1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "brw_nir.h"
25 #include "brw_shader.h"
26 #include "dev/gen_debug.h"
27 #include "compiler/glsl_types.h"
28 #include "compiler/nir/nir_builder.h"
29 #include "util/u_math.h"
30 
31 static bool
remap_tess_levels(nir_builder * b,nir_intrinsic_instr * intr,GLenum primitive_mode)32 remap_tess_levels(nir_builder *b, nir_intrinsic_instr *intr,
33                   GLenum primitive_mode)
34 {
35    const int location = nir_intrinsic_base(intr);
36    const unsigned component = nir_intrinsic_component(intr);
37    bool out_of_bounds;
38 
39    if (location == VARYING_SLOT_TESS_LEVEL_INNER) {
40       switch (primitive_mode) {
41       case GL_QUADS:
42          /* gl_TessLevelInner[0..1] lives at DWords 3-2 (reversed). */
43          nir_intrinsic_set_base(intr, 0);
44          nir_intrinsic_set_component(intr, 3 - component);
45          out_of_bounds = false;
46          break;
47       case GL_TRIANGLES:
48          /* gl_TessLevelInner[0] lives at DWord 4. */
49          nir_intrinsic_set_base(intr, 1);
50          out_of_bounds = component > 0;
51          break;
52       case GL_ISOLINES:
53          out_of_bounds = true;
54          break;
55       default:
56          unreachable("Bogus tessellation domain");
57       }
58    } else if (location == VARYING_SLOT_TESS_LEVEL_OUTER) {
59       if (primitive_mode == GL_ISOLINES) {
60          /* gl_TessLevelOuter[0..1] lives at DWords 6-7 (in order). */
61          nir_intrinsic_set_base(intr, 1);
62          nir_intrinsic_set_component(intr, 2 + nir_intrinsic_component(intr));
63          out_of_bounds = component > 1;
64       } else {
65          /* Triangles use DWords 7-5 (reversed); Quads use 7-4 (reversed) */
66          nir_intrinsic_set_base(intr, 1);
67          nir_intrinsic_set_component(intr, 3 - nir_intrinsic_component(intr));
68          out_of_bounds = component == 3 && primitive_mode == GL_TRIANGLES;
69       }
70    } else {
71       return false;
72    }
73 
74    if (out_of_bounds) {
75       if (nir_intrinsic_infos[intr->intrinsic].has_dest) {
76          b->cursor = nir_before_instr(&intr->instr);
77          nir_ssa_def *undef = nir_ssa_undef(b, 1, 32);
78          nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(undef));
79       }
80       nir_instr_remove(&intr->instr);
81    }
82 
83    return true;
84 }
85 
86 static bool
is_input(nir_intrinsic_instr * intrin)87 is_input(nir_intrinsic_instr *intrin)
88 {
89    return intrin->intrinsic == nir_intrinsic_load_input ||
90           intrin->intrinsic == nir_intrinsic_load_per_vertex_input ||
91           intrin->intrinsic == nir_intrinsic_load_interpolated_input;
92 }
93 
94 static bool
is_output(nir_intrinsic_instr * intrin)95 is_output(nir_intrinsic_instr *intrin)
96 {
97    return intrin->intrinsic == nir_intrinsic_load_output ||
98           intrin->intrinsic == nir_intrinsic_load_per_vertex_output ||
99           intrin->intrinsic == nir_intrinsic_store_output ||
100           intrin->intrinsic == nir_intrinsic_store_per_vertex_output;
101 }
102 
103 
104 static bool
remap_patch_urb_offsets(nir_block * block,nir_builder * b,const struct brw_vue_map * vue_map,GLenum tes_primitive_mode)105 remap_patch_urb_offsets(nir_block *block, nir_builder *b,
106                         const struct brw_vue_map *vue_map,
107                         GLenum tes_primitive_mode)
108 {
109    const bool is_passthrough_tcs = b->shader->info.name &&
110       strcmp(b->shader->info.name, "passthrough") == 0;
111 
112    nir_foreach_instr_safe(instr, block) {
113       if (instr->type != nir_instr_type_intrinsic)
114          continue;
115 
116       nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
117 
118       gl_shader_stage stage = b->shader->info.stage;
119 
120       if ((stage == MESA_SHADER_TESS_CTRL && is_output(intrin)) ||
121           (stage == MESA_SHADER_TESS_EVAL && is_input(intrin))) {
122 
123          if (!is_passthrough_tcs &&
124              remap_tess_levels(b, intrin, tes_primitive_mode))
125             continue;
126 
127          int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
128          assert(vue_slot != -1);
129          intrin->const_index[0] = vue_slot;
130 
131          nir_src *vertex = nir_get_io_vertex_index_src(intrin);
132          if (vertex) {
133             if (nir_src_is_const(*vertex)) {
134                intrin->const_index[0] += nir_src_as_uint(*vertex) *
135                                          vue_map->num_per_vertex_slots;
136             } else {
137                b->cursor = nir_before_instr(&intrin->instr);
138 
139                /* Multiply by the number of per-vertex slots. */
140                nir_ssa_def *vertex_offset =
141                   nir_imul(b,
142                            nir_ssa_for_src(b, *vertex, 1),
143                            nir_imm_int(b,
144                                        vue_map->num_per_vertex_slots));
145 
146                /* Add it to the existing offset */
147                nir_src *offset = nir_get_io_offset_src(intrin);
148                nir_ssa_def *total_offset =
149                   nir_iadd(b, vertex_offset,
150                            nir_ssa_for_src(b, *offset, 1));
151 
152                nir_instr_rewrite_src(&intrin->instr, offset,
153                                      nir_src_for_ssa(total_offset));
154             }
155          }
156       }
157    }
158    return true;
159 }
160 
161 void
brw_nir_lower_vs_inputs(nir_shader * nir,const uint8_t * vs_attrib_wa_flags)162 brw_nir_lower_vs_inputs(nir_shader *nir,
163                         const uint8_t *vs_attrib_wa_flags)
164 {
165    /* Start with the location of the variable's base. */
166    nir_foreach_shader_in_variable(var, nir)
167       var->data.driver_location = var->data.location;
168 
169    /* Now use nir_lower_io to walk dereference chains.  Attribute arrays are
170     * loaded as one vec4 or dvec4 per element (or matrix column), depending on
171     * whether it is a double-precision type or not.
