_STATE_PS          (1 <<  8)
67 #define NINE_STATE_PS_CONST    (1 <<  9)
68 #define NINE_STATE_TEXTURE     (1 << 10)
69 #define NINE_STATE_SAMPLER     (1 << 11)
70 #define NINE_STATE_VDECL       (1 << 12)
71 #define NINE_STATE_IDXBUF      (1 << 13)
72 #define NINE_STATE_STREAMFREQ  (1 << 14)
73 #define NINE_STATE_BLEND_COLOR (1 << 17)
74 #define NINE_STATE_STENCIL_REF (1 << 18)
75 #define NINE_STATE_SAMPLE_MASK (1 << 19)
76 #define NINE_STATE_FF          (0x1f << 20)
77 #define NINE_STATE_FF_VS       (0x17 << 20)
78 #define NINE_STATE_FF_PS       (0x08 << 20)
79 #define NINE_STATE_FF_LIGHTING (1 << 20)
80 #define NINE_STATE_FF_MATERIAL (1 << 21)
81 #define NINE_STATE_FF_VSTRANSF (1 << 22)
82 #define NINE_STATE_FF_PS_CONSTS (1 << 23)
83 #define NINE_STATE_FF_VS_OTHER  (1 << 24)
84 #define NINE_STATE_VS_PARAMS_MISC  (1 << 25)
85 #define NINE_STATE_PS_PARAMS_MISC (1 << 26)
86 #define NINE_STATE_MULTISAMPLE (1 << 27)
87 #define NINE_STATE_SWVP        (1 << 28)
88 #define NINE_STATE_ALL          0x1fffffff
89 #define NINE_STATE_UNHANDLED   (1 << 29)
90 
91 /* These states affect the ff shader key,
92  * which we recompute everytime. */
93 #define NINE_STATE_FF_SHADER    0
94 
95 #define NINE_STATE_COMMIT_DSA  (1 << 0)
96 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
97 #define NINE_STATE_COMMIT_BLEND (1 << 2)
98 #define NINE_STATE_COMMIT_CONST_VS (1 << 3)
99 #define NINE_STATE_COMMIT_CONST_PS (1 << 4)
100 #define NINE_STATE_COMMIT_VS (1 << 5)
101 #define NINE_STATE_COMMIT_PS (1 << 6)
102 
103 
104 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
105 #define NINE_MAX_CONST_F_PS3 224
106 #define NINE_MAX_CONST_F   256
107 #define NINE_MAX_CONST_I   16
108 #define NINE_MAX_CONST_B   16
109 #define NINE_MAX_CONST_F_SWVP   8192
110 #define NINE_MAX_CONST_I_SWVP   2048
111 #define NINE_MAX_CONST_B_SWVP   2048
112 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
113 
114 #define NINE_CONST_I_BASE(nconstf) \
115     ((nconstf)        * 4 * sizeof(float))
116 #define NINE_CONST_B_BASE(nconstf) \
117     ((nconstf)        * 4 * sizeof(float) + \
118      NINE_MAX_CONST_I * 4 * sizeof(int))
119 
120 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
121 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
122 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
123 
124 
125 #define NINE_MAX_TEXTURE_STAGES 8
126 
127 #define NINE_MAX_LIGHTS        65536
128 #define NINE_MAX_LIGHTS_ACTIVE 8
129 
130 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
131 
132 #define NINE_MAX_SAMPLERS_PS 16
133 #define NINE_MAX_SAMPLERS_VS  4
134 #define NINE_MAX_SAMPLERS    21 /* PS + DMAP + VS */
135 #define NINE_SAMPLER_PS(s)  ( 0 + (s))
136 #define NINE_SAMPLER_DMAP    16
137 #define NINE_SAMPLER_VS(s)  (17 + (s))
138 #define NINE_PS_SAMPLERS_MASK 0x00ffff
139 #define NINE_VS_SAMPLERS_MASK 0x1e0000
140 
141 struct nine_ff_state {
142     struct {
143         uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
144         uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
145     } changed;
146 
147     D3DMATRIX *transform; /* access only via nine_state_access_transform */
148     unsigned num_transforms;
149 
150     /* XXX: Do state blocks just change the set of active lights or do we
151      * have to store which lights have been disabled, too ?
