1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file shader_query.cpp
26  * C-to-C++ bridge functions to query GLSL shader data
27  *
28  * \author Ian Romanick <ian.d.romanick@intel.com>
29  */
30 
31 #include "main/context.h"
32 #include "main/enums.h"
33 #include "main/shaderapi.h"
34 #include "main/shaderobj.h"
35 #include "main/uniforms.h"
36 #include "compiler/glsl/glsl_symbol_table.h"
37 #include "compiler/glsl/ir.h"
38 #include "compiler/glsl/program.h"
39 #include "compiler/glsl/string_to_uint_map.h"
40 #include "util/mesa-sha1.h"
41 
42 static GLint
43 program_resource_location(struct gl_program_resource *res,
44                           unsigned array_index);
45 
46 /**
47  * Declare convenience functions to return resource data in a given type.
48  * Warning! this is not type safe so be *very* careful when using these.
49  */
50 #define DECL_RESOURCE_FUNC(name, type) \
51 const type * RESOURCE_ ## name (gl_program_resource *res) { \
52    assert(res->Data); \
53    return (type *) res->Data; \
54 }
55 
56 DECL_RESOURCE_FUNC(VAR, gl_shader_variable);
57 DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
58 DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
59 DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
60 DECL_RESOURCE_FUNC(XFV, gl_transform_feedback_varying_info);
61 DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_buffer);
62 DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
63 
64 static void
bind_attrib_location(struct gl_context * ctx,struct gl_shader_program * const shProg,GLuint index,const GLchar * name,bool no_error)65 bind_attrib_location(struct gl_context *ctx,
66                      struct gl_shader_program *const shProg, GLuint index,
67                      const GLchar *name, bool no_error)
68 {
69    if (!name)
70       return;
71 
72    if (!no_error) {
73       if (strncmp(name, "gl_", 3) == 0) {
74          _mesa_error(ctx, GL_INVALID_OPERATION,
75                      "glBindAttribLocation(illegal name)");
76          return;
77       }
78 
79       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
80          _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)",
81                      index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs);
82          return;
83       }
84    }
85 
86    /* Replace the current value if it's already in the list.  Add
87     * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
88     * between built-in attributes and user-defined attributes.
89     */
90    shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
91 
92    /*
93     * Note that this attribute binding won't go into effect until
94     * glLinkProgram is called again.
95     */
96 }
97 
98 void GLAPIENTRY
_mesa_BindAttribLocation_no_error(GLuint program,GLuint index,const GLchar * name)99 _mesa_BindAttribLocation_no_error(GLuint program, GLuint index,
100                                   const GLchar *name)
101 {
102    GET_CURRENT_CONTEXT(ctx);
103 
104    struct gl_shader_program *const shProg =
105       _mesa_lookup_shader_program(ctx, program);
106    bind_attrib_location(ctx, shProg, index, name, true);
107 }
108 
109 void GLAPIENTRY
_mesa_BindAttribLocation(GLuint program,GLuint index,const GLchar * name)110 _mesa_BindAttribLocation(GLuint program, GLuint index,
111                          const GLchar *name)
112 {
113    GET_CURRENT_CONTEXT(ctx);
114 
115    struct gl_shader_program *const shProg =
116       _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
117    if (!shProg)
118       return;
119 
120    bind_attrib_location(ctx, shProg, index, name, false);
121 }
122 
123 void GLAPIENTRY
_mesa_GetActiveAttrib(GLuint program,GLuint desired_index,GLsizei maxLength,GLsizei * length,GLint * size,GLenum * type,GLchar * name)124 _mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
125                       GLsizei maxLength, GLsizei * length, GLint * size,
126                       GLenum * type, GLchar * name)
127 {
128    GET_CURRENT_CONTEXT(ctx);
129    struct gl_shader_program *shProg;
130 
131    if (maxLength < 0) {
132       _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(maxLength < 0)");
133       return;
134    }
135 
136    shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
137    if (!shProg)
138       return;
139 
140    if (!shProg->data->LinkStatus) {
141       _mesa_error(ctx, GL_INVALID_VALUE,
142                   "glGetActiveAttrib(program not linked)");
143       return;
144    }
145 
146    if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
147       _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)");
148       return;
149    }
150 
151    struct gl_program_resource *res =
152       _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT,
153                                         desired_index);
154 
155    /* User asked for index that does not exist. */
156    if (!res) {
157       _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
158       return;
159    }
160 
161    const gl_shader_variable *const var = RESOURCE_VAR(res);
162 
163    const char *var_name = var->name;
164 
165    _mesa_copy_string(name, maxLength, length, var_name);
166 
167    if (size)
168       _mesa_program_resource_prop(shProg, res, desired_index, GL_ARRAY_SIZE,
169                                   size, "glGetActiveAttrib");
170 
171    if (type)
172       _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE,
173                                   (GLint *) type, "glGetActiveAttrib");
174 }
175 
176 GLint GLAPIENTRY
_mesa_GetAttribLocation(GLuint program,const GLchar * name)177 _mesa_GetAttribLocation(GLuint program, const GLchar * name)
178 {
179    GET_CURRENT_CONTEXT(ctx);
180    struct gl_shader_program *const shProg =
181       _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
182 
183    if (!shProg) {
184       return -1;
185    }
186 
187    if (!shProg->data->LinkStatus) {
188       _mesa_error(ctx, GL_INVALID_OPERATION,
189                   "glGetAttribLocation(program not linked)");
190       return -1;
191    }
192 
193    if (!name)
194       return -1;
195 
196    /* Not having a vertex shader is not an error.
197     */
198    if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
199       return -1;
200 
201    unsigned array_index = 0;
202    struct gl_program_resource *res =
203       _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
204                                        &array_index);
205 
206    if (!res)
207       return -1;
208 
209    return program_resource_location(res, array_index);
210 }
211 
212 unsigned
_mesa_count_active_attribs(struct gl_shader_program * shProg)213 _mesa_count_active_attribs(struct gl_shader_program *shProg)
214 {
215    if (!shProg->data->LinkStatus
216        || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
217       return 0;
218    }
219 
220    struct gl_program_resource *res = shProg->data->ProgramResourceList;
221    unsigned count = 0;
222    for (unsigned j = 0; j < shProg->data->NumProgramResourceList;
223         j++, res++) {
224       if (res->Type == GL_PROGRAM_INPUT &&
225           res->StageReferences & (1 << MESA_SHADER_VERTEX))
226          count++;
227    }
228    return count;
229 }
230 
231 
232 size_t
_mesa_longest_attribute_name_length(struct gl_shader_program * shProg)233 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
234 {
235    if (!shProg->data->LinkStatus
236        || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
237       return 0;
238    }
239 
240    struct gl_program_resource *res = shProg->data->ProgramResourceList;
241    size_t longest = 0;
242    for (unsigned j = 0; j < shProg->data->NumProgramResourceList;
243         j++, res++) {
244       if (res->Type == GL_PROGRAM_INPUT &&
245           res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
246 
247          /* From the ARB_gl_spirv spec:
248           *
249           *   "If pname is ACTIVE_ATTRIBUTE_MAX_LENGTH, the length of the
250           *    longest active attribute name, including a null terminator, is
251           *    returned.  If no active attributes exist, zero is returned. If
252           *    no name reflection information is available, one is returned."
253           */
254          const size_t length = RESOURCE_VAR(res)->name != NULL ?
255             strlen(RESOURCE_VAR(res)->name) : 0;
256 
257          if (length >= longest)
258             longest = length + 1;
259       }
260    }
261 
262    return longest;
263 }
264 
265 void static
bind_frag_data_location(struct gl_shader_program * const shProg,const char * name,unsigned colorNumber,unsigned index)266 bind_frag_data_location(struct gl_shader_program *const shProg,
267                         const char *name, unsigned colorNumber,
268                         unsigned index)
269 {
270    /* Replace the current value if it's already in the list.  Add
271     * FRAG_RESULT_DATA0 because that's how the linker differentiates
272     * between built-in attributes and user-defined attributes.
273     */
274    shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
275    shProg->FragDataIndexBindings->put(index, name);
276 
277    /*
278     * Note that this binding won't go into effect until
279     * glLinkProgram is called again.
