1 /*
2  * Copyright © 2008, 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28 
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43 
44 /**
45  * Format a short human-readable description of the given GLSL version.
46  */
47 const char *
glsl_compute_version_string(void * mem_ctx,bool is_es,unsigned version)48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50    return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51                           version / 100, version % 100);
52 }
53 
54 
55 static const unsigned known_desktop_glsl_versions[] =
56    { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58    {  20,  21,  30,  31,  32,  33,  40,  41,  42,  43,  44,  45, 46 };
59 
60 
_mesa_glsl_parse_state(struct gl_context * _ctx,gl_shader_stage stage,void * mem_ctx)61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 					       gl_shader_stage stage,
63                                                void *mem_ctx)
64    : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65      switch_state(), warnings_enabled(true)
66 {
67    assert(stage < MESA_SHADER_STAGES);
68    this->stage = stage;
69 
70    this->scanner = NULL;
71    this->translation_unit.make_empty();
72    this->symbols = new(mem_ctx) glsl_symbol_table;
73 
74    this->linalloc = linear_alloc_parent(this, 0);
75 
76    this->info_log = ralloc_strdup(mem_ctx, "");
77    this->error = false;
78    this->loop_nesting_ast = NULL;
79 
80    this->uses_builtin_functions = false;
81 
82    /* Set default language version and extensions */
83    this->language_version = 110;
84    this->forced_language_version = ctx->Const.ForceGLSLVersion;
85    if (ctx->Const.GLSLZeroInit == 1) {
86       this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out);
87    } else if (ctx->Const.GLSLZeroInit == 2) {
88       this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_function_out);
89    } else {
90       this->zero_init = 0;
91    }
92    this->gl_version = 20;
93    this->compat_shader = true;
94    this->es_shader = false;
95    this->ARB_texture_rectangle_enable = true;
96 
97    /* OpenGL ES 2.0 has different defaults from desktop GL. */
98    if (ctx->API == API_OPENGLES2) {
99       this->language_version = 100;
100       this->es_shader = true;
101       this->ARB_texture_rectangle_enable = false;
102    }
103 
104    this->extensions = &ctx->Extensions;
105 
106    this->Const.MaxLights = ctx->Const.MaxLights;
107    this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
108    this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
109    this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
110    this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
111    this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
112    this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
113    this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
114    this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
115    this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
116    this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
117    this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
118 
119    this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
120 
121    this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
122 
123    /* 1.50 constants */
124    this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
125    this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
126    this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
127    this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
128    this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
129    this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
130    this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
131    this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
132    this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
133 
134    this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
135    this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
136    this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
137    this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
138    this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
139    this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
140    this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
141    this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
142    this->Const.MaxVertexAtomicCounterBuffers =
143       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
144    this->Const.MaxTessControlAtomicCounterBuffers =
145       ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
146    this->Const.MaxTessEvaluationAtomicCounterBuffers =
147       ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
148    this->Const.MaxGeometryAtomicCounterBuffers =
149       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
150    this->Const.MaxFragmentAtomicCounterBuffers =
151       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
152    this->Const.MaxComputeAtomicCounterBuffers =
153       ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
154    this->Const.MaxCombinedAtomicCounterBuffers =
155       ctx->Const.MaxCombinedAtomicBuffers;
156    this->Const.MaxAtomicCounterBufferSize =
157       ctx->Const.MaxAtomicBufferSize;
158 
159    /* ARB_enhanced_layouts constants */
160    this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
161    this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
162 
163    /* Compute shader constants */
164    for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
165       this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
166    for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
167       this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
168 
169    this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
170    this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
171 
172    this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
173    this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
174    this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
175    this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
176    this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
177    this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
178    this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
179    this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
180    this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
181    this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
182 
183    /* ARB_viewport_array */
184    this->Const.MaxViewports = ctx->Const.MaxViewports;
185 
186    /* tessellation shader constants */
187    this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
188    this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
189    this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
190    this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
191    this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
192    this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
193    this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
194    this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
195    this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
196    this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
197    this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
198    this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
199 
200    /* GL 4.5 / OES_sample_variables */
201    this->Const.MaxSamples = ctx->Const.MaxSamples;
202 
203    this->current_function = NULL;
204    this->toplevel_ir = NULL;
205    this->found_return = false;
206    this->found_begin_interlock = false;
207    this->found_end_interlock = false;
208    this->all_invariant = false;
209    this->user_structures = NULL;
210    this->num_user_structures = 0;
211    this->num_subroutines = 0;
212    this->subroutines = NULL;
213    this->num_subroutine_types = 0;
214    this->subroutine_types = NULL;
215 
216    /* supported_versions should be large enough to support the known desktop
217     * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
218     */
219    STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
220                  ARRAY_SIZE(this->supported_versions));
221 
222    /* Populate the list of supported GLSL versions */
223    /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
224     * the OpenGL 3.2 Core context is supported, this logic will need
225     * change.  Older versions of GLSL are no longer supported
226     * outside the compatibility contexts of 3.x.
227     */
228    this->num_supported_versions = 0;
229    if (_mesa_is_desktop_gl(ctx)) {
230       for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
231          if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
232             this->supported_versions[this->num_supported_versions].ver
233                = known_desktop_glsl_versions[i];
234             this->supported_versions[this->num_supported_versions].gl_ver
235                = known_desktop_gl_versions[i];
236             this->supported_versions[this->num_supported_versions].es = false;
237             this->num_supported_versions++;
238          }
239       }
240    }
241    if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
242       this->supported_versions[this->num_supported_versions].ver = 100;
243       this->supported_versions[this->num_supported_versions].gl_ver = 20;
244       this->supported_versions[this->num_supported_versions].es = true;
245       this->num_supported_versions++;
246    }
247    if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
248       this->supported_versions[this->num_supported_versions].ver = 300;
249       this->supported_versions[this->num_supported_versions].gl_ver = 30;
250       this->supported_versions[this->num_supported_versions].es = true;
251       this->num_supported_versions++;
252    }
253    if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
254       this->supported_versions[this->num_supported_versions].ver = 310;
255       this->supported_versions[this->num_supported_versions].gl_ver = 31;
256       this->supported_versions[this->num_supported_versions].es = true;
257       this->num_supported_versions++;
258    }
259    if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
260        ctx->Extensions.ARB_ES3_2_compatibility) {
261       this->supported_versions[this->num_supported_versions].ver = 320;
262       this->supported_versions[this->num_supported_versions].gl_ver = 32;
263       this->supported_versions[this->num_supported_versions].es = true;
264       this->num_supported_versions++;
265    }
266 
267    /* Create a string for use in error messages to tell the user which GLSL
268     * versions are supported.
269     */
270    char *supported = ralloc_strdup(this, "");
271    for (unsigned i = 0; i < this->num_supported_versions; i++) {
272       unsigned ver = this->supported_versions[i].ver;
273       const char *const prefix = (i == 0)
274 	 ? ""
275 	 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
276       const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
277 
278       ralloc_asprintf_append(& supported, "%s%u.%02u%s",
279 			     prefix,
280 			     ver / 100, ver % 100,
281 			     suffix);
282    }
283 
284    this->supported_version_string = supported;
285 
286    if (ctx->Const.ForceGLSLExtensionsWarn)
287       _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
288 
289    this->default_uniform_qualifier = new(this) ast_type_qualifier();
290    this->default_uniform_qualifier->flags.q.shared = 1;
291    this->default_uniform_qualifier->flags.q.column_major = 1;
292 
293    this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
294    this->default_shader_storage_qualifier->flags.q.shared = 1;
295    this->default_shader_storage_qualifier->flags.q.column_major = 1;
296 
297    this->fs_uses_gl_fragcoord = false;
298    this->fs_redeclares_gl_fragcoord = false;
299    this->fs_origin_upper_left = false;
300    this->fs_pixel_center_integer = false;
301    this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
302 
303    this->gs_input_prim_type_specified = false;
304    this->tcs_output_vertices_specified = false;
305    this->gs_input_size = 0;
306    this->in_qualifier = new(this) ast_type_qualifier();
307    this->out_qualifier = new(this) ast_type_qualifier();
308    this->fs_early_fragment_tests = false;
309    this->fs_inner_coverage = false;
310    this->fs_post_depth_coverage = false;
311    this->fs_pixel_interlock_ordered = false;
312    this->fs_pixel_interlock_unordered = false;
313    this->fs_sample_interlock_ordered = false;
314    this->fs_sample_interlock_unordered = false;
315    this->fs_blend_support = 0;
316    memset(this->atomic_counter_offsets, 0,
317           sizeof(this->atomic_counter_offsets));
318    this->allow_extension_directive_midshader =
319       ctx->Const.AllowGLSLExtensionDirectiveMidShader;
320    this->allow_glsl_120_subset_in_110 =
321       ctx->Const.AllowGLSL120SubsetIn110;
322    this->allow_builtin_variable_redeclaration =
323       ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
324 
325    this->cs_input_local_size_variable_specified = false;
326 
327    /* ARB_bindless_texture */
328    this->bindless_sampler_specified = false;
329    this->bindless_image_specified = false;
330    this->bound_sampler_specified = false;
331    this->bound_image_specified = false;
332 }
333 
334 /**
335  * Determine whether the current GLSL version is sufficiently high to support
336  * a certain feature, and generate an error message if it isn't.
337  *
338  * \param required_glsl_version and \c required_glsl_es_version are
339  * interpreted as they are in _mesa_glsl_parse_state::is_version().
340  *
341  * \param locp is the parser location where the error should be reported.