152      */
153     D3DLIGHT9 *light;
154     uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
155     unsigned num_lights;
156     unsigned num_lights_active;
157 
158     D3DMATERIAL9 material;
159 
160     DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
161 };
162 
163 struct nine_state
164 {
165     struct {
166         uint32_t group;
167         uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
168         uint32_t vtxbuf;
169         uint32_t stream_freq;
170         uint32_t texture;
171         uint16_t sampler[NINE_MAX_SAMPLERS];
172         struct nine_range *vs_const_f;
173         struct nine_range *ps_const_f;
174         struct nine_range *vs_const_i;
175         uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
176         struct nine_range *vs_const_b;
177         uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
178         uint8_t ucp;
179     } changed; /* stateblocks only */
180 
181     struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
182     struct NineSurface9 *ds;
183 
184     D3DVIEWPORT9 viewport;
185 
186     struct pipe_scissor_state scissor;
187 
188     /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
189      *  (XXX: or is it better to reference FF shaders here, too ?)
190      * NOTE: const_f contains extra space for const_i,b to use as user constbuf
191      */
192     struct NineVertexShader9 *vs;
193     float *vs_const_f;
194     int   *vs_const_i;
195     BOOL  *vs_const_b;
196     float *vs_lconstf_temp; /* ProcessVertices */
197 
198     struct NinePixelShader9 *ps;
199     float *ps_const_f;
200     int    ps_const_i[NINE_MAX_CONST_I][4];
201     BOOL   ps_const_b[NINE_MAX_CONST_B];
202 
203     struct NineVertexDeclaration9 *vdecl;
204 
205     struct NineIndexBuffer9   *idxbuf;
206     struct NineVertexBuffer9  *stream[PIPE_MAX_ATTRIBS];
207     struct pipe_vertex_buffer  vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */
208     UINT stream_freq[PIPE_MAX_ATTRIBS];
209 
210     struct pipe_clip_state clip;
211 
212     DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
213 
214     struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
215 
216     DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
217 
218     struct nine_ff_state ff;
219 };
220 
221 struct nine_context {
222     struct {
223         uint32_t group;
224         uint16_t sampler[NINE_MAX_SAMPLERS];
225         uint32_t vtxbuf;
226         BOOL vs_const_f;
227         BOOL vs_const_i;
228         BOOL vs_const_b;
229         BOOL ps_const_f;
230         BOOL ps_const_i;
231         BOOL ps_const_b;
232         BOOL ucp;
233     } changed;
234 
235     uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
236 
237     struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
238     struct NineSurface9 *ds;
239 
240     struct {
241         void *vs;
242         unsigned *vs_const_ranges;
243         unsigned vs_const_used_size;
244         void *ps;
245         unsigned *ps_const_ranges;
246         unsigned ps_const_used_size;
247     } cso_shader;
248 
249     struct pipe_context *pipe;
250     struct cso_context *cso;
251 
252     uint8_t rt_mask;
253 
254     D3DVIEWPORT9 viewport;
255 
256     struct pipe_scissor_state scissor;
257 
258     struct NineVertexShader9 *vs;
259     BOOL programmable_vs;
260     float *vs_const_f;
261     float *vs_const_f_swvp;
262     int   *vs_const_i;
263     BOOL  *vs_const_b;
264     float *vs_lconstf_temp;
265 
266     struct NinePixelShader9 *ps;
267     float *ps_const_f;
268     int    ps_const_i[NINE_MAX_CONST_I][4];
269     BOOL   ps_const_b[NINE_MAX_CONST_B];
270     float *ps_lconstf_temp;
271 
272     struct NineVertexDeclaration9 *vdecl;
273 
274     struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
275     UINT stream_freq[PIPE_MAX_ATTRIBS];
276     uint32_t stream_instancedata_mask; /* derived from stream_freq */
277     uint32_t stream_usage_mask; /* derived from VS and vdecl */
278 
279     struct pipe_resource *idxbuf;
280     unsigned index_offset;
281     unsigned index_size;
282 
283     struct pipe_clip_state clip;
284 
285     DWORD rs[NINED3DRS_COUNT];
286 
287     struct {
288         BOOL enabled;
289         BOOL shadow;
290         DWORD lod;
291         D3DRESOURCETYPE type;
292         struct pipe_resource *resource;
293         struct pipe_sampler_view *view[2];
294         uint8_t pstype;
295     } texture[NINE_MAX_SAMPLERS];
296 
297     DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
298 
299     uint32_t samplers_shadow;
300 
301     uint8_t bound_samplers_mask_vs;
302     uint16_t bound_samplers_mask_ps;
303 
304     int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
305     boolean vbo_bound_done;
306 
307     boolean inline_constants;
308 
309     struct nine_ff_state ff;
310 
311     /* software vertex processing */
312     boolean swvp;
313 
314     uint32_t commit;
