1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:  Keith Whitwell <keithw@vmware.com>
29  */
30 
31 #ifndef SP_CONTEXT_H
32 #define SP_CONTEXT_H
33 
34 #include "pipe/p_context.h"
35 #include "util/u_blitter.h"
36 
37 #include "draw/draw_vertex.h"
38 
39 #include "sp_quad_pipe.h"
40 #include "sp_setup.h"
41 
42 
43 /** Do polygon stipple in the draw module? */
44 #define DO_PSTIPPLE_IN_DRAW_MODULE 0
45 
46 /** Do polygon stipple with the util module? */
47 #define DO_PSTIPPLE_IN_HELPER_MODULE 1
48 
49 
50 struct softpipe_vbuf_render;
51 struct draw_context;
52 struct draw_stage;
53 struct softpipe_tile_cache;
54 struct softpipe_tex_tile_cache;
55 struct sp_fragment_shader;
56 struct sp_vertex_shader;
57 struct sp_velems_state;
58 struct sp_so_state;
59 
60 struct softpipe_context {
61    struct pipe_context pipe;  /**< base class */
62 
63    /** Constant state objects */
64    struct pipe_blend_state *blend;
65    struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
66    struct pipe_depth_stencil_alpha_state *depth_stencil;
67    struct pipe_rasterizer_state *rasterizer;
68    struct sp_fragment_shader *fs;
69    struct sp_fragment_shader_variant *fs_variant;
70    struct sp_vertex_shader *vs;
71    struct sp_geometry_shader *gs;
72    struct sp_velems_state *velems;
73    struct sp_so_state *so;
74    struct sp_compute_shader *cs;
75 
76    /** Other rendering state */
77    struct pipe_blend_color blend_color;
78    struct pipe_blend_color blend_color_clamped;
79    struct pipe_stencil_ref stencil_ref;
80    struct pipe_clip_state clip;
81    struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
82    struct pipe_framebuffer_state framebuffer;
83    struct pipe_poly_stipple poly_stipple;
84    struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
85    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
86 
87    struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
88    struct pipe_shader_buffer buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
89    struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
90    struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
91    struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
92    struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
93 
94    struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
95    unsigned num_so_targets;
96 
97    struct pipe_query_data_so_statistics so_stats[PIPE_MAX_VERTEX_STREAMS];
98 
99    struct pipe_query_data_pipeline_statistics pipeline_statistics;
100    unsigned active_statistics_queries;
101 
102    unsigned num_samplers[PIPE_SHADER_TYPES];
103    unsigned num_sampler_views[PIPE_SHADER_TYPES];
104 
105    unsigned num_vertex_buffers;
106 
107    unsigned dirty; /**< Mask of SP_NEW_x flags */
108 
109    /* Counter for occlusion queries.  Note this supports overlapping
110     * queries.
111     */
112    uint64_t occlusion_count;
113    unsigned active_query_count;
114 
115    /** Mapped vertex buffers */
116    ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
117 
118    /** Mapped constant buffers */
119    const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
120    unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
121 
122    /** Vertex format */
123    struct sp_setup_info setup_info;
124    struct vertex_info vertex_info;
125 
126    /** Which vertex shader output slot contains point size */
127    int8_t psize_slot;
128 
129    /** Which vertex shader output slot contains viewport index */
130    int8_t viewport_index_slot;
131 
132    /** Which vertex shader output slot contains layer */
133    int8_t layer_slot;
134 
135    /** The reduced version of the primitive supplied by the gallium frontend */
136    unsigned reduced_api_prim;
137 
138    /** Derived information about which winding orders to cull */
139    unsigned cull_mode;
140 
141    /**
142     * The reduced primitive after unfilled triangles, wide-line decomposition,
143     * etc, are taken into account.  This is the primitive type that's actually
144     * rasterized.
145     */
146    unsigned reduced_prim;
147 
148    /** Derived from scissor and surface bounds: */
149    struct pipe_scissor_state cliprect[PIPE_MAX_VIEWPORTS];
150 
151    /** Conditional query object and mode */
152    struct pipe_query *render_cond_query;
153    enum pipe_render_cond_flag render_cond_mode;
154    bool render_cond_cond;
155 
156    /** Polygon stipple items */
157    struct {
158       struct pipe_resource *texture;
159       struct pipe_sampler_state *sampler;
160       struct pipe_sampler_view *sampler_view;
161    } pstipple;
162 
163    /** Software quad rendering pipeline */
164    struct {
165       struct quad_stage *shade;
166       struct quad_stage *depth_test;
167       struct quad_stage *blend;
168       struct quad_stage *pstipple;
169       struct quad_stage *first; /**< points to one of the above stages */
170    } quad;
171 
172    /** TGSI exec things */
173    struct {
174       struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES];
175       struct sp_tgsi_image *image[PIPE_SHADER_TYPES];
176       struct sp_tgsi_buffer *buffer[PIPE_SHADER_TYPES];
177    } tgsi;
178 
179    struct tgsi_exec_machine *fs_machine;
180    /** whether early depth testing is enabled */
181    bool early_depth;
182 
183    /** The primitive drawing context */
184    struct draw_context *draw;
185 
186    /** Draw module backend */
187    struct vbuf_render *vbuf_backend;
188    struct draw_stage *vbuf;
189 
190    struct blitter_context *blitter;
191 
192    boolean dirty_render_cache;
193 
194    struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
195    struct softpipe_tile_cache *zsbuf_cache;
196 
197    unsigned tex_timestamp;
198 
199    /*
200     * Texture caches for vertex, fragment, geometry stages.
201     * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
202     * for compute shaders.
203     * XXX wouldn't it make more sense for the tile cache to just be part
204     * of sp_sampler_view?
205     */
206    struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
207 
208    struct pipe_debug_callback debug;
209 };
210 
211 
212 static inline struct softpipe_context *
softpipe_context(struct pipe_context * pipe)213 softpipe_context( struct pipe_context *pipe )
214 {
215    return (struct softpipe_context *)pipe;
216 }
217 
218 
219 struct pipe_context *
220 softpipe_create_context(struct pipe_screen *, void *priv, unsigned flags);
221 
222 struct pipe_resource *
223 softpipe_user_buffer_create(struct pipe_screen *screen,
224                             void *ptr,
225                             unsigned bytes,
226 			    unsigned bind_flags);
227 
228 #define SP_UNREFERENCED         0
229 #define SP_REFERENCED_FOR_READ  (1 << 0)
230 #define SP_REFERENCED_FOR_WRITE (1 << 1)
231 
232 unsigned int
233 softpipe_is_resource_referenced( struct pipe_context *pipe,
234                                  struct pipe_resource *texture,
235                                  unsigned level, int layer);
236 
237 #endif /* SP_CONTEXT_H */
238