342  *
343  * \param fmt (and additional arguments) constitute a printf-style error
344  * message to report if the version check fails.  Information about the
345  * current and required GLSL versions will be appended.  So, for example, if
346  * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
347  * "foo unsupported") is called, the error message will be "foo unsupported in
348  * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
349  */
350 bool
check_version(unsigned required_glsl_version,unsigned required_glsl_es_version,YYLTYPE * locp,const char * fmt,...)351 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
352                                       unsigned required_glsl_es_version,
353                                       YYLTYPE *locp, const char *fmt, ...)
354 {
355    if (this->is_version(required_glsl_version, required_glsl_es_version))
356       return true;
357 
358    va_list args;
359    va_start(args, fmt);
360    char *problem = ralloc_vasprintf(this, fmt, args);
361    va_end(args);
362    const char *glsl_version_string
363       = glsl_compute_version_string(this, false, required_glsl_version);
364    const char *glsl_es_version_string
365       = glsl_compute_version_string(this, true, required_glsl_es_version);
366    const char *requirement_string = "";
367    if (required_glsl_version && required_glsl_es_version) {
368       requirement_string = ralloc_asprintf(this, " (%s or %s required)",
369                                            glsl_version_string,
370                                            glsl_es_version_string);
371    } else if (required_glsl_version) {
372       requirement_string = ralloc_asprintf(this, " (%s required)",
373                                            glsl_version_string);
374    } else if (required_glsl_es_version) {
375       requirement_string = ralloc_asprintf(this, " (%s required)",
376                                            glsl_es_version_string);
377    }
378    _mesa_glsl_error(locp, this, "%s in %s%s",
379                     problem, this->get_version_string(),
380                     requirement_string);
381 
382    return false;
383 }
384 
385 /**
386  * Process a GLSL #version directive.
387  *
388  * \param version is the integer that follows the #version token.
389  *
390  * \param ident is a string identifier that follows the integer, if any is
391  * present.  Otherwise NULL.
392  */
393 void
process_version_directive(YYLTYPE * locp,int version,const char * ident)394 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
395                                                   const char *ident)
396 {
397    bool es_token_present = false;
398    bool compat_token_present = false;
399    bool core_token_present = false;
400    if (ident) {
401       if (strcmp(ident, "es") == 0) {
402          es_token_present = true;
403       } else if (version >= 150) {
404          if (strcmp(ident, "core") == 0) {
405             core_token_present = true;
406          } else if (strcmp(ident, "compatibility") == 0) {
407             compat_token_present = true;
408 
409             if (this->ctx->API != API_OPENGL_COMPAT) {
410                _mesa_glsl_error(locp, this,
411                                 "the compatibility profile is not supported");
412             }
413          } else {
414             _mesa_glsl_error(locp, this,
415                              "\"%s\" is not a valid shading language profile; "
416                              "if present, it must be \"core\"", ident);
417          }
418       } else {
419          _mesa_glsl_error(locp, this,
420                           "illegal text following version number");
421       }
422    }
423 
424    this->es_shader = es_token_present;
425    if (version == 100) {
426       if (es_token_present) {
427          _mesa_glsl_error(locp, this,
428                           "GLSL 1.00 ES should be selected using "
429                           "`#version 100'");
430       } else {
431          this->es_shader = true;
432       }
433    }
434 
435    if (this->es_shader) {
436       this->ARB_texture_rectangle_enable = false;
437    }
438 
439    if (this->forced_language_version)
440       this->language_version = this->forced_language_version;
441    else
442       this->language_version = version;
443 
444    this->compat_shader = compat_token_present ||
445                          (this->ctx->API == API_OPENGL_COMPAT &&
446                           this->language_version >= 140 &&
447                           !core_token_present) ||
448                          (!this->es_shader && this->language_version < 140);
449 
450    bool supported = false;
451    for (unsigned i = 0; i < this->num_supported_versions; i++) {
452       if (this->supported_versions[i].ver == this->language_version
453           && this->supported_versions[i].es == this->es_shader) {
454          this->gl_version = this->supported_versions[i].gl_ver;
455          supported = true;
456          break;
457       }
458    }
459 
460    if (!supported) {
461       _mesa_glsl_error(locp, this, "%s is not supported. "
462                        "Supported versions are: %s",
463                        this->get_version_string(),
464                        this->supported_version_string);
465 
466       /* On exit, the language_version must be set to a valid value.
467        * Later calls to _mesa_glsl_initialize_types will misbehave if
468        * the version is invalid.
469        */
470       switch (this->ctx->API) {
471       case API_OPENGL_COMPAT:
472       case API_OPENGL_CORE:
473 	 this->language_version = this->ctx->Const.GLSLVersion;
474 	 break;
475 
476       case API_OPENGLES:
477 	 assert(!"Should not get here.");
478 	 /* FALLTHROUGH */
479 
480       case API_OPENGLES2:
481 	 this->language_version = 100;
482 	 break;
483       }
484    }
485 }
486 
487 
488 /* This helper function will append the given message to the shader's
489    info log and report it via GL_ARB_debug_output. Per that extension,
490    'type' is one of the enum values classifying the message, and
491    'id' is the implementation-defined ID of the given message. */
492 static void
_mesa_glsl_msg(const YYLTYPE * locp,_mesa_glsl_parse_state * state,GLenum type,const char * fmt,va_list ap)493 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
494                GLenum type, const char *fmt, va_list ap)
495 {
496    bool error = (type == MESA_DEBUG_TYPE_ERROR);
497    GLuint msg_id = 0;
498 
499    assert(state->info_log != NULL);
500 
501    /* Get the offset that the new message will be written to. */
502    int msg_offset = strlen(state->info_log);
503 
504    if (locp->path) {
505       ralloc_asprintf_append(&state->info_log, "\"%s\"", locp->path);
506    } else {
507       ralloc_asprintf_append(&state->info_log, "%u", locp->source);
508    }
509    ralloc_asprintf_append(&state->info_log, ":%u(%u): %s: ",
510                           locp->first_line, locp->first_column,
511                           error ? "error" : "warning");
512 
513    ralloc_vasprintf_append(&state->info_log, fmt, ap);
514 
515    const char *const msg = &state->info_log[msg_offset];
516    struct gl_context *ctx = state->ctx;
517 
518    /* Report the error via GL_ARB_debug_output. */
519    _mesa_shader_debug(ctx, type, &msg_id, msg);
520 
521    ralloc_strcat(&state->info_log, "\n");
522 }
523 
524 void
_mesa_glsl_error(YYLTYPE * locp,_mesa_glsl_parse_state * state,const char * fmt,...)525 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
526 		 const char *fmt, ...)
527 {
528    va_list ap;
529 
530    state->error = true;
531 
532    va_start(ap, fmt);
533    _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
534    va_end(ap);
535 }
536 
537 
538 void
_mesa_glsl_warning(const YYLTYPE * locp,_mesa_glsl_parse_state * state,const char * fmt,...)539 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
540 		   const char *fmt, ...)
541 {
542    if (state->warnings_enabled) {
543       va_list ap;
544 
545       va_start(ap, fmt);
546       _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
547       va_end(ap);
548    }
549 }
550 
551 
552 /**
553  * Enum representing the possible behaviors that can be specified in
554  * an #extension directive.
555  */
556 enum ext_behavior {
557    extension_disable,
558    extension_enable,
559    extension_require,
560    extension_warn
561 };
562 
563 /**
564  * Element type for _mesa_glsl_supported_extensions
565  */
566 struct _mesa_glsl_extension {
567    /**
568     * Name of the extension when referred to in a GLSL extension
569     * statement
570     */
571    const char *name;
572 
573    /**
574     * Whether this extension is a part of AEP
575     */
576    bool aep;
577 
578    /**
579     * Predicate that checks whether the relevant extension is available for
580     * this context.
581     */
582    bool (*available_pred)(const struct gl_context *,
583                           gl_api api, uint8_t version);
584 
585    /**
586     * Flag in the _mesa_glsl_parse_state struct that should be set
587     * when this extension is enabled.
588     *
589     * See note in _mesa_glsl_extension::supported_flag about "pointer
590     * to member" types.
591     */
592    bool _mesa_glsl_parse_state::* enable_flag;
593 
594    /**
595     * Flag in the _mesa_glsl_parse_state struct that should be set
596     * when the shader requests "warn" behavior for this extension.
597     *
598     * See note in _mesa_glsl_extension::supported_flag about "pointer
599     * to member" types.
600     */
601    bool _mesa_glsl_parse_state::* warn_flag;
602 
603 
604    bool compatible_with_state(const _mesa_glsl_parse_state *state,
605                               gl_api api, uint8_t gl_version) const;
606    void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
607 };
608 
609 /** Checks if the context supports a user-facing extension */
610 #define EXT(name_str, driver_cap, ...) \
611 static UNUSED bool \
612 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
613 { \
614    return ctx->Extensions.driver_cap && (version >= \
615           _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
616 }
617 #include "main/extensions_table.h"
618 #undef EXT
619 
620 #define EXT(NAME)                                           \
621    { "GL_" #NAME, false, has_##NAME,                        \
622      &_mesa_glsl_parse_state::NAME##_enable,                \
623      &_mesa_glsl_parse_state::NAME##_warn }
624 
625 #define EXT_AEP(NAME)                                       \
626    { "GL_" #NAME, true, has_##NAME,                         \
627      &_mesa_glsl_parse_state::NAME##_enable,                \
628      &_mesa_glsl_parse_state::NAME##_warn }
629 
630 /**
631  * Table of extensions that can be enabled/disabled within a shader,
632  * and the conditions under which they are supported.
633  */
634 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
635    /* ARB extensions go here, sorted alphabetically.