315     struct {
316         struct pipe_framebuffer_state fb;
317         struct pipe_depth_stencil_alpha_state dsa;
318         struct pipe_rasterizer_state rast;
319         struct pipe_blend_state blend;
320         struct pipe_constant_buffer cb_vs;
321         struct pipe_constant_buffer cb0_swvp;
322         struct pipe_constant_buffer cb1_swvp;
323         struct pipe_constant_buffer cb2_swvp;
324         struct pipe_constant_buffer cb3_swvp;
325         struct pipe_constant_buffer cb_ps;
326         struct pipe_constant_buffer cb_vs_ff;
327         struct pipe_constant_buffer cb_ps_ff;
328     } pipe_data;
329 };
330 
331 struct nine_state_sw_internal {
332     struct pipe_transfer *transfers_so[4];
333 };
334 
335 struct nine_clipplane {
336     float plane[4];
337 };
338 /* map D3DRS -> NINE_STATE_x
339  */
340 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
341 
342 /* for D3DSBT_PIXEL/VERTEX:
343  */
344 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
345 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
346 
347 struct NineDevice9;
348 
349 /* Internal multithreading: When enabled, the nine_context functions
350  * will append work to a worker thread when possible. Only the worker
351  * thread can access struct nine_context. */
352 
353 void
354 nine_context_set_render_state(struct NineDevice9 *device,
355                               D3DRENDERSTATETYPE State,
356                               DWORD Value);
357 
358 void
359 nine_context_set_texture(struct NineDevice9 *device,
360                          DWORD Stage,
361                          struct NineBaseTexture9 *tex);
362 
363 void
364 nine_context_set_sampler_state(struct NineDevice9 *device,
365                                DWORD Sampler,
366                                D3DSAMPLERSTATETYPE Type,
367                                DWORD Value);
368 
369 void
370 nine_context_set_stream_source(struct NineDevice9 *device,
371                                UINT StreamNumber,
372                                struct NineVertexBuffer9 *pVBuf9,
373                                UINT OffsetInBytes,
374                                UINT Stride);
375 
376 void
377 nine_context_set_stream_source_freq(struct NineDevice9 *device,
378                                     UINT StreamNumber,
379                                     UINT Setting);
380 
381 void
382 nine_context_set_indices(struct NineDevice9 *device,
383                          struct NineIndexBuffer9 *idxbuf);
384 
385 void
386 nine_context_set_vertex_declaration(struct NineDevice9 *device,
387                                     struct NineVertexDeclaration9 *vdecl);
388 
389 void
390 nine_context_set_vertex_shader(struct NineDevice9 *device,
391                                struct NineVertexShader9 *pShader);
392 
393 void
394 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
395                                           UINT StartRegister,
396                                           const float *pConstantData,
397                                           const unsigned pConstantData_size,
398                                           UINT Vector4fCount);
399 
400 void
401 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
402                                           UINT StartRegister,
403                                           const int *pConstantData,
404                                           const unsigned pConstantData_size,
405                                           UINT Vector4iCount);
406 
407 void
408 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
409                                           UINT StartRegister,
410                                           const BOOL *pConstantData,
411                                           const unsigned pConstantData_size,
412                                           UINT BoolCount);
413 
414 void
415 nine_context_set_pixel_shader(struct NineDevice9 *device,
416                               struct NinePixelShader9* ps);
417 
418 void
419 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
420                                         UINT StartRegister,
421                                         const float *pConstantData,
422                                         const unsigned pConstantData_size,
423                                         UINT Vector4fCount);
424 
425 void
426 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
427                                          UINT StartRegister,
428                                          const int *pConstantData,
429                                          const unsigned pConstantData_size,
430                                          UINT Vector4iCount);
431 
432 void
433 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
434                                          UINT StartRegister,