172     */
173    nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
174                 nir_lower_io_lower_64bit_to_32);
175 
176    /* This pass needs actual constants */
177    nir_opt_constant_folding(nir);
178 
179    nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
180 
181    brw_nir_apply_attribute_workarounds(nir, vs_attrib_wa_flags);
182 
183    /* The last step is to remap VERT_ATTRIB_* to actual registers */
184 
185    /* Whether or not we have any system generated values.  gl_DrawID is not
186     * included here as it lives in its own vec4.
187     */
188    const bool has_sgvs =
189       BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FIRST_VERTEX) ||
190       BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE) ||
191       BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) ||
192       BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
193 
194    const unsigned num_inputs = util_bitcount64(nir->info.inputs_read);
195 
196    nir_foreach_function(function, nir) {
197       if (!function->impl)
198          continue;
199 
200       nir_builder b;
201       nir_builder_init(&b, function->impl);
202 
203       nir_foreach_block(block, function->impl) {
204          nir_foreach_instr_safe(instr, block) {
205             if (instr->type != nir_instr_type_intrinsic)
206                continue;
207 
208             nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
209 
210             switch (intrin->intrinsic) {
211             case nir_intrinsic_load_first_vertex:
212             case nir_intrinsic_load_base_instance:
213             case nir_intrinsic_load_vertex_id_zero_base:
214             case nir_intrinsic_load_instance_id:
215             case nir_intrinsic_load_is_indexed_draw:
216             case nir_intrinsic_load_draw_id: {
217                b.cursor = nir_after_instr(&intrin->instr);
218 
219                /* gl_VertexID and friends are stored by the VF as the last
220                 * vertex element.  We convert them to load_input intrinsics at
221                 * the right location.
222                 */
223                nir_intrinsic_instr *load =
224                   nir_intrinsic_instr_create(nir, nir_intrinsic_load_input);
225                load->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
226 
227                nir_intrinsic_set_base(load, num_inputs);
228                switch (intrin->intrinsic) {
229                case nir_intrinsic_load_first_vertex:
230                   nir_intrinsic_set_component(load, 0);
231                   break;
232                case nir_intrinsic_load_base_instance:
233                   nir_intrinsic_set_component(load, 1);
234                   break;
235                case nir_intrinsic_load_vertex_id_zero_base:
236                   nir_intrinsic_set_component(load, 2);
237                   break;
238                case nir_intrinsic_load_instance_id:
239                   nir_intrinsic_set_component(load, 3);
240                   break;
241                case nir_intrinsic_load_draw_id:
242                case nir_intrinsic_load_is_indexed_draw:
243                   /* gl_DrawID and IsIndexedDraw are stored right after
244                    * gl_VertexID and friends if any of them exist.
245                    */
246                   nir_intrinsic_set_base(load, num_inputs + has_sgvs);
247                   if (intrin->intrinsic == nir_intrinsic_load_draw_id)
248                      nir_intrinsic_set_component(load, 0);
249                   else
250                      nir_intrinsic_set_component(load, 1);
251                   break;
252                default:
253                   unreachable("Invalid system value intrinsic");
254                }
255 
256                load->num_components = 1;
257                nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
258                nir_builder_instr_insert(&b, &load->instr);
259 
260                nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
261                                         nir_src_for_ssa(&load->dest.ssa));
262                nir_instr_remove(&intrin->instr);
263                break;
264             }
265 
266             case nir_intrinsic_load_input: {
267                /* Attributes come in a contiguous block, ordered by their
268                 * gl_vert_attrib value.  That means we can compute the slot
269                 * number for an attribute by masking out the enabled attributes
270                 * before it and counting the bits.
