1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "nine_helpers.h"
24 #include "nine_shader.h"
25
26 #include "pixelshader9.h"
27
28 #include "device9.h"
29 #include "pipe/p_context.h"
30
31 #define DBG_CHANNEL DBG_PIXELSHADER
32
33 HRESULT
NinePixelShader9_ctor(struct NinePixelShader9 * This,struct NineUnknownParams * pParams,const DWORD * pFunction,void * cso)34 NinePixelShader9_ctor( struct NinePixelShader9 *This,
35 struct NineUnknownParams *pParams,
36 const DWORD *pFunction, void *cso )
37 {
38 struct NineDevice9 *device;
39 struct nine_shader_info info;
40 struct pipe_context *pipe;
41 HRESULT hr;
42
43 DBG("This=%p pParams=%p pFunction=%p cso=%p\n", This, pParams, pFunction, cso);
44
45 hr = NineUnknown_ctor(&This->base, pParams);
46 if (FAILED(hr))
47 return hr;
48
49 if (cso) {
50 This->ff_cso = cso;
51 return D3D_OK;
52 }
53 device = This->base.device;
54
55 info.type = PIPE_SHADER_FRAGMENT;
56 info.byte_code = pFunction;
57 info.const_i_base = NINE_CONST_I_BASE(device->max_ps_const_f) / 16;
58 info.const_b_base = NINE_CONST_B_BASE(device->max_ps_const_f) / 16;
59 info.sampler_mask_shadow = 0x0;
60 info.sampler_ps1xtypes = 0x0;
61 info.fog_enable = 0;
62 info.projected = 0;
63 info.add_constants_defs.c_combination = NULL;
64 info.add_constants_defs.int_const_added = NULL;
65 info.add_constants_defs.bool_const_added = NULL;
66 info.process_vertices = false;
67 info.swvp_on = false;
68
69 pipe = nine_context_get_pipe_acquire(device);
70 hr = nine_translate_shader(device, &info, pipe);
71 nine_context_get_pipe_release(device);
72 if (FAILED(hr))
73 return hr;
74 This->byte_code.version = info.version;
75
76 This->byte_code.tokens = mem_dup(pFunction, info.byte_size);
77 if (!This->byte_code.tokens)
78 return E_OUTOFMEMORY;
79 This->byte_code.size = info.byte_size;
80
81 This->variant.cso = info.cso;
82 This->variant.const_ranges = info.const_ranges;
83 This->variant.const_used_size = info.const_used_size;
84 This->last_cso = info.cso;
85 This->last_const_ranges = info.const_ranges;
86 This->last_const_used_size = info.const_used_size;
87 This->last_key = 0;
88
89 This->sampler_mask = info.sampler_mask;
90 This->rt_mask = info.rt_mask;
91 This->bumpenvmat_needed = info.bumpenvmat_needed;
92
93 memcpy(This->int_slots_used, info.int_slots_used, sizeof(This->int_slots_used));
94 memcpy(This->bool_slots_used, info.bool_slots_used, sizeof(This->bool_slots_used));
95
96 This->const_int_slots = info.const_int_slots;
97 This->const_bool_slots = info.const_bool_slots;
98
99 This->c_combinations = NULL;
100
101 /* no constant relative addressing for ps */
102 assert(info.lconstf.data == NULL);
103 assert(info.lconstf.ranges == NULL);
104
105 return D3D_OK;
106 }
107
108 void
NinePixelShader9_dtor(struct NinePixelShader9 * This)109 NinePixelShader9_dtor( struct NinePixelShader9 *This )
110 {
111 DBG("This=%p\n", This);
112
113 if (This->base.device) {
114 struct pipe_context *pipe = nine_context_get_pipe_multithread(This->base.device);
115 struct nine_shader_variant *var = &This->variant;
116
117 do {
118 if (var->cso) {
119 if (This->base.device->context.cso_shader.ps == var->cso)
120 pipe->bind_fs_state(pipe, NULL);
121 pipe->delete_fs_state(pipe, var->cso);
122 FREE(var->const_ranges);
123 }
124 var = var->next;
125 } while (var);
126
127 if (This->ff_cso) {
128 if (This->ff_cso == This->base.device->context.cso_shader.ps)
129 pipe->bind_fs_state(pipe, NULL);
130 pipe->delete_fs_state(pipe, This->ff_cso);
131 }
132 }
133 nine_shader_variants_free(&This->variant);
134
135 nine_shader_constant_combination_free(This->c_combinations);
136
137 FREE((void *)This->byte_code.tokens); /* const_cast */
138
139 NineUnknown_dtor(&This->base);
140 }
141
142 HRESULT NINE_WINAPI
NinePixelShader9_GetFunction(struct NinePixelShader9 * This,void * pData,UINT * pSizeOfData)143 NinePixelShader9_GetFunction( struct NinePixelShader9 *This,
