1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "main/context.h"
25 #include "main/teximage.h"
26 #include "main/blend.h"
27 #include "main/bufferobj.h"
28 #include "main/enums.h"
29 #include "main/fbobject.h"
30 #include "main/image.h"
31 #include "main/renderbuffer.h"
32 #include "main/glformats.h"
33 
34 #include "brw_blorp.h"
35 #include "brw_context.h"
36 #include "brw_defines.h"
37 #include "brw_meta_util.h"
38 #include "brw_state.h"
39 #include "intel_buffer_objects.h"
40 #include "intel_fbo.h"
41 #include "dev/gen_debug.h"
42 
43 #define FILE_DEBUG_FLAG DEBUG_BLORP
44 
45 static bool
brw_blorp_lookup_shader(struct blorp_batch * batch,const void * key,uint32_t key_size,uint32_t * kernel_out,void * prog_data_out)46 brw_blorp_lookup_shader(struct blorp_batch *batch,
47                         const void *key, uint32_t key_size,
48                         uint32_t *kernel_out, void *prog_data_out)
49 {
50    struct brw_context *brw = batch->driver_batch;
51    return brw_search_cache(&brw->cache, BRW_CACHE_BLORP_PROG, key, key_size,
52                            kernel_out, prog_data_out, true);
53 }
54 
55 static bool
brw_blorp_upload_shader(struct blorp_batch * batch,uint32_t stage,const void * key,uint32_t key_size,const void * kernel,uint32_t kernel_size,const struct brw_stage_prog_data * prog_data,uint32_t prog_data_size,uint32_t * kernel_out,void * prog_data_out)56 brw_blorp_upload_shader(struct blorp_batch *batch, uint32_t stage,
57                         const void *key, uint32_t key_size,
58                         const void *kernel, uint32_t kernel_size,
59                         const struct brw_stage_prog_data *prog_data,
60                         uint32_t prog_data_size,
61                         uint32_t *kernel_out, void *prog_data_out)
62 {
63    struct brw_context *brw = batch->driver_batch;
64    brw_upload_cache(&brw->cache, BRW_CACHE_BLORP_PROG, key, key_size,
65                     kernel, kernel_size, prog_data, prog_data_size,
66                     kernel_out, prog_data_out);
67    return true;
68 }
69 
70 void
brw_blorp_init(struct brw_context * brw)71 brw_blorp_init(struct brw_context *brw)
72 {
73    const struct gen_device_info *devinfo = &brw->screen->devinfo;
74 
75    blorp_init(&brw->blorp, brw, &brw->isl_dev);
76 
77    brw->blorp.compiler = brw->screen->compiler;
78 
79    switch (devinfo->gen) {
80    case 4:
81       if (devinfo->is_g4x) {
82          brw->blorp.exec = gen45_blorp_exec;
83       } else {
84          brw->blorp.exec = gen4_blorp_exec;
85       }
86       break;
87    case 5:
88       brw->blorp.exec = gen5_blorp_exec;
89       break;
90    case 6:
91       brw->blorp.exec = gen6_blorp_exec;
92       break;
93    case 7:
94       if (devinfo->is_haswell) {
95          brw->blorp.exec = gen75_blorp_exec;
96       } else {
97          brw->blorp.exec = gen7_blorp_exec;
98       }
99       break;
100    case 8:
101       brw->blorp.exec = gen8_blorp_exec;
102       break;
103    case 9:
104       brw->blorp.exec = gen9_blorp_exec;
105       break;
106    case 11:
107       brw->blorp.exec = gen11_blorp_exec;
108       break;
109 
110    default:
111       unreachable("Invalid gen");
112    }
113 
114    brw->blorp.lookup_shader = brw_blorp_lookup_shader;
115    brw->blorp.upload_shader = brw_blorp_upload_shader;
116 }
117 
118 static void
blorp_surf_for_miptree(struct brw_context * brw,struct blorp_surf * surf,const struct intel_mipmap_tree * mt,enum isl_aux_usage aux_usage,bool is_render_target,unsigned * level,unsigned start_layer,unsigned num_layers)119 blorp_surf_for_miptree(struct brw_context *brw,
120                        struct blorp_surf *surf,
121                        const struct intel_mipmap_tree *mt,
122                        enum isl_aux_usage aux_usage,
123                        bool is_render_target,
124                        unsigned *level,
125                        unsigned start_layer, unsigned num_layers)
126 {
127    const struct gen_device_info *devinfo = &brw->screen->devinfo;
128 
129    if (mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY) {
130       const unsigned num_samples = mt->surf.samples;
131       for (unsigned i = 0; i < num_layers; i++) {
132          for (unsigned s = 0; s < num_samples; s++) {
133             const unsigned phys_layer = (start_layer + i) * num_samples + s;
134             intel_miptree_check_level_layer(mt, *level, phys_layer);
135          }
136       }
137    } else {
138       for (unsigned i = 0; i < num_layers; i++)
139          intel_miptree_check_level_layer(mt, *level, start_layer + i);
140    }
141 
142    *surf = (struct blorp_surf) {
143       .surf = &mt->surf,
144       .addr = (struct blorp_address) {
145          .buffer = mt->bo,
146          .offset = mt->offset,
147          .reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
148          .mocs = brw_get_bo_mocs(devinfo, mt->bo),
149       },
150       .aux_usage = aux_usage,
151       .tile_x_sa = mt->level[*level].level_x,
152       .tile_y_sa = mt->level[*level].level_y,
153    };
154 
155    if (surf->aux_usage == ISL_AUX_USAGE_HIZ &&
156        !intel_miptree_level_has_hiz(mt, *level))
157       surf->aux_usage = ISL_AUX_USAGE_NONE;
158 
159    if (surf->aux_usage != ISL_AUX_USAGE_NONE) {
160       /* We only really need a clear color if we also have an auxiliary
161        * surface.  Without one, it does nothing.
162        */
163       surf->clear_color =
164          intel_miptree_get_clear_color(mt, (struct brw_bo **)
165                                        &surf->clear_color_addr.buffer,
166                                        &surf->clear_color_addr.offset);
167 
168       surf->aux_surf = &mt->aux_buf->surf;
169       surf->aux_addr = (struct blorp_address) {
170          .reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
171          .mocs = surf->addr.mocs,
172       };
173 
174       surf->aux_addr.buffer = mt->aux_buf->bo;
175       surf->aux_addr.offset = mt->aux_buf->offset;
176    } else {
177       surf->aux_addr = (struct blorp_address) {
178          .buffer = NULL,
179       };
180       memset(&surf->clear_color, 0, sizeof(surf->clear_color));
181    }
182    assert((surf->aux_usage == ISL_AUX_USAGE_NONE) ==
183           (surf->aux_addr.buffer == NULL));
184 
185    if (!is_render_target && brw->screen->devinfo.gen == 9)
186       gen9_apply_single_tex_astc5x5_wa(brw, mt->format, surf->aux_usage);
187 
188    /* ISL wants real levels, not offset ones. */
189    *level -= mt->first_level;
190 }
191 
192 static bool
brw_blorp_supports_dst_format(struct brw_context * brw,mesa_format format)193 brw_blorp_supports_dst_format(struct brw_context *brw, mesa_format format)
194 {
195    /* If it's renderable, it's definitely supported. */
196    if (brw->mesa_format_supports_render[format])
197       return true;
198 
199    /* BLORP can't compress anything */
200    if (_mesa_is_format_compressed(format))
201       return false;
202 
203    /* No exotic formats such as GL_LUMINANCE_ALPHA */
204    if (_mesa_get_format_bits(format, GL_RED_BITS) == 0 &&
205        _mesa_get_format_bits(format, GL_DEPTH_BITS) == 0 &&
206        _mesa_get_format_bits(format, GL_STENCIL_BITS) == 0)
207       return false;
208 
209    return true;
210 }
211 
212 static enum isl_format
brw_blorp_to_isl_format(struct brw_context * brw,mesa_format format,bool is_render_target)213 brw_blorp_to_isl_format(struct brw_context *brw, mesa_format format,
214                         bool is_render_target)
215 {
216    switch (format) {
217    case MESA_FORMAT_NONE:
218       return ISL_FORMAT_UNSUPPORTED;
219    case MESA_FORMAT_S_UINT8:
220       return ISL_FORMAT_R8_UINT;
221    case MESA_FORMAT_Z24_UNORM_X8_UINT:
222    case MESA_FORMAT_Z24_UNORM_S8_UINT:
223       return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
224    case MESA_FORMAT_Z_FLOAT32:
225    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
226       return ISL_FORMAT_R32_FLOAT;
227    case MESA_FORMAT_Z_UNORM16:
228       return ISL_FORMAT_R16_UNORM;
229    default:
230       if (is_render_target) {
231          assert(brw_blorp_supports_dst_format(brw, format));
232          if (brw->mesa_format_supports_render[format]) {
233             return brw->mesa_to_isl_render_format[format];
234          } else {
235             return brw_isl_format_for_mesa_format(format);
236          }
237       } else {
238          /* Some destinations (is_render_target == true) are supported by
239           * blorp even though we technically can't render to them.
