1 /*
2  * Copyright 2003 VMware, Inc.
3  * Copyright © 2007 Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #ifndef MESA_V3D_DEBUG_H
27 #define MESA_V3D_DEBUG_H
28 
29 #include <stdint.h>
30 #include "compiler/shader_enums.h"
31 
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35 /**
36  * \file v3d_debug.h
37  *
38  * Basic V3D_DEBUG environment variable handling.  This file defines the
39  * list of debugging flags, as well as some macros for handling them.
40  */
41 
42 extern uint32_t V3D_DEBUG;
43 
44 #define V3D_DEBUG_SHADERDB		(1 << 0)
45 #define V3D_DEBUG_TGSI			(1 << 1)
46 #define V3D_DEBUG_NIR			(1 << 2)
47 #define V3D_DEBUG_VIR			(1 << 3)
48 #define V3D_DEBUG_QPU			(1 << 4)
49 #define V3D_DEBUG_FS			(1 << 5)
50 #define V3D_DEBUG_GS			(1 << 6)
51 #define V3D_DEBUG_VS			(1 << 7)
52 #define V3D_DEBUG_CS			(1 << 8)
53 #define V3D_DEBUG_CL			(1 << 9)
54 #define V3D_DEBUG_SURFACE		(1 << 10)
55 #define V3D_DEBUG_PERF			(1 << 11)
56 #define V3D_DEBUG_NORAST		(1 << 12)
57 #define V3D_DEBUG_ALWAYS_FLUSH		(1 << 13)
58 #define V3D_DEBUG_CLIF			(1 << 14)
59 #define V3D_DEBUG_PRECOMPILE		(1 << 15)
60 #define V3D_DEBUG_RA		        (1 << 16)
61 #define V3D_DEBUG_DUMP_SPIRV		(1 << 17)
62 
63 #ifdef HAVE_ANDROID_PLATFORM
64 #define LOG_TAG "BROADCOM-MESA"
65 #if ANDROID_API_LEVEL >= 26
66 #include <log/log.h>
67 #else
68 #include <cutils/log.h>
69 #endif /* use log/log.h start from android 8 major version */
70 #ifndef ALOGW
71 #define ALOGW LOGW
72 #endif
73 #define dbg_printf(...)	ALOGW(__VA_ARGS__)
74 #else
75 #define dbg_printf(...)	fprintf(stderr, __VA_ARGS__)
76 #endif /* HAVE_ANDROID_PLATFORM */
77 
78 #define DBG(flag, ...) do {                                     \
79         if (unlikely(V3D_DEBUG & (flag)))                       \
80                 dbg_printf(__VA_ARGS__);                        \
81 } while(0)
82 
83 extern uint32_t v3d_debug_flag_for_shader_stage(gl_shader_stage stage);
84 
85 extern void v3d_process_debug_variable(void);
86 
87 #ifdef __cplusplus
88 }
89 #endif
90 
91 #endif /* V3D_DEBUG_H */
92