280     */
281 }
282 
283 void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program,GLuint colorNumber,const GLchar * name)284 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
285 			   const GLchar *name)
286 {
287    _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
288 }
289 
290 void GLAPIENTRY
_mesa_BindFragDataLocation_no_error(GLuint program,GLuint colorNumber,const GLchar * name)291 _mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
292                                     const GLchar *name)
293 {
294    GET_CURRENT_CONTEXT(ctx);
295 
296    if (!name)
297       return;
298 
299    struct gl_shader_program *const shProg =
300       _mesa_lookup_shader_program(ctx, program);
301 
302    bind_frag_data_location(shProg, name, colorNumber, 0);
303 }
304 
305 void GLAPIENTRY
_mesa_BindFragDataLocationIndexed(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)306 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
307                                   GLuint index, const GLchar *name)
308 {
309    GET_CURRENT_CONTEXT(ctx);
310 
311    struct gl_shader_program *const shProg =
312       _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed");
313    if (!shProg)
314       return;
315 
316    if (!name)
317       return;
318 
319    if (strncmp(name, "gl_", 3) == 0) {
320       _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal name)");
321       return;
322    }
323 
324    if (index > 1) {
325       _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(index)");
326       return;
327    }
328 
329    if (index == 0 && colorNumber >= ctx->Const.MaxDrawBuffers) {
330       _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
331       return;
332    }
333 
334    if (index == 1 && colorNumber >= ctx->Const.MaxDualSourceDrawBuffers) {
335       _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
336       return;
337    }
338 
339    bind_frag_data_location(shProg, name, colorNumber, index);
340 }
341 
342 void GLAPIENTRY
_mesa_BindFragDataLocationIndexed_no_error(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)343 _mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
344                                            GLuint index, const GLchar *name)
345 {
346    GET_CURRENT_CONTEXT(ctx);
347 
348    if (!name)
349       return;
350 
351    struct gl_shader_program *const shProg =
352       _mesa_lookup_shader_program(ctx, program);
353 
354    bind_frag_data_location(shProg, name, colorNumber, index);
355 }
356 
357 GLint GLAPIENTRY
_mesa_GetFragDataIndex(GLuint program,const GLchar * name)358 _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
359 {
360    GET_CURRENT_CONTEXT(ctx);
361    struct gl_shader_program *const shProg =
362       _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex");
363 
364    if (!shProg) {
365       return -1;
366    }
367 
368    if (!shProg->data->LinkStatus) {
369       _mesa_error(ctx, GL_INVALID_OPERATION,
370                   "glGetFragDataIndex(program not linked)");
371       return -1;
372    }
373 
374    if (!name)
375       return -1;
376 
377    if (strncmp(name, "gl_", 3) == 0) {
378       _mesa_error(ctx, GL_INVALID_OPERATION,
379                   "glGetFragDataIndex(illegal name)");
380       return -1;
381    }
382 
383    /* Not having a fragment shader is not an error.
384     */
385    if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
386       return -1;
387 
388    return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
389                                                 name);
390 }
391 
392 GLint GLAPIENTRY
_mesa_GetFragDataLocation(GLuint program,const GLchar * name)393 _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
394 {
395    GET_CURRENT_CONTEXT(ctx);
396    struct gl_shader_program *const shProg =
397       _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation");
398 
399    if (!shProg) {
400       return -1;
401    }
402 
403    if (!shProg->data->LinkStatus) {
404       _mesa_error(ctx, GL_INVALID_OPERATION,
405                   "glGetFragDataLocation(program not linked)");
406       return -1;
407    }
408 
409    if (!name)
410       return -1;
411 
412    if (strncmp(name, "gl_", 3) == 0) {
413       _mesa_error(ctx, GL_INVALID_OPERATION,
414                   "glGetFragDataLocation(illegal name)");
415       return -1;
416    }
417 
418    /* Not having a fragment shader is not an error.
419     */
420    if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
421       return -1;
422 
423    unsigned array_index = 0;
424    struct gl_program_resource *res =
425       _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
426                                        &array_index);
427 
428    if (!res)
429       return -1;
430 
431    return program_resource_location(res, array_index);
432 }
433 
434 const char*
_mesa_program_resource_name(struct gl_program_resource * res)435 _mesa_program_resource_name(struct gl_program_resource *res)
436 {
437    switch (res->Type) {
438    case GL_UNIFORM_BLOCK:
439    case GL_SHADER_STORAGE_BLOCK:
440       return RESOURCE_UBO(res)->Name;
441    case GL_TRANSFORM_FEEDBACK_VARYING:
442       return RESOURCE_XFV(res)->Name;
443    case GL_PROGRAM_INPUT:
444    case GL_PROGRAM_OUTPUT:
445       return RESOURCE_VAR(res)->name;
446    case GL_UNIFORM:
447    case GL_BUFFER_VARIABLE:
448       return RESOURCE_UNI(res)->name;
449    case GL_VERTEX_SUBROUTINE_UNIFORM:
450    case GL_GEOMETRY_SUBROUTINE_UNIFORM:
451    case GL_FRAGMENT_SUBROUTINE_UNIFORM:
452    case GL_COMPUTE_SUBROUTINE_UNIFORM:
453    case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
454    case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
455       return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
456    case GL_VERTEX_SUBROUTINE:
457    case GL_GEOMETRY_SUBROUTINE:
458    case GL_FRAGMENT_SUBROUTINE:
459    case GL_COMPUTE_SUBROUTINE:
460    case GL_TESS_CONTROL_SUBROUTINE:
461    case GL_TESS_EVALUATION_SUBROUTINE:
462       return RESOURCE_SUB(res)->name;
463    default:
464       break;
465    }
466    return NULL;
467 }
468 
469 
470 unsigned
_mesa_program_resource_array_size(struct gl_program_resource * res)471 _mesa_program_resource_array_size(struct gl_program_resource *res)
472 {
473    switch (res->Type) {
474    case GL_TRANSFORM_FEEDBACK_VARYING:
475       return RESOURCE_XFV(res)->Size > 1 ?
476              RESOURCE_XFV(res)->Size : 0;
477    case GL_PROGRAM_INPUT:
478    case GL_PROGRAM_OUTPUT:
479       return RESOURCE_VAR(res)->type->length;
480    case GL_UNIFORM:
481    case GL_VERTEX_SUBROUTINE_UNIFORM:
482    case GL_GEOMETRY_SUBROUTINE_UNIFORM:
483    case GL_FRAGMENT_SUBROUTINE_UNIFORM:
484    case GL_COMPUTE_SUBROUTINE_UNIFORM:
485    case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
486    case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
487       return RESOURCE_UNI(res)->array_elements;
488    case GL_BUFFER_VARIABLE:
489       /* Unsized arrays */
490       if (RESOURCE_UNI(res)->array_stride > 0 &&
491           RESOURCE_UNI(res)->array_elements == 0)
492          return 1;
493       else
494          return RESOURCE_UNI(res)->array_elements;
495    case GL_VERTEX_SUBROUTINE:
496    case GL_GEOMETRY_SUBROUTINE:
497    case GL_FRAGMENT_SUBROUTINE:
498    case GL_COMPUTE_SUBROUTINE:
499    case GL_TESS_CONTROL_SUBROUTINE:
500    case GL_TESS_EVALUATION_SUBROUTINE:
501    case GL_ATOMIC_COUNTER_BUFFER:
502    case GL_UNIFORM_BLOCK:
503    case GL_SHADER_STORAGE_BLOCK:
504       return 0;
505    default:
506       assert(!"support for resource type not implemented");
507    }
508    return 0;
509 }
510 
511 /**
512  * Checks if array subscript is valid and if so sets array_index.
513  */
514 static bool
valid_array_index(const GLchar * name,unsigned * array_index)515 valid_array_index(const GLchar *name, unsigned *array_index)
516 {
517    long idx = 0;
518    const GLchar *out_base_name_end;
519 
520    idx = parse_program_resource_name(name, &out_base_name_end);
521    if (idx < 0)
522       return false;
523 
524    if (array_index)
525       *array_index = idx;
526 
527    return true;
528 }
529 
530 static uint32_t
compute_resource_key(GLenum programInterface,const char * name)531 compute_resource_key(GLenum programInterface, const char *name)
532 {
533    struct mesa_sha1 ctx;
534    unsigned char sha1[20];
535 
536    _mesa_sha1_init(&ctx);
537    _mesa_sha1_update(&ctx, &programInterface, sizeof(programInterface));
538    _mesa_sha1_update(&ctx, name, strlen(name));
539    _mesa_sha1_final(&ctx, sha1);
540 
541    return _mesa_hash_data(sha1, sizeof(sha1));
542 }
543 
544 static struct gl_program_resource *
search_resource_hash(struct gl_shader_program * shProg,GLenum programInterface,const char * name,unsigned * array_index)545 search_resource_hash(struct gl_shader_program *shProg,
546                      GLenum programInterface, const char *name,
547                      unsigned *array_index)
548 {
549    const char *base_name_end;
550    long index = parse_program_resource_name(name, &base_name_end);
551    char *name_copy;
552 
553    /* If dealing with array, we need to get the basename. */
554    if (index >= 0) {
555       name_copy = (char *) malloc(base_name_end - name + 1);
556       memcpy(name_copy, name, base_name_end - name);
557       name_copy[base_name_end - name] = '\0';
558    } else {
559       name_copy = (char*) name;
560    }
561 
562    uint32_t key = compute_resource_key(programInterface, name_copy);
563    struct gl_program_resource *res = (struct gl_program_resource *)
564       _mesa_hash_table_u64_search(shProg->data->ProgramResourceHash, key);
565 
566    if (name_copy != name)
567       free(name_copy);
568 
569    if (res && array_index)
570       *array_index = index >= 0 ? index : 0;
571 
572    return res;
573 }
574 
575 /* Find a program resource with specific name in given interface.