271                 */
272                int attr = nir_intrinsic_base(intrin);
273                int slot = util_bitcount64(nir->info.inputs_read &
274                                             BITFIELD64_MASK(attr));
275                nir_intrinsic_set_base(intrin, slot);
276                break;
277             }
278 
279             default:
280                break; /* Nothing to do */
281             }
282          }
283       }
284    }
285 }
286 
287 void
brw_nir_lower_vue_inputs(nir_shader * nir,const struct brw_vue_map * vue_map)288 brw_nir_lower_vue_inputs(nir_shader *nir,
289                          const struct brw_vue_map *vue_map)
290 {
291    nir_foreach_shader_in_variable(var, nir)
292       var->data.driver_location = var->data.location;
293 
294    /* Inputs are stored in vec4 slots, so use type_size_vec4(). */
295    nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
296                 nir_lower_io_lower_64bit_to_32);
297 
298    /* This pass needs actual constants */
299    nir_opt_constant_folding(nir);
300 
301    nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
302 
303    nir_foreach_function(function, nir) {
304       if (!function->impl)
305          continue;
306 
307       nir_foreach_block(block, function->impl) {
308          nir_foreach_instr(instr, block) {
309             if (instr->type != nir_instr_type_intrinsic)
310                continue;
311 
312             nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
313 
314             if (intrin->intrinsic == nir_intrinsic_load_input ||
315                 intrin->intrinsic == nir_intrinsic_load_per_vertex_input) {
316                /* Offset 0 is the VUE header, which contains
317                 * VARYING_SLOT_LAYER [.y], VARYING_SLOT_VIEWPORT [.z], and
318                 * VARYING_SLOT_PSIZ [.w].
319                 */
320                int varying = nir_intrinsic_base(intrin);
321                int vue_slot;
322                switch (varying) {
323                case VARYING_SLOT_PSIZ:
324                   nir_intrinsic_set_base(intrin, 0);
325                   nir_intrinsic_set_component(intrin, 3);
326                   break;
327 
328                default:
329                   vue_slot = vue_map->varying_to_slot[varying];
330                   assert(vue_slot != -1);
331                   nir_intrinsic_set_base(intrin, vue_slot);
332                   break;
333                }
334             }
335          }
336       }
337    }
338 }
339 
340 void
brw_nir_lower_tes_inputs(nir_shader * nir,const struct brw_vue_map * vue_map)341 brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue_map)
342 {
343    nir_foreach_shader_in_variable(var, nir)
344       var->data.driver_location = var->data.location;
345 
346    nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
347                 nir_lower_io_lower_64bit_to_32);
348 
349    /* This pass needs actual constants */
350    nir_opt_constant_folding(nir);
351 
352    nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
353 
354    nir_foreach_function(function, nir) {
355       if (function->impl) {
356          nir_builder b;
357          nir_builder_init(&b, function->impl);
358          nir_foreach_block(block, function->impl) {
359             remap_patch_urb_offsets(block, &b, vue_map,
360                                     nir->info.tess.primitive_mode);
361          }
362       }
363    }
364 }
365 
366 void
brw_nir_lower_fs_inputs(nir_shader * nir,const struct gen_device_info * devinfo,const struct brw_wm_prog_key * key)367 brw_nir_lower_fs_inputs(nir_shader *nir,
368                         const struct gen_device_info *devinfo,
369                         const struct brw_wm_prog_key *key)
370 {
371    nir_foreach_shader_in_variable(var, nir) {
372       var->data.driver_location = var->data.location;
373 
374       /* Apply default interpolation mode.
375        *
376        * Everything defaults to smooth except for the legacy GL color
377        * built-in variables, which might be flat depending on API state.
378        */
379       if (var->data.interpolation == INTERP_MODE_NONE) {
380          const bool flat = key->flat_shade &&
381             (var->data.location == VARYING_SLOT_COL0 ||
382              var->data.location == VARYING_SLOT_COL1);
383 
384          var->data.interpolation = flat ? INTERP_MODE_FLAT
385                                         : INTERP_MODE_SMOOTH;
386       }
387 
388       /* On Ironlake and below, there is only one interpolation mode.
389        * Centroid interpolation doesn't mean anything on this hardware --
390        * there is no multisampling.