636     */
637    EXT(ARB_ES3_1_compatibility),
638    EXT(ARB_ES3_2_compatibility),
639    EXT(ARB_arrays_of_arrays),
640    EXT(ARB_bindless_texture),
641    EXT(ARB_compatibility),
642    EXT(ARB_compute_shader),
643    EXT(ARB_compute_variable_group_size),
644    EXT(ARB_conservative_depth),
645    EXT(ARB_cull_distance),
646    EXT(ARB_derivative_control),
647    EXT(ARB_draw_buffers),
648    EXT(ARB_draw_instanced),
649    EXT(ARB_enhanced_layouts),
650    EXT(ARB_explicit_attrib_location),
651    EXT(ARB_explicit_uniform_location),
652    EXT(ARB_fragment_coord_conventions),
653    EXT(ARB_fragment_layer_viewport),
654    EXT(ARB_fragment_shader_interlock),
655    EXT(ARB_gpu_shader5),
656    EXT(ARB_gpu_shader_fp64),
657    EXT(ARB_gpu_shader_int64),
658    EXT(ARB_post_depth_coverage),
659    EXT(ARB_sample_shading),
660    EXT(ARB_separate_shader_objects),
661    EXT(ARB_shader_atomic_counter_ops),
662    EXT(ARB_shader_atomic_counters),
663    EXT(ARB_shader_ballot),
664    EXT(ARB_shader_bit_encoding),
665    EXT(ARB_shader_clock),
666    EXT(ARB_shader_draw_parameters),
667    EXT(ARB_shader_group_vote),
668    EXT(ARB_shader_image_load_store),
669    EXT(ARB_shader_image_size),
670    EXT(ARB_shader_precision),
671    EXT(ARB_shader_stencil_export),
672    EXT(ARB_shader_storage_buffer_object),
673    EXT(ARB_shader_subroutine),
674    EXT(ARB_shader_texture_image_samples),
675    EXT(ARB_shader_texture_lod),
676    EXT(ARB_shader_viewport_layer_array),
677    EXT(ARB_shading_language_420pack),
678    EXT(ARB_shading_language_include),
679    EXT(ARB_shading_language_packing),
680    EXT(ARB_tessellation_shader),
681    EXT(ARB_texture_cube_map_array),
682    EXT(ARB_texture_gather),
683    EXT(ARB_texture_multisample),
684    EXT(ARB_texture_query_levels),
685    EXT(ARB_texture_query_lod),
686    EXT(ARB_texture_rectangle),
687    EXT(ARB_uniform_buffer_object),
688    EXT(ARB_vertex_attrib_64bit),
689    EXT(ARB_viewport_array),
690 
691    /* KHR extensions go here, sorted alphabetically.
692     */
693    EXT_AEP(KHR_blend_equation_advanced),
694 
695    /* OES extensions go here, sorted alphabetically.
696     */
697    EXT(OES_EGL_image_external),
698    EXT(OES_EGL_image_external_essl3),
699    EXT(OES_geometry_point_size),
700    EXT(OES_geometry_shader),
701    EXT(OES_gpu_shader5),
702    EXT(OES_primitive_bounding_box),
703    EXT_AEP(OES_sample_variables),
704    EXT_AEP(OES_shader_image_atomic),
705    EXT(OES_shader_io_blocks),
706    EXT_AEP(OES_shader_multisample_interpolation),
707    EXT(OES_standard_derivatives),
708    EXT(OES_tessellation_point_size),
709    EXT(OES_tessellation_shader),
710    EXT(OES_texture_3D),
711    EXT(OES_texture_buffer),
712    EXT(OES_texture_cube_map_array),
713    EXT_AEP(OES_texture_storage_multisample_2d_array),
714    EXT(OES_viewport_array),
715 
716    /* All other extensions go here, sorted alphabetically.
717     */
718    EXT(AMD_conservative_depth),
719    EXT(AMD_gpu_shader_int64),
720    EXT(AMD_shader_stencil_export),
721    EXT(AMD_shader_trinary_minmax),
722    EXT(AMD_texture_texture4),
723    EXT(AMD_vertex_shader_layer),
724    EXT(AMD_vertex_shader_viewport_index),
725    EXT(ANDROID_extension_pack_es31a),
726    EXT(EXT_blend_func_extended),
727    EXT(EXT_demote_to_helper_invocation),
728    EXT(EXT_frag_depth),
729    EXT(EXT_draw_buffers),
730    EXT(EXT_draw_instanced),
731    EXT(EXT_clip_cull_distance),
732    EXT(EXT_geometry_point_size),
733    EXT_AEP(EXT_geometry_shader),
734    EXT(EXT_gpu_shader4),
735    EXT_AEP(EXT_gpu_shader5),
736    EXT_AEP(EXT_primitive_bounding_box),
737    EXT(EXT_separate_shader_objects),
738    EXT(EXT_shader_framebuffer_fetch),
739    EXT(EXT_shader_framebuffer_fetch_non_coherent),
740    EXT(EXT_shader_group_vote),
741    EXT(EXT_shader_image_load_formatted),
742    EXT(EXT_shader_image_load_store),
743    EXT(EXT_shader_implicit_conversions),
744    EXT(EXT_shader_integer_mix),
745    EXT_AEP(EXT_shader_io_blocks),
746    EXT(EXT_shader_samples_identical),
747    EXT(EXT_tessellation_point_size),
748    EXT_AEP(EXT_tessellation_shader),
749    EXT(EXT_texture_array),
750    EXT_AEP(EXT_texture_buffer),
751    EXT_AEP(EXT_texture_cube_map_array),
752    EXT(EXT_texture_query_lod),
753    EXT(EXT_texture_shadow_lod),
754    EXT(INTEL_conservative_rasterization),
755    EXT(INTEL_shader_atomic_float_minmax),
756    EXT(INTEL_shader_integer_functions2),
757    EXT(MESA_shader_integer_functions),
758    EXT(NV_compute_shader_derivatives),
759    EXT(NV_fragment_shader_interlock),
760    EXT(NV_image_formats),
761    EXT(NV_shader_atomic_float),
762    EXT(NV_shader_atomic_int64),
763    EXT(NV_viewport_array2),
764 };
765 
766 #undef EXT
767 
768 
769 /**
770  * Determine whether a given extension is compatible with the target,
771  * API, and extension information in the current parser state.
772  */
compatible_with_state(const _mesa_glsl_parse_state * state,gl_api api,uint8_t gl_version) const773 bool _mesa_glsl_extension::compatible_with_state(
774       const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
775 {
776    return this->available_pred(state->ctx, api, gl_version);
777 }
778 
779 /**
780  * Set the appropriate flags in the parser state to establish the
781  * given behavior for this extension.
782  */
set_flags(_mesa_glsl_parse_state * state,ext_behavior behavior) const783 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
784                                      ext_behavior behavior) const
785 {
786    /* Note: the ->* operator indexes into state by the
787     * offsets this->enable_flag and this->warn_flag.  See
788     * _mesa_glsl_extension::supported_flag for more info.
789     */
790    state->*(this->enable_flag) = (behavior != extension_disable);
791    state->*(this->warn_flag)   = (behavior == extension_warn);
792 }
793 
794 /**
795  * Find an extension by name in _mesa_glsl_supported_extensions.  If
796  * the name is not found, return NULL.
797  */
find_extension(const char * name)798 static const _mesa_glsl_extension *find_extension(const char *name)
799 {
800    for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
801       if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
802          return &_mesa_glsl_supported_extensions[i];
803       }
804    }
805    return NULL;
806 }
807 
808 bool
_mesa_glsl_process_extension(const char * name,YYLTYPE * name_locp,const char * behavior_string,YYLTYPE * behavior_locp,_mesa_glsl_parse_state * state)809 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
810 			     const char *behavior_string, YYLTYPE *behavior_locp,
811 			     _mesa_glsl_parse_state *state)
812 {
813    uint8_t gl_version = state->ctx->Extensions.Version;
814    gl_api api = state->ctx->API;
815    ext_behavior behavior;
816    if (strcmp(behavior_string, "warn") == 0) {
817       behavior = extension_warn;
818    } else if (strcmp(behavior_string, "require") == 0) {
819       behavior = extension_require;
820    } else if (strcmp(behavior_string, "enable") == 0) {
821       behavior = extension_enable;
822    } else if (strcmp(behavior_string, "disable") == 0) {
823       behavior = extension_disable;
824    } else {
825       _mesa_glsl_error(behavior_locp, state,
826 		       "unknown extension behavior `%s'",
827 		       behavior_string);
828       return false;
829    }
830 
831    /* If we're in a desktop context but with an ES shader, use an ES API enum
832     * to verify extension availability.
833     */
834    if (state->es_shader && api != API_OPENGLES2)
835       api = API_OPENGLES2;
836    /* Use the language-version derived GL version to extension checks, unless
837     * we're using meta, which sets the version to the max.
838     */
839    if (gl_version != 0xff)
840       gl_version = state->gl_version;
841 
842    if (strcmp(name, "all") == 0) {
843       if ((behavior == extension_enable) || (behavior == extension_require)) {
844 	 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
845 			  (behavior == extension_enable)
846 			  ? "enable" : "require");
847 	 return false;
848       } else {
849          for (unsigned i = 0;
850               i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
851             const _mesa_glsl_extension *extension
852                = &_mesa_glsl_supported_extensions[i];
853             if (extension->compatible_with_state(state, api, gl_version)) {
854                _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
855             }
856          }
857       }
858    } else {
859       const _mesa_glsl_extension *extension = find_extension(name);
860       if (extension && extension->compatible_with_state(state, api, gl_version)) {
861          extension->set_flags(state, behavior);
862          if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
863             for (unsigned i = 0;
864                  i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
865                const _mesa_glsl_extension *extension =
866                   &_mesa_glsl_supported_extensions[i];
867 
868                if (!extension->aep)
869                   continue;
870                /* AEP should not be enabled if all of the sub-extensions can't
871                 * also be enabled. This is not the proper layer to do such
872                 * error-checking though.
873                 */
874                assert(extension->compatible_with_state(state, api, gl_version));
875                extension->set_flags(state, behavior);
876             }
877          }
878       } else {
879          static const char fmt[] = "extension `%s' unsupported in %s shader";
880 
881          if (behavior == extension_require) {
882             _mesa_glsl_error(name_locp, state, fmt,
883                              name, _mesa_shader_stage_to_string(state->stage));
884             return false;
885          } else {
886             _mesa_glsl_warning(name_locp, state, fmt,
887                                name, _mesa_shader_stage_to_string(state->stage));
888          }
889       }
890    }
891 
892    return true;
893 }
894 
895 
896 /**
897  * Recurses through <type> and <expr> if <expr> is an aggregate initializer
898  * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
899  * (process_array_constructor, et al) sufficient information to do type
900  * checking.