576  */
577 struct gl_program_resource *
_mesa_program_resource_find_name(struct gl_shader_program * shProg,GLenum programInterface,const char * name,unsigned * array_index)578 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
579                                  GLenum programInterface, const char *name,
580                                  unsigned *array_index)
581 {
582    struct gl_program_resource *res = NULL;
583 
584    if (name == NULL)
585       return NULL;
586 
587    /* If we have a name, try the ProgramResourceHash first. */
588    if (shProg->data->ProgramResourceHash)
589       res = search_resource_hash(shProg, programInterface, name, array_index);
590 
591    if (res)
592       return res;
593 
594    res = shProg->data->ProgramResourceList;
595    for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
596       if (res->Type != programInterface)
597          continue;
598 
599       /* Resource basename. */
600       const char *rname = _mesa_program_resource_name(res);
601 
602       /* Since ARB_gl_spirv lack of name reflections is a possibility */
603       if (rname == NULL)
604          continue;
605 
606       unsigned baselen = strlen(rname);
607       unsigned baselen_without_array_index = baselen;
608       const char *rname_last_square_bracket = strrchr(rname, '[');
609       bool found = false;
610       bool rname_has_array_index_zero = false;
611       /* From ARB_program_interface_query spec:
612        *
613        * "uint GetProgramResourceIndex(uint program, enum programInterface,
614        *                               const char *name);
615        *  [...]
616        *  If <name> exactly matches the name string of one of the active
617        *  resources for <programInterface>, the index of the matched resource is
618        *  returned. Additionally, if <name> would exactly match the name string
619        *  of an active resource if "[0]" were appended to <name>, the index of
620        *  the matched resource is returned. [...]"
621        *
622        * "A string provided to GetProgramResourceLocation or
623        * GetProgramResourceLocationIndex is considered to match an active variable
624        * if:
625        *
626        *  * the string exactly matches the name of the active variable;
627        *
628        *  * if the string identifies the base name of an active array, where the
629        *    string would exactly match the name of the variable if the suffix
630        *    "[0]" were appended to the string; [...]"
631        */
632       /* Remove array's index from interface block name comparison only if
633        * array's index is zero and the resulting string length is the same
634        * than the provided name's length.
635        */
636       if (rname_last_square_bracket) {
637          baselen_without_array_index -= strlen(rname_last_square_bracket);
638          rname_has_array_index_zero =
639             (strcmp(rname_last_square_bracket, "[0]") == 0) &&
640             (baselen_without_array_index == strlen(name));
641       }
642 
643       if (strncmp(rname, name, baselen) == 0)
644          found = true;
645       else if (rname_has_array_index_zero &&
646                strncmp(rname, name, baselen_without_array_index) == 0)
647          found = true;
648 
649       if (found) {
650          switch (programInterface) {
651          case GL_UNIFORM_BLOCK:
652          case GL_SHADER_STORAGE_BLOCK:
653             /* Basename match, check if array or struct. */
654             if (rname_has_array_index_zero ||
655                 name[baselen] == '\0' ||
656                 name[baselen] == '[' ||
657                 name[baselen] == '.') {
658                return res;
659             }
660             break;
661          case GL_TRANSFORM_FEEDBACK_VARYING:
662          case GL_BUFFER_VARIABLE:
663          case GL_UNIFORM:
664          case GL_VERTEX_SUBROUTINE_UNIFORM:
665          case GL_GEOMETRY_SUBROUTINE_UNIFORM:
666          case GL_FRAGMENT_SUBROUTINE_UNIFORM:
667          case GL_COMPUTE_SUBROUTINE_UNIFORM:
668          case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
669          case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
670          case GL_VERTEX_SUBROUTINE:
671          case GL_GEOMETRY_SUBROUTINE:
672          case GL_FRAGMENT_SUBROUTINE:
673          case GL_COMPUTE_SUBROUTINE:
674          case GL_TESS_CONTROL_SUBROUTINE:
675          case GL_TESS_EVALUATION_SUBROUTINE:
676             if (name[baselen] == '.') {
677                return res;
678             }
679             /* fall-through */
680          case GL_PROGRAM_INPUT:
681          case GL_PROGRAM_OUTPUT:
682             if (name[baselen] == '\0') {
683                return res;
684             } else if (name[baselen] == '[' &&
685                 valid_array_index(name, array_index)) {
686                return res;
687             }
688             break;
689          default:
690             assert(!"not implemented for given interface");
691          }
692       }
693    }
694    return NULL;
695 }
696 
697 /* Find an uniform or buffer variable program resource with an specific offset
698  * inside a block with an specific binding.
699  *
700  * Valid interfaces are GL_BUFFER_VARIABLE and GL_UNIFORM.
701  */
702 static struct gl_program_resource *
program_resource_find_binding_offset(struct gl_shader_program * shProg,GLenum programInterface,const GLuint binding,const GLint offset)703 program_resource_find_binding_offset(struct gl_shader_program *shProg,
704                                      GLenum programInterface,
705                                      const GLuint binding,
706                                      const GLint offset)
707 {
708 
709    /* First we need to get the BLOCK_INDEX from the BUFFER_BINDING */
710    GLenum blockInterface;
711 
712    switch (programInterface) {
713    case GL_BUFFER_VARIABLE:
714       blockInterface = GL_SHADER_STORAGE_BLOCK;
715       break;
716    case GL_UNIFORM:
717       blockInterface = GL_UNIFORM_BLOCK;
718       break;
719    default:
720       assert("Invalid program interface");
721       return NULL;
722    }
723 
724    int block_index = -1;
725    int starting_index = -1;
726    struct gl_program_resource *res = shProg->data->ProgramResourceList;
727 
728    /* Blocks are added to the resource list in the same order that they are
729     * added to UniformBlocks/ShaderStorageBlocks. Furthermore, all the blocks
730     * of each type (UBO/SSBO) are contiguous, so we can infer block_index from
731     * the resource list.
732     */
733    for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
734       if (res->Type != blockInterface)
735          continue;
736 
737       /* Store the first index where a resource of the specific interface is. */
738       if (starting_index == -1)
739          starting_index = i;
740 
741       const struct gl_uniform_block *block = RESOURCE_UBO(res);
742 
743       if (block->Binding == binding) {
744          /* For arrays, or arrays of arrays of blocks, we want the resource
745           * for the block with base index. Most properties for members of each
746           * block are inherited from the block with the base index, including
747           * a uniform being active or not.
748           */
749          block_index = i - starting_index - block->linearized_array_index;
750          break;
751       }
752    }
753 
754    if (block_index == -1)
755       return NULL;
756 
757    /* We now look for the resource corresponding to the uniform or buffer
758     * variable using the BLOCK_INDEX and OFFSET.
759     */
760    res = shProg->data->ProgramResourceList;
761    for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
762       if (res->Type != programInterface)
763          continue;
764 
765       const struct gl_uniform_storage *uniform = RESOURCE_UNI(res);
766 
767       if (uniform->block_index == block_index && uniform->offset == offset) {
768          return res;
769       }
770    }
771 
772    return NULL;
773 }
774 
775 /* Checks if an uniform or buffer variable is in the active program resource
776  * list.
777  *
778  * It takes into accout that for variables coming from SPIR-V binaries their
779  * names could not be available (ARB_gl_spirv). In that case, it will use the
780  * the offset and the block binding to locate the resource.
781  *
782  * Valid interfaces are GL_BUFFER_VARIABLE and GL_UNIFORM.