240           */
241          return brw_isl_format_for_mesa_format(format);
242       }
243    }
244 }
245 
246 /**
247  * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
248  * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED).  The mappings are
249  *
250  * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
251  *         0          1          2          3             4            5
252  *         4          5          6          7             0            1
253  *   SCS_RED, SCS_GREEN,  SCS_BLUE, SCS_ALPHA,     SCS_ZERO,     SCS_ONE
254  *
255  * which is simply adding 4 then modding by 8 (or anding with 7).
256  *
257  * We then may need to apply workarounds for textureGather hardware bugs.
258  */
259 static enum isl_channel_select
swizzle_to_scs(GLenum swizzle)260 swizzle_to_scs(GLenum swizzle)
261 {
262    return (enum isl_channel_select)((swizzle + 4) & 7);
263 }
264 
265 /**
266  * Note: if the src (or dst) is a 2D multisample array texture on Gen7+ using
267  * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, src_layer (dst_layer) is
268  * the physical layer holding sample 0.  So, for example, if
269  * src_mt->surf.samples == 4, then logical layer n corresponds to src_layer ==
270  * 4*n.
271  */
272 void
brw_blorp_blit_miptrees(struct brw_context * brw,struct intel_mipmap_tree * src_mt,unsigned src_level,unsigned src_layer,mesa_format src_format,int src_swizzle,struct intel_mipmap_tree * dst_mt,unsigned dst_level,unsigned dst_layer,mesa_format dst_format,float src_x0,float src_y0,float src_x1,float src_y1,float dst_x0,float dst_y0,float dst_x1,float dst_y1,GLenum gl_filter,bool mirror_x,bool mirror_y,bool decode_srgb,bool encode_srgb)273 brw_blorp_blit_miptrees(struct brw_context *brw,
274                         struct intel_mipmap_tree *src_mt,
275                         unsigned src_level, unsigned src_layer,
276                         mesa_format src_format, int src_swizzle,
277                         struct intel_mipmap_tree *dst_mt,
278                         unsigned dst_level, unsigned dst_layer,
279                         mesa_format dst_format,
280                         float src_x0, float src_y0,
281                         float src_x1, float src_y1,
282                         float dst_x0, float dst_y0,
283                         float dst_x1, float dst_y1,
284                         GLenum gl_filter, bool mirror_x, bool mirror_y,
285                         bool decode_srgb, bool encode_srgb)
286 {
287    const struct gen_device_info *devinfo = &brw->screen->devinfo;
288 
289    DBG("%s from %dx %s mt %p %d %d (%f,%f) (%f,%f) "
290        "to %dx %s mt %p %d %d (%f,%f) (%f,%f) (flip %d,%d)\n",
291        __func__,
292        src_mt->surf.samples, _mesa_get_format_name(src_mt->format), src_mt,
293        src_level, src_layer, src_x0, src_y0, src_x1, src_y1,
294        dst_mt->surf.samples, _mesa_get_format_name(dst_mt->format), dst_mt,
295        dst_level, dst_layer, dst_x0, dst_y0, dst_x1, dst_y1,
296        mirror_x, mirror_y);
297 
298    if (src_format == MESA_FORMAT_NONE)
299       src_format = src_mt->format;
300 
301    if (dst_format == MESA_FORMAT_NONE)
302       dst_format = dst_mt->format;
303 
304    if (!decode_srgb)
305       src_format = _mesa_get_srgb_format_linear(src_format);
306 
307    if (!encode_srgb)
308       dst_format = _mesa_get_srgb_format_linear(dst_format);
309 
310    /* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F
311     * texture, the above code configures the source format for L32_FLOAT or
312     * I32_FLOAT, and the destination format for R32_FLOAT.  On Sandy Bridge,
313     * the SAMPLE message appears to handle multisampled L32_FLOAT and
314     * I32_FLOAT textures incorrectly, resulting in blocky artifacts.  So work
315     * around the problem by using a source format of R32_FLOAT.  This
316     * shouldn't affect rendering correctness, since the destination format is
317     * R32_FLOAT, so only the contents of the red channel matters.
318     */
319    if (devinfo->gen == 6 &&
320        src_mt->surf.samples > 1 && dst_mt->surf.samples <= 1 &&
321        src_mt->format == dst_mt->format &&
322        (dst_format == MESA_FORMAT_L_FLOAT32 ||
323         dst_format == MESA_FORMAT_I_FLOAT32)) {
324       src_format = dst_format = MESA_FORMAT_R_FLOAT32;
325    }
326 
327    enum blorp_filter blorp_filter;
328    if (fabsf(dst_x1 - dst_x0) == fabsf(src_x1 - src_x0) &&
329        fabsf(dst_y1 - dst_y0) == fabsf(src_y1 - src_y0)) {
330       if (src_mt->surf.samples > 1 && dst_mt->surf.samples <= 1) {
331          /* From the OpenGL ES 3.2 specification, section 16.2.1:
332           *
333           *    "If the read framebuffer is multisampled (its effective value
334           *    of SAMPLE_BUFFERS is one) and the draw framebuffer is not (its
335           *    value of SAMPLE_BUFFERS is zero), the samples corresponding to
336           *    each pixel location in the source are converted to a single
337           *    sample before being written to the destination.  The filter
338           *    parameter is ignored. If the source formats are integer types
339           *    or stencil values, a single sample’s value is selected for each
340           *    pixel.  If the source formats are floating-point or normalized
341           *    types, the sample values for each pixel are resolved in an
342           *    implementation-dependent manner.  If the source formats are
343           *    depth values, sample values are resolved in an implementation-
344           *    dependent manner where the result will be between the minimum
345           *    and maximum depth values in the pixel."
346           *
347           * For depth and stencil resolves, we choose to always use the value
348           * at sample 0.
349           */
350          GLenum base_format = _mesa_get_format_base_format(src_mt->format);
351          if (base_format == GL_DEPTH_COMPONENT ||
352              base_format == GL_STENCIL_INDEX ||
353              base_format == GL_DEPTH_STENCIL ||
354              _mesa_is_format_integer(src_mt->format)) {
355             /* The OpenGL ES 3.2 spec says:
356              *
357              *    "If the source formats are integer types or stencil values,
358              *    a single sample's value is selected for each pixel."
359              *
360              * Just take sample 0 in this case.
361              */
362             blorp_filter = BLORP_FILTER_SAMPLE_0;
363          } else {
364             blorp_filter = BLORP_FILTER_AVERAGE;
365          }
366       } else {
367          /* From the OpenGL 4.6 specification, section 18.3.1:
368           *
369           *    "If the source and destination dimensions are identical, no
370           *    filtering is applied."
371           *
372           * Using BLORP_FILTER_NONE will also handle the upsample case by
373           * replicating the one value in the source to all values in the
374           * destination.
375           */
376          blorp_filter = BLORP_FILTER_NONE;
377       }
378    } else if (gl_filter == GL_LINEAR ||
379               gl_filter == GL_SCALED_RESOLVE_FASTEST_EXT ||
380               gl_filter == GL_SCALED_RESOLVE_NICEST_EXT) {
381       blorp_filter = BLORP_FILTER_BILINEAR;
382    } else {
383       blorp_filter = BLORP_FILTER_NEAREST;
384    }
385 
386    enum isl_format src_isl_format =
387       brw_blorp_to_isl_format(brw, src_format, false);
388    enum isl_aux_usage src_aux_usage =
389       intel_miptree_texture_aux_usage(brw, src_mt, src_isl_format,
390                                       0 /* The astc5x5 WA isn't needed */);
391    /* We do format workarounds for some depth formats so we can't reliably
392     * sample with HiZ.  One of these days, we should fix that.
