Searched defs:alwaysTrap (Results 1 – 1 of 1) sorted by relevance
1293 uint8_t alwaysTrap = 0; member in sw::SpirvShader::Impl::Debugger::State1453 auto alwaysTrap = *Pointer<Byte>(dbgState + OFFSET(Impl::Debugger::State, alwaysTrap)); in setLocation() local