144 void *pData,
145 UINT *pSizeOfData )
146 {
147 DBG("This=%p pData=%p pSizeOfData=%p\n", This, pData, pSizeOfData);
148
149 user_assert(pSizeOfData, D3DERR_INVALIDCALL);
150
151 if (!pData) {
152 *pSizeOfData = This->byte_code.size;
153 return D3D_OK;
154 }
155 user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL);
156
157 memcpy(pData, This->byte_code.tokens, This->byte_code.size);
158
159 return D3D_OK;
160 }
161
162 void *
NinePixelShader9_GetVariant(struct NinePixelShader9 * This,unsigned ** const_ranges,unsigned * const_used_size)163 NinePixelShader9_GetVariant( struct NinePixelShader9 *This,
164 unsigned **const_ranges,
165 unsigned *const_used_size )
166 {
167 /* GetVariant is called from nine_context, thus we can
168 * get pipe directly */
169 struct pipe_context *pipe = This->base.device->context.pipe;
170 void *cso;
171 uint64_t key;
172
173 key = This->next_key;
174 if (key == This->last_key) {
175 *const_ranges = This->last_const_ranges;
176 *const_used_size = This->last_const_used_size;
177 return This->last_cso;
178 }
179
180 cso = nine_shader_variant_get(&This->variant, const_ranges, const_used_size, key);
181 if (!cso) {
182 struct NineDevice9 *device = This->base.device;
183 struct nine_shader_info info;
184 HRESULT hr;
185
186 info.type = PIPE_SHADER_FRAGMENT;
187 info.const_i_base = NINE_CONST_I_BASE(device->max_ps_const_f) / 16;
188 info.const_b_base = NINE_CONST_B_BASE(device->max_ps_const_f) / 16;
189 info.byte_code = This->byte_code.tokens;
190 info.sampler_mask_shadow = key & 0xffff;
191 /* intended overlap with sampler_mask_shadow */
192 if (unlikely(This->byte_code.version < 0x20)) {
193 if (This->byte_code.version < 0x14) {
194 info.sampler_ps1xtypes = (key >> 4) & 0xff;
195 info.projected = (key >> 12) & 0xff;
196 } else {
197 info.sampler_ps1xtypes = (key >> 6) & 0xfff;
198 info.projected = 0;
199 }
200 } else {
201 info.sampler_ps1xtypes = 0;
202 info.projected = 0;
203 }
204 info.fog_enable = device->context.rs[D3DRS_FOGENABLE];
205 info.fog_mode = device->context.rs[D3DRS_FOGTABLEMODE];
206 info.force_color_in_centroid = (key >> 22) & 1;
207 info.add_constants_defs.c_combination =
208 nine_shader_constant_combination_get(This->c_combinations, (key >> 24) & 0xff);
209 info.add_constants_defs.int_const_added = &This->int_slots_used;
210 info.add_constants_defs.bool_const_added = &This->bool_slots_used;
211 info.process_vertices = false;
212 info.swvp_on = false;
213
214 hr = nine_translate_shader(This->base.device, &info, pipe);
215 if (FAILED(hr))
216 return NULL;
217 nine_shader_variant_add(&This->variant, key, info.cso,
218 info.const_ranges, info.const_used_size);
219 cso = info.cso;
220 *const_ranges = info.const_ranges;
221 *const_used_size = info.const_used_size;
222 }
223
224 This->last_key = key;
225 This->last_cso = cso;
226 This->last_const_ranges = *const_ranges;
227 This->last_const_used_size = *const_used_size;
228
229 return cso;
230 }
231
232 IDirect3DPixelShader9Vtbl NinePixelShader9_vtable = {
233 (void *)NineUnknown_QueryInterface,
234 (void *)NineUnknown_AddRef,
235 (void *)NineUnknown_Release,
236 (void *)NineUnknown_GetDevice,
237 (void *)NinePixelShader9_GetFunction
238 };
239
240 static const GUID *NinePixelShader9_IIDs[] = {
241 &IID_IDirect3DPixelShader9,
242 &IID_IUnknown,
243 NULL
244 };
245
246 HRESULT
NinePixelShader9_new(struct NineDevice9 * pDevice,struct NinePixelShader9 ** ppOut,const DWORD * pFunction,void * cso)247 NinePixelShader9_new( struct NineDevice9 *pDevice,
248 struct NinePixelShader9 **ppOut,
249 const DWORD *pFunction, void *cso )
250 {
251 if (cso) { /* ff shader. Needs to start with bind count */
252 NINE_DEVICE_CHILD_BIND_NEW(PixelShader9, ppOut, pDevice, pFunction, cso);
253 } else {
254 NINE_DEVICE_CHILD_NEW(PixelShader9, ppOut, pDevice, pFunction, cso);
255 }
256 }
257