1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "c99_alloca.h"
24 
25 #include "device9.h"
26 #include "cubetexture9.h"
27 #include "nine_helpers.h"
28 #include "nine_pipe.h"
29 
30 #define DBG_CHANNEL DBG_CUBETEXTURE
31 
32 
33 static HRESULT
NineCubeTexture9_ctor(struct NineCubeTexture9 * This,struct NineUnknownParams * pParams,UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,HANDLE * pSharedHandle)34 NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
35                        struct NineUnknownParams *pParams,
36                        UINT EdgeLength, UINT Levels,
37                        DWORD Usage,
38                        D3DFORMAT Format,
39                        D3DPOOL Pool,
40                        HANDLE *pSharedHandle )
41 {
42     struct pipe_resource *info = &This->base.base.info;
43     struct pipe_screen *screen = pParams->device->screen;
44     enum pipe_format pf;
45     unsigned i, l, f, offset, face_size = 0;
46     unsigned *level_offsets = NULL;
47     D3DSURFACE_DESC sfdesc;
48     void *p;
49     HRESULT hr;
50 
51     DBG("This=%p pParams=%p EdgeLength=%u Levels=%u Usage=%d "
52         "Format=%d Pool=%d pSharedHandle=%p\n",
53         This, pParams, EdgeLength, Levels, Usage,
54         Format, Pool, pSharedHandle);
55 
56     user_assert(EdgeLength, D3DERR_INVALIDCALL);
57 
58     /* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */
59     user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
60 
61     user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
62                 (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
63 
64     if (Usage & D3DUSAGE_AUTOGENMIPMAP)
65         Levels = 0;
66 
67     pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_CUBE, 0,
68                                      PIPE_BIND_SAMPLER_VIEW, FALSE,
69                                      Pool == D3DPOOL_SCRATCH);
70 
71     if (pf == PIPE_FORMAT_NONE)
72         return D3DERR_INVALIDCALL;
73 
74     if (compressed_format(Format)) {
75         const unsigned w = util_format_get_blockwidth(pf);
76         const unsigned h = util_format_get_blockheight(pf);
77 
78         user_assert(!(EdgeLength % w) && !(EdgeLength % h), D3DERR_INVALIDCALL);
79     }
80 
81     info->screen = pParams->device->screen;
82     info->target = PIPE_TEXTURE_CUBE;
83     info->format = pf;
84     info->width0 = EdgeLength;
85     info->height0 = EdgeLength;
86     info->depth0 = 1;
87     if (Levels)
88         info->last_level = Levels - 1;
89     else
90         info->last_level = util_logbase2(EdgeLength);
91     info->array_size = 6;
92     info->nr_samples = 0;
93     info->nr_storage_samples = 0;
94     info->bind = PIPE_BIND_SAMPLER_VIEW;
95     info->usage = PIPE_USAGE_DEFAULT;
96     info->flags = 0;
97 
98     if (Usage & D3DUSAGE_RENDERTARGET)
99         info->bind |= PIPE_BIND_RENDER_TARGET;
100     if (Usage & D3DUSAGE_DEPTHSTENCIL)
101         info->bind |= PIPE_BIND_DEPTH_STENCIL;
102 
103     if (Usage & D3DUSAGE_DYNAMIC) {
104         info->usage = PIPE_USAGE_DYNAMIC;
105     }
106     if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
107         DBG("Application asked for Software Vertex Processing, "
108             "but this is unimplemented\n");
109 
110     if (Pool != D3DPOOL_DEFAULT) {
111         level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
112         face_size = nine_format_get_size_and_offsets(pf, level_offsets,
113                                                      EdgeLength, EdgeLength,
114                                                      info->last_level);
115         This->managed_buffer = align_calloc(6 * face_size, 32);
116         if (!This->managed_buffer)
117             return E_OUTOFMEMORY;
118     }
119 
120     This->surfaces = CALLOC(6 * (info->last_level + 1), sizeof(*This->surfaces));
121     if (!This->surfaces)
122         return E_OUTOFMEMORY;
123 
124     hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_CUBETEXTURE,
125                                Format, Pool, Usage);
126     if (FAILED(hr))
127         return hr;
128     This->base.pstype = 2;
129 
130     /* Create all the surfaces right away.
131      * They manage backing storage, and transfers (LockRect) are deferred
132      * to them.
133      */
134     sfdesc.Format = Format;
135     sfdesc.Type = D3DRTYPE_SURFACE;
136     sfdesc.Usage = Usage;
137     sfdesc.Pool = Pool;
138     sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
139     sfdesc.MultiSampleQuality = 0;
140     /* We allocate the memory for the surfaces as continous blocks.