901  *
902  * Operates on assignments involving an aggregate initializer. E.g.,
903  *
904  * vec4 pos = {1.0, -1.0, 0.0, 1.0};
905  *
906  * or more ridiculously,
907  *
908  * struct S {
909  *     vec4 v[2];
910  * };
911  *
912  * struct {
913  *     S a[2], b;
914  *     int c;
915  * } aggregate = {
916  *     {
917  *         {
918  *             {
919  *                 {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
920  *                 {5.0, 6.0, 7.0, 8.0}  // a[0].v[1]
921  *             } // a[0].v
922  *         }, // a[0]
923  *         {
924  *             {
925  *                 {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
926  *                 {5.0, 6.0, 7.0, 8.0}  // a[1].v[1]
927  *             } // a[1].v
928  *         } // a[1]
929  *     }, // a
930  *     {
931  *         {
932  *             {1.0, 2.0, 3.0, 4.0}, // b.v[0]
933  *             {5.0, 6.0, 7.0, 8.0}  // b.v[1]
934  *         } // b.v
935  *     }, // b
936  *     4 // c
937  * };
938  *
939  * This pass is necessary because the right-hand side of <type> e = { ... }
940  * doesn't contain sufficient information to determine if the types match.
941  */
942 void
_mesa_ast_set_aggregate_type(const glsl_type * type,ast_expression * expr)943 _mesa_ast_set_aggregate_type(const glsl_type *type,
944                              ast_expression *expr)
945 {
946    ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
947    ai->constructor_type = type;
948 
949    /* If the aggregate is an array, recursively set its elements' types. */
950    if (type->is_array()) {
951       /* Each array element has the type type->fields.array.
952        *
953        * E.g., if <type> if struct S[2] we want to set each element's type to
954        * struct S.
955        */
956       for (exec_node *expr_node = ai->expressions.get_head_raw();
957            !expr_node->is_tail_sentinel();
958            expr_node = expr_node->next) {
959          ast_expression *expr = exec_node_data(ast_expression, expr_node,
960                                                link);
961 
962          if (expr->oper == ast_aggregate)
963             _mesa_ast_set_aggregate_type(type->fields.array, expr);
964       }
965 
966    /* If the aggregate is a struct, recursively set its fields' types. */
967    } else if (type->is_struct()) {
968       exec_node *expr_node = ai->expressions.get_head_raw();
969 
970       /* Iterate through the struct's fields. */
971       for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
972            i++, expr_node = expr_node->next) {
973          ast_expression *expr = exec_node_data(ast_expression, expr_node,
974                                                link);
975 
976          if (expr->oper == ast_aggregate) {
977             _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
978          }
979       }
980    /* If the aggregate is a matrix, set its columns' types. */
981    } else if (type->is_matrix()) {
982       for (exec_node *expr_node = ai->expressions.get_head_raw();
983            !expr_node->is_tail_sentinel();
984            expr_node = expr_node->next) {
985          ast_expression *expr = exec_node_data(ast_expression, expr_node,
986                                                link);
987 
988          if (expr->oper == ast_aggregate)
989             _mesa_ast_set_aggregate_type(type->column_type(), expr);
990       }
991    }
992 }
993 
994 void
_mesa_ast_process_interface_block(YYLTYPE * locp,_mesa_glsl_parse_state * state,ast_interface_block * const block,const struct ast_type_qualifier & q)995 _mesa_ast_process_interface_block(YYLTYPE *locp,
996                                   _mesa_glsl_parse_state *state,
997                                   ast_interface_block *const block,
998                                   const struct ast_type_qualifier &q)
999 {
1000    if (q.flags.q.buffer) {
1001       if (!state->has_shader_storage_buffer_objects()) {
1002          _mesa_glsl_error(locp, state,
1003                           "#version 430 / GL_ARB_shader_storage_buffer_object "
1004                           "required for defining shader storage blocks");
1005       } else if (state->ARB_shader_storage_buffer_object_warn) {
1006          _mesa_glsl_warning(locp, state,
1007                             "#version 430 / GL_ARB_shader_storage_buffer_object "
1008                             "required for defining shader storage blocks");
1009       }
1010    } else if (q.flags.q.uniform) {
1011       if (!state->has_uniform_buffer_objects()) {
1012          _mesa_glsl_error(locp, state,
1013                           "#version 140 / GL_ARB_uniform_buffer_object "
1014                           "required for defining uniform blocks");
1015       } else if (state->ARB_uniform_buffer_object_warn) {
1016          _mesa_glsl_warning(locp, state,
1017                             "#version 140 / GL_ARB_uniform_buffer_object "
1018                             "required for defining uniform blocks");
1019       }
1020    } else {
1021       if (!state->has_shader_io_blocks()) {
1022          if (state->es_shader) {
1023             _mesa_glsl_error(locp, state,
1024                              "GL_OES_shader_io_blocks or #version 320 "
1025                              "required for using interface blocks");
1026          } else {
1027             _mesa_glsl_error(locp, state,
1028                              "#version 150 required for using "
1029                              "interface blocks");
1030          }
1031       }
1032    }
1033 
1034    /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1035     * "It is illegal to have an input block in a vertex shader
1036     *  or an output block in a fragment shader"
1037     */
1038    if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1039       _mesa_glsl_error(locp, state,
1040                        "`in' interface block is not allowed for "
1041                        "a vertex shader");
1042    } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1043       _mesa_glsl_error(locp, state,
1044                        "`out' interface block is not allowed for "
1045                        "a fragment shader");
1046    }
1047 
1048    /* Since block arrays require names, and both features are added in
1049     * the same language versions, we don't have to explicitly
1050     * version-check both things.
1051     */
1052    if (block->instance_name != NULL) {
1053       state->check_version(150, 300, locp, "interface blocks with "
1054                            "an instance name are not allowed");
1055    }
1056 
1057    ast_type_qualifier::bitset_t interface_type_mask;
1058    struct ast_type_qualifier temp_type_qualifier;
1059 
1060    /* Get a bitmask containing only the in/out/uniform/buffer
1061     * flags, allowing us to ignore other irrelevant flags like
1062     * interpolation qualifiers.
1063     */
1064    temp_type_qualifier.flags.i = 0;
1065    temp_type_qualifier.flags.q.uniform = true;
1066    temp_type_qualifier.flags.q.in = true;
1067    temp_type_qualifier.flags.q.out = true;
1068    temp_type_qualifier.flags.q.buffer = true;
1069    temp_type_qualifier.flags.q.patch = true;
1070    interface_type_mask = temp_type_qualifier.flags.i;
1071 
1072    /* Get the block's interface qualifier.  The interface_qualifier
1073     * production rule guarantees that only one bit will be set (and
1074     * it will be in/out/uniform).
1075     */
1076    ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1077 
1078    block->default_layout.flags.i |= block_interface_qualifier;
1079 
1080    if (state->stage == MESA_SHADER_GEOMETRY &&
1081        state->has_explicit_attrib_stream() &&
1082        block->default_layout.flags.q.out) {
1083       /* Assign global layout's stream value. */
1084       block->default_layout.flags.q.stream = 1;
1085       block->default_layout.flags.q.explicit_stream = 0;
1086       block->default_layout.stream = state->out_qualifier->stream;
1087    }
1088 
1089    if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1090       /* Assign global layout's xfb_buffer value. */
1091       block->default_layout.flags.q.xfb_buffer = 1;
1092       block->default_layout.flags.q.explicit_xfb_buffer = 0;
1093       block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1094    }
1095 
1096    foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1097       ast_type_qualifier& qualifier = member->type->qualifier;
1098       if ((qualifier.flags.i & interface_type_mask) == 0) {
1099          /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1100           * "If no optional qualifier is used in a member declaration, the
1101           *  qualifier of the variable is just in, out, or uniform as declared
1102           *  by interface-qualifier."
1103           */
1104          qualifier.flags.i |= block_interface_qualifier;
1105       } else if ((qualifier.flags.i & interface_type_mask) !=
1106                  block_interface_qualifier) {
1107          /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1108           * "If optional qualifiers are used, they can include interpolation
1109           *  and storage qualifiers and they must declare an input, output,
1110           *  or uniform variable consistent with the interface qualifier of
1111           *  the block."