393     */
394    if (src_aux_usage == ISL_AUX_USAGE_HIZ && src_mt->format != src_format)
395       src_aux_usage = ISL_AUX_USAGE_NONE;
396    const bool src_clear_supported =
397       src_aux_usage != ISL_AUX_USAGE_NONE && src_mt->format == src_format;
398    intel_miptree_prepare_access(brw, src_mt, src_level, 1, src_layer, 1,
399                                 src_aux_usage, src_clear_supported);
400 
401    enum isl_format dst_isl_format =
402       brw_blorp_to_isl_format(brw, dst_format, true);
403    enum isl_aux_usage dst_aux_usage =
404       intel_miptree_render_aux_usage(brw, dst_mt, dst_isl_format,
405                                      false, false);
406    const bool dst_clear_supported = dst_aux_usage != ISL_AUX_USAGE_NONE;
407    intel_miptree_prepare_access(brw, dst_mt, dst_level, 1, dst_layer, 1,
408                                 dst_aux_usage, dst_clear_supported);
409 
410    struct blorp_surf src_surf, dst_surf;
411    blorp_surf_for_miptree(brw, &src_surf, src_mt, src_aux_usage, false,
412                           &src_level, src_layer, 1);
413    blorp_surf_for_miptree(brw, &dst_surf, dst_mt, dst_aux_usage, true,
414                           &dst_level, dst_layer, 1);
415 
416    struct isl_swizzle src_isl_swizzle = {
417       .r = swizzle_to_scs(GET_SWZ(src_swizzle, 0)),
418       .g = swizzle_to_scs(GET_SWZ(src_swizzle, 1)),
419       .b = swizzle_to_scs(GET_SWZ(src_swizzle, 2)),
420       .a = swizzle_to_scs(GET_SWZ(src_swizzle, 3)),
421    };
422 
423    struct blorp_batch batch;
424    blorp_batch_init(&brw->blorp, &batch, brw, 0);
425    blorp_blit(&batch, &src_surf, src_level, src_layer,
426               src_isl_format, src_isl_swizzle,
427               &dst_surf, dst_level, dst_layer,
428               dst_isl_format, ISL_SWIZZLE_IDENTITY,
429               src_x0, src_y0, src_x1, src_y1,
430               dst_x0, dst_y0, dst_x1, dst_y1,
431               blorp_filter, mirror_x, mirror_y);
432    blorp_batch_finish(&batch);
433 
434    intel_miptree_finish_write(brw, dst_mt, dst_level, dst_layer, 1,
435                               dst_aux_usage);
436 }
437 
438 void
brw_blorp_copy_miptrees(struct brw_context * brw,struct intel_mipmap_tree * src_mt,unsigned src_level,unsigned src_layer,struct intel_mipmap_tree * dst_mt,unsigned dst_level,unsigned dst_layer,unsigned src_x,unsigned src_y,unsigned dst_x,unsigned dst_y,unsigned src_width,unsigned src_height)439 brw_blorp_copy_miptrees(struct brw_context *brw,
440                         struct intel_mipmap_tree *src_mt,
441                         unsigned src_level, unsigned src_layer,
442                         struct intel_mipmap_tree *dst_mt,
443                         unsigned dst_level, unsigned dst_layer,
444                         unsigned src_x, unsigned src_y,
445                         unsigned dst_x, unsigned dst_y,
446                         unsigned src_width, unsigned src_height)
447 {
448    const struct gen_device_info *devinfo = &brw->screen->devinfo;
449 
450    DBG("%s from %dx %s mt %p %d %d (%d,%d) %dx%d"
451        "to %dx %s mt %p %d %d (%d,%d)\n",
452        __func__,
453        src_mt->surf.samples, _mesa_get_format_name(src_mt->format), src_mt,
454        src_level, src_layer, src_x, src_y, src_width, src_height,
455        dst_mt->surf.samples, _mesa_get_format_name(dst_mt->format), dst_mt,
456        dst_level, dst_layer, dst_x, dst_y);
457 
458    enum isl_aux_usage src_aux_usage, dst_aux_usage;
459    bool src_clear_supported, dst_clear_supported;
460 
461    switch (src_mt->aux_usage) {
462    case ISL_AUX_USAGE_HIZ:
463       if (intel_miptree_sample_with_hiz(brw, src_mt)) {
464          src_aux_usage = src_mt->aux_usage;
465          src_clear_supported = true;
466       } else {
467          src_aux_usage = ISL_AUX_USAGE_NONE;
468          src_clear_supported = false;
469       }
470       break;
471    case ISL_AUX_USAGE_MCS:
472    case ISL_AUX_USAGE_CCS_E:
473       src_aux_usage = src_mt->aux_usage;
474       /* Prior to gen9, fast-clear only supported 0/1 clear colors.  Since
475        * we're going to re-interpret the format as an integer format possibly
476        * with a different number of components, we can't handle clear colors
477        * until gen9.
478        */
479       src_clear_supported = devinfo->gen >= 9;
480       break;
481    default:
482       src_aux_usage = ISL_AUX_USAGE_NONE;
483       src_clear_supported = false;
484       break;
485    }
486 
487    switch (dst_mt->aux_usage) {
488    case ISL_AUX_USAGE_MCS:
489    case ISL_AUX_USAGE_CCS_E:
490       dst_aux_usage = dst_mt->aux_usage;
491       /* Prior to gen9, fast-clear only supported 0/1 clear colors.  Since
492        * we're going to re-interpret the format as an integer format possibly
493        * with a different number of components, we can't handle clear colors
494        * until gen9.
495        */
496       dst_clear_supported = devinfo->gen >= 9;
497       break;
498    default:
499       dst_aux_usage = ISL_AUX_USAGE_NONE;
500       dst_clear_supported = false;
501       break;
502    }
503 
504    intel_miptree_prepare_access(brw, src_mt, src_level, 1, src_layer, 1,
505                                 src_aux_usage, src_clear_supported);
506    intel_miptree_prepare_access(brw, dst_mt, dst_level, 1, dst_layer, 1,
507                                 dst_aux_usage, dst_clear_supported);
508 
509    struct blorp_surf src_surf, dst_surf;
510    blorp_surf_for_miptree(brw, &src_surf, src_mt, src_aux_usage, false,
511                           &src_level, src_layer, 1);
512    blorp_surf_for_miptree(brw, &dst_surf, dst_mt, dst_aux_usage, true,
513                           &dst_level, dst_layer, 1);
514 
515    /* The hardware seems to have issues with having a two different format
516     * views of the same texture in the sampler cache at the same time.  It's
517     * unclear exactly what the issue is but it hurts glCopyImageSubData
518     * particularly badly because it does a lot of format reinterprets.  We
519     * badly need better understanding of the issue and a better fix but this
520     * works for now and fixes CTS tests.
521     *
522     * TODO: Remove this hack!
523     */
524    brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL |
525                                     PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
526 
527    struct blorp_batch batch;
528    blorp_batch_init(&brw->blorp, &batch, brw, 0);
529    blorp_copy(&batch, &src_surf, src_level, src_layer,
530               &dst_surf, dst_level, dst_layer,
531               src_x, src_y, dst_x, dst_y, src_width, src_height);
532    blorp_batch_finish(&batch);
533 
534    brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL |
535                                     PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
536 
537    intel_miptree_finish_write(brw, dst_mt, dst_level, dst_layer, 1,
538                               dst_aux_usage);
539 }
540 
541 void
brw_blorp_copy_buffers(struct brw_context * brw,struct brw_bo * src_bo,unsigned src_offset,struct brw_bo * dst_bo,unsigned dst_offset,unsigned size)542 brw_blorp_copy_buffers(struct brw_context *brw,
543                        struct brw_bo *src_bo,
544                        unsigned src_offset,
545                        struct brw_bo *dst_bo,
546                        unsigned dst_offset,
547                        unsigned size)
548 {
549    DBG("%s %d bytes from %p[%d] to %p[%d]",
550        __func__, size, src_bo, src_offset, dst_bo, dst_offset);
551 
552    struct blorp_batch batch;
553    struct blorp_address src = { .buffer = src_bo, .offset = src_offset };
554    struct blorp_address dst = { .buffer = dst_bo, .offset = dst_offset };
555 
556    blorp_batch_init(&brw->blorp, &batch, brw, 0);
557    blorp_buffer_copy(&batch, src, dst, size);
558    blorp_batch_finish(&batch);
559 }
560 
561 
562 static struct intel_mipmap_tree *
find_miptree(GLbitfield buffer_bit,struct intel_renderbuffer * irb)563 find_miptree(GLbitfield buffer_bit, struct intel_renderbuffer *irb)
564 {
565    struct intel_mipmap_tree *mt = irb->mt;
566    if (buffer_bit == GL_STENCIL_BUFFER_BIT && mt->stencil_mt)
567       mt = mt->stencil_mt;
568    return mt;
569 }
570 
571 static int
blorp_get_texture_swizzle(const struct intel_renderbuffer * irb)572 blorp_get_texture_swizzle(const struct intel_renderbuffer *irb)
573 {
574    return irb->Base.Base._BaseFormat == GL_RGB ?
575       MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE) :
576       SWIZZLE_XYZW;
577 }
578 
579 static void
do_blorp_blit(struct brw_context * brw,GLbitfield buffer_bit,struct intel_renderbuffer * src_irb,mesa_format src_format,struct intel_renderbuffer * dst_irb,mesa_format dst_format,GLfloat srcX0,GLfloat srcY0,GLfloat srcX1,GLfloat srcY1,GLfloat dstX0,GLfloat dstY0,GLfloat dstX1,GLfloat dstY1,GLenum filter,bool mirror_x,bool mirror_y)580 do_blorp_blit(struct brw_context *brw, GLbitfield buffer_bit,
581               struct intel_renderbuffer *src_irb, mesa_format src_format,
582               struct intel_renderbuffer *dst_irb, mesa_format dst_format,
583               GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
584               GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
585               GLenum filter, bool mirror_x, bool mirror_y)
586 {
587    const struct gl_context *ctx = &brw->ctx;
588 
589    /* Find source/dst miptrees */
590    struct intel_mipmap_tree *src_mt = find_miptree(buffer_bit, src_irb);
591    struct intel_mipmap_tree *dst_mt = find_miptree(buffer_bit, dst_irb);
592 
593    const bool do_srgb = ctx->Color.sRGBEnabled;
594 
595    /* Do the blit */
596    brw_blorp_blit_miptrees(brw,
597                            src_mt, src_irb->mt_level, src_irb->mt_layer,
598                            src_format, blorp_get_texture_swizzle(src_irb),
599                            dst_mt, dst_irb->mt_level, dst_irb->mt_layer,
600                            dst_format,
601                            srcX0, srcY0, srcX1, srcY1,
602                            dstX0, dstY0, dstX1, dstY1,
603                            filter, mirror_x, mirror_y,
604                            do_srgb, do_srgb);
605 
606    dst_irb->need_downsample = true;
607 }
608 
609 static bool
try_blorp_blit(struct brw_context * brw,const struct gl_framebuffer * read_fb,const struct gl_framebuffer * draw_fb,GLfloat srcX0,GLfloat srcY0,GLfloat srcX1,GLfloat srcY1,GLfloat dstX0,GLfloat dstY0,GLfloat dstX1,GLfloat dstY1,GLenum filter,GLbitfield buffer_bit)610 try_blorp_blit(struct brw_context *brw,
611                const struct gl_framebuffer *read_fb,
612                const struct gl_framebuffer *draw_fb,
613                GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
614                GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
615                GLenum filter, GLbitfield buffer_bit)
616 {
617    const struct gen_device_info *devinfo = &brw->screen->devinfo;
618    struct gl_context *ctx = &brw->ctx;
619 
620    /* Sync up the state of window system buffers.  We need to do this before
621     * we go looking for the buffers.