141      * This is the expected behaviour, however we haven't tested for
142      * cube textures in which order the faces/levels should be in memory
143      */
144     for (f = 0; f < 6; f++) {
145         offset = f * face_size;
146         for (l = 0; l <= info->last_level; l++) {
147             sfdesc.Width = sfdesc.Height = u_minify(EdgeLength, l);
148             p = This->managed_buffer ? This->managed_buffer + offset +
149                     level_offsets[l] : NULL;
150 
151             hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
152                                   This->base.base.resource, p, D3DRTYPE_CUBETEXTURE,
153                                   l, f, &sfdesc, &This->surfaces[f + 6 * l]);
154             if (FAILED(hr))
155                 return hr;
156         }
157     }
158 
159     for (i = 0; i < 6; ++i) {
160         /* Textures start initially dirty */
161         This->dirty_rect[i].width = EdgeLength;
162         This->dirty_rect[i].height = EdgeLength;
163         This->dirty_rect[i].depth = 1;
164     }
165 
166     return D3D_OK;
167 }
168 
169 static void
NineCubeTexture9_dtor(struct NineCubeTexture9 * This)170 NineCubeTexture9_dtor( struct NineCubeTexture9 *This )
171 {
172     unsigned i;
173 
174     DBG("This=%p\n", This);
175 
176     if (This->surfaces) {
177         for (i = 0; i < (This->base.base.info.last_level + 1) * 6; ++i)
178             NineUnknown_Destroy(&This->surfaces[i]->base.base);
179         FREE(This->surfaces);
180     }
181 
182     if (This->managed_buffer)
183         align_free(This->managed_buffer);
184 
185     NineBaseTexture9_dtor(&This->base);
186 }
187 
188 HRESULT NINE_WINAPI
NineCubeTexture9_GetLevelDesc(struct NineCubeTexture9 * This,UINT Level,D3DSURFACE_DESC * pDesc)189 NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This,
190                                UINT Level,
191                                D3DSURFACE_DESC *pDesc )
192 {
193     DBG("This=%p Level=%u pDesc=%p\n", This, Level, pDesc);
194 
195     user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
196     user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
197                 D3DERR_INVALIDCALL);
198 
199     *pDesc = This->surfaces[Level * 6]->desc;
200 
201     return D3D_OK;
202 }
203 
204 HRESULT NINE_WINAPI
NineCubeTexture9_GetCubeMapSurface(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface9 ** ppCubeMapSurface)205 NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
206                                     D3DCUBEMAP_FACES FaceType,
207                                     UINT Level,
208                                     IDirect3DSurface9 **ppCubeMapSurface )
209 {
210     const unsigned s = Level * 6 + FaceType;
211 
212     DBG("This=%p FaceType=%d Level=%u ppCubeMapSurface=%p\n",
213         This, FaceType, Level, ppCubeMapSurface);
214 
215     user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
216     user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
217                 D3DERR_INVALIDCALL);
218     user_assert(FaceType < 6, D3DERR_INVALIDCALL);
219 
220     NineUnknown_AddRef(NineUnknown(This->surfaces[s]));
221     *ppCubeMapSurface = (IDirect3DSurface9 *)This->surfaces[s];
222 
223     return D3D_OK;
224 }
225 
226 HRESULT NINE_WINAPI
NineCubeTexture9_LockRect(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT * pLockedRect,const RECT * pRect,DWORD Flags)227 NineCubeTexture9_LockRect( struct NineCubeTexture9 *This,
228                            D3DCUBEMAP_FACES FaceType,
229                            UINT Level,
230                            D3DLOCKED_RECT *pLockedRect,
231                            const RECT *pRect,
232                            DWORD Flags )
233 {
234     const unsigned s = Level * 6 + FaceType;
235 
236     DBG("This=%p FaceType=%d Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
237         This, FaceType, Level, pLockedRect, pRect, Flags);
238 
239     user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
240     user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
241                 D3DERR_INVALIDCALL);
242     user_assert(FaceType < 6, D3DERR_INVALIDCALL);
243 
244     return NineSurface9_LockRect(This->surfaces[s], pLockedRect, pRect, Flags);
245 }
246 
247 HRESULT NINE_WINAPI