1112           */
1113          _mesa_glsl_error(locp, state,
1114                           "uniform/in/out qualifier on "
1115                           "interface block member does not match "
1116                           "the interface block");
1117       }
1118 
1119       if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1120          _mesa_glsl_error(locp, state,
1121                           "invariant qualifiers can be used only "
1122                           "in interface block members for shader "
1123                           "inputs or outputs");
1124    }
1125 }
1126 
1127 static void
_mesa_ast_type_qualifier_print(const struct ast_type_qualifier * q)1128 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1129 {
1130    if (q->is_subroutine_decl())
1131       printf("subroutine ");
1132 
1133    if (q->subroutine_list) {
1134       printf("subroutine (");
1135       q->subroutine_list->print();
1136       printf(")");
1137    }
1138 
1139    if (q->flags.q.constant)
1140       printf("const ");
1141 
1142    if (q->flags.q.invariant)
1143       printf("invariant ");
1144 
1145    if (q->flags.q.attribute)
1146       printf("attribute ");
1147 
1148    if (q->flags.q.varying)
1149       printf("varying ");
1150 
1151    if (q->flags.q.in && q->flags.q.out)
1152       printf("inout ");
1153    else {
1154       if (q->flags.q.in)
1155 	 printf("in ");
1156 
1157       if (q->flags.q.out)
1158 	 printf("out ");
1159    }
1160 
1161    if (q->flags.q.centroid)
1162       printf("centroid ");
1163    if (q->flags.q.sample)
1164       printf("sample ");
1165    if (q->flags.q.patch)
1166       printf("patch ");
1167    if (q->flags.q.uniform)
1168       printf("uniform ");
1169    if (q->flags.q.buffer)
1170       printf("buffer ");
1171    if (q->flags.q.smooth)
1172       printf("smooth ");
1173    if (q->flags.q.flat)
1174       printf("flat ");
1175    if (q->flags.q.noperspective)
1176       printf("noperspective ");
1177 }
1178 
1179 
1180 void
print(void) const1181 ast_node::print(void) const
1182 {
1183    printf("unhandled node ");
1184 }
1185 
1186 
ast_node(void)1187 ast_node::ast_node(void)
1188 {
1189    this->location.path = NULL;
1190    this->location.source = 0;
1191    this->location.first_line = 0;
1192    this->location.first_column = 0;
1193    this->location.last_line = 0;
1194    this->location.last_column = 0;
1195 }
1196 
1197 
1198 static void
ast_opt_array_dimensions_print(const ast_array_specifier * array_specifier)1199 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1200 {
1201    if (array_specifier)
1202       array_specifier->print();
1203 }
1204 
1205 
1206 void
print(void) const1207 ast_compound_statement::print(void) const
1208 {
1209    printf("{\n");
1210 
1211    foreach_list_typed(ast_node, ast, link, &this->statements) {
1212       ast->print();
1213    }
1214 
1215    printf("}\n");
1216 }
1217 
1218 
ast_compound_statement(int new_scope,ast_node * statements)1219 ast_compound_statement::ast_compound_statement(int new_scope,
1220 					       ast_node *statements)
1221 {
1222    this->new_scope = new_scope;
1223 
1224    if (statements != NULL) {
1225       this->statements.push_degenerate_list_at_head(&statements->link);
1226    }
1227 }
1228 
1229 
1230 void
print(void) const1231 ast_expression::print(void) const
1232 {
1233    switch (oper) {
1234    case ast_assign:
1235    case ast_mul_assign:
1236    case ast_div_assign:
1237    case ast_mod_assign:
1238    case ast_add_assign:
1239    case ast_sub_assign:
1240    case ast_ls_assign:
1241    case ast_rs_assign:
1242    case ast_and_assign:
1243    case ast_xor_assign:
1244    case ast_or_assign:
1245       subexpressions[0]->print();
1246       printf("%s ", operator_string(oper));
1247       subexpressions[1]->print();
1248       break;
1249 
1250    case ast_field_selection:
1251       subexpressions[0]->print();
1252       printf(". %s ", primary_expression.identifier);
1253       break;
1254 
1255    case ast_plus:
1256    case ast_neg:
1257    case ast_bit_not:
1258    case ast_logic_not:
1259    case ast_pre_inc:
1260    case ast_pre_dec:
1261       printf("%s ", operator_string(oper));
1262       subexpressions[0]->print();
1263       break;
1264 
1265    case ast_post_inc:
1266    case ast_post_dec:
1267       subexpressions[0]->print();
1268       printf("%s ", operator_string(oper));
1269       break;
1270 
1271    case ast_conditional:
1272       subexpressions[0]->print();
1273       printf("? ");
1274       subexpressions[1]->print();
1275       printf(": ");
1276       subexpressions[2]->print();
1277       break;
1278 
1279    case ast_array_index:
1280       subexpressions[0]->print();
1281       printf("[ ");
1282       subexpressions[1]->print();
1283       printf("] ");
1284       break;
1285 
1286    case ast_function_call: {
1287       subexpressions[0]->print();
1288       printf("( ");
1289 
1290       foreach_list_typed (ast_node, ast, link, &this->expressions) {
1291 	 if (&ast->link != this->expressions.get_head())
1292 	    printf(", ");
1293 
1294 	 ast->print();
1295       }
1296 
1297       printf(") ");
1298       break;
1299    }
1300 
1301    case ast_identifier:
1302       printf("%s ", primary_expression.identifier);
1303       break;
1304 
1305    case ast_int_constant:
1306       printf("%d ", primary_expression.int_constant);
1307       break;
1308 
1309    case ast_uint_constant:
1310       printf("%u ", primary_expression.uint_constant);
1311       break;
1312 
1313    case ast_float_constant:
1314       printf("%f ", primary_expression.float_constant);
1315       break;
1316 
1317    case ast_double_constant:
1318       printf("%f ", primary_expression.double_constant);
1319       break;
1320 
1321    case ast_int64_constant:
1322       printf("%" PRId64 " ", primary_expression.int64_constant);
1323       break;
1324 
1325    case ast_uint64_constant:
1326       printf("%" PRIu64 " ", primary_expression.uint64_constant);
1327       break;
1328 
1329    case ast_bool_constant:
1330       printf("%s ",
1331 	     primary_expression.bool_constant
1332 	     ? "true" : "false");
1333       break;
1334 
1335    case ast_sequence: {
1336       printf("( ");
1337       foreach_list_typed (ast_node, ast, link, & this->expressions) {
1338 	 if (&ast->link != this->expressions.get_head())
1339 	    printf(", ");
1340 
1341 	 ast->print();
1342       }
1343       printf(") ");
1344       break;
1345    }
1346 
1347    case ast_aggregate: {
1348       printf("{ ");
1349       foreach_list_typed (ast_node, ast, link, & this->expressions) {
1350 	 if (&ast->link != this->expressions.get_head())
1351 	    printf(", ");
1352 
1353 	 ast->print();
1354       }
1355       printf("} ");
1356       break;
1357    }
1358 
1359    default:
1360       assert(0);
1361       break;
1362    }
1363 }
1364 
ast_expression(int oper,ast_expression * ex0,ast_expression * ex1,ast_expression * ex2)1365 ast_expression::ast_expression(int oper,
1366 			       ast_expression *ex0,
1367 			       ast_expression *ex1,
1368 			       ast_expression *ex2) :
1369    primary_expression()
1370 {
1371    this->oper = ast_operators(oper);
1372    this->subexpressions[0] = ex0;
1373    this->subexpressions[1] = ex1;
1374    this->subexpressions[2] = ex2;
1375    this->non_lvalue_description = NULL;
1376    this->is_lhs = false;
1377 }
1378 
1379 
1380 void
print(void) const1381 ast_expression_statement::print(void) const
1382 {
1383    if (expression)
1384       expression->print();
1385 
1386    printf("; ");
1387 }
1388 
1389 
ast_expression_statement(ast_expression * ex)1390 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1391    expression(ex)
1392 {
1393    /* empty */
1394 }
1395 
1396 
1397 void
print(void) const1398 ast_function::print(void) const
1399 {
1400    return_type->print();
1401    printf(" %s (", identifier);
1402 
1403    foreach_list_typed(ast_node, ast, link, & this->parameters) {
1404       ast->print();
1405    }
1406 
1407    printf(")");
1408 }
1409 
1410 
ast_function(void)1411 ast_function::ast_function(void)
1412    : return_type(NULL), identifier(NULL), is_definition(false),
1413      signature(NULL)
1414 {
1415    /* empty */
1416 }
1417 
1418 
1419 void
print(void) const1420 ast_fully_specified_type::print(void) const
1421 {
1422    _mesa_ast_type_qualifier_print(& qualifier);
1423    specifier->print();
1424 }
1425 
1426 
1427 void
print(void) const1428 ast_parameter_declarator::print(void) const
1429 {
1430    type->print();
1431    if (identifier)
1432       printf("%s ", identifier);
1433    ast_opt_array_dimensions_print(array_specifier);
1434 }
1435 
1436 
1437 void
print(void) const1438 ast_function_definition::print(void) const
1439 {
1440    prototype->print();
1441    body->print();
1442 }
1443 
1444 
1445 void
print(void) const1446 ast_declaration::print(void) const
1447 {
1448    printf("%s ", identifier);
1449    ast_opt_array_dimensions_print(array_specifier);
1450 
1451    if (initializer) {
1452       printf("= ");
1453       initializer->print();
1454    }
1455 }
1456 
1457 
ast_declaration(const char * identifier,ast_array_specifier * array_specifier,ast_expression * initializer)1458 ast_declaration::ast_declaration(const char *identifier,
1459 				 ast_array_specifier *array_specifier,
1460 				 ast_expression *initializer)
1461 {
1462    this->identifier = identifier;
1463    this->array_specifier = array_specifier;
1464    this->initializer = initializer;
1465 }
1466 
1467 
1468 void
print(void) const1469 ast_declarator_list::print(void) const
1470 {
1471    assert(type || invariant);
1472 
1473    if (type)
1474       type->print();
1475    else if (invariant)
1476       printf("invariant ");
1477    else
1478       printf("precise ");
1479 
1480    foreach_list_typed (ast_node, ast, link, & this->declarations) {
1481       if (&ast->link != this->declarations.get_head())
1482 	 printf(", ");
1483 
1484       ast->print();
1485    }
1486 
1487    printf("; ");
1488 }
1489 
1490 
ast_declarator_list(ast_fully_specified_type * type)1491 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1492 {
1493    this->type = type;
1494    this->invariant = false;
1495    this->precise = false;
1496 }
1497 
1498 void
print(void) const1499 ast_jump_statement::print(void) const
1500 {
1501    switch (mode) {
1502    case ast_continue:
1503       printf("continue; ");
1504       break;
1505    case ast_break:
1506       printf("break; ");
1507       break;
1508    case ast_return:
1509       printf("return ");
1510       if (opt_return_value)
1511 	 opt_return_value->print();
1512 
1513       printf("; ");
1514       break;
1515    case ast_discard:
1516       printf("discard; ");
1517       break;
1518    }
1519 }
1520 
1521 
ast_jump_statement(int mode,ast_expression * return_value)1522 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1523    : opt_return_value(NULL)
1524 {
1525    this->mode = ast_jump_modes(mode);
1526 
1527    if (mode == ast_return)
1528       opt_return_value = return_value;
1529 }
1530 
1531 
1532 void
print(void) const1533 ast_demote_statement::print(void) const
1534 {
1535    printf("demote; ");
1536 }
1537 
1538 
1539 void
print(void) const1540 ast_selection_statement::print(void) const
1541 {
1542    printf("if ( ");
1543    condition->print();
1544    printf(") ");
1545 
1546    then_statement->print();
1547 
1548    if (else_statement) {
1549       printf("else ");
1550       else_statement->print();
1551    }
1552 }
1553 
1554 
