1 /*
2  *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "p2p/base/p2p_constants.h"
12 
13 namespace cricket {
14 
15 const char CN_AUDIO[] = "audio";
16 const char CN_VIDEO[] = "video";
17 const char CN_DATA[] = "data";
18 const char CN_OTHER[] = "main";
19 
20 const char GROUP_TYPE_BUNDLE[] = "BUNDLE";
21 
22 // Minimum ufrag length is 4 characters as per RFC5245.
23 const int ICE_UFRAG_LENGTH = 4;
24 // Minimum password length of 22 characters as per RFC5245. We chose 24 because
25 // some internal systems expect password to be multiple of 4.
26 const int ICE_PWD_LENGTH = 24;
27 const size_t ICE_UFRAG_MIN_LENGTH = 4;
28 const size_t ICE_PWD_MIN_LENGTH = 22;
29 const size_t ICE_UFRAG_MAX_LENGTH = 256;
30 const size_t ICE_PWD_MAX_LENGTH = 256;
31 
32 // This is media-specific, so might belong
33 // somewhere like media/base/mediaconstants.h
34 const int ICE_CANDIDATE_COMPONENT_RTP = 1;
35 const int ICE_CANDIDATE_COMPONENT_RTCP = 2;
36 const int ICE_CANDIDATE_COMPONENT_DEFAULT = 1;
37 
38 // From RFC 4145, SDP setup attribute values.
39 const char CONNECTIONROLE_ACTIVE_STR[] = "active";
40 const char CONNECTIONROLE_PASSIVE_STR[] = "passive";
41 const char CONNECTIONROLE_ACTPASS_STR[] = "actpass";
42 const char CONNECTIONROLE_HOLDCONN_STR[] = "holdconn";
43 
44 const char LOCAL_TLD[] = ".local";
45 
46 const int MIN_CHECK_RECEIVING_INTERVAL = 50;
47 const int RECEIVING_TIMEOUT = MIN_CHECK_RECEIVING_INTERVAL * 50;
48 const int RECEIVING_SWITCHING_DELAY = 1000;
49 const int BACKUP_CONNECTION_PING_INTERVAL = 25 * 1000;
50 const int REGATHER_ON_FAILED_NETWORKS_INTERVAL = 5 * 60 * 1000;
51 
52 // When the socket is unwritable, we will use 10 Kbps (ignoring IP+UDP headers)
53 // for pinging. When the socket is writable, we will use only 1 Kbps because we
54 // don't want to degrade the quality on a modem.  These numbers should work well
55 // on a 28.8K modem, which is the slowest connection on which the voice quality
56 // is reasonable at all.
57 const int STUN_PING_PACKET_SIZE = 60 * 8;
58 const int STRONG_PING_INTERVAL = 1000 * STUN_PING_PACKET_SIZE / 1000;  // 480ms.
59 const int WEAK_PING_INTERVAL = 1000 * STUN_PING_PACKET_SIZE / 10000;   // 48ms.
60 const int WEAK_OR_STABILIZING_WRITABLE_CONNECTION_PING_INTERVAL = 900;
61 const int STRONG_AND_STABLE_WRITABLE_CONNECTION_PING_INTERVAL = 2500;
62 const int CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000;  // 5 seconds
63 const uint32_t CONNECTION_WRITE_CONNECT_FAILURES = 5;   // 5 pings
64 
65 const int STUN_KEEPALIVE_INTERVAL = 10 * 1000;  // 10 seconds
66 
67 const int MIN_CONNECTION_LIFETIME = 10 * 1000;          // 10 seconds.
68 const int DEAD_CONNECTION_RECEIVE_TIMEOUT = 30 * 1000;  // 30 seconds.
69 const int WEAK_CONNECTION_RECEIVE_TIMEOUT = 2500;       // 2.5 seconds
70 const int CONNECTION_WRITE_TIMEOUT = 15 * 1000;         // 15 seconds
71 // There is no harm to keep this value high other than a small amount
72 // of increased memory, but in some networks (2G), we observe up to 60s RTTs.
73 const int CONNECTION_RESPONSE_TIMEOUT = 60 * 1000;  // 60 seconds
74 
75 }  // namespace cricket
76