783  */
784 struct gl_program_resource *
_mesa_program_resource_find_active_variable(struct gl_shader_program * shProg,GLenum programInterface,const gl_uniform_block * block,unsigned index)785 _mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
786                                             GLenum programInterface,
787                                             const gl_uniform_block *block,
788                                             unsigned index)
789 {
790    struct gl_program_resource *res;
791    struct gl_uniform_buffer_variable uni = block->Uniforms[index];
792 
793    assert(programInterface == GL_UNIFORM ||
794           programInterface == GL_BUFFER_VARIABLE);
795 
796    if (uni.IndexName) {
797       res = _mesa_program_resource_find_name(shProg, programInterface, uni.IndexName,
798                                              NULL);
799    } else {
800       /* As the resource has no associated name (ARB_gl_spirv),
801        * we can use the UBO/SSBO binding and offset to find it.
802        */
803       res = program_resource_find_binding_offset(shProg, programInterface,
804                                                  block->Binding, uni.Offset);
805    }
806 
807    return res;
808 }
809 
810 static GLuint
calc_resource_index(struct gl_shader_program * shProg,struct gl_program_resource * res)811 calc_resource_index(struct gl_shader_program *shProg,
812                     struct gl_program_resource *res)
813 {
814    unsigned i;
815    GLuint index = 0;
816    for (i = 0; i < shProg->data->NumProgramResourceList; i++) {
817       if (&shProg->data->ProgramResourceList[i] == res)
818          return index;
819       if (shProg->data->ProgramResourceList[i].Type == res->Type)
820          index++;
821    }
822    return GL_INVALID_INDEX;
823 }
824 
825 /**
826  * Calculate index for the given resource.
827  */
828 GLuint
_mesa_program_resource_index(struct gl_shader_program * shProg,struct gl_program_resource * res)829 _mesa_program_resource_index(struct gl_shader_program *shProg,
830                              struct gl_program_resource *res)
831 {
832    if (!res)
833       return GL_INVALID_INDEX;
834 
835    switch (res->Type) {
836    case GL_ATOMIC_COUNTER_BUFFER:
837       return RESOURCE_ATC(res) - shProg->data->AtomicBuffers;
838    case GL_VERTEX_SUBROUTINE:
839    case GL_GEOMETRY_SUBROUTINE:
840    case GL_FRAGMENT_SUBROUTINE:
841    case GL_COMPUTE_SUBROUTINE:
842    case GL_TESS_CONTROL_SUBROUTINE:
843    case GL_TESS_EVALUATION_SUBROUTINE:
844       return RESOURCE_SUB(res)->index;
845    case GL_UNIFORM_BLOCK:
846    case GL_SHADER_STORAGE_BLOCK:
847    case GL_TRANSFORM_FEEDBACK_BUFFER:
848    case GL_TRANSFORM_FEEDBACK_VARYING:
849    default:
850       return calc_resource_index(shProg, res);
851    }
852 }
853 
854 /**
855  * Find a program resource that points to given data.
856  */
857 static struct gl_program_resource*
program_resource_find_data(struct gl_shader_program * shProg,void * data)858 program_resource_find_data(struct gl_shader_program *shProg, void *data)
859 {
860    struct gl_program_resource *res = shProg->data->ProgramResourceList;
861    for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
862         i++, res++) {
863       if (res->Data == data)
864          return res;
865    }
866    return NULL;
867 }
868 
869 /* Find a program resource with specific index in given interface.
870  */
871 struct gl_program_resource *
_mesa_program_resource_find_index(struct gl_shader_program * shProg,GLenum programInterface,GLuint index)872 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
873                                   GLenum programInterface, GLuint index)
874 {
875    struct gl_program_resource *res = shProg->data->ProgramResourceList;
876    int idx = -1;
877 
878    for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
879         i++, res++) {
880       if (res->Type != programInterface)
881          continue;
882 
883       switch (res->Type) {
884       case GL_UNIFORM_BLOCK:
885       case GL_ATOMIC_COUNTER_BUFFER:
886       case GL_SHADER_STORAGE_BLOCK:
887       case GL_TRANSFORM_FEEDBACK_BUFFER:
888          if (_mesa_program_resource_index(shProg, res) == index)
889             return res;
890          break;
891       case GL_TRANSFORM_FEEDBACK_VARYING:
892       case GL_PROGRAM_INPUT:
893       case GL_PROGRAM_OUTPUT:
894       case GL_UNIFORM:
895       case GL_VERTEX_SUBROUTINE_UNIFORM:
896       case GL_GEOMETRY_SUBROUTINE_UNIFORM:
897       case GL_FRAGMENT_SUBROUTINE_UNIFORM:
898       case GL_COMPUTE_SUBROUTINE_UNIFORM:
899       case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
900       case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
901       case GL_VERTEX_SUBROUTINE:
902       case GL_GEOMETRY_SUBROUTINE:
903       case GL_FRAGMENT_SUBROUTINE:
904       case GL_COMPUTE_SUBROUTINE:
905       case GL_TESS_CONTROL_SUBROUTINE:
906       case GL_TESS_EVALUATION_SUBROUTINE:
907       case GL_BUFFER_VARIABLE:
908          if (++idx == (int) index)
909             return res;
910          break;
911       default:
912          assert(!"not implemented for given interface");
913       }
914    }
915    return NULL;
916 }
917 
918 /* Function returns if resource name is expected to have index
919  * appended into it.
920  *
921  *
922  * Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
923  * spec says:
924  *
925  *     "If the active uniform is an array, the uniform name returned in
926  *     name will always be the name of the uniform array appended with
927  *     "[0]"."
928  *
929  * The same text also appears in the OpenGL 4.2 spec.  It does not,
930  * however, appear in any previous spec.  Previous specifications are
931  * ambiguous in this regard.  However, either name can later be passed
932  * to glGetUniformLocation (and related APIs), so there shouldn't be any
933  * harm in always appending "[0]" to uniform array names.
934  */
935 static bool
add_index_to_name(struct gl_program_resource * res)936 add_index_to_name(struct gl_program_resource *res)
937 {
938    /* Transform feedback varyings have array index already appended
939     * in their names.
940     */
941    return res->Type != GL_TRANSFORM_FEEDBACK_VARYING;
942 }
943 
944 /* Get name length of a program resource. This consists of
945  * base name + 3 for '[0]' if resource is an array.
946  */
947 extern unsigned
_mesa_program_resource_name_len(struct gl_program_resource * res)948 _mesa_program_resource_name_len(struct gl_program_resource *res)
949 {
950    const char* name = _mesa_program_resource_name(res);
951 
952    /* For shaders constructed from SPIR-V binaries, variables may not
953     * have names associated with them.
954     */
955    if (!name)
956       return 0;
957 
958    unsigned length = strlen(name);
959    if (_mesa_program_resource_array_size(res) && add_index_to_name(res))
960       length += 3;
961    return length;
962 }
963 
964 /* Get full name of a program resource.
965  */
966 bool
_mesa_get_program_resource_name(struct gl_shader_program * shProg,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name,const char * caller)967 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
968                                 GLenum programInterface, GLuint index,
969                                 GLsizei bufSize, GLsizei *length,
970                                 GLchar *name, const char *caller)
971 {
972    GET_CURRENT_CONTEXT(ctx);
973 
974    /* Find resource with given interface and index. */
975    struct gl_program_resource *res =
976       _mesa_program_resource_find_index(shProg, programInterface, index);
977 
978    /* The error INVALID_VALUE is generated if <index> is greater than
979    * or equal to the number of entries in the active resource list for
980    * <programInterface>.
981    */
982    if (!res) {
983       _mesa_error(ctx, GL_INVALID_VALUE, "%s(index %u)", caller, index);
984       return false;
985    }
986 
987    if (bufSize < 0) {
988       _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufSize %d)", caller, bufSize);
989       return false;
990    }
991 
992    GLsizei localLength;
993 
994    if (length == NULL)
995       length = &localLength;
996 
997    _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
998 
999    /* The resource name can be NULL for shaders constructed from SPIR-V
1000     * binaries. In that case, we do not add the '[0]'.
1001     */
1002    if (name && name[0] != '\0' &&
1003        _mesa_program_resource_array_size(res) && add_index_to_name(res)) {
1004       int i;
1005 
1006       /* The comparison is strange because *length does *NOT* include the
1007        * terminating NUL, but maxLength does.