435                                          const BOOL *pConstantData,
436                                          const unsigned pConstantData_size,
437                                          UINT BoolCount);
438 
439 void
440 nine_context_set_viewport(struct NineDevice9 *device,
441                           const D3DVIEWPORT9 *viewport);
442 
443 void
444 nine_context_set_scissor(struct NineDevice9 *device,
445                          const struct pipe_scissor_state *scissor);
446 
447 void
448 nine_context_set_transform(struct NineDevice9 *device,
449                            D3DTRANSFORMSTATETYPE State,
450                            const D3DMATRIX *pMatrix);
451 
452 void
453 nine_context_set_material(struct NineDevice9 *device,
454                           const D3DMATERIAL9 *pMaterial);
455 
456 void
457 nine_context_set_light(struct NineDevice9 *device,
458                        DWORD Index,
459                        const D3DLIGHT9 *pLight);
460 
461 void
462 nine_context_light_enable(struct NineDevice9 *device,
463                           DWORD Index,
464                           BOOL Enable);
465 
466 void
467 nine_context_set_texture_stage_state(struct NineDevice9 *device,
468                                      DWORD Stage,
469                                      D3DTEXTURESTAGESTATETYPE Type,
470                                      DWORD Value);
471 
472 void
473 nine_context_set_render_target(struct NineDevice9 *device,
474                                DWORD RenderTargetIndex,
475                                struct NineSurface9 *rt);
476 
477 void
478 nine_context_set_depth_stencil(struct NineDevice9 *device,
479                                struct NineSurface9 *ds);
480 
481 void
482 nine_context_set_clip_plane(struct NineDevice9 *device,
483                             DWORD Index,
484                             const struct nine_clipplane *pPlane);
485 
486 void
487 nine_context_set_swvp(struct NineDevice9 *device,
488                       boolean swvp);
489 
490 void
491 nine_context_apply_stateblock(struct NineDevice9 *device,
492                               const struct nine_state *src);
493 
494 void
495 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
496                       const D3DRECT *pRects, DWORD Flags,
497                       D3DCOLOR Color, float Z, DWORD Stencil);
498 
499 void
500 nine_context_draw_primitive(struct NineDevice9 *device,
501                             D3DPRIMITIVETYPE PrimitiveType,
502                             UINT StartVertex,
503                             UINT PrimitiveCount);
504 
505 void
506 nine_context_draw_indexed_primitive(struct NineDevice9 *device,
507                                     D3DPRIMITIVETYPE PrimitiveType,
508                                     INT BaseVertexIndex,
509                                     UINT MinVertexIndex,
510                                     UINT NumVertices,
511                                     UINT StartIndex,
512                                     UINT PrimitiveCount);
513 
514 void
515 nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device,
516                                         D3DPRIMITIVETYPE PrimitiveType,
517                                         UINT PrimitiveCount,
518                                         struct pipe_vertex_buffer *vtxbuf);
519 
520 void
521 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device,
522                                                        D3DPRIMITIVETYPE PrimitiveType,
523                                                        UINT MinVertexIndex,
524                                                        UINT NumVertices,
525                                                        UINT PrimitiveCount,
526                                                        struct pipe_vertex_buffer *vbuf,
527                                                        struct pipe_resource *ibuf,
528                                                        void *user_ibuf,
529                                                        unsigned index_offset,
530 						       unsigned index_size);
531 
532 void
533 nine_context_resource_copy_region(struct NineDevice9 *device,
534                                   struct NineUnknown *dst,
535                                   struct NineUnknown *src,
536                                   struct pipe_resource* dst_res,
537                                   unsigned dst_level,
538                                   const struct pipe_box *dst_box,
539                                   struct pipe_resource* src_res,
540                                   unsigned src_level,
541                                   const struct pipe_box *src_box);
542 
543 void
544 nine_context_blit(struct NineDevice9 *device,
545                   struct NineUnknown *dst,
546                   struct NineUnknown *src,
547                   struct pipe_blit_info *blit);