622     */
623    intel_prepare_render(brw);
624 
625    bool mirror_x, mirror_y;
626    if (brw_meta_mirror_clip_and_scissor(ctx, read_fb, draw_fb,
627                                         &srcX0, &srcY0, &srcX1, &srcY1,
628                                         &dstX0, &dstY0, &dstX1, &dstY1,
629                                         &mirror_x, &mirror_y))
630       return true;
631 
632    /* Find buffers */
633    struct intel_renderbuffer *src_irb;
634    struct intel_renderbuffer *dst_irb;
635    struct intel_mipmap_tree *src_mt;
636    struct intel_mipmap_tree *dst_mt;
637    switch (buffer_bit) {
638    case GL_COLOR_BUFFER_BIT:
639       src_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
640       for (unsigned i = 0; i < draw_fb->_NumColorDrawBuffers; ++i) {
641          dst_irb = intel_renderbuffer(draw_fb->_ColorDrawBuffers[i]);
642 	 if (dst_irb)
643             do_blorp_blit(brw, buffer_bit,
644                           src_irb, src_irb->Base.Base.Format,
645                           dst_irb, dst_irb->Base.Base.Format,
646                           srcX0, srcY0, srcX1, srcY1,
647                           dstX0, dstY0, dstX1, dstY1,
648                           filter, mirror_x, mirror_y);
649       }
650       break;
651    case GL_DEPTH_BUFFER_BIT:
652       src_irb =
653          intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
654       dst_irb =
655          intel_renderbuffer(draw_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
656       src_mt = find_miptree(buffer_bit, src_irb);
657       dst_mt = find_miptree(buffer_bit, dst_irb);
658 
659       /* We also can't handle any combined depth-stencil formats because we
660        * have to reinterpret as a color format.
661        */
662       if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL ||
663           _mesa_get_format_base_format(dst_mt->format) == GL_DEPTH_STENCIL)
664          return false;
665 
666       do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
667                     dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
668                     srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
669                     filter, mirror_x, mirror_y);
670       break;
671    case GL_STENCIL_BUFFER_BIT:
672       /* Blorp doesn't support combined depth stencil which is all we have
673        * prior to gen6.
674        */
675       if (devinfo->gen < 6)
676          return false;
677 
678       src_irb =
679          intel_renderbuffer(read_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
680       dst_irb =
681          intel_renderbuffer(draw_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
682       do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
683                     dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
684                     srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
685                     filter, mirror_x, mirror_y);
686       break;
687    default:
688       unreachable("not reached");
689    }
690 
691    return true;
692 }
693 
694 static void
apply_y_flip(int * y0,int * y1,int height)695 apply_y_flip(int *y0, int *y1, int height)
696 {
697    int tmp = height - *y0;
698    *y0 = height - *y1;
699    *y1 = tmp;
700 }
701 
702 bool
brw_blorp_copytexsubimage(struct brw_context * brw,struct gl_renderbuffer * src_rb,struct gl_texture_image * dst_image,int slice,int srcX0,int srcY0,int dstX0,int dstY0,int width,int height)703 brw_blorp_copytexsubimage(struct brw_context *brw,
704                           struct gl_renderbuffer *src_rb,
705                           struct gl_texture_image *dst_image,
706                           int slice,
707                           int srcX0, int srcY0,
708                           int dstX0, int dstY0,
709                           int width, int height)
710 {
711    struct gl_context *ctx = &brw->ctx;
712    struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
713    struct intel_texture_image *intel_image = intel_texture_image(dst_image);
714 
715    /* No pixel transfer operations (zoom, bias, mapping), just a blit */
716    if (brw->ctx._ImageTransferState)
717       return false;
718 
719    /* Sync up the state of window system buffers.  We need to do this before
720     * we go looking at the src renderbuffer's miptree.
721     */
722    intel_prepare_render(brw);
723 
724    struct intel_mipmap_tree *src_mt = src_irb->mt;
725    struct intel_mipmap_tree *dst_mt = intel_image->mt;
726 
727    /* We can't handle any combined depth-stencil formats because we have to
728     * reinterpret as a color format.
729     */
730    if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL ||
731        _mesa_get_format_base_format(dst_mt->format) == GL_DEPTH_STENCIL)
732       return false;
733 
734    if (!brw_blorp_supports_dst_format(brw, dst_image->TexFormat))
735       return false;
736 
737    /* Source clipping shouldn't be necessary, since copytexsubimage (in
738     * src/mesa/main/teximage.c) calls _mesa_clip_copytexsubimage() which
739     * takes care of it.
740     *
741     * Destination clipping shouldn't be necessary since the restrictions on
742     * glCopyTexSubImage prevent the user from specifying a destination rectangle
743     * that falls outside the bounds of the destination texture.
744     * See error_check_subtexture_dimensions().
745     */
746 
747    int srcY1 = srcY0 + height;
748    int srcX1 = srcX0 + width;
749    int dstX1 = dstX0 + width;
750    int dstY1 = dstY0 + height;
751 
752    /* Account for the fact that in the system framebuffer, the origin is at
753     * the lower left.
754     */
755    bool mirror_y = ctx->ReadBuffer->FlipY;
756    if (mirror_y)
757       apply_y_flip(&srcY0, &srcY1, src_rb->Height);
758 
759    /* Account for face selection and texture view MinLayer */
760    int dst_slice = slice + dst_image->TexObject->MinLayer + dst_image->Face;
761    int dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
762 
763    brw_blorp_blit_miptrees(brw,
764                            src_mt, src_irb->mt_level, src_irb->mt_layer,
765                            src_rb->Format, blorp_get_texture_swizzle(src_irb),
766                            dst_mt, dst_level, dst_slice,
767                            dst_image->TexFormat,
768                            srcX0, srcY0, srcX1, srcY1,
769                            dstX0, dstY0, dstX1, dstY1,
770                            GL_NEAREST, false, mirror_y,
771                            false, false);
772 
773    /* If we're copying to a packed depth stencil texture and the source
774     * framebuffer has separate stencil, we need to also copy the stencil data
775     * over.
776     */
777    src_rb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
778    if (_mesa_get_format_bits(dst_image->TexFormat, GL_STENCIL_BITS) > 0 &&
779        src_rb != NULL) {
780       src_irb = intel_renderbuffer(src_rb);
781       src_mt = src_irb->mt;
782 
783       if (src_mt->stencil_mt)
784          src_mt = src_mt->stencil_mt;
785       if (dst_mt->stencil_mt)
786          dst_mt = dst_mt->stencil_mt;
787 
788       if (src_mt != dst_mt) {
789          brw_blorp_blit_miptrees(brw,
790                                  src_mt, src_irb->mt_level, src_irb->mt_layer,
791                                  src_mt->format,
792                                  blorp_get_texture_swizzle(src_irb),
793                                  dst_mt, dst_level, dst_slice,
794                                  dst_mt->format,
795                                  srcX0, srcY0, srcX1, srcY1,
796                                  dstX0, dstY0, dstX1, dstY1,
797                                  GL_NEAREST, false, mirror_y,
798                                  false, false);
799       }
800    }
801 
802    return true;
803 }
804 
805 
806 GLbitfield
brw_blorp_framebuffer(struct brw_context * brw,struct gl_framebuffer * readFb,struct gl_framebuffer * drawFb,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)807 brw_blorp_framebuffer(struct brw_context *brw,
808                       struct gl_framebuffer *readFb,
809                       struct gl_framebuffer *drawFb,
810                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
811                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
812                       GLbitfield mask, GLenum filter)
813 {
814    static GLbitfield buffer_bits[] = {
815       GL_COLOR_BUFFER_BIT,
816       GL_DEPTH_BUFFER_BIT,
817       GL_STENCIL_BUFFER_BIT,
818    };
819 
820    for (unsigned int i = 0; i < ARRAY_SIZE(buffer_bits); ++i) {
821       if ((mask & buffer_bits[i]) &&
822        try_blorp_blit(brw, readFb, drawFb,
823                       srcX0, srcY0, srcX1, srcY1,
824                       dstX0, dstY0, dstX1, dstY1,
825                       filter, buffer_bits[i])) {
826          mask &= ~buffer_bits[i];
827       }
828    }
829 
830    /* try_blorp_blit should always be successful for color blits. */
831    assert(!(mask & GL_COLOR_BUFFER_BIT));
832    return mask;
833 }
834 
835 static struct brw_bo *
blorp_get_client_bo(struct brw_context * brw,unsigned w,unsigned h,unsigned d,GLenum target,GLenum format,GLenum type,const void * pixels,const struct gl_pixelstore_attrib * packing,uint32_t * offset_out,uint32_t * row_stride_out,uint32_t * image_stride_out,bool read_only)836 blorp_get_client_bo(struct brw_context *brw,
837                     unsigned w, unsigned h, unsigned d,
838                     GLenum target, GLenum format, GLenum type,
839                     const void *pixels,
840                     const struct gl_pixelstore_attrib *packing,
841                     uint32_t *offset_out, uint32_t *row_stride_out,
842                     uint32_t *image_stride_out, bool read_only)
843 {
844    /* Account for SKIP_PIXELS, SKIP_ROWS, ALIGNMENT, and SKIP_IMAGES */
845    const GLuint dims = _mesa_get_texture_dimensions(target);
846    const uint32_t first_pixel = _mesa_image_offset(dims, packing, w, h,
847                                                    format, type, 0, 0, 0);
848    const uint32_t last_pixel =  _mesa_image_offset(dims, packing, w, h,
849                                                    format, type,
850                                                    d - 1, h - 1, w);
851    const uint32_t stride = _mesa_image_row_stride(packing, w, format, type);
852    const uint32_t size = last_pixel - first_pixel;
853 
854    *row_stride_out = stride;
855    *image_stride_out = _mesa_image_image_stride(packing, w, h, format, type);
856 
857    if (packing->BufferObj) {
858       const uint32_t offset = first_pixel + (intptr_t)pixels;
859 
860       if (!read_only) {
861          const int32_t cpp = _mesa_bytes_per_pixel(format, type);
862          assert(cpp > 0);
863 
864          if ((offset % cpp) || (stride % cpp)) {
865             perf_debug("Bad PBO alignment; fallback to CPU mapping\n");
866             return NULL;
867          }
868       }
869 
870       /* This is a user-provided PBO. We just need to get the BO out */
871       struct intel_buffer_object *intel_pbo =
872          intel_buffer_object(packing->BufferObj);
873       struct brw_bo *bo =
874          intel_bufferobj_buffer(brw, intel_pbo, offset, size, !read_only);
875 
876       /* We take a reference to the BO so that the caller can just always
877        * unref without having to worry about whether it's a user PBO or one
878        * we created.
