Searched defs:allow_spilling (Results 1 – 2 of 2) sorted by relevance
756 fs_reg_alloc::build_interference_graph(bool allow_spilling) in build_interference_graph()1284 fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all) in assign_regs()1355 fs_visitor::assign_regs(bool allow_spilling, bool spill_all) in assign_regs()
7958 fs_visitor::allocate_registers(bool allow_spilling) in allocate_registers()8346 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) in run_fs()8433 fs_visitor::run_cs(bool allow_spilling) in run_cs()8784 int shader_time_index32, bool allow_spilling, in brw_compile_fs()9243 const bool allow_spilling = generate_all || v == NULL; in brw_compile_cs() local9293 const bool allow_spilling = generate_all || v == NULL; in brw_compile_cs() local