391        */
392       if (devinfo->gen < 6) {
393          var->data.centroid = false;
394          var->data.sample = false;
395       }
396    }
397 
398    nir_lower_io_options lower_io_options = nir_lower_io_lower_64bit_to_32;
399    if (key->persample_interp)
400       lower_io_options |= nir_lower_io_force_sample_interpolation;
401 
402    nir_lower_io(nir, nir_var_shader_in, type_size_vec4, lower_io_options);
403    if (devinfo->gen >= 11)
404       nir_lower_interpolation(nir, ~0);
405 
406    /* This pass needs actual constants */
407    nir_opt_constant_folding(nir);
408 
409    nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
410 }
411 
412 void
brw_nir_lower_vue_outputs(nir_shader * nir)413 brw_nir_lower_vue_outputs(nir_shader *nir)
414 {
415    nir_foreach_shader_out_variable(var, nir) {
416       var->data.driver_location = var->data.location;
417    }
418 
419    nir_lower_io(nir, nir_var_shader_out, type_size_vec4,
420                 nir_lower_io_lower_64bit_to_32);
421 }
422 
423 void
brw_nir_lower_tcs_outputs(nir_shader * nir,const struct brw_vue_map * vue_map,GLenum tes_primitive_mode)424 brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue_map,
425                           GLenum tes_primitive_mode)
426 {
427    nir_foreach_shader_out_variable(var, nir) {
428       var->data.driver_location = var->data.location;
429    }
430 
431    nir_lower_io(nir, nir_var_shader_out, type_size_vec4,
432                 nir_lower_io_lower_64bit_to_32);
433 
434    /* This pass needs actual constants */
435    nir_opt_constant_folding(nir);
436 
437    nir_io_add_const_offset_to_base(nir, nir_var_shader_out);
438 
439    nir_foreach_function(function, nir) {
440       if (function->impl) {
441          nir_builder b;
442          nir_builder_init(&b, function->impl);
443          nir_foreach_block(block, function->impl) {
444             remap_patch_urb_offsets(block, &b, vue_map, tes_primitive_mode);
445          }
446       }
447    }
448 }
449 
450 void
brw_nir_lower_fs_outputs(nir_shader * nir)451 brw_nir_lower_fs_outputs(nir_shader *nir)
452 {
453    nir_foreach_shader_out_variable(var, nir) {
454       var->data.driver_location =
455          SET_FIELD(var->data.index, BRW_NIR_FRAG_OUTPUT_INDEX) |
456          SET_FIELD(var->data.location, BRW_NIR_FRAG_OUTPUT_LOCATION);
457    }
458 
459    nir_lower_io(nir, nir_var_shader_out, type_size_dvec4, 0);
460 }
461 
462 #define OPT(pass, ...) ({                                  \
463    bool this_progress = false;                             \
464    NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__);      \
465    if (this_progress)                                      \
466       progress = true;                                     \
467    this_progress;                                          \
468 })
469 
470 static nir_variable_mode
brw_nir_no_indirect_mask(const struct brw_compiler * compiler,gl_shader_stage stage)471 brw_nir_no_indirect_mask(const struct brw_compiler *compiler,
472                          gl_shader_stage stage)
473 {
474    const struct gen_device_info *devinfo = compiler->devinfo;
475    const bool is_scalar = compiler->scalar_stage[stage];
476    nir_variable_mode indirect_mask = 0;
477 
478    switch (stage) {
479    case MESA_SHADER_VERTEX:
480    case MESA_SHADER_FRAGMENT:
481       indirect_mask |= nir_var_shader_in;
482       break;
483 
484    case MESA_SHADER_GEOMETRY:
485       if (!is_scalar)
486          indirect_mask |= nir_var_shader_in;
487       break;
488 
489    default:
490       /* Everything else can handle indirect inputs */
491       break;
492    }
493 
494    if (is_scalar && stage != MESA_SHADER_TESS_CTRL)
495       indirect_mask |= nir_var_shader_out;
496 
497    /* On HSW+, we allow indirects in scalar shaders.  They get implemented
498     * using nir_lower_vars_to_explicit_types and nir_lower_explicit_io in
499     * brw_postprocess_nir.
500     *
501     * We haven't plumbed through the indirect scratch messages on gen6 or
502     * earlier so doing indirects via scratch doesn't work there. On gen7 and
503     * earlier the scratch space size is limited to 12kB.  If we allowed
504     * indirects as scratch all the time, we may easily exceed this limit
505     * without having any fallback.
506     */
507    if (is_scalar && devinfo->gen <= 7 && !devinfo->is_haswell)
508       indirect_mask |= nir_var_function_temp;
509 
510    return indirect_mask;
511 }
512 
513 void
brw_nir_optimize(nir_shader * nir,const struct brw_compiler * compiler,bool is_scalar,bool allow_copies)514 brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
515                  bool is_scalar, bool allow_copies)
516 {
517    nir_variable_mode loop_indirect_mask =
518       brw_nir_no_indirect_mask(compiler, nir->info.stage);
519 
520    /* We can handle indirects via scratch messages.  However, they are
521     * expensive so we'd rather not if we can avoid it.  Have loop unrolling
522     * try to get rid of them.
523     */
524    if (is_scalar)
525       loop_indirect_mask |= nir_var_function_temp;
526 
527    bool progress;
528    unsigned lower_flrp =
529       (nir->options->lower_flrp16 ? 16 : 0) |
530       (nir->options->lower_flrp32 ? 32 : 0) |
531       (nir->options->lower_flrp64 ? 64 : 0);
532 
533    do {
534       progress = false;
535       OPT(nir_split_array_vars, nir_var_function_temp);
536       OPT(nir_shrink_vec_array_vars, nir_var_function_temp);
537       OPT(nir_opt_deref);
538       OPT(nir_lower_vars_to_ssa);
539       if (allow_copies) {
540          /* Only run this pass in the first call to brw_nir_optimize.  Later
541           * calls assume that we've lowered away any copy_deref instructions
542           * and we don't want to introduce any more.
