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/external/oboe/samples/RhythmGame/third_party/glm/detail/
D_swizzle.hpp151 …struct _swizzle : public _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 ||… struct
153 … E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
157 GLM_FUNC_QUALIFIER operator vecType<T, P> () const { return (*this)(); } in operator vecType<T,P>()