1008        */
1009       for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++)
1010          name[*length + i] = "[0]"[i];
1011 
1012       name[*length + i] = '\0';
1013       *length += i;
1014    }
1015    return true;
1016 }
1017 
1018 static GLint
program_resource_location(struct gl_program_resource * res,unsigned array_index)1019 program_resource_location(struct gl_program_resource *res, unsigned array_index)
1020 {
1021    switch (res->Type) {
1022    case GL_PROGRAM_INPUT: {
1023       const gl_shader_variable *var = RESOURCE_VAR(res);
1024 
1025       if (var->location == -1)
1026          return -1;
1027 
1028       /* If the input is an array, fail if the index is out of bounds. */
1029       if (array_index > 0
1030           && array_index >= var->type->length) {
1031          return -1;
1032       }
1033       return var->location +
1034 	     (array_index * var->type->without_array()->matrix_columns);
1035    }
1036    case GL_PROGRAM_OUTPUT:
1037       if (RESOURCE_VAR(res)->location == -1)
1038          return -1;
1039 
1040       /* If the output is an array, fail if the index is out of bounds. */
1041       if (array_index > 0
1042           && array_index >= RESOURCE_VAR(res)->type->length) {
1043          return -1;
1044       }
1045       return RESOURCE_VAR(res)->location + array_index;
1046    case GL_UNIFORM:
1047       /* If the uniform is built-in, fail. */
1048       if (RESOURCE_UNI(res)->builtin)
1049          return -1;
1050 
1051      /* From page 79 of the OpenGL 4.2 spec:
1052       *
1053       *     "A valid name cannot be a structure, an array of structures, or any
1054       *     portion of a single vector or a matrix."
1055       */
1056       if (RESOURCE_UNI(res)->type->without_array()->is_struct())
1057          return -1;
1058 
1059       /* From the GL_ARB_uniform_buffer_object spec:
1060        *
1061        *     "The value -1 will be returned if <name> does not correspond to an
1062        *     active uniform variable name in <program>, if <name> is associated
1063        *     with a named uniform block, or if <name> starts with the reserved
1064        *     prefix "gl_"."
1065        */
1066       if (RESOURCE_UNI(res)->block_index != -1 ||
1067           RESOURCE_UNI(res)->atomic_buffer_index != -1)
1068          return -1;
1069 
1070       /* fallthrough */
1071    case GL_VERTEX_SUBROUTINE_UNIFORM:
1072    case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1073    case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1074    case GL_COMPUTE_SUBROUTINE_UNIFORM:
1075    case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1076    case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
1077       /* If the uniform is an array, fail if the index is out of bounds. */
1078       if (array_index > 0
1079           && array_index >= RESOURCE_UNI(res)->array_elements) {
1080          return -1;
1081       }
1082 
1083       /* location in remap table + array element offset */
1084       return RESOURCE_UNI(res)->remap_location + array_index;
1085    default:
1086       return -1;
1087    }
1088 }
1089 
1090 /**
1091  * Function implements following location queries:
1092  *    glGetUniformLocation
1093  */
1094 GLint
_mesa_program_resource_location(struct gl_shader_program * shProg,GLenum programInterface,const char * name)1095 _mesa_program_resource_location(struct gl_shader_program *shProg,
1096                                 GLenum programInterface, const char *name)
1097 {
1098    unsigned array_index = 0;
1099    struct gl_program_resource *res =
1100       _mesa_program_resource_find_name(shProg, programInterface, name,
1101                                        &array_index);
1102 
1103    /* Resource not found. */
1104    if (!res)
1105       return -1;
1106 
1107    return program_resource_location(res, array_index);
1108 }
1109 
1110 static GLint
_get_resource_location_index(struct gl_program_resource * res)1111 _get_resource_location_index(struct gl_program_resource *res)
1112 {
1113    /* Non-existent variable or resource is not referenced by fragment stage. */
1114    if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
1115       return -1;
1116 
1117    /* From OpenGL 4.5 spec, 7.3 Program Objects
1118     * "The value -1 will be returned by either command...
1119     *  ... or if name identifies an active variable that does not have a
1120     * valid location assigned.
1121     */
1122    if (RESOURCE_VAR(res)->location == -1)
1123       return -1;
1124    return RESOURCE_VAR(res)->index;
1125 }
1126 
1127 /**
1128  * Function implements following index queries:
1129  *    glGetFragDataIndex
1130  */
1131 GLint
_mesa_program_resource_location_index(struct gl_shader_program * shProg,GLenum programInterface,const char * name)1132 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
1133                                       GLenum programInterface, const char *name)
1134 {
1135    struct gl_program_resource *res =
1136       _mesa_program_resource_find_name(shProg, programInterface, name, NULL);
1137 
1138    return _get_resource_location_index(res);
1139 }
1140 
1141 static uint8_t
stage_from_enum(GLenum ref)1142 stage_from_enum(GLenum ref)
1143 {
1144    switch (ref) {
1145    case GL_REFERENCED_BY_VERTEX_SHADER:
1146       return MESA_SHADER_VERTEX;
1147    case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1148       return MESA_SHADER_TESS_CTRL;
1149    case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1150       return MESA_SHADER_TESS_EVAL;
1151    case GL_REFERENCED_BY_GEOMETRY_SHADER:
1152       return MESA_SHADER_GEOMETRY;
1153    case GL_REFERENCED_BY_FRAGMENT_SHADER:
1154       return MESA_SHADER_FRAGMENT;
1155    case GL_REFERENCED_BY_COMPUTE_SHADER:
1156       return MESA_SHADER_COMPUTE;
1157    default:
1158       assert(!"shader stage not supported");
1159       return MESA_SHADER_STAGES;
1160    }
1161 }
1162 
1163 /**
1164  * Check if resource is referenced by given 'referenced by' stage enum.
1165  * ATC and UBO resources hold stage references of their own.
1166  */
1167 static bool
is_resource_referenced(struct gl_shader_program * shProg,struct gl_program_resource * res,GLuint index,uint8_t stage)1168 is_resource_referenced(struct gl_shader_program *shProg,
1169                        struct gl_program_resource *res,
1170                        GLuint index, uint8_t stage)
1171 {
1172    /* First, check if we even have such a stage active. */
1173    if (!shProg->_LinkedShaders[stage])
1174       return false;
1175 
1176    if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
1177       return RESOURCE_ATC(res)->StageReferences[stage];
1178 
1179    if (res->Type == GL_UNIFORM_BLOCK)
1180       return shProg->data->UniformBlocks[index].stageref & (1 << stage);
1181 
1182    if (res->Type == GL_SHADER_STORAGE_BLOCK)
1183       return shProg->data->ShaderStorageBlocks[index].stageref & (1 << stage);
1184 
1185    return res->StageReferences & (1 << stage);
1186 }
1187 
1188 static unsigned
get_buffer_property(struct gl_shader_program * shProg,struct gl_program_resource * res,const GLenum prop,GLint * val,const char * caller)1189 get_buffer_property(struct gl_shader_program *shProg,
1190                     struct gl_program_resource *res, const GLenum prop,
1191                     GLint *val, const char *caller)
1192 {
1193    GET_CURRENT_CONTEXT(ctx);
1194    if (res->Type != GL_UNIFORM_BLOCK &&
1195        res->Type != GL_ATOMIC_COUNTER_BUFFER &&
1196        res->Type != GL_SHADER_STORAGE_BLOCK &&
1197        res->Type != GL_TRANSFORM_FEEDBACK_BUFFER)
1198       goto invalid_operation;
1199 
1200    if (res->Type == GL_UNIFORM_BLOCK) {
1201       switch (prop) {
1202       case GL_BUFFER_BINDING:
1203          *val = RESOURCE_UBO(res)->Binding;
1204          return 1;
1205       case GL_BUFFER_DATA_SIZE:
1206          *val = RESOURCE_UBO(res)->UniformBufferSize;
1207          return 1;
1208       case GL_NUM_ACTIVE_VARIABLES:
1209          *val = 0;
1210          for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1211             struct gl_program_resource *uni =
1212                _mesa_program_resource_find_active_variable(
1213                   shProg,
1214                   GL_UNIFORM,
1215                   RESOURCE_UBO(res),
1216                   i);
1217 
1218             if (!uni)
1219                continue;
1220             (*val)++;
1221          }
1222          return 1;
1223       case GL_ACTIVE_VARIABLES: {
1224          unsigned num_values = 0;
1225          for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1226             struct gl_program_resource *uni =
1227                _mesa_program_resource_find_active_variable(
1228                   shProg,
1229                   GL_UNIFORM,
1230                   RESOURCE_UBO(res),
1231                   i);
1232 
1233             if (!uni)
1234                continue;
1235             *val++ =
1236                _mesa_program_resource_index(shProg, uni);
1237             num_values++;
1238          }
1239          return num_values;
1240       }
1241       }
1242    } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
1243       switch (prop) {
1244       case GL_BUFFER_BINDING:
1245          *val = RESOURCE_UBO(res)->Binding;
1246          return 1;
1247       case GL_BUFFER_DATA_SIZE:
1248          *val = RESOURCE_UBO(res)->UniformBufferSize;
1249          return 1;
1250       case GL_NUM_ACTIVE_VARIABLES:
1251          *val = 0;
1252          for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1253             struct gl_program_resource *uni =
1254                _mesa_program_resource_find_active_variable(
1255                   shProg,
1256                   GL_BUFFER_VARIABLE,
1257                   RESOURCE_UBO(res),
1258                   i);
1259 
1260             if (!uni)
1261                continue;
1262             (*val)++;
1263          }
1264          return 1;
1265       case GL_ACTIVE_VARIABLES: {
1266          unsigned num_values = 0;
1267          for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1268             struct gl_program_resource *uni =
1269                _mesa_program_resource_find_active_variable(
1270                   shProg,
1271                   GL_BUFFER_VARIABLE,
1272                   RESOURCE_UBO(res),
1273                   i);
1274 
1275             if (!uni)
1276                continue;
1277             *val++ =
1278                _mesa_program_resource_index(shProg, uni);
1279             num_values++;
1280          }
1281          return num_values;
1282       }
1283       }
1284    } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
1285       switch (prop) {
1286       case GL_BUFFER_BINDING:
1287          *val = RESOURCE_ATC(res)->Binding;
1288          return 1;
1289       case GL_BUFFER_DATA_SIZE:
1290          *val = RESOURCE_ATC(res)->MinimumSize;
1291          return 1;
1292       case GL_NUM_ACTIVE_VARIABLES:
1293          *val = RESOURCE_ATC(res)->NumUniforms;
1294          return 1;
1295       case GL_ACTIVE_VARIABLES:
1296          for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) {
1297             /* Active atomic buffer contains index to UniformStorage. Find
1298              * out gl_program_resource via data pointer and then calculate
1299              * index of that uniform.