543           */
544          OPT(nir_opt_find_array_copies);
545       }
546       OPT(nir_opt_copy_prop_vars);
547       OPT(nir_opt_dead_write_vars);
548       OPT(nir_opt_combine_stores, nir_var_all);
549 
550       if (is_scalar) {
551          OPT(nir_lower_alu_to_scalar, NULL, NULL);
552       } else {
553          OPT(nir_opt_shrink_vectors);
554       }
555 
556       OPT(nir_copy_prop);
557 
558       if (is_scalar) {
559          OPT(nir_lower_phis_to_scalar);
560       }
561 
562       OPT(nir_copy_prop);
563       OPT(nir_opt_dce);
564       OPT(nir_opt_cse);
565       OPT(nir_opt_combine_stores, nir_var_all);
566 
567       /* Passing 0 to the peephole select pass causes it to convert
568        * if-statements that contain only move instructions in the branches
569        * regardless of the count.
570        *
571        * Passing 1 to the peephole select pass causes it to convert
572        * if-statements that contain at most a single ALU instruction (total)
573        * in both branches.  Before Gen6, some math instructions were
574        * prohibitively expensive and the results of compare operations need an
575        * extra resolve step.  For these reasons, this pass is more harmful
576        * than good on those platforms.
577        *
578        * For indirect loads of uniforms (push constants), we assume that array
579        * indices will nearly always be in bounds and the cost of the load is
580        * low.  Therefore there shouldn't be a performance benefit to avoid it.
581        * However, in vec4 tessellation shaders, these loads operate by
582        * actually pulling from memory.
583        */
584       const bool is_vec4_tessellation = !is_scalar &&
585          (nir->info.stage == MESA_SHADER_TESS_CTRL ||
586           nir->info.stage == MESA_SHADER_TESS_EVAL);
587       OPT(nir_opt_peephole_select, 0, !is_vec4_tessellation, false);
588       OPT(nir_opt_peephole_select, 8, !is_vec4_tessellation,
589           compiler->devinfo->gen >= 6);
590 
591       OPT(nir_opt_intrinsics);
592       OPT(nir_opt_idiv_const, 32);
593       OPT(nir_opt_algebraic);
594       OPT(nir_opt_constant_folding);
595 
596       if (lower_flrp != 0) {
597          if (OPT(nir_lower_flrp,
598                  lower_flrp,
599                  false /* always_precise */)) {
600             OPT(nir_opt_constant_folding);
601          }
602 
603          /* Nothing should rematerialize any flrps, so we only need to do this
604           * lowering once.
605           */
606          lower_flrp = 0;
607       }
608 
609       OPT(nir_opt_dead_cf);
610       if (OPT(nir_opt_trivial_continues)) {
611          /* If nir_opt_trivial_continues makes progress, then we need to clean
612           * things up if we want any hope of nir_opt_if or nir_opt_loop_unroll
613           * to make progress.
614           */
615          OPT(nir_copy_prop);
616          OPT(nir_opt_dce);
617       }
618       OPT(nir_opt_if, false);
619       OPT(nir_opt_conditional_discard);
620       if (nir->options->max_unroll_iterations != 0) {
621          OPT(nir_opt_loop_unroll, loop_indirect_mask);
622       }
623       OPT(nir_opt_remove_phis);
624       OPT(nir_opt_undef);
625       OPT(nir_lower_pack);
626    } while (progress);
627 
628    /* Workaround Gfxbench unused local sampler variable which will trigger an
629     * assert in the opt_large_constants pass.
630     */
631    OPT(nir_remove_dead_variables, nir_var_function_temp, NULL);
632 }
633 
634 static unsigned
lower_bit_size_callback(const nir_instr * instr,UNUSED void * data)635 lower_bit_size_callback(const nir_instr *instr, UNUSED void *data)
636 {
637    const struct brw_compiler *compiler = (const struct brw_compiler *) data;
638    const struct gen_device_info *devinfo = compiler->devinfo;
639 
640    switch (instr->type) {
641    case nir_instr_type_alu: {
642       nir_alu_instr *alu = nir_instr_as_alu(instr);
643       assert(alu->dest.dest.is_ssa);
644       if (alu->dest.dest.ssa.bit_size >= 32)
645          return 0;
646 
647       switch (alu->op) {
648       case nir_op_idiv:
649       case nir_op_imod:
650       case nir_op_irem:
651       case nir_op_udiv:
652       case nir_op_umod:
653       case nir_op_fceil:
654       case nir_op_ffloor:
655       case nir_op_ffract:
656       case nir_op_fround_even:
657       case nir_op_ftrunc:
658          return 32;
659       case nir_op_frcp:
660       case nir_op_frsq:
661       case nir_op_fsqrt:
662       case nir_op_fpow:
663       case nir_op_fexp2:
664       case nir_op_flog2:
665       case nir_op_fsin:
666       case nir_op_fcos:
667          return devinfo->gen < 9 ? 32 : 0;
668       default:
669          if (devinfo->gen >= 11) {
670             if (nir_op_infos[alu->op].num_inputs >= 2 &&
671                 alu->dest.dest.ssa.bit_size == 8)
672                return 16;
673 
674             if (nir_alu_instr_is_comparison(alu) &&
675                 alu->src[0].src.ssa->bit_size == 8)
676                return 16;
677          }
678          return 0;
679       }
680       break;
681    }
682 
683    case nir_instr_type_intrinsic: {
684       nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
685       switch (intrin->intrinsic) {
686       case nir_intrinsic_read_invocation:
687       case nir_intrinsic_read_first_invocation:
688       case nir_intrinsic_vote_feq:
689       case nir_intrinsic_vote_ieq:
690       case nir_intrinsic_shuffle:
691       case nir_intrinsic_shuffle_xor:
692       case nir_intrinsic_shuffle_up:
693       case nir_intrinsic_shuffle_down:
694       case nir_intrinsic_quad_broadcast:
695       case nir_intrinsic_quad_swap_horizontal:
696       case nir_intrinsic_quad_swap_vertical:
697       case nir_intrinsic_quad_swap_diagonal:
698          if (intrin->src[0].ssa->bit_size == 8 && devinfo->gen >= 11)
699             return 16;
700          return 0;
701 
702       case nir_intrinsic_reduce:
703       case nir_intrinsic_inclusive_scan:
704       case nir_intrinsic_exclusive_scan:
705          /* There are a couple of register region issues that make things
706           * complicated for 8-bit types:
707           *
708           *    1. Only raw moves are allowed to write to a packed 8-bit
709           *       destination.