ast_selection_statement(ast_expression * condition,ast_node * then_statement,ast_node * else_statement)1555 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1556 						 ast_node *then_statement,
1557 						 ast_node *else_statement)
1558 {
1559    this->condition = condition;
1560    this->then_statement = then_statement;
1561    this->else_statement = else_statement;
1562 }
1563 
1564 
1565 void
print(void) const1566 ast_switch_statement::print(void) const
1567 {
1568    printf("switch ( ");
1569    test_expression->print();
1570    printf(") ");
1571 
1572    body->print();
1573 }
1574 
1575 
ast_switch_statement(ast_expression * test_expression,ast_node * body)1576 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1577 					   ast_node *body)
1578 {
1579    this->test_expression = test_expression;
1580    this->body = body;
1581 }
1582 
1583 
1584 void
print(void) const1585 ast_switch_body::print(void) const
1586 {
1587    printf("{\n");
1588    if (stmts != NULL) {
1589       stmts->print();
1590    }
1591    printf("}\n");
1592 }
1593 
1594 
ast_switch_body(ast_case_statement_list * stmts)1595 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1596 {
1597    this->stmts = stmts;
1598 }
1599 
1600 
print(void) const1601 void ast_case_label::print(void) const
1602 {
1603    if (test_value != NULL) {
1604       printf("case ");
1605       test_value->print();
1606       printf(": ");
1607    } else {
1608       printf("default: ");
1609    }
1610 }
1611 
1612 
ast_case_label(ast_expression * test_value)1613 ast_case_label::ast_case_label(ast_expression *test_value)
1614 {
1615    this->test_value = test_value;
1616 }
1617 
1618 
print(void) const1619 void ast_case_label_list::print(void) const
1620 {
1621    foreach_list_typed(ast_node, ast, link, & this->labels) {
1622       ast->print();
1623    }
1624    printf("\n");
1625 }
1626 
1627 
ast_case_label_list(void)1628 ast_case_label_list::ast_case_label_list(void)
1629 {
1630 }
1631 
1632 
print(void) const1633 void ast_case_statement::print(void) const
1634 {
1635    labels->print();
1636    foreach_list_typed(ast_node, ast, link, & this->stmts) {
1637       ast->print();
1638       printf("\n");
1639    }
1640 }
1641 
1642 
ast_case_statement(ast_case_label_list * labels)1643 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1644 {
1645    this->labels = labels;
1646 }
1647 
1648 
print(void) const1649 void ast_case_statement_list::print(void) const
1650 {
1651    foreach_list_typed(ast_node, ast, link, & this->cases) {
1652       ast->print();
1653    }
1654 }
1655 
1656 
ast_case_statement_list(void)1657 ast_case_statement_list::ast_case_statement_list(void)
1658 {
1659 }
1660 
1661 
1662 void
print(void) const1663 ast_iteration_statement::print(void) const
1664 {
1665    switch (mode) {
1666    case ast_for:
1667       printf("for( ");
1668       if (init_statement)
1669 	 init_statement->print();
1670       printf("; ");
1671 
1672       if (condition)
1673 	 condition->print();
1674       printf("; ");
1675 
1676       if (rest_expression)
1677 	 rest_expression->print();
1678       printf(") ");
1679 
1680       body->print();
1681       break;
1682 
1683    case ast_while:
1684       printf("while ( ");
1685       if (condition)
1686 	 condition->print();
1687       printf(") ");
1688       body->print();
1689       break;
1690 
1691    case ast_do_while:
1692       printf("do ");
1693       body->print();
1694       printf("while ( ");
1695       if (condition)
1696 	 condition->print();
1697       printf("); ");
1698       break;
1699    }
1700 }
1701 
1702 
ast_iteration_statement(int mode,ast_node * init,ast_node * condition,ast_expression * rest_expression,ast_node * body)1703 ast_iteration_statement::ast_iteration_statement(int mode,
1704 						 ast_node *init,
1705 						 ast_node *condition,
1706 						 ast_expression *rest_expression,
1707 						 ast_node *body)
1708 {
1709    this->mode = ast_iteration_modes(mode);
1710    this->init_statement = init;
1711    this->condition = condition;
1712    this->rest_expression = rest_expression;
1713    this->body = body;
1714 }
1715 
1716 
1717 void
print(void) const1718 ast_struct_specifier::print(void) const
1719 {
1720    printf("struct %s { ", name);
1721    foreach_list_typed(ast_node, ast, link, &this->declarations) {
1722       ast->print();
1723    }
1724    printf("} ");
1725 }
1726 
1727 
ast_struct_specifier(const char * identifier,ast_declarator_list * declarator_list)1728 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1729 					   ast_declarator_list *declarator_list)
1730    : name(identifier), layout(NULL), declarations(), is_declaration(true),
1731      type(NULL)
1732 {
1733    this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1734 }
1735 
print(void) const1736 void ast_subroutine_list::print(void) const
1737 {
1738    foreach_list_typed (ast_node, ast, link, & this->declarations) {
1739       if (&ast->link != this->declarations.get_head())
1740          printf(", ");
1741       ast->print();
1742    }
1743 }
1744 
1745 static void
set_shader_inout_layout(struct gl_shader * shader,struct _mesa_glsl_parse_state * state)1746 set_shader_inout_layout(struct gl_shader *shader,
1747 		     struct _mesa_glsl_parse_state *state)
1748 {
1749    /* Should have been prevented by the parser. */
1750    if (shader->Stage != MESA_SHADER_GEOMETRY &&
1751        shader->Stage != MESA_SHADER_TESS_EVAL &&
1752        shader->Stage != MESA_SHADER_COMPUTE) {
1753       assert(!state->in_qualifier->flags.i);
1754    }
1755 
1756    if (shader->Stage != MESA_SHADER_COMPUTE) {
1757       /* Should have been prevented by the parser. */
1758       assert(!state->cs_input_local_size_specified);
1759       assert(!state->cs_input_local_size_variable_specified);
1760       assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1761    }
1762 
1763    if (shader->Stage != MESA_SHADER_FRAGMENT) {
1764       /* Should have been prevented by the parser. */
1765       assert(!state->fs_uses_gl_fragcoord);
1766       assert(!state->fs_redeclares_gl_fragcoord);
1767       assert(!state->fs_pixel_center_integer);
1768       assert(!state->fs_origin_upper_left);
1769       assert(!state->fs_early_fragment_tests);
1770       assert(!state->fs_inner_coverage);
1771       assert(!state->fs_post_depth_coverage);
1772       assert(!state->fs_pixel_interlock_ordered);
1773       assert(!state->fs_pixel_interlock_unordered);
1774       assert(!state->fs_sample_interlock_ordered);
1775       assert(!state->fs_sample_interlock_unordered);
1776    }
1777 
1778    for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1779       if (state->out_qualifier->out_xfb_stride[i]) {
1780          unsigned xfb_stride;
1781          if (state->out_qualifier->out_xfb_stride[i]->
1782                 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1783                 true)) {
1784             shader->TransformFeedbackBufferStride[i] = xfb_stride;
1785          }
1786       }
1787    }
1788 
1789    switch (shader->Stage) {
1790    case MESA_SHADER_TESS_CTRL:
1791       shader->info.TessCtrl.VerticesOut = 0;
1792       if (state->tcs_output_vertices_specified) {
1793          unsigned vertices;
1794          if (state->out_qualifier->vertices->
1795                process_qualifier_constant(state, "vertices", &vertices,
1796                                           false)) {
1797 
1798             YYLTYPE loc = state->out_qualifier->vertices->get_location();
1799             if (vertices > state->Const.MaxPatchVertices) {
1800                _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1801                                 "GL_MAX_PATCH_VERTICES", vertices);
1802             }
1803             shader->info.TessCtrl.VerticesOut = vertices;
1804          }
1805       }
1806       break;
1807    case MESA_SHADER_TESS_EVAL:
1808       shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1809       if (state->in_qualifier->flags.q.prim_type)
1810          shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1811 
1812       shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1813       if (state->in_qualifier->flags.q.vertex_spacing)
1814          shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1815 
1816       shader->info.TessEval.VertexOrder = 0;
1817       if (state->in_qualifier->flags.q.ordering)
1818          shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1819 
1820       shader->info.TessEval.PointMode = -1;
1821       if (state->in_qualifier->flags.q.point_mode)
1822          shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1823       break;
1824    case MESA_SHADER_GEOMETRY:
1825       shader->info.Geom.VerticesOut = -1;
1826       if (state->out_qualifier->flags.q.max_vertices) {
1827          unsigned qual_max_vertices;
1828          if (state->out_qualifier->max_vertices->
1829                process_qualifier_constant(state, "max_vertices",
1830                                           &qual_max_vertices, true)) {
1831 
1832             if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1833                YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1834                _mesa_glsl_error(&loc, state,
1835                                 "maximum output vertices (%d) exceeds "
1836                                 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1837                                 qual_max_vertices);
1838             }
1839             shader->info.Geom.VerticesOut = qual_max_vertices;
1840          }
1841       }
1842 
1843       if (state->gs_input_prim_type_specified) {
1844          shader->info.Geom.InputType = state->in_qualifier->prim_type;
1845       } else {
1846          shader->info.Geom.InputType = PRIM_UNKNOWN;
1847       }
1848 
1849       if (state->out_qualifier->flags.q.prim_type) {
1850          shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1851       } else {
1852          shader->info.Geom.OutputType = PRIM_UNKNOWN;
1853       }
1854 
1855       shader->info.Geom.Invocations = 0;
1856       if (state->in_qualifier->flags.q.invocations) {
1857          unsigned invocations;
1858          if (state->in_qualifier->invocations->
1859                process_qualifier_constant(state, "invocations",
1860                                           &invocations, false)) {
1861 
1862             YYLTYPE loc = state->in_qualifier->invocations->get_location();
1863             if (invocations > state->Const.MaxGeometryShaderInvocations) {
1864                _mesa_glsl_error(&loc, state,
1865                                 "invocations (%d) exceeds "
1866                                 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1867                                 invocations);
1868             }
1869             shader->info.Geom.Invocations = invocations;
1870          }
1871       }
1872       break;
1873 
1874    case MESA_SHADER_COMPUTE:
1875       if (state->cs_input_local_size_specified) {
1876          for (int i = 0; i < 3; i++)
1877             shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1878       } else {
1879          for (int i = 0; i < 3; i++)
1880             shader->info.Comp.LocalSize[i] = 0;
1881       }
1882 
1883       shader->info.Comp.LocalSizeVariable =
1884          state->cs_input_local_size_variable_specified;
1885 
1886       shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
1887 
1888       if (state->NV_compute_shader_derivatives_enable) {
1889          /* We allow multiple cs_input_layout nodes, but do not store them in
1890           * a convenient place, so for now live with an empty location error.