1300              */
1301             unsigned idx = RESOURCE_ATC(res)->Uniforms[i];
1302             struct gl_program_resource *uni =
1303                program_resource_find_data(shProg,
1304                                           &shProg->data->UniformStorage[idx]);
1305             assert(uni);
1306             *val++ = _mesa_program_resource_index(shProg, uni);
1307          }
1308          return RESOURCE_ATC(res)->NumUniforms;
1309       }
1310    } else if (res->Type == GL_TRANSFORM_FEEDBACK_BUFFER) {
1311       switch (prop) {
1312       case GL_BUFFER_BINDING:
1313          *val = RESOURCE_XFB(res)->Binding;
1314          return 1;
1315       case GL_NUM_ACTIVE_VARIABLES:
1316          *val = RESOURCE_XFB(res)->NumVaryings;
1317          return 1;
1318       case GL_ACTIVE_VARIABLES:
1319          struct gl_transform_feedback_info *linked_xfb =
1320             shProg->last_vert_prog->sh.LinkedTransformFeedback;
1321          for (int i = 0; i < linked_xfb->NumVarying; i++) {
1322             unsigned index = linked_xfb->Varyings[i].BufferIndex;
1323             struct gl_program_resource *buf_res =
1324                _mesa_program_resource_find_index(shProg,
1325                                                  GL_TRANSFORM_FEEDBACK_BUFFER,
1326                                                  index);
1327             assert(buf_res);
1328             if (res == buf_res) {
1329                *val++ = i;
1330             }
1331          }
1332          return RESOURCE_XFB(res)->NumVaryings;
1333       }
1334    }
1335    assert(!"support for property type not implemented");
1336 
1337 invalid_operation:
1338    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
1339                _mesa_enum_to_string(res->Type),
1340                _mesa_enum_to_string(prop));
1341 
1342    return 0;
1343 }
1344 
1345 unsigned
_mesa_program_resource_prop(struct gl_shader_program * shProg,struct gl_program_resource * res,GLuint index,const GLenum prop,GLint * val,const char * caller)1346 _mesa_program_resource_prop(struct gl_shader_program *shProg,
1347                             struct gl_program_resource *res, GLuint index,
1348                             const GLenum prop, GLint *val, const char *caller)
1349 {
1350    GET_CURRENT_CONTEXT(ctx);
1351 
1352 #define VALIDATE_TYPE(type)\
1353    if (res->Type != type)\
1354       goto invalid_operation;
1355 
1356 #define VALIDATE_TYPE_2(type1, type2)\
1357    if (res->Type != type1 && res->Type != type2)\
1358       goto invalid_operation;
1359 
1360    switch(prop) {
1361    case GL_NAME_LENGTH:
1362       switch (res->Type) {
1363       case GL_ATOMIC_COUNTER_BUFFER:
1364       case GL_TRANSFORM_FEEDBACK_BUFFER:
1365          goto invalid_operation;
1366       default:
1367          /* Resource name length + terminator. */
1368          *val = _mesa_program_resource_name_len(res) + 1;
1369       }
1370       return 1;
1371    case GL_TYPE:
1372       switch (res->Type) {
1373       case GL_UNIFORM:
1374       case GL_BUFFER_VARIABLE:
1375          *val = RESOURCE_UNI(res)->type->gl_type;
1376          return 1;
1377       case GL_PROGRAM_INPUT:
1378       case GL_PROGRAM_OUTPUT:
1379          *val = RESOURCE_VAR(res)->type->gl_type;
1380          return 1;
1381       case GL_TRANSFORM_FEEDBACK_VARYING:
1382          *val = RESOURCE_XFV(res)->Type;
1383          return 1;
1384       default:
1385          goto invalid_operation;
1386       }
1387    case GL_ARRAY_SIZE:
1388       switch (res->Type) {
1389       case GL_UNIFORM:
1390       case GL_BUFFER_VARIABLE:
1391       case GL_VERTEX_SUBROUTINE_UNIFORM:
1392       case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1393       case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1394       case GL_COMPUTE_SUBROUTINE_UNIFORM:
1395       case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1396       case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
1397 
1398          /* Test if a buffer variable is an array or an unsized array.
1399           * Unsized arrays return zero as array size.