710           *    2. If we use a strided destination, the efficient way to do
711           *       scan operations ends up using strides that are too big to
712           *       encode in an instruction.
713           *
714           * To get around these issues, we just do all 8-bit scan operations
715           * in 16 bits.  It's actually fewer instructions than what we'd have
716           * to do if we were trying to do it in native 8-bit types and the
717           * results are the same once we truncate to 8 bits at the end.
718           */
719          if (intrin->dest.ssa.bit_size == 8)
720             return 16;
721          return 0;
722 
723       default:
724          return 0;
725       }
726       break;
727    }
728 
729    default:
730       return 0;
731    }
732 }
733 
734 /* Does some simple lowering and runs the standard suite of optimizations
735  *
736  * This is intended to be called more-or-less directly after you get the
737  * shader out of GLSL or some other source.  While it is geared towards i965,
738  * it is not at all generator-specific except for the is_scalar flag.  Even
739  * there, it is safe to call with is_scalar = false for a shader that is
740  * intended for the FS backend as long as nir_optimize is called again with
741  * is_scalar = true to scalarize everything prior to code gen.
742  */
743 void
brw_preprocess_nir(const struct brw_compiler * compiler,nir_shader * nir,const nir_shader * softfp64)744 brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
745                    const nir_shader *softfp64)
746 {
747    const struct gen_device_info *devinfo = compiler->devinfo;
748    UNUSED bool progress; /* Written by OPT */
749 
750    const bool is_scalar = compiler->scalar_stage[nir->info.stage];
751 
752    nir_validate_ssa_dominance(nir, "before brw_preprocess_nir");
753 
754    if (is_scalar) {
755       OPT(nir_lower_alu_to_scalar, NULL, NULL);
756    }
757 
758    if (nir->info.stage == MESA_SHADER_GEOMETRY)
759       OPT(nir_lower_gs_intrinsics, 0);
760 
761    /* See also brw_nir_trig_workarounds.py */
762    if (compiler->precise_trig &&
763        !(devinfo->gen >= 10 || devinfo->is_kabylake))
764       OPT(brw_nir_apply_trig_workarounds);
765 
766    if (devinfo->gen >= 12)
767       OPT(brw_nir_clamp_image_1d_2d_array_sizes);
768 
769    static const nir_lower_tex_options tex_options = {
770       .lower_txp = ~0,
771       .lower_txf_offset = true,
772       .lower_rect_offset = true,
773       .lower_tex_without_implicit_lod = true,
774       .lower_txd_cube_map = true,
775       .lower_txb_shadow_clamp = true,
776       .lower_txd_shadow_clamp = true,
777       .lower_txd_offset_clamp = true,
778       .lower_tg4_offsets = true,
779    };
780 
781    OPT(nir_lower_tex, &tex_options);
782    OPT(nir_normalize_cubemap_coords);
783 
784    OPT(nir_lower_global_vars_to_local);
785 
786    OPT(nir_split_var_copies);
787    OPT(nir_split_struct_vars, nir_var_function_temp);
788 
789    brw_nir_optimize(nir, compiler, is_scalar, true);
790 
791    OPT(nir_lower_doubles, softfp64, nir->options->lower_doubles_options);
792    OPT(nir_lower_int64);
793 
794    OPT(nir_lower_bit_size, lower_bit_size_callback, (void *)compiler);
795 
796    if (is_scalar) {
797       OPT(nir_lower_load_const_to_scalar);
798    }
799 
800    /* Lower a bunch of stuff */
801    OPT(nir_lower_var_copies);
802 
803    /* This needs to be run after the first optimization pass but before we
804     * lower indirect derefs away
805     */
806    if (compiler->supports_shader_constants) {
807       OPT(nir_opt_large_constants, NULL, 32);
808    }
809 
810    OPT(nir_lower_system_values);
811    OPT(nir_lower_compute_system_values, NULL);
812 
813    const nir_lower_subgroups_options subgroups_options = {
814       .ballot_bit_size = 32,
815       .lower_to_scalar = true,
816       .lower_vote_trivial = !is_scalar,
817       .lower_shuffle = true,
818       .lower_quad_broadcast_dynamic = true,
819       .lower_elect = true,
820    };
821    OPT(nir_lower_subgroups, &subgroups_options);
822 
823    OPT(nir_lower_clip_cull_distance_arrays);
824 
825    nir_variable_mode indirect_mask =
826       brw_nir_no_indirect_mask(compiler, nir->info.stage);
827    OPT(nir_lower_indirect_derefs, indirect_mask, UINT32_MAX);
828 
829    /* Even in cases where we can handle indirect temporaries via scratch, we
830     * it can still be expensive.  Lower indirects on small arrays to
831     * conditional load/stores.