1891           */
1892          YYLTYPE loc = {0};
1893          if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
1894             if (shader->info.Comp.LocalSize[0] % 2 != 0) {
1895                _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1896                                 "local group size whose first dimension "
1897                                 "is a multiple of 2\n");
1898             }
1899             if (shader->info.Comp.LocalSize[1] % 2 != 0) {
1900                _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1901                                 "local group size whose second dimension "
1902                                 "is a multiple of 2\n");
1903             }
1904          } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
1905             if ((shader->info.Comp.LocalSize[0] *
1906                  shader->info.Comp.LocalSize[1] *
1907                  shader->info.Comp.LocalSize[2]) % 4 != 0) {
1908                _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
1909                             "local group size whose total number of invocations "
1910                             "is a multiple of 4\n");
1911             }
1912          }
1913       }
1914 
1915       break;
1916 
1917    case MESA_SHADER_FRAGMENT:
1918       shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1919       shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1920       shader->pixel_center_integer = state->fs_pixel_center_integer;
1921       shader->origin_upper_left = state->fs_origin_upper_left;
1922       shader->ARB_fragment_coord_conventions_enable =
1923          state->ARB_fragment_coord_conventions_enable;
1924       shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1925       shader->InnerCoverage = state->fs_inner_coverage;
1926       shader->PostDepthCoverage = state->fs_post_depth_coverage;
1927       shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1928       shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1929       shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1930       shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1931       shader->BlendSupport = state->fs_blend_support;
1932       break;
1933 
1934    default:
1935       /* Nothing to do. */
1936       break;
1937    }
1938 
1939    shader->bindless_sampler = state->bindless_sampler_specified;
1940    shader->bindless_image = state->bindless_image_specified;
1941    shader->bound_sampler = state->bound_sampler_specified;
1942    shader->bound_image = state->bound_image_specified;
1943    shader->redeclares_gl_layer = state->redeclares_gl_layer;
1944    shader->layer_viewport_relative = state->layer_viewport_relative;
1945 }
1946 
1947 /* src can be NULL if only the symbols found in the exec_list should be
1948  * copied
1949  */
1950 void
_mesa_glsl_copy_symbols_from_table(struct exec_list * shader_ir,struct glsl_symbol_table * src,struct glsl_symbol_table * dest)1951 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1952                                    struct glsl_symbol_table *src,
1953                                    struct glsl_symbol_table *dest)
1954 {
1955    foreach_in_list (ir_instruction, ir, shader_ir) {
1956       switch (ir->ir_type) {
1957       case ir_type_function:
1958          dest->add_function((ir_function *) ir);
1959          break;
1960       case ir_type_variable: {
1961          ir_variable *const var = (ir_variable *) ir;
1962 
1963          if (var->data.mode != ir_var_temporary)
1964             dest->add_variable(var);
1965          break;
1966       }
1967       default:
1968          break;
1969       }
1970    }
1971 
1972    if (src != NULL) {
1973       /* Explicitly copy the gl_PerVertex interface definitions because these
1974        * are needed to check they are the same during the interstage link.
1975        * They can’t necessarily be found via the exec_list because the members
1976        * might not be referenced. The GL spec still requires that they match
1977        * in that case.
1978        */
1979       const glsl_type *iface =
1980          src->get_interface("gl_PerVertex", ir_var_shader_in);
1981       if (iface)
1982          dest->add_interface(iface->name, iface, ir_var_shader_in);
1983 
1984       iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1985       if (iface)
1986          dest->add_interface(iface->name, iface, ir_var_shader_out);
1987    }
1988 }
1989 
1990 extern "C" {
1991 
1992 static void
assign_subroutine_indexes(struct _mesa_glsl_parse_state * state)1993 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1994 {
1995    int j, k;
1996    int index = 0;
1997 
1998    for (j = 0; j < state->num_subroutines; j++) {
1999       while (state->subroutines[j]->subroutine_index == -1) {
2000          for (k = 0; k < state->num_subroutines; k++) {
2001             if (state->subroutines[k]->subroutine_index == index)
2002                break;
2003             else if (k == state->num_subroutines - 1) {
2004                state->subroutines[j]->subroutine_index = index;
2005             }
2006          }
2007          index++;
2008       }
2009    }
2010 }
2011 
2012 static void
add_builtin_defines(struct _mesa_glsl_parse_state * state,void (* add_builtin_define)(struct glcpp_parser *,const char *,int),struct glcpp_parser * data,unsigned version,bool es)2013 add_builtin_defines(struct _mesa_glsl_parse_state *state,
2014                     void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
2015                     struct glcpp_parser *data,
2016                     unsigned version,
2017                     bool es)
2018 {
2019    unsigned gl_version = state->ctx->Extensions.Version;
2020    gl_api api = state->ctx->API;
2021 
2022    if (gl_version != 0xff) {
2023       unsigned i;
2024       for (i = 0; i < state->num_supported_versions; i++) {
2025          if (state->supported_versions[i].ver == version &&
2026              state->supported_versions[i].es == es) {
2027             gl_version = state->supported_versions[i].gl_ver;
2028             break;
2029          }
2030       }
2031 
2032       if (i == state->num_supported_versions)
2033          return;
2034    }
2035 
2036    if (es)
2037       api = API_OPENGLES2;
2038 
2039    for (unsigned i = 0;
2040         i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2041       const _mesa_glsl_extension *extension
2042          = &_mesa_glsl_supported_extensions[i];
2043       if (extension->compatible_with_state(state, api, gl_version)) {
2044          add_builtin_define(data, extension->name, 1);
2045       }
2046    }
2047 }
2048 
2049 /* Implements parsing checks that we can't do during parsing */
2050 static void
do_late_parsing_checks(struct _mesa_glsl_parse_state * state)2051 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2052 {
2053    if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2054       YYLTYPE loc;
2055       memset(&loc, 0, sizeof(loc));
2056       _mesa_glsl_error(&loc, state, "Compute shaders require "
2057                        "GLSL 4.30 or GLSL ES 3.10");
2058    }
2059 }
2060 
2061 static void
opt_shader_and_create_symbol_table(struct gl_context * ctx,struct glsl_symbol_table * source_symbols,struct gl_shader * shader)2062 opt_shader_and_create_symbol_table(struct gl_context *ctx,
2063                                    struct glsl_symbol_table *source_symbols,
2064                                    struct gl_shader *shader)
2065 {
2066    assert(shader->CompileStatus != COMPILE_FAILURE &&
2067           !shader->ir->is_empty());
2068 
2069    struct gl_shader_compiler_options *options =
2070       &ctx->Const.ShaderCompilerOptions[shader->Stage];
2071 
2072    /* Do some optimization at compile time to reduce shader IR size
2073     * and reduce later work if the same shader is linked multiple times
2074     */
2075    if (ctx->Const.GLSLOptimizeConservatively) {
2076       /* Run it just once. */
2077       do_common_optimization(shader->ir, false, false, options,
2078                              ctx->Const.NativeIntegers);
2079    } else {
2080       /* Repeat it until it stops making changes. */
2081       while (do_common_optimization(shader->ir, false, false, options,
2082                                     ctx->Const.NativeIntegers))
2083          ;
2084    }
2085 
2086    validate_ir_tree(shader->ir);
2087 
2088    enum ir_variable_mode other;
2089    switch (shader->Stage) {
2090    case MESA_SHADER_VERTEX:
2091       other = ir_var_shader_in;
2092       break;
2093    case MESA_SHADER_FRAGMENT:
2094       other = ir_var_shader_out;
2095       break;
2096    default:
2097       /* Something invalid to ensure optimize_dead_builtin_uniforms
2098        * doesn't remove anything other than uniforms or constants.
2099        */
2100       other = ir_var_mode_count;
2101       break;
2102    }
2103 
2104    optimize_dead_builtin_variables(shader->ir, other);
2105 
2106    validate_ir_tree(shader->ir);
2107 
2108    /* Retain any live IR, but trash the rest. */
2109    reparent_ir(shader->ir, shader->ir);
2110 
2111    /* Destroy the symbol table.  Create a new symbol table that contains only
2112     * the variables and functions that still exist in the IR.  The symbol
2113     * table will be used later during linking.
2114     *
2115     * There must NOT be any freed objects still referenced by the symbol
2116     * table.  That could cause the linker to dereference freed memory.
2117     *
2118     * We don't have to worry about types or interface-types here because those
2119     * are fly-weights that are looked up by glsl_type.
2120     */
2121    _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2122                                       shader->symbols);
2123 }
2124 
2125 static bool
can_skip_compile(struct gl_context * ctx,struct gl_shader * shader,const char * source,bool force_recompile,bool source_has_shader_include)2126 can_skip_compile(struct gl_context *ctx, struct gl_shader *shader,
2127                  const char *source, bool force_recompile,
2128                  bool source_has_shader_include)
2129 {
2130    if (!force_recompile) {
2131       if (ctx->Cache) {
2132          char buf[41];
2133          disk_cache_compute_key(ctx->Cache, source, strlen(source),
2134                                 shader->sha1);
2135          if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2136             /* We've seen this shader before and know it compiles */
2137             if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2138                _mesa_sha1_format(buf, shader->sha1);
2139                fprintf(stderr, "deferring compile of shader: %s\n", buf);
2140             }
2141             shader->CompileStatus = COMPILE_SKIPPED;
2142 
2143             free((void *)shader->FallbackSource);
2144 
2145             /* Copy pre-processed shader include to fallback source otherwise
2146              * we have no guarantee the shader include source tree has not
2147              * changed.
2148              */
2149             shader->FallbackSource = source_has_shader_include ?
2150                strdup(source) : NULL;
2151             return true;
2152          }
2153       }
2154    } else {
2155       /* We should only ever end up here if a re-compile has been forced by a
2156        * shader cache miss. In which case we can skip the compile if its
2157        * already been done by a previous fallback or the initial compile call.