1400           */
1401          if (RESOURCE_UNI(res)->is_shader_storage &&
1402              RESOURCE_UNI(res)->array_stride > 0)
1403             *val = RESOURCE_UNI(res)->array_elements;
1404          else
1405             *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
1406          return 1;
1407       case GL_PROGRAM_INPUT:
1408       case GL_PROGRAM_OUTPUT:
1409          *val = MAX2(_mesa_program_resource_array_size(res), 1);
1410          return 1;
1411       case GL_TRANSFORM_FEEDBACK_VARYING:
1412          *val = RESOURCE_XFV(res)->Size;
1413          return 1;
1414       default:
1415          goto invalid_operation;
1416       }
1417    case GL_OFFSET:
1418       switch (res->Type) {
1419       case GL_UNIFORM:
1420       case GL_BUFFER_VARIABLE:
1421          *val = RESOURCE_UNI(res)->offset;
1422          return 1;
1423       case GL_TRANSFORM_FEEDBACK_VARYING:
1424          *val = RESOURCE_XFV(res)->Offset;
1425          return 1;
1426       default:
1427          goto invalid_operation;
1428       }
1429    case GL_BLOCK_INDEX:
1430       VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1431       *val = RESOURCE_UNI(res)->block_index;
1432       return 1;
1433    case GL_ARRAY_STRIDE:
1434       VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1435       *val = RESOURCE_UNI(res)->array_stride;
1436       return 1;
1437    case GL_MATRIX_STRIDE:
1438       VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1439       *val = RESOURCE_UNI(res)->matrix_stride;
1440       return 1;
1441    case GL_IS_ROW_MAJOR:
1442       VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1443       *val = RESOURCE_UNI(res)->row_major;
1444       return 1;
1445    case GL_ATOMIC_COUNTER_BUFFER_INDEX:
1446       VALIDATE_TYPE(GL_UNIFORM);
1447       *val = RESOURCE_UNI(res)->atomic_buffer_index;
1448       return 1;
1449    case GL_BUFFER_BINDING:
1450    case GL_BUFFER_DATA_SIZE:
1451    case GL_NUM_ACTIVE_VARIABLES:
1452    case GL_ACTIVE_VARIABLES:
1453       return get_buffer_property(shProg, res, prop, val, caller);
1454    case GL_REFERENCED_BY_COMPUTE_SHADER:
1455       if (!_mesa_has_compute_shaders(ctx))
1456          goto invalid_enum;
1457       /* fallthrough */
1458    case GL_REFERENCED_BY_VERTEX_SHADER:
1459    case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1460    case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1461    case GL_REFERENCED_BY_GEOMETRY_SHADER:
1462    case GL_REFERENCED_BY_FRAGMENT_SHADER:
1463       switch (res->Type) {
1464       case GL_UNIFORM:
1465       case GL_PROGRAM_INPUT:
1466       case GL_PROGRAM_OUTPUT:
1467       case GL_UNIFORM_BLOCK:
1468       case GL_BUFFER_VARIABLE:
1469       case GL_SHADER_STORAGE_BLOCK:
1470       case GL_ATOMIC_COUNTER_BUFFER:
1471          *val = is_resource_referenced(shProg, res, index,
1472                                        stage_from_enum(prop));
1473          return 1;
1474       default:
1475          goto invalid_operation;
1476       }
1477    case GL_LOCATION:
1478       switch (res->Type) {
1479       case GL_UNIFORM:
1480       case GL_VERTEX_SUBROUTINE_UNIFORM:
1481       case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1482       case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1483       case GL_COMPUTE_SUBROUTINE_UNIFORM:
1484       case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1485       case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
1486       case GL_PROGRAM_INPUT:
1487       case GL_PROGRAM_OUTPUT:
1488          *val = program_resource_location(res, 0);
1489          return 1;
1490       default:
1491          goto invalid_operation;
1492       }
1493    case GL_LOCATION_COMPONENT:
1494       switch (res->Type) {
1495       case GL_PROGRAM_INPUT:
1496       case GL_PROGRAM_OUTPUT:
1497          *val = RESOURCE_VAR(res)->component;
1498          return 1;
1499       default:
1500          goto invalid_operation;
1501       }
1502    case GL_LOCATION_INDEX: {
1503       int tmp;
1504       if (res->Type != GL_PROGRAM_OUTPUT)
1505          goto invalid_operation;
1506       tmp = program_resource_location(res, 0);
1507       if (tmp == -1)
1508          *val = -1;
1509       else
1510          *val = _get_resource_location_index(res);
1511       return 1;
1512    }
1513    case GL_NUM_COMPATIBLE_SUBROUTINES:
1514       if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1515           res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1516           res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1517           res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1518           res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1519           res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1520          goto invalid_operation;
1521       *val = RESOURCE_UNI(res)->num_compatible_subroutines;
1522       return 1;
1523    case GL_COMPATIBLE_SUBROUTINES: {
1524       const struct gl_uniform_storage *uni;
1525       struct gl_program *p;
1526       unsigned count, i;
1527       int j;
1528 
1529       if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1530           res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1531           res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1532           res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1533           res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1534           res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1535          goto invalid_operation;
1536       uni = RESOURCE_UNI(res);
1537 
1538       p = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)]->Program;
1539       count = 0;
1540       for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
1541          struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
1542          for (j = 0; j < fn->num_compat_types; j++) {
1543             if (fn->types[j] == uni->type) {
1544                val[count++] = i;
1545                break;
1546             }
1547          }
1548       }
1549       return count;
1550    }
1551 
1552    case GL_TOP_LEVEL_ARRAY_SIZE:
1553       VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1554       *val = RESOURCE_UNI(res)->top_level_array_size;
1555       return 1;
1556 
1557    case GL_TOP_LEVEL_ARRAY_STRIDE:
1558       VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1559       *val = RESOURCE_UNI(res)->top_level_array_stride;
1560       return 1;
1561 
1562    /* GL_ARB_tessellation_shader */
1563    case GL_IS_PER_PATCH:
1564       switch (res->Type) {
1565       case GL_PROGRAM_INPUT:
1566       case GL_PROGRAM_OUTPUT:
1567          *val = RESOURCE_VAR(res)->patch;
1568          return 1;
1569       default:
1570          goto invalid_operation;
1571       }
1572 
1573    case GL_TRANSFORM_FEEDBACK_BUFFER_INDEX:
1574       VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_VARYING);
1575       *val = RESOURCE_XFV(res)->BufferIndex;
1576       return 1;
1577    case GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE:
1578       VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_BUFFER);
1579       *val = RESOURCE_XFB(res)->Stride * 4;
1580       return 1;
1581 
1582    default:
1583       goto invalid_enum;
1584    }
1585 
1586 #undef VALIDATE_TYPE
1587 #undef VALIDATE_TYPE_2
1588 
1589 invalid_enum:
1590    _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller,
1591                _mesa_enum_to_string(res->Type),
1592                _mesa_enum_to_string(prop));
1593    return 0;
1594 
1595 invalid_operation:
1596    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
1597                _mesa_enum_to_string(res->Type),
1598                _mesa_enum_to_string(prop));
1599    return 0;
1600 }
1601 
1602 extern void
_mesa_get_program_resourceiv(struct gl_shader_program * shProg,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei bufSize,GLsizei * length,GLint * params)1603 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
1604                              GLenum programInterface, GLuint index, GLsizei propCount,
1605                              const GLenum *props, GLsizei bufSize,
1606                              GLsizei *length, GLint *params)
1607 {
1608    GET_CURRENT_CONTEXT(ctx);
1609    GLint *val = (GLint *) params;
1610    const GLenum *prop = props;
1611    GLsizei amount = 0;
1612 
1613    struct gl_program_resource *res =
1614       _mesa_program_resource_find_index(shProg, programInterface, index);
1615 
1616    /* No such resource found or bufSize negative. */
1617    if (!res || bufSize < 0) {
1618       _mesa_error(ctx, GL_INVALID_VALUE,
1619                   "glGetProgramResourceiv(%s index %d bufSize %d)",
1620                   _mesa_enum_to_string(programInterface), index, bufSize);
1621       return;
1622    }
1623 
1624    /* Write propCount values until error occurs or bufSize reached. */
1625    for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) {
1626       int props_written =
1627          _mesa_program_resource_prop(shProg, res, index, *prop, val,
1628                                      "glGetProgramResourceiv");
1629 
1630       /* Error happened. */
1631       if (props_written == 0)
1632          return;
1633 
1634       amount += props_written;
1635    }
1636 
1637    /* If <length> is not NULL, the actual number of integer values
1638     * written to <params> will be written to <length>.
1639     */
1640    if (length)
1641       *length = amount;
1642 }
1643 
1644 static bool
validate_io(struct gl_program * producer,struct gl_program * consumer)1645 validate_io(struct gl_program *producer, struct gl_program *consumer)
1646 {
1647    if (producer->sh.data->linked_stages == consumer->sh.data->linked_stages)
1648       return true;
1649 
1650    const bool producer_is_array_stage =
1651       producer->info.stage == MESA_SHADER_TESS_CTRL;
1652    const bool consumer_is_array_stage =
1653       consumer->info.stage == MESA_SHADER_GEOMETRY ||
1654       consumer->info.stage == MESA_SHADER_TESS_CTRL ||
1655       consumer->info.stage == MESA_SHADER_TESS_EVAL;
1656 
1657    bool valid = true;
1658 
1659    gl_shader_variable const **outputs =
1660       (gl_shader_variable const **) calloc(producer->sh.data->NumProgramResourceList,
1661                                            sizeof(gl_shader_variable *));
1662    if (outputs == NULL)
1663       return false;
1664 
1665    /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
1666     * says:
1667     *
1668     *    At an interface between program objects, the set of inputs and
1669     *    outputs are considered to match exactly if and only if:
1670     *
1671     *    - Every declared input variable has a matching output, as described
1672     *      above.
1673     *    - There are no user-defined output variables declared without a
1674     *      matching input variable declaration.
1675     *
1676     * Every input has an output, and every output has an input.  Scan the list
1677     * of producer resources once, and generate the list of outputs.  As inputs
1678     * and outputs are matched, remove the matched outputs from the set.  At
1679     * the end, the set must be empty.  If the set is not empty, then there is
1680     * some output that did not have an input.
1681     */
1682    unsigned num_outputs = 0;
1683    for (unsigned i = 0; i < producer->sh.data->NumProgramResourceList; i++) {
1684       struct gl_program_resource *res =
1685          &producer->sh.data->ProgramResourceList[i];
1686 
1687       if (res->Type != GL_PROGRAM_OUTPUT)
1688          continue;
1689 
1690       gl_shader_variable const *const var = RESOURCE_VAR(res);
1691 
1692       /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
1693        * says:
1694        *
1695        *    Built-in inputs or outputs do not affect interface matching.