879        */
880       brw_bo_reference(bo);
881 
882       *offset_out = offset;
883       return bo;
884    } else {
885       /* Someone should have already checked that there is data to upload. */
886       assert(pixels);
887 
888       /* Creating a temp buffer currently only works for upload */
889       assert(read_only);
890 
891       /* This is not a user-provided PBO.  Instead, pixels is a pointer to CPU
892        * data which we need to copy into a BO.
893        */
894       struct brw_bo *bo =
895          brw_bo_alloc(brw->bufmgr, "tmp_tex_subimage_src", size,
896                       BRW_MEMZONE_OTHER);
897       if (bo == NULL) {
898          perf_debug("intel_texsubimage: temp bo creation failed: size = %u\n",
899                     size);
900          return NULL;
901       }
902 
903       if (brw_bo_subdata(bo, 0, size, pixels + first_pixel)) {
904          perf_debug("intel_texsubimage: temp bo upload failed\n");
905          brw_bo_unreference(bo);
906          return NULL;
907       }
908 
909       *offset_out = 0;
910       return bo;
911    }
912 }
913 
914 /* Consider all the restrictions and determine the format of the source. */
915 static mesa_format
blorp_get_client_format(struct brw_context * brw,GLenum format,GLenum type,const struct gl_pixelstore_attrib * packing)916 blorp_get_client_format(struct brw_context *brw,
917                         GLenum format, GLenum type,
918                         const struct gl_pixelstore_attrib *packing)
919 {
920    if (brw->ctx._ImageTransferState)
921       return MESA_FORMAT_NONE;
922 
923    if (packing->SwapBytes || packing->LsbFirst || packing->Invert) {
924       perf_debug("intel_texsubimage_blorp: unsupported gl_pixelstore_attrib\n");
925       return MESA_FORMAT_NONE;
926    }
927 
928    if (format != GL_RED &&
929        format != GL_RG &&
930        format != GL_RGB &&
931        format != GL_BGR &&
932        format != GL_RGBA &&
933        format != GL_BGRA &&
934        format != GL_ALPHA &&
935        format != GL_RED_INTEGER &&
936        format != GL_RG_INTEGER &&
937        format != GL_RGB_INTEGER &&
938        format != GL_BGR_INTEGER &&
939        format != GL_RGBA_INTEGER &&
940        format != GL_BGRA_INTEGER) {
941       perf_debug("intel_texsubimage_blorp: %s not supported",
942                  _mesa_enum_to_string(format));
943       return MESA_FORMAT_NONE;
944    }
945 
946    return _mesa_tex_format_from_format_and_type(&brw->ctx, format, type);
947 }
948 
949 bool
brw_blorp_upload_miptree(struct brw_context * brw,struct intel_mipmap_tree * dst_mt,mesa_format dst_format,uint32_t level,uint32_t x,uint32_t y,uint32_t z,uint32_t width,uint32_t height,uint32_t depth,GLenum target,GLenum format,GLenum type,const void * pixels,const struct gl_pixelstore_attrib * packing)950 brw_blorp_upload_miptree(struct brw_context *brw,
951                          struct intel_mipmap_tree *dst_mt,
952                          mesa_format dst_format,
953                          uint32_t level, uint32_t x, uint32_t y, uint32_t z,
954                          uint32_t width, uint32_t height, uint32_t depth,
955                          GLenum target, GLenum format, GLenum type,
956                          const void *pixels,
957                          const struct gl_pixelstore_attrib *packing)
958 {
959    const mesa_format src_format =
960       blorp_get_client_format(brw, format, type, packing);
961    if (src_format == MESA_FORMAT_NONE)
962       return false;
963 
964    if (!brw->mesa_format_supports_render[dst_format]) {
965       perf_debug("intel_texsubimage: can't use %s as render target\n",
966                  _mesa_get_format_name(dst_format));
967       return false;
968    }
969 
970    uint32_t src_offset, src_row_stride, src_image_stride;
971    struct brw_bo *src_bo =
972       blorp_get_client_bo(brw, width, height, depth,
973                           target, format, type, pixels, packing,
974                           &src_offset, &src_row_stride,
975                           &src_image_stride, true);
976    if (src_bo == NULL)
977       return false;
978 
979    /* Now that source is offset to correct starting point, adjust the
980     * given dimensions to treat 1D arrays as 2D.
981     */
982    if (target == GL_TEXTURE_1D_ARRAY) {
983       assert(depth == 1);
984       assert(z == 0);
985       depth = height;
986       height = 1;
987       z = y;
988       y = 0;
989       src_image_stride = src_row_stride;
990    }
991 
992    intel_miptree_check_level_layer(dst_mt, level, z + depth - 1);
993 
994    bool result = false;
995 
996    /* Blit slice-by-slice creating a single-slice miptree for each layer. Even
997     * in case of linear buffers hardware wants image arrays to be aligned by
998     * four rows. This way hardware only gets one image at a time and any
999     * source alignment will do.
1000     */
1001    for (unsigned i = 0; i < depth; ++i) {
1002       struct intel_mipmap_tree *src_mt = intel_miptree_create_for_bo(
1003                                             brw, src_bo, src_format,
1004                                             src_offset + i * src_image_stride,
1005                                             width, height, 1,
1006                                             src_row_stride,
1007                                             ISL_TILING_LINEAR, 0);
1008 
1009       if (!src_mt) {
1010          perf_debug("intel_texsubimage: miptree creation for src failed\n");
1011          goto err;
1012       }
1013 
1014       /* In case exact match is needed, copy using equivalent UINT formats
1015        * preventing hardware from changing presentation for SNORM -1.
1016        */
1017       if (src_mt->format == dst_format) {
1018          brw_blorp_copy_miptrees(brw, src_mt, 0, 0,
1019                                  dst_mt, level, z + i,
1020                                  0, 0, x, y, width, height);
1021       } else {
1022          brw_blorp_blit_miptrees(brw, src_mt, 0, 0,
1023                                  src_format, SWIZZLE_XYZW,
1024                                  dst_mt, level, z + i,
1025                                  dst_format,
1026                                  0, 0, width, height,
1027                                  x, y, x + width, y + height,
1028                                  GL_NEAREST, false, false, false, false);
1029       }
1030 
1031       intel_miptree_release(&src_mt);
1032    }
1033 
1034    result = true;
1035 
1036 err:
1037    brw_bo_unreference(src_bo);
1038 
1039    return result;
1040 }
1041 
1042 bool
brw_blorp_download_miptree(struct brw_context * brw,struct intel_mipmap_tree * src_mt,mesa_format src_format,uint32_t src_swizzle,uint32_t level,uint32_t x,uint32_t y,uint32_t z,uint32_t width,uint32_t height,uint32_t depth,GLenum target,GLenum format,GLenum type,bool y_flip,const void * pixels,const struct gl_pixelstore_attrib * packing)1043 brw_blorp_download_miptree(struct brw_context *brw,
1044                            struct intel_mipmap_tree *src_mt,
1045                            mesa_format src_format, uint32_t src_swizzle,
1046                            uint32_t level, uint32_t x, uint32_t y, uint32_t z,
1047                            uint32_t width, uint32_t height, uint32_t depth,
1048                            GLenum target, GLenum format, GLenum type,
1049                            bool y_flip, const void *pixels,
1050                            const struct gl_pixelstore_attrib *packing)
1051 {
1052    const mesa_format dst_format =
1053       blorp_get_client_format(brw, format, type, packing);
1054    if (dst_format == MESA_FORMAT_NONE)
1055       return false;
1056 
1057    if (!brw->mesa_format_supports_render[dst_format]) {
1058       perf_debug("intel_texsubimage: can't use %s as render target\n",
1059                  _mesa_get_format_name(dst_format));
1060       return false;
1061    }
1062 
1063    /* We can't fetch from LUMINANCE or intensity as that would require a
1064     * non-trivial swizzle.