548 
549 void
550 nine_context_clear_render_target(struct NineDevice9 *device,
551                                  struct NineSurface9 *surface,
552                                  D3DCOLOR color,
553                                  UINT x,
554                                  UINT y,
555                                  UINT width,
556                                  UINT height);
557 
558 void
559 nine_context_gen_mipmap(struct NineDevice9 *device,
560                         struct NineUnknown *dst,
561                         struct pipe_resource *res,
562                         UINT base_level, UINT last_level,
563                         UINT first_layer, UINT last_layer,
564                         UINT filter);
565 
566 void
567 nine_context_range_upload(struct NineDevice9 *device,
568                           unsigned *counter,
569                           struct NineUnknown *src_ref,
570                           struct pipe_resource *res,
571                           unsigned offset,
572                           unsigned size,
573                           const void *data);
574 
575 void
576 nine_context_box_upload(struct NineDevice9 *device,
577                         unsigned *counter,
578                         struct NineUnknown *src_ref,
579                         struct pipe_resource *res,
580                         unsigned level,
581                         const struct pipe_box *dst_box,
582                         enum pipe_format src_format,
583                         const void *src, unsigned src_stride,
584                         unsigned src_layer_stride,
585                         const struct pipe_box *src_box);
586 
587 struct pipe_query *
588 nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
589 
590 void
591 nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
592 
593 void
594 nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
595 
596 void
597 nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
598 
599 boolean
600 nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
601                               unsigned *counter, boolean flush, boolean wait,
602                               union pipe_query_result *result);
603 
604 void nine_state_restore_non_cso(struct NineDevice9 *device);
605 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
606                              boolean is_reset);
607 void nine_device_state_clear(struct NineDevice9 *);
608 void nine_context_clear(struct NineDevice9 *);
609 void nine_context_update_state(struct NineDevice9 *);
610 
611 void nine_state_init_sw(struct NineDevice9 *device);
612 void nine_state_prepare_draw_sw(struct NineDevice9 *device,
613                                 struct NineVertexDeclaration9 *vdecl_out,
614                                 int start_vertice,
615                                 int num_vertices,
616                                 struct pipe_stream_output_info *so);
617 void nine_state_after_draw_sw(struct NineDevice9 *device);
618 void nine_state_destroy_sw(struct NineDevice9 *device);
619 
620 void
621 nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N);
622 
623 /* If @alloc is FALSE, the return value may be a const identity matrix.
624  * Therefore, do not modify if you set alloc to FALSE !
625  */
626 D3DMATRIX *
627 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
628                             boolean alloc);
629 
630 HRESULT
631 nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
632 
633 HRESULT
634 nine_state_light_enable(struct nine_ff_state *,
635                         DWORD, BOOL);
636 
637 const char *nine_d3drs_to_string(DWORD State);
638 
639 /* CSMT functions */
640 struct csmt_context;
641 
642 struct csmt_context *
643 nine_csmt_create( struct NineDevice9 *This );
644 
645 void
646 nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx );
647 
648 void
649 nine_csmt_process( struct NineDevice9 *This );
650 
651 
652 /* Get the pipe_context (should not be called from the worker thread).
653  * All the work in the worker thread is finished before returning. */
654 struct pipe_context *
655 nine_context_get_pipe( struct NineDevice9 *device );
656 
657 /* Can be called from all threads */
658 struct pipe_context *
659 nine_context_get_pipe_multithread( struct NineDevice9 *device );
660 
661 
662 /* Get the pipe_context (should not be called from the worker thread).
663  * All the work in the worker thread is paused before returning.
664  * It is neccessary to release in order to restart the thread.
665  * This is intended for use of the nine_context pipe_context that don't
666  * need the worker thread to finish all queued job. */
667 struct pipe_context *
668 nine_context_get_pipe_acquire( struct NineDevice9 *device );
669 
670 void
671 nine_context_get_pipe_release( struct NineDevice9 *device );
672 
673 #endif /* _NINE_STATE_H_ */
674