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Searched defs:TexLookupParams (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp162 struct TexLookupParams struct
164 float lod;
165 tcu::Vec4 scale;
166 tcu::Vec4 bias;
168 TexLookupParams (void) in TexLookupParams() function
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp175 struct TexLookupParams struct
177 float lod;
178 tcu::IVec3 offset;
179 tcu::Vec4 scale;
180 tcu::Vec4 bias;
182 TexLookupParams(void) : lod(0.0f), offset(0), scale(1.0f), bias(0.0f) in TexLookupParams() argument
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp218 struct TexLookupParams struct
220 float lod;
221 tcu::IVec3 offset;
222 tcu::Vec4 scale;
223 tcu::Vec4 bias;
225 TexLookupParams (void) in TexLookupParams() function
357 static void evalTexture2DShadowLod (gls::ShaderEvalContext& c, const TexLookupParams&) { c.colo… in evalTexture2DShadowLod()
363 static void evalTexture2DShadowProjLod (gls::ShaderEvalContext& c, const TexLookupParams&) { c.c… in evalTexture2DShadowProjLod()
379 static void evalTexture2DShadowGrad (gls::ShaderEvalContext& c, const TexLookupParams&) { c.col… in evalTexture2DShadowGrad()
380 static void evalTextureCubeShadowGrad (gls::ShaderEvalContext& c, const TexLookupParams&) { c.co… in evalTextureCubeShadowGrad()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp239 struct TexLookupParams struct
241 float lod;
242 float lodClamp;
243 tcu::IVec3 offset;
244 tcu::Vec4 scale;
245 tcu::Vec4 bias;
247 TexLookupParams (void) in TexLookupParams() function
544 static void evalTexture2DShadowLod (ShaderEvalContext& c, const TexLookupParams&) { c.color.x(… in evalTexture2DShadowLod()
546 static void evalTexture1DShadowLod (ShaderEvalContext& c, const TexLookupParams&) { c.color.x(… in evalTexture1DShadowLod()
548 static void evalTexture1DArrayShadowLod (ShaderEvalContext& c, const TexLookupParams&) { c.colo… in evalTexture1DArrayShadowLod()
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