1065     */
1066    switch (_mesa_get_format_base_format(src_format)) {
1067    case GL_LUMINANCE:
1068    case GL_LUMINANCE_ALPHA:
1069    case GL_INTENSITY:
1070       return false;
1071    default:
1072       break;
1073    }
1074 
1075    /* This pass only works for PBOs */
1076    assert(packing->BufferObj);
1077 
1078    uint32_t dst_offset, dst_row_stride, dst_image_stride;
1079    struct brw_bo *dst_bo =
1080       blorp_get_client_bo(brw, width, height, depth,
1081                           target, format, type, pixels, packing,
1082                           &dst_offset, &dst_row_stride,
1083                           &dst_image_stride, false);
1084    if (dst_bo == NULL)
1085       return false;
1086 
1087    /* Now that source is offset to correct starting point, adjust the
1088     * given dimensions to treat 1D arrays as 2D.
1089     */
1090    if (target == GL_TEXTURE_1D_ARRAY) {
1091       assert(depth == 1);
1092       assert(z == 0);
1093       depth = height;
1094       height = 1;
1095       z = y;
1096       y = 0;
1097       dst_image_stride = dst_row_stride;
1098    }
1099 
1100    intel_miptree_check_level_layer(src_mt, level, z + depth - 1);
1101 
1102    int y0 = y;
1103    int y1 = y + height;
1104    if (y_flip) {
1105       apply_y_flip(&y0, &y1, minify(src_mt->surf.phys_level0_sa.height,
1106                                     level - src_mt->first_level));
1107    }
1108 
1109    bool result = false;
1110 
1111    /* Blit slice-by-slice creating a single-slice miptree for each layer. Even
1112     * in case of linear buffers hardware wants image arrays to be aligned by
1113     * four rows. This way hardware only gets one image at a time and any
1114     * source alignment will do.
1115     */
1116    for (unsigned i = 0; i < depth; ++i) {
1117       struct intel_mipmap_tree *dst_mt = intel_miptree_create_for_bo(
1118                                             brw, dst_bo, dst_format,
1119                                             dst_offset + i * dst_image_stride,
1120                                             width, height, 1,
1121                                             dst_row_stride,
1122                                             ISL_TILING_LINEAR, 0);
1123 
1124       if (!dst_mt) {
1125          perf_debug("intel_texsubimage: miptree creation for src failed\n");
1126          goto err;
1127       }
1128 
1129       /* In case exact match is needed, copy using equivalent UINT formats
1130        * preventing hardware from changing presentation for SNORM -1.
1131        */
1132       if (dst_mt->format == src_format && !y_flip &&
1133           src_swizzle == SWIZZLE_XYZW) {
1134          brw_blorp_copy_miptrees(brw, src_mt, level, z + i,
1135                                  dst_mt, 0, 0,
1136                                  x, y, 0, 0, width, height);
1137       } else {
1138          brw_blorp_blit_miptrees(brw, src_mt, level, z + i,
1139                                  src_format, src_swizzle,
1140                                  dst_mt, 0, 0, dst_format,
1141                                  x, y0, x + width, y1,
1142                                  0, 0, width, height,
1143                                  GL_NEAREST, false, y_flip, false, false);
1144       }
1145 
1146       intel_miptree_release(&dst_mt);
1147    }
1148 
1149    result = true;
1150 
1151    /* As we implement PBO transfers by binding the user-provided BO as a
1152     * fake framebuffer and rendering to it.  This breaks the invariant of the
1153     * GL that nothing is able to render to a BO, causing nondeterministic
1154     * corruption issues because the render cache is not coherent with a
1155     * number of other caches that the BO could potentially be bound to
1156     * afterwards.
1157     *
1158     * This could be solved in the same way that we guarantee texture
1159     * coherency after a texture is attached to a framebuffer and
1160     * rendered to, but that would involve checking *all* BOs bound to
1161     * the pipeline for the case we need to emit a cache flush due to
1162     * previous rendering to any of them -- Including vertex, index,
1163     * uniform, atomic counter, shader image, transform feedback,
1164     * indirect draw buffers, etc.
1165     *
1166     * That would increase the per-draw call overhead even though it's
1167     * very unlikely that any of the BOs bound to the pipeline has been
1168     * rendered to via a PBO at any point, so it seems better to just
1169     * flush here unconditionally.
1170     */
1171    brw_emit_mi_flush(brw);
1172 
1173 err:
1174    brw_bo_unreference(dst_bo);
1175 
1176    return result;
1177 }
1178 
1179 static bool
set_write_disables(const struct intel_renderbuffer * irb,const unsigned color_mask,bool * color_write_disable)1180 set_write_disables(const struct intel_renderbuffer *irb,
1181                    const unsigned color_mask, bool *color_write_disable)
1182 {
1183    /* Format information in the renderbuffer represents the requirements
1184     * given by the client. There are cases where the backing miptree uses,
1185     * for example, RGBA to represent RGBX. Since the client is only expecting
1186     * RGB we can treat alpha as not used and write whatever we like into it.
1187     */
1188    const GLenum base_format = irb->Base.Base._BaseFormat;
1189    const int components = _mesa_components_in_format(base_format);
1190    bool disables = false;
1191 
1192    assert(components > 0);
1193 
1194    for (int i = 0; i < components; i++) {
1195       color_write_disable[i] = !(color_mask & (1 << i));
1196       disables = disables || color_write_disable[i];
1197    }
1198 
1199    return disables;
1200 }
1201 
1202 static void
do_single_blorp_clear(struct brw_context * brw,struct gl_framebuffer * fb,struct gl_renderbuffer * rb,unsigned buf,bool partial_clear,bool encode_srgb)1203 do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
1204                       struct gl_renderbuffer *rb, unsigned buf,
1205                       bool partial_clear, bool encode_srgb)
1206 {
1207    struct gl_context *ctx = &brw->ctx;
1208    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
1209    uint32_t x0, x1, y0, y1;
1210 
1211    mesa_format format = irb->Base.Base.Format;
1212    if (!encode_srgb)
1213       format = _mesa_get_srgb_format_linear(format);
1214    enum isl_format isl_format = brw->mesa_to_isl_render_format[format];
1215 
1216    x0 = fb->_Xmin;
1217    x1 = fb->_Xmax;
1218    if (fb->FlipY) {
1219       y0 = rb->Height - fb->_Ymax;
1220       y1 = rb->Height - fb->_Ymin;
1221    } else {
1222       y0 = fb->_Ymin;
1223       y1 = fb->_Ymax;
1224    }
1225 
1226    /* If the clear region is empty, just return. */
1227    if (x0 == x1 || y0 == y1)
1228       return;
1229 
1230    bool can_fast_clear = !partial_clear;
1231 
1232    if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR)
1233       can_fast_clear = false;
1234 
1235    bool color_write_disable[4] = { false, false, false, false };
1236    if (set_write_disables(irb, GET_COLORMASK(ctx->Color.ColorMask, buf),
1237                           color_write_disable))
1238       can_fast_clear = false;
1239 
1240    /* We store clear colors as floats or uints as needed.  If there are
1241     * texture views in play, the formats will not properly be respected
1242     * during resolves because the resolve operations only know about the
1243     * miptree and not the renderbuffer.
1244     */
1245    if (irb->Base.Base.Format != irb->mt->format)
1246       can_fast_clear = false;
1247 
1248    if (!irb->mt->supports_fast_clear ||
1249        !brw_is_color_fast_clear_compatible(brw, irb->mt, &ctx->Color.ClearColor))
1250       can_fast_clear = false;
1251 
1252    /* Surface state can only record one fast clear color value. Therefore
1253     * unless different levels/layers agree on the color it can be used to
1254     * represent only single level/layer. Here it will be reserved for the
1255     * first slice (level 0, layer 0).
1256     */
1257    if (irb->layer_count > 1 || irb->mt_level || irb->mt_layer)
1258       can_fast_clear = false;
1259 
1260    unsigned level = irb->mt_level;
1261    const unsigned num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
1262 
1263    /* If the MCS buffer hasn't been allocated yet, we need to allocate it now.
1264     */
1265    if (can_fast_clear && !irb->mt->aux_buf) {
1266       assert(irb->mt->aux_usage == ISL_AUX_USAGE_CCS_D);
1267       if (!intel_miptree_alloc_aux(brw, irb->mt)) {
1268          /* We're out of memory. Fall back to a non-fast clear. */
1269          can_fast_clear = false;
1270       }
1271    }
1272 
1273    if (can_fast_clear) {
1274       const enum isl_aux_state aux_state =
1275          intel_miptree_get_aux_state(irb->mt, irb->mt_level, irb->mt_layer);
1276       union isl_color_value clear_color =
1277          brw_meta_convert_fast_clear_color(brw, irb->mt,
1278                                            &ctx->Color.ClearColor);
1279 
1280       /* If the buffer is already in ISL_AUX_STATE_CLEAR and the clear color
1281        * hasn't changed, the clear is redundant and can be skipped.