832     *
833     * The threshold of 16 was chosen semi-arbitrarily.  The idea is that an
834     * indirect on an array of 16 elements is about 30 instructions at which
835     * point, you may be better off doing a send.  With a SIMD8 program, 16
836     * floats is 1/8 of the entire register file.  Any array larger than that
837     * is likely to cause pressure issues.  Also, this value is sufficiently
838     * high that the benchmarks known to suffer from large temporary array
839     * issues are helped but nothing else in shader-db is hurt except for maybe
840     * that one kerbal space program shader.
841     */
842    if (is_scalar && !(indirect_mask & nir_var_function_temp))
843       OPT(nir_lower_indirect_derefs, nir_var_function_temp, 16);
844 
845    /* Lower array derefs of vectors for SSBO and UBO loads.  For both UBOs and
846     * SSBOs, our back-end is capable of loading an entire vec4 at a time and
847     * we would like to take advantage of that whenever possible regardless of
848     * whether or not the app gives us full loads.  This should allow the
849     * optimizer to combine UBO and SSBO load operations and save us some send
850     * messages.
851     */
852    OPT(nir_lower_array_deref_of_vec,
853        nir_var_mem_ubo | nir_var_mem_ssbo,
854        nir_lower_direct_array_deref_of_vec_load);
855 
856    /* Get rid of split copies */
857    brw_nir_optimize(nir, compiler, is_scalar, false);
858 }
859 
860 void
brw_nir_link_shaders(const struct brw_compiler * compiler,nir_shader * producer,nir_shader * consumer)861 brw_nir_link_shaders(const struct brw_compiler *compiler,
862                      nir_shader *producer, nir_shader *consumer)
863 {
864    nir_lower_io_arrays_to_elements(producer, consumer);
865    nir_validate_shader(producer, "after nir_lower_io_arrays_to_elements");
866    nir_validate_shader(consumer, "after nir_lower_io_arrays_to_elements");
867 
868    const bool p_is_scalar = compiler->scalar_stage[producer->info.stage];
869    const bool c_is_scalar = compiler->scalar_stage[consumer->info.stage];
870 
871    if (p_is_scalar && c_is_scalar) {
872       NIR_PASS_V(producer, nir_lower_io_to_scalar_early, nir_var_shader_out);
873       NIR_PASS_V(consumer, nir_lower_io_to_scalar_early, nir_var_shader_in);
874       brw_nir_optimize(producer, compiler, p_is_scalar, false);
875       brw_nir_optimize(consumer, compiler, c_is_scalar, false);
876    }
877 
878    if (nir_link_opt_varyings(producer, consumer))
879       brw_nir_optimize(consumer, compiler, c_is_scalar, false);
880 
881    NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out, NULL);
882    NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in, NULL);
883 
884    if (nir_remove_unused_varyings(producer, consumer)) {
885       NIR_PASS_V(producer, nir_lower_global_vars_to_local);
886       NIR_PASS_V(consumer, nir_lower_global_vars_to_local);
887 
888       /* The backend might not be able to handle indirects on
889        * temporaries so we need to lower indirects on any of the
890        * varyings we have demoted here.
891        */
892       NIR_PASS_V(producer, nir_lower_indirect_derefs,
893                  brw_nir_no_indirect_mask(compiler, producer->info.stage),
894                  UINT32_MAX);
895       NIR_PASS_V(consumer, nir_lower_indirect_derefs,
896                  brw_nir_no_indirect_mask(compiler, consumer->info.stage),
897                  UINT32_MAX);
898 
899       brw_nir_optimize(producer, compiler, p_is_scalar, false);
900       brw_nir_optimize(consumer, compiler, c_is_scalar, false);
901    }
902 
903    NIR_PASS_V(producer, nir_lower_io_to_vector, nir_var_shader_out);
904    NIR_PASS_V(producer, nir_opt_combine_stores, nir_var_shader_out);
905    NIR_PASS_V(consumer, nir_lower_io_to_vector, nir_var_shader_in);
906 
907    if (producer->info.stage != MESA_SHADER_TESS_CTRL) {
908       /* Calling lower_io_to_vector creates output variable writes with
909        * write-masks.  On non-TCS outputs, the back-end can't handle it and we
910        * need to call nir_lower_io_to_temporaries to get rid of them.  This,
911        * in turn, creates temporary variables and extra copy_deref intrinsics
912        * that we need to clean up.