1696        */
1697       if (is_gl_identifier(var->name))
1698          continue;
1699 
1700       outputs[num_outputs++] = var;
1701    }
1702 
1703    unsigned match_index = 0;
1704    for (unsigned i = 0; i < consumer->sh.data->NumProgramResourceList; i++) {
1705       struct gl_program_resource *res =
1706          &consumer->sh.data->ProgramResourceList[i];
1707 
1708       if (res->Type != GL_PROGRAM_INPUT)
1709          continue;
1710 
1711       gl_shader_variable const *const consumer_var = RESOURCE_VAR(res);
1712       gl_shader_variable const *producer_var = NULL;
1713 
1714       if (is_gl_identifier(consumer_var->name))
1715          continue;
1716 
1717       /* Inputs with explicit locations match other outputs with explicit
1718        * locations by location instead of by name.
1719        */
1720       if (consumer_var->explicit_location) {
1721          for (unsigned j = 0; j < num_outputs; j++) {
1722             const gl_shader_variable *const var = outputs[j];
1723 
1724             if (var->explicit_location &&
1725                 consumer_var->location == var->location) {
1726                producer_var = var;
1727                match_index = j;
1728                break;
1729             }
1730          }
1731       } else {
1732          for (unsigned j = 0; j < num_outputs; j++) {
1733             const gl_shader_variable *const var = outputs[j];
1734 
1735             if (!var->explicit_location &&
1736                 strcmp(consumer_var->name, var->name) == 0) {
1737                producer_var = var;
1738                match_index = j;
1739                break;
1740             }
1741          }
1742       }
1743 
1744       /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
1745        * says:
1746        *
1747        *    - An output variable is considered to match an input variable in
1748        *      the subsequent shader if:
1749        *
1750        *      - the two variables match in name, type, and qualification; or
1751        *
1752        *      - the two variables are declared with the same location
1753        *        qualifier and match in type and qualification.
1754        */
1755       if (producer_var == NULL) {
1756          valid = false;
1757          goto out;
1758       }
1759 
1760       /* An output cannot match more than one input, so remove the output from
1761        * the set of possible outputs.
1762        */
1763       outputs[match_index] = NULL;
1764       num_outputs--;
1765       if (match_index < num_outputs)
1766          outputs[match_index] = outputs[num_outputs];
1767 
1768       /* Section 7.4.1 (Shader Interface Matching) of the ES 3.2 spec says:
1769        *
1770        *    "Tessellation control shader per-vertex output variables and
1771        *     blocks and tessellation control, tessellation evaluation, and
1772        *     geometry shader per-vertex input variables and blocks are
1773        *     required to be declared as arrays, with each element representing
1774        *     input or output values for a single vertex of a multi-vertex
1775        *     primitive. For the purposes of interface matching, such variables
1776        *     and blocks are treated as though they were not declared as
1777        *     arrays."
1778        *
1779        * So we unwrap those types before matching.
1780        */
1781       const glsl_type *consumer_type = consumer_var->type;
1782       const glsl_type *consumer_interface_type = consumer_var->interface_type;
1783       const glsl_type *producer_type = producer_var->type;
1784       const glsl_type *producer_interface_type = producer_var->interface_type;
1785 
1786       if (consumer_is_array_stage) {
1787          if (consumer_interface_type) {
1788             /* the interface is the array; the underlying types should match */
1789             if (consumer_interface_type->is_array() && !consumer_var->patch)
1790                consumer_interface_type = consumer_interface_type->fields.array;
1791          } else {
1792             if (consumer_type->is_array() && !consumer_var->patch)
1793                consumer_type = consumer_type->fields.array;
1794          }
1795       }
1796 
1797       if (producer_is_array_stage) {
1798          if (producer_interface_type) {
1799             /* the interface is the array; the underlying types should match */
1800             if (producer_interface_type->is_array() && !producer_var->patch)
1801                producer_interface_type = producer_interface_type->fields.array;
1802          } else {
1803             if (producer_type->is_array() && !producer_var->patch)
1804                producer_type = producer_type->fields.array;
1805          }
1806       }
1807 
1808       if (producer_type != consumer_type) {
1809          valid = false;
1810          goto out;
1811       }
1812 
1813       if (producer_interface_type != consumer_interface_type) {
1814          valid = false;
1815          goto out;
1816       }
1817 
1818       /* Section 9.2.2 (Separable Programs) of the GLSL ES spec says:
1819        *
1820        *    Qualifier Class|  Qualifier  |in/out
1821        *    ---------------+-------------+------
1822        *    Storage        |     in      |
1823        *                   |     out     |  N/A
1824        *                   |   uniform   |
1825        *    ---------------+-------------+------
1826        *    Auxiliary      |   centroid  |   No
1827        *    ---------------+-------------+------
1828        *                   |   location  |  Yes
1829        *                   | Block layout|  N/A
1830        *                   |   binding   |  N/A
1831        *                   |   offset    |  N/A
1832        *                   |   format    |  N/A
1833        *    ---------------+-------------+------
1834        *    Interpolation  |   smooth    |
1835        *                   |    flat     |  Yes
1836        *    ---------------+-------------+------
1837        *                   |    lowp     |
1838        *    Precision      |   mediump   |  Yes
1839        *                   |    highp    |
1840        *    ---------------+-------------+------
1841        *    Variance       |  invariant  |   No
1842        *    ---------------+-------------+------
1843        *    Memory         |     all     |  N/A
1844        *
1845        * Note that location mismatches are detected by the loops above that
1846        * find the producer variable that goes with the consumer variable.
1847        */
1848       unsigned producer_interpolation = producer_var->interpolation;
1849       unsigned consumer_interpolation = consumer_var->interpolation;
1850       if (producer_interpolation == INTERP_MODE_NONE)
1851          producer_interpolation = INTERP_MODE_SMOOTH;
1852       if (consumer_interpolation == INTERP_MODE_NONE)
1853          consumer_interpolation = INTERP_MODE_SMOOTH;
1854       if (producer_interpolation != consumer_interpolation) {
1855          valid = false;
1856          goto out;
1857       }
1858 
1859       if (producer_var->precision != consumer_var->precision) {
1860          valid = false;
1861          goto out;
1862       }
1863 
1864       if (producer_var->outermost_struct_type != consumer_var->outermost_struct_type) {
1865          valid = false;
1866          goto out;
1867       }
1868    }
1869 
1870  out:
1871    free(outputs);
1872    return valid && num_outputs == 0;
1873 }
1874 
1875 /**
1876  * Validate inputs against outputs in a program pipeline.
1877  */
1878 extern "C" bool
_mesa_validate_pipeline_io(struct gl_pipeline_object * pipeline)1879 _mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline)
1880 {
1881    struct gl_program **prog = (struct gl_program **) pipeline->CurrentProgram;
1882 
1883    /* Find first active stage in pipeline. */
1884    unsigned idx, prev = 0;
1885    for (idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
1886       if (prog[idx]) {
1887          prev = idx;
1888          break;
1889       }
1890    }
1891 
1892    for (idx = prev + 1; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
1893       if (prog[idx]) {
1894          /* Pipeline might include both non-compute and a compute program, do
1895           * not attempt to validate varyings between non-compute and compute
1896           * stage.
1897           */
1898          if (prog[idx]->info.stage == MESA_SHADER_COMPUTE)
1899             break;
1900 
1901          if (!validate_io(prog[prev], prog[idx]))
1902             return false;
1903 
1904          prev = idx;
1905       }
1906    }
1907    return true;
1908 }
1909 
1910 extern "C" void
_mesa_create_program_resource_hash(struct gl_shader_program * shProg)1911 _mesa_create_program_resource_hash(struct gl_shader_program *shProg)
1912 {
1913    /* Rebuild resource hash. */
1914    if (shProg->data->ProgramResourceHash)
1915       _mesa_hash_table_u64_destroy(shProg->data->ProgramResourceHash, NULL);
1916 
1917    shProg->data->ProgramResourceHash = _mesa_hash_table_u64_create(shProg);
1918 
1919    struct gl_program_resource *res = shProg->data->ProgramResourceList;
1920    for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
1921       const char *name = _mesa_program_resource_name(res);
1922       if (name) {
1923          uint32_t key = compute_resource_key(res->Type, name);
1924          _mesa_hash_table_u64_insert(shProg->data->ProgramResourceHash, key,
1925                                      res);
1926       }
1927    }
1928 }
1929