1282        */
1283       if (!intel_miptree_set_clear_color(brw, irb->mt, clear_color) &&
1284           aux_state == ISL_AUX_STATE_CLEAR) {
1285          return;
1286       }
1287 
1288       DBG("%s (fast) to mt %p level %d layers %d+%d\n", __FUNCTION__,
1289           irb->mt, irb->mt_level, irb->mt_layer, num_layers);
1290 
1291       /* We can't setup the blorp_surf until we've allocated the MCS above */
1292       struct blorp_surf surf;
1293       blorp_surf_for_miptree(brw, &surf, irb->mt, irb->mt->aux_usage, true,
1294                              &level, irb->mt_layer, num_layers);
1295 
1296       /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
1297        *
1298        *    "Any transition from any value in {Clear, Render, Resolve} to a
1299        *    different value in {Clear, Render, Resolve} requires end of pipe
1300        *    synchronization."
1301        *
1302        * In other words, fast clear ops are not properly synchronized with
1303        * other drawing.  We need to use a PIPE_CONTROL to ensure that the
1304        * contents of the previous draw hit the render target before we resolve
1305        * and again afterwards to ensure that the resolve is complete before we
1306        * do any more regular drawing.
1307        */
1308       brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
1309 
1310       struct blorp_batch batch;
1311       blorp_batch_init(&brw->blorp, &batch, brw, 0);
1312       blorp_fast_clear(&batch, &surf, isl_format_srgb_to_linear(isl_format),
1313                        ISL_SWIZZLE_IDENTITY,
1314                        level, irb->mt_layer, num_layers, x0, y0, x1, y1);
1315       blorp_batch_finish(&batch);
1316 
1317       brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
1318 
1319       /* Now that the fast clear has occurred, put the buffer in
1320        * INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
1321        * redundant clears.
1322        */
1323       intel_miptree_set_aux_state(brw, irb->mt, irb->mt_level,
1324                                   irb->mt_layer, num_layers,
1325                                   ISL_AUX_STATE_CLEAR);
1326    } else {
1327       DBG("%s (slow) to mt %p level %d layer %d+%d\n", __FUNCTION__,
1328           irb->mt, irb->mt_level, irb->mt_layer, num_layers);
1329 
1330       enum isl_aux_usage aux_usage =
1331          intel_miptree_render_aux_usage(brw, irb->mt, isl_format,
1332                                         false, false);
1333       intel_miptree_prepare_render(brw, irb->mt, level, irb->mt_layer,
1334                                    num_layers, aux_usage);
1335 
1336       struct blorp_surf surf;
1337       blorp_surf_for_miptree(brw, &surf, irb->mt, aux_usage, true,
1338                              &level, irb->mt_layer, num_layers);
1339 
1340       union isl_color_value clear_color;
1341       memcpy(clear_color.f32, ctx->Color.ClearColor.f, sizeof(float) * 4);
1342 
1343       struct blorp_batch batch;
1344       blorp_batch_init(&brw->blorp, &batch, brw, 0);
1345       blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY,
1346                   level, irb->mt_layer, num_layers,
1347                   x0, y0, x1, y1,
1348                   clear_color, color_write_disable);
1349       blorp_batch_finish(&batch);
1350 
1351       intel_miptree_finish_render(brw, irb->mt, level, irb->mt_layer,
1352                                   num_layers, aux_usage);
1353    }
1354 
1355    return;
1356 }
1357 
1358 void
brw_blorp_clear_color(struct brw_context * brw,struct gl_framebuffer * fb,GLbitfield mask,bool partial_clear,bool encode_srgb)1359 brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
1360                       GLbitfield mask, bool partial_clear, bool encode_srgb)
1361 {
1362    for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
1363       struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
1364       struct intel_renderbuffer *irb = intel_renderbuffer(rb);
1365 
1366       /* Only clear the buffers present in the provided mask */
1367       if (((1 << fb->_ColorDrawBufferIndexes[buf]) & mask) == 0)
1368          continue;
1369 
1370       /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
1371        * the framebuffer can be complete with some attachments missing.  In
1372        * this case the _ColorDrawBuffers pointer will be NULL.
1373        */
1374       if (rb == NULL)
1375          continue;
1376 
1377       do_single_blorp_clear(brw, fb, rb, buf, partial_clear, encode_srgb);
1378       irb->need_downsample = true;
1379    }
1380 
1381    return;
1382 }
1383 
1384 void
brw_blorp_clear_depth_stencil(struct brw_context * brw,struct gl_framebuffer * fb,GLbitfield mask,bool partial_clear)1385 brw_blorp_clear_depth_stencil(struct brw_context *brw,
1386                               struct gl_framebuffer *fb,
1387                               GLbitfield mask, bool partial_clear)
1388 {
1389    const struct gl_context *ctx = &brw->ctx;
1390    struct gl_renderbuffer *depth_rb =
1391       fb->Attachment[BUFFER_DEPTH].Renderbuffer;
1392    struct gl_renderbuffer *stencil_rb =
1393       fb->Attachment[BUFFER_STENCIL].Renderbuffer;
1394 
1395    if (!depth_rb || ctx->Depth.Mask == GL_FALSE)
1396       mask &= ~BUFFER_BIT_DEPTH;
1397 
1398    if (!stencil_rb || (ctx->Stencil.WriteMask[0] & 0xff) == 0)
1399       mask &= ~BUFFER_BIT_STENCIL;
1400 
1401    if (!(mask & (BUFFER_BITS_DEPTH_STENCIL)))
1402       return;
1403 
1404    uint32_t x0, x1, y0, y1, rb_height;
1405    if (depth_rb) {
1406       rb_height = depth_rb->Height;
1407       if (stencil_rb) {
1408          assert(depth_rb->Width == stencil_rb->Width);
1409          assert(depth_rb->Height == stencil_rb->Height);
1410       }
1411    } else {
1412       assert(stencil_rb);
1413       rb_height = stencil_rb->Height;
1414    }
1415 
1416    x0 = fb->_Xmin;
1417    x1 = fb->_Xmax;
1418    if (fb->FlipY) {
1419       y0 = rb_height - fb->_Ymax;
1420       y1 = rb_height - fb->_Ymin;
1421    } else {
1422       y0 = fb->_Ymin;
1423       y1 = fb->_Ymax;
1424    }
1425 
1426    /* If the clear region is empty, just return. */
1427    if (x0 == x1 || y0 == y1)
1428       return;
1429 
1430    uint32_t level = 0, start_layer = 0, num_layers;
1431    struct blorp_surf depth_surf, stencil_surf;
1432 
1433    struct intel_mipmap_tree *depth_mt = NULL;
1434    if (mask & BUFFER_BIT_DEPTH) {
1435       struct intel_renderbuffer *irb = intel_renderbuffer(depth_rb);
1436       depth_mt = find_miptree(GL_DEPTH_BUFFER_BIT, irb);
1437 
1438       level = irb->mt_level;
1439       start_layer = irb->mt_layer;
1440       num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
1441 
1442       intel_miptree_prepare_depth(brw, depth_mt, level,
1443                                   start_layer, num_layers);
1444 
1445       unsigned depth_level = level;
1446       blorp_surf_for_miptree(brw, &depth_surf, depth_mt, depth_mt->aux_usage,
1447                              true, &depth_level, start_layer, num_layers);
1448       assert(depth_level == level);
1449    }
1450 
1451    uint8_t stencil_mask = 0;
1452    struct intel_mipmap_tree *stencil_mt = NULL;
1453    if (mask & BUFFER_BIT_STENCIL) {
1454       struct intel_renderbuffer *irb = intel_renderbuffer(stencil_rb);
1455       stencil_mt = find_miptree(GL_STENCIL_BUFFER_BIT, irb);
1456 
1457       if (mask & BUFFER_BIT_DEPTH) {
1458          assert(level == irb->mt_level);
1459          assert(start_layer == irb->mt_layer);
1460          assert(num_layers == fb->MaxNumLayers ? irb->layer_count : 1);
1461       }
1462 
1463       level = irb->mt_level;
1464       start_layer = irb->mt_layer;
1465       num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
1466 
1467       stencil_mask = ctx->Stencil.WriteMask[0] & 0xff;
1468 
1469       intel_miptree_prepare_access(brw, stencil_mt, level, 1,
1470                                    start_layer, num_layers,
1471                                    ISL_AUX_USAGE_NONE, false);
1472 
1473       unsigned stencil_level = level;
1474       blorp_surf_for_miptree(brw, &stencil_surf, stencil_mt,
1475                              ISL_AUX_USAGE_NONE, true,
1476                              &stencil_level, start_layer, num_layers);
1477    }
1478 
1479    assert((mask & BUFFER_BIT_DEPTH) || stencil_mask);
1480 
1481    struct blorp_batch batch;
1482    blorp_batch_init(&brw->blorp, &batch, brw, 0);
1483    blorp_clear_depth_stencil(&batch, &depth_surf, &stencil_surf,
1484                              level, start_layer, num_layers,
1485                              x0, y0, x1, y1,
1486                              (mask & BUFFER_BIT_DEPTH), ctx->Depth.Clear,
1487                              stencil_mask, ctx->Stencil.Clear);
1488    blorp_batch_finish(&batch);
1489 
1490    if (mask & BUFFER_BIT_DEPTH) {
1491       intel_miptree_finish_depth(brw, depth_mt, level,
1492                                  start_layer, num_layers, true);
1493    }
1494 
1495    if (stencil_mask) {
1496       intel_miptree_finish_write(brw, stencil_mt, level,
1497                                  start_layer, num_layers,
1498                                  ISL_AUX_USAGE_NONE);
1499    }
1500 }
1501 
1502 void
brw_blorp_resolve_color(struct brw_context * brw,struct intel_mipmap_tree * mt,unsigned level,unsigned layer,enum isl_aux_op resolve_op)1503 brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt,
1504                         unsigned level, unsigned layer,
1505                         enum isl_aux_op resolve_op)
1506 {
1507    DBG("%s to mt %p level %u layer %u\n", __FUNCTION__, mt, level, layer);
1508 
1509    const mesa_format format = _mesa_get_srgb_format_linear(mt->format);
1510 
1511    struct blorp_surf surf;
1512    blorp_surf_for_miptree(brw, &surf, mt, mt->aux_usage, true,
1513                           &level, layer, 1 /* num_layers */);
1514 
1515    /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
1516     *
1517     *    "Any transition from any value in {Clear, Render, Resolve} to a
1518     *    different value in {Clear, Render, Resolve} requires end of pipe
1519     *    synchronization."