NineCubeTexture9_UnlockRect(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,UINT Level)248 NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This,
249                              D3DCUBEMAP_FACES FaceType,
250                              UINT Level )
251 {
252     const unsigned s = Level * 6 + FaceType;
253 
254     DBG("This=%p FaceType=%d Level=%u\n", This, FaceType, Level);
255 
256     user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
257     user_assert(FaceType < 6, D3DERR_INVALIDCALL);
258 
259     return NineSurface9_UnlockRect(This->surfaces[s]);
260 }
261 
262 HRESULT NINE_WINAPI
NineCubeTexture9_AddDirtyRect(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,const RECT * pDirtyRect)263 NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
264                                D3DCUBEMAP_FACES FaceType,
265                                const RECT *pDirtyRect )
266 {
267     DBG("This=%p FaceType=%d pDirtyRect=%p\n", This, FaceType, pDirtyRect);
268 
269     user_assert(FaceType < 6, D3DERR_INVALIDCALL);
270 
271     if (This->base.base.pool != D3DPOOL_MANAGED) {
272         if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
273             This->base.dirty_mip = TRUE;
274             BASETEX_REGISTER_UPDATE(&This->base);
275         }
276         return D3D_OK;
277     }
278 
279     if (This->base.base.pool == D3DPOOL_MANAGED) {
280         This->base.managed.dirty = TRUE;
281         BASETEX_REGISTER_UPDATE(&This->base);
282     }
283 
284     if (!pDirtyRect) {
285         u_box_origin_2d(This->base.base.info.width0,
286                         This->base.base.info.height0,
287                         &This->dirty_rect[FaceType]);
288     } else {
289         if (This->dirty_rect[FaceType].width == 0) {
290             rect_to_pipe_box_clamp(&This->dirty_rect[FaceType], pDirtyRect);
291         } else {
292             struct pipe_box box;
293             rect_to_pipe_box_clamp(&box, pDirtyRect);
294             u_box_union_2d(&This->dirty_rect[FaceType], &This->dirty_rect[FaceType],
295                            &box);
296         }
297         (void) u_box_clip_2d(&This->dirty_rect[FaceType],
298                              &This->dirty_rect[FaceType],
299                              This->base.base.info.width0,
300                              This->base.base.info.height0);
301     }
302     return D3D_OK;
303 }
304 
305 IDirect3DCubeTexture9Vtbl NineCubeTexture9_vtable = {
306     (void *)NineUnknown_QueryInterface,
307     (void *)NineUnknown_AddRef,
308     (void *)NineUnknown_Release,
309     (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
310     (void *)NineUnknown_SetPrivateData,
311     (void *)NineUnknown_GetPrivateData,
312     (void *)NineUnknown_FreePrivateData,
313     (void *)NineResource9_SetPriority,
314     (void *)NineResource9_GetPriority,
315     (void *)NineBaseTexture9_PreLoad,
316     (void *)NineResource9_GetType,
317     (void *)NineBaseTexture9_SetLOD,
318     (void *)NineBaseTexture9_GetLOD,
319     (void *)NineBaseTexture9_GetLevelCount,
320     (void *)NineBaseTexture9_SetAutoGenFilterType,
321     (void *)NineBaseTexture9_GetAutoGenFilterType,
322     (void *)NineBaseTexture9_GenerateMipSubLevels,
323     (void *)NineCubeTexture9_GetLevelDesc,
324     (void *)NineCubeTexture9_GetCubeMapSurface,
325     (void *)NineCubeTexture9_LockRect,
326     (void *)NineCubeTexture9_UnlockRect,
327     (void *)NineCubeTexture9_AddDirtyRect
328 };
329 
330 static const GUID *NineCubeTexture9_IIDs[] = {
331     &IID_IDirect3DCubeTexture9,
332     &IID_IDirect3DBaseTexture9,
333     &IID_IDirect3DResource9,
334     &IID_IUnknown,
335     NULL
336 };
337 
338 HRESULT
NineCubeTexture9_new(struct NineDevice9 * pDevice,UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,struct NineCubeTexture9 ** ppOut,HANDLE * pSharedHandle)339 NineCubeTexture9_new( struct NineDevice9 *pDevice,
340                       UINT EdgeLength, UINT Levels,
341                       DWORD Usage,
342                       D3DFORMAT Format,
343                       D3DPOOL Pool,
344                       struct NineCubeTexture9 **ppOut,
345                       HANDLE *pSharedHandle )
346 {
347     NINE_DEVICE_CHILD_NEW(CubeTexture9, ppOut, pDevice,
348                           EdgeLength, Levels,
349                           Usage, Format, Pool, pSharedHandle);
350 }
351