2158        */
2159       if (shader->CompileStatus == COMPILE_SUCCESS)
2160          return true;
2161    }
2162 
2163    return false;
2164 }
2165 
2166 void
_mesa_glsl_compile_shader(struct gl_context * ctx,struct gl_shader * shader,bool dump_ast,bool dump_hir,bool force_recompile)2167 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2168                           bool dump_ast, bool dump_hir, bool force_recompile)
2169 {
2170    const char *source = force_recompile && shader->FallbackSource ?
2171       shader->FallbackSource : shader->Source;
2172 
2173    /* Note this will be true for shaders the have #include inside comments
2174     * however that should be rare enough not to worry about.
2175     */
2176    bool source_has_shader_include =
2177       strstr(source, "#include") == NULL ? false : true;
2178 
2179    /* If there was no shader include we can check the shader cache and skip
2180     * compilation before we run the preprocessor. We never skip compiling
2181     * shaders that use ARB_shading_language_include because we would need to
2182     * keep duplicate copies of the shader include source tree and paths.
2183     */
2184    if (!source_has_shader_include &&
2185        can_skip_compile(ctx, shader, source, force_recompile, false))
2186       return;
2187 
2188     struct _mesa_glsl_parse_state *state =
2189       new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2190 
2191    if (ctx->Const.GenerateTemporaryNames)
2192       (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2193                               false, true);
2194 
2195    if (!source_has_shader_include || !force_recompile) {
2196       state->error = glcpp_preprocess(state, &source, &state->info_log,
2197                                       add_builtin_defines, state, ctx);
2198    }
2199 
2200    /* Now that we have run the preprocessor we can check the shader cache and
2201     * skip compilation if possible for those shaders that contained a shader
2202     * include.
2203     */
2204    if (source_has_shader_include &&
2205        can_skip_compile(ctx, shader, source, force_recompile, true))
2206       return;
2207 
2208    if (!state->error) {
2209      _mesa_glsl_lexer_ctor(state, source);
2210      _mesa_glsl_parse(state);
2211      _mesa_glsl_lexer_dtor(state);
2212      do_late_parsing_checks(state);
2213    }
2214 
2215    if (dump_ast) {
2216       foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2217          ast->print();
2218       }
2219       printf("\n\n");
2220    }
2221 
2222    ralloc_free(shader->ir);
2223    shader->ir = new(shader) exec_list;
2224    if (!state->error && !state->translation_unit.is_empty())
2225       _mesa_ast_to_hir(shader->ir, state);
2226 
2227    if (!state->error) {
2228       validate_ir_tree(shader->ir);
2229 
2230       /* Print out the unoptimized IR. */
2231       if (dump_hir) {
2232          _mesa_print_ir(stdout, shader->ir, state);
2233       }
2234    }
2235 
2236    if (shader->InfoLog)
2237       ralloc_free(shader->InfoLog);
2238 
2239    if (!state->error)
2240       set_shader_inout_layout(shader, state);
2241 
2242    shader->symbols = new(shader->ir) glsl_symbol_table;
2243    shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2244    shader->InfoLog = state->info_log;
2245    shader->Version = state->language_version;
2246    shader->IsES = state->es_shader;
2247 
2248    struct gl_shader_compiler_options *options =
2249       &ctx->Const.ShaderCompilerOptions[shader->Stage];
2250 
2251    if (!state->error && !shader->ir->is_empty()) {
2252       if (state->es_shader &&
2253           (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16))
2254          lower_precision(options, shader->ir);
2255       lower_builtins(shader->ir);
2256       assign_subroutine_indexes(state);
2257       lower_subroutine(shader->ir, state);
2258       opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2259    }
2260 
2261    if (!force_recompile) {
2262       free((void *)shader->FallbackSource);
2263 
2264       /* Copy pre-processed shader include to fallback source otherwise we
2265        * have no guarantee the shader include source tree has not changed.
2266        */
2267       shader->FallbackSource = source_has_shader_include ?
2268          strdup(source) : NULL;
2269    }
2270 
2271    delete state->symbols;
2272    ralloc_free(state);
2273 
2274    if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2275       char sha1_buf[41];
2276       disk_cache_put_key(ctx->Cache, shader->sha1);
2277       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2278          _mesa_sha1_format(sha1_buf, shader->sha1);
2279          fprintf(stderr, "marking shader: %s\n", sha1_buf);
2280       }
2281    }
2282 }
2283 
2284 } /* extern "C" */
2285 /**
2286  * Do the set of common optimizations passes
2287  *
2288  * \param ir                          List of instructions to be optimized
2289  * \param linked                      Is the shader linked?  This enables
2290  *                                    optimizations passes that remove code at
2291  *                                    global scope and could cause linking to
2292  *                                    fail.
2293  * \param uniform_locations_assigned  Have locations already been assigned for
2294  *                                    uniforms?  This prevents the declarations
2295  *                                    of unused uniforms from being removed.
2296  *                                    The setting of this flag only matters if
2297  *                                    \c linked is \c true.
2298  * \param options                     The driver's preferred shader options.
2299  * \param native_integers             Selects optimizations that depend on the
2300  *                                    implementations supporting integers
2301  *                                    natively (as opposed to supporting
2302  *                                    integers in floating point registers).
2303  */
2304 bool
do_common_optimization(exec_list * ir,bool linked,bool uniform_locations_assigned,const struct gl_shader_compiler_options * options,bool native_integers)2305 do_common_optimization(exec_list *ir, bool linked,
2306 		       bool uniform_locations_assigned,
2307                        const struct gl_shader_compiler_options *options,
2308                        bool native_integers)
2309 {
2310    const bool debug = false;
2311    bool progress = false;
2312 
2313 #define OPT(PASS, ...) do {                                             \
2314       if (debug) {                                                      \
2315          fprintf(stderr, "START GLSL optimization %s\n", #PASS);        \
2316          const bool opt_progress = PASS(__VA_ARGS__);                   \
2317          progress = opt_progress || progress;                           \
2318          if (opt_progress)                                              \
2319             _mesa_print_ir(stderr, ir, NULL);                           \
2320          fprintf(stderr, "GLSL optimization %s: %s progress\n",         \
2321                  #PASS, opt_progress ? "made" : "no");                  \
2322       } else {                                                          \
2323          progress = PASS(__VA_ARGS__) || progress;                      \
2324       }                                                                 \
2325    } while (false)
2326 
2327    OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2328 
2329    if (linked) {
2330       OPT(do_function_inlining, ir);
2331       OPT(do_dead_functions, ir);
2332       OPT(do_structure_splitting, ir);
2333    }
2334    propagate_invariance(ir);
2335    OPT(do_if_simplification, ir);
2336    OPT(opt_flatten_nested_if_blocks, ir);
2337    OPT(opt_conditional_discard, ir);
2338    OPT(do_copy_propagation_elements, ir);
2339 
2340    if (options->OptimizeForAOS && !linked)
2341       OPT(opt_flip_matrices, ir);
2342 
2343    if (linked && options->OptimizeForAOS) {
2344       OPT(do_vectorize, ir);
2345    }
2346 
2347    if (linked)
2348       OPT(do_dead_code, ir, uniform_locations_assigned);
2349    else
2350       OPT(do_dead_code_unlinked, ir);
2351    OPT(do_dead_code_local, ir);
2352    OPT(do_tree_grafting, ir);
2353    OPT(do_constant_propagation, ir);
2354    if (linked)
2355       OPT(do_constant_variable, ir);
2356    else
2357       OPT(do_constant_variable_unlinked, ir);
2358    OPT(do_constant_folding, ir);
2359    OPT(do_minmax_prune, ir);
2360    OPT(do_rebalance_tree, ir);
2361    OPT(do_algebraic, ir, native_integers, options);
2362    OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2363        options->EmitNoCont, options->EmitNoLoops);
2364    OPT(do_vec_index_to_swizzle, ir);
2365    OPT(lower_vector_insert, ir, false);
2366    OPT(optimize_swizzles, ir);
2367 
2368    /* Some drivers only call do_common_optimization() once rather than in a
2369     * loop, and split arrays causes each element of a constant array to
2370     * dereference is own copy of the entire array initilizer. This IR is not
2371     * something that can be generated manually in a shader and is not
2372     * accounted for by NIR optimisations, the result is an exponential slow
2373     * down in compilation speed as a constant arrays element count grows. To
2374     * avoid that here we make sure to always clean up the mess split arrays
2375     * causes to constant arrays.
2376     */
2377    bool array_split = optimize_split_arrays(ir, linked);
2378    if (array_split)
2379       do_constant_propagation(ir);
2380    progress |= array_split;
2381 
2382    OPT(optimize_redundant_jumps, ir);
2383 
2384    if (options->MaxUnrollIterations) {
2385       loop_state *ls = analyze_loop_variables(ir);
2386       if (ls->loop_found) {
2387          bool loop_progress = unroll_loops(ir, ls, options);
2388          while (loop_progress) {
2389             loop_progress = false;
2390             loop_progress |= do_constant_propagation(ir);
2391             loop_progress |= do_if_simplification(ir);
2392 
2393             /* Some drivers only call do_common_optimization() once rather
2394              * than in a loop. So we must call do_lower_jumps() after
2395              * unrolling a loop because for drivers that use LLVM validation
2396              * will fail if a jump is not the last instruction in the block.
2397              * For example the following will fail LLVM validation:
2398              *
2399              *   (loop (
2400              *      ...
2401              *   break
2402              *   (assign  (x) (var_ref v124)  (expression int + (var_ref v124)
2403              *      (constant int (1)) ) )
2404              *   ))
2405              */
2406             loop_progress |= do_lower_jumps(ir, true, true,
2407                                             options->EmitNoMainReturn,
2408                                             options->EmitNoCont,
2409                                             options->EmitNoLoops);
2410          }
2411          progress |= loop_progress;
2412       }
2413       delete ls;
2414    }
2415 
2416 #undef OPT
2417 
2418    return progress;
2419 }
2420