1520     *
1521     * In other words, fast clear ops are not properly synchronized with
1522     * other drawing.  We need to use a PIPE_CONTROL to ensure that the
1523     * contents of the previous draw hit the render target before we resolve
1524     * and again afterwards to ensure that the resolve is complete before we
1525     * do any more regular drawing.
1526     */
1527    brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
1528 
1529 
1530    struct blorp_batch batch;
1531    blorp_batch_init(&brw->blorp, &batch, brw, 0);
1532    blorp_ccs_resolve(&batch, &surf, level, layer, 1,
1533                      brw_blorp_to_isl_format(brw, format, true),
1534                      resolve_op);
1535    blorp_batch_finish(&batch);
1536 
1537    /* See comment above */
1538    brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
1539 }
1540 
1541 void
brw_blorp_mcs_partial_resolve(struct brw_context * brw,struct intel_mipmap_tree * mt,uint32_t start_layer,uint32_t num_layers)1542 brw_blorp_mcs_partial_resolve(struct brw_context *brw,
1543                               struct intel_mipmap_tree *mt,
1544                               uint32_t start_layer, uint32_t num_layers)
1545 {
1546    DBG("%s to mt %p layers %u-%u\n", __FUNCTION__, mt,
1547        start_layer, start_layer + num_layers - 1);
1548 
1549    assert(mt->aux_usage == ISL_AUX_USAGE_MCS);
1550 
1551    const mesa_format format = _mesa_get_srgb_format_linear(mt->format);
1552    enum isl_format isl_format = brw_blorp_to_isl_format(brw, format, true);
1553 
1554    struct blorp_surf surf;
1555    uint32_t level = 0;
1556    blorp_surf_for_miptree(brw, &surf, mt, ISL_AUX_USAGE_MCS, true,
1557                           &level, start_layer, num_layers);
1558 
1559    struct blorp_batch batch;
1560    blorp_batch_init(&brw->blorp, &batch, brw, 0);
1561    blorp_mcs_partial_resolve(&batch, &surf, isl_format,
1562                              start_layer, num_layers);
1563    blorp_batch_finish(&batch);
1564 }
1565 
1566 /**
1567  * Perform a HiZ or depth resolve operation.
1568  *
1569  * For an overview of HiZ ops, see the following sections of the Sandy Bridge
1570  * PRM, Volume 1, Part 2:
1571  *   - 7.5.3.1 Depth Buffer Clear
1572  *   - 7.5.3.2 Depth Buffer Resolve
1573  *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
1574  */
1575 void
intel_hiz_exec(struct brw_context * brw,struct intel_mipmap_tree * mt,unsigned int level,unsigned int start_layer,unsigned int num_layers,enum isl_aux_op op)1576 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1577                unsigned int level, unsigned int start_layer,
1578                unsigned int num_layers, enum isl_aux_op op)
1579 {
1580    assert(intel_miptree_level_has_hiz(mt, level));
1581    assert(op != ISL_AUX_OP_NONE);
1582    const struct gen_device_info *devinfo = &brw->screen->devinfo;
1583    const char *opname = NULL;
1584 
1585    switch (op) {
1586    case ISL_AUX_OP_FULL_RESOLVE:
1587       opname = "depth resolve";
1588       break;
1589    case ISL_AUX_OP_AMBIGUATE:
1590       opname = "hiz ambiguate";
1591       break;
1592    case ISL_AUX_OP_FAST_CLEAR:
1593       opname = "depth clear";
1594       break;
1595    case ISL_AUX_OP_PARTIAL_RESOLVE:
1596    case ISL_AUX_OP_NONE:
1597       unreachable("Invalid HiZ op");
1598    }
1599 
1600    DBG("%s %s to mt %p level %d layers %d-%d\n",
1601        __func__, opname, mt, level, start_layer, start_layer + num_layers - 1);
1602 
1603    /* The following stalls and flushes are only documented to be required for
1604     * HiZ clear operations.  However, they also seem to be required for
1605     * resolve operations.
1606     */
1607    if (devinfo->gen == 6) {
1608       /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
1609        *
1610        *   "If other rendering operations have preceded this clear, a
1611        *   PIPE_CONTROL with write cache flush enabled and Z-inhibit
1612        *   disabled must be issued before the rectangle primitive used for
1613        *   the depth buffer clear operation.
1614        */
1615        brw_emit_pipe_control_flush(brw,
1616                                    PIPE_CONTROL_RENDER_TARGET_FLUSH |
1617                                    PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1618                                    PIPE_CONTROL_CS_STALL);
1619    } else if (devinfo->gen >= 7) {
1620       /*
1621        * From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
1622        *
1623        *   If other rendering operations have preceded this clear, a
1624        *   PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
1625        *   enabled must be issued before the rectangle primitive used for
1626        *   the depth buffer clear operation.
1627        *
1628        * Same applies for Gen8 and Gen9.
1629        *
1630        * In addition, from the Ivybridge PRM, volume 2, 1.10.4.1
1631        * PIPE_CONTROL, Depth Cache Flush Enable:
1632        *
1633        *   This bit must not be set when Depth Stall Enable bit is set in
1634        *   this packet.
1635        *
1636        * This is confirmed to hold for real, HSW gets immediate gpu hangs.
1637        *
1638        * Therefore issue two pipe control flushes, one for cache flush and
1639        * another for depth stall.
1640        */
1641        brw_emit_pipe_control_flush(brw,
1642                                    PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1643                                    PIPE_CONTROL_CS_STALL);
1644 
1645        brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_STALL);
1646    }
1647 
1648    assert(mt->aux_usage == ISL_AUX_USAGE_HIZ && mt->aux_buf);
1649 
1650    struct blorp_surf surf;
1651    blorp_surf_for_miptree(brw, &surf, mt, ISL_AUX_USAGE_HIZ, true,
1652                           &level, start_layer, num_layers);
1653 
1654    struct blorp_batch batch;
1655    blorp_batch_init(&brw->blorp, &batch, brw,
1656                     BLORP_BATCH_NO_UPDATE_CLEAR_COLOR);
1657    blorp_hiz_op(&batch, &surf, level, start_layer, num_layers, op);
1658    blorp_batch_finish(&batch);
1659 
1660    /* The following stalls and flushes are only documented to be required for
1661     * HiZ clear operations.  However, they also seem to be required for
1662     * resolve operations.
1663     */
1664    if (devinfo->gen == 6) {
1665       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
1666        *
1667        *     "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be
1668        *     followed by a PIPE_CONTROL command with DEPTH_STALL bit set
1669        *     and Then followed by Depth FLUSH'
1670       */
1671       brw_emit_pipe_control_flush(brw,
1672                                   PIPE_CONTROL_DEPTH_STALL);
1673 
1674       brw_emit_pipe_control_flush(brw,
1675                                   PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1676                                   PIPE_CONTROL_CS_STALL);
1677    } else if (devinfo->gen >= 8) {
1678       /*
1679        * From the Broadwell PRM, volume 7, "Depth Buffer Clear":
1680        *
1681        *    "Depth buffer clear pass using any of the methods (WM_STATE,
1682        *    3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
1683        *    PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
1684        *    "set" before starting to render.  DepthStall and DepthFlush are
1685        *    not needed between consecutive depth clear passes nor is it
1686        *    required if the depth clear pass was done with
1687        *    'full_surf_clear' bit set in the 3DSTATE_WM_HZ_OP."
1688        *
1689        *  TODO: Such as the spec says, this could be conditional.
1690        */
1691       brw_emit_pipe_control_flush(brw,
1692                                   PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1693                                   PIPE_CONTROL_DEPTH_STALL);
1694 
1695    }
1696 }
1697