913        */
914       NIR_PASS_V(producer, nir_lower_io_to_temporaries,
915                  nir_shader_get_entrypoint(producer), true, false);
916       NIR_PASS_V(producer, nir_lower_global_vars_to_local);
917       NIR_PASS_V(producer, nir_split_var_copies);
918       NIR_PASS_V(producer, nir_lower_var_copies);
919    }
920 }
921 
922 static bool
brw_nir_should_vectorize_mem(unsigned align_mul,unsigned align_offset,unsigned bit_size,unsigned num_components,nir_intrinsic_instr * low,nir_intrinsic_instr * high)923 brw_nir_should_vectorize_mem(unsigned align_mul, unsigned align_offset,
924                              unsigned bit_size,
925                              unsigned num_components,
926                              nir_intrinsic_instr *low,
927                              nir_intrinsic_instr *high)
928 {
929    /* Don't combine things to generate 64-bit loads/stores.  We have to split
930     * those back into 32-bit ones anyway and UBO loads aren't split in NIR so
931     * we don't want to make a mess for the back-end.
932     */
933    if (bit_size > 32)
934       return false;
935 
936    /* We can handle at most a vec4 right now.  Anything bigger would get
937     * immediately split by brw_nir_lower_mem_access_bit_sizes anyway.
938     */
939    if (num_components > 4)
940       return false;
941 
942 
943    uint32_t align;
944    if (align_offset)
945       align = 1 << (ffs(align_offset) - 1);
946    else
947       align = align_mul;
948 
949    if (align < bit_size / 8)
950       return false;
951 
952    return true;
953 }
954 
955 static
combine_all_barriers(nir_intrinsic_instr * a,nir_intrinsic_instr * b,void * data)956 bool combine_all_barriers(nir_intrinsic_instr *a,
957                           nir_intrinsic_instr *b,
958                           void *data)
959 {
960    /* Translation to backend IR will get rid of modes we don't care about, so
961     * no harm in always combining them.
962     *
963     * TODO: While HW has only ACQUIRE|RELEASE fences, we could improve the
964     * scheduling so that it can take advantage of the different semantics.
965     */
966    nir_intrinsic_set_memory_modes(a, nir_intrinsic_memory_modes(a) |
967                                      nir_intrinsic_memory_modes(b));
968    nir_intrinsic_set_memory_semantics(a, nir_intrinsic_memory_semantics(a) |
969                                          nir_intrinsic_memory_semantics(b));
970    nir_intrinsic_set_memory_scope(a, MAX2(nir_intrinsic_memory_scope(a),
971                                           nir_intrinsic_memory_scope(b)));
972    return true;
973 }
974 
975 static void
brw_vectorize_lower_mem_access(nir_shader * nir,const struct brw_compiler * compiler,bool is_scalar)976 brw_vectorize_lower_mem_access(nir_shader *nir,
977                                const struct brw_compiler *compiler,
978                                bool is_scalar)
979 {
980    const struct gen_device_info *devinfo = compiler->devinfo;
981    bool progress = false;
982 
983    if (is_scalar) {
984       OPT(nir_opt_load_store_vectorize,
985           nir_var_mem_ubo | nir_var_mem_ssbo |
986           nir_var_mem_global | nir_var_mem_shared,
987           brw_nir_should_vectorize_mem,
988           (nir_variable_mode)0);
989    }
990 
991    OPT(brw_nir_lower_mem_access_bit_sizes, devinfo);
992 
993    while (progress) {
994       progress = false;
995 
996       OPT(nir_lower_pack);
997       OPT(nir_copy_prop);
998       OPT(nir_opt_dce);
999       OPT(nir_opt_cse);
1000       OPT(nir_opt_algebraic);
1001       OPT(nir_opt_constant_folding);
1002    }
1003 }
1004 
1005 static bool
nir_shader_has_local_variables(const nir_shader * nir)1006 nir_shader_has_local_variables(const nir_shader *nir)
1007 {
1008    nir_foreach_function(func, nir) {
1009       if (func->impl && !exec_list_is_empty(&func->impl->locals))
1010          return true;
1011    }
1012 
1013    return false;
1014 }
1015 
1016 /* Prepare the given shader for codegen
1017  *
1018  * This function is intended to be called right before going into the actual
1019  * backend and is highly backend-specific.  Also, once this function has been
1020  * called on a shader, it will no longer be in SSA form so most optimizations
1021  * will not work.
1022  */
1023 void
brw_postprocess_nir(nir_shader * nir,const struct brw_compiler * compiler,bool is_scalar)1024 brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
1025                     bool is_scalar)
1026 {
1027    const struct gen_device_info *devinfo = compiler->devinfo;
1028    bool debug_enabled =
1029       (INTEL_DEBUG & intel_debug_flag_for_shader_stage(nir->info.stage));
1030 
1031    UNUSED bool progress; /* Written by OPT */
1032 
1033    OPT(brw_nir_lower_scoped_barriers);
1034    OPT(nir_opt_combine_memory_barriers, combine_all_barriers, NULL);
1035 
1036    do {
1037       progress = false;
1038       OPT(nir_opt_algebraic_before_ffma);
1039    } while (progress);
1040 
1041    brw_nir_optimize(nir, compiler, is_scalar, false);
1042 
1043    if (is_scalar && nir_shader_has_local_variables(nir)) {
1044       OPT(nir_lower_vars_to_explicit_types, nir_var_function_temp,
1045           glsl_get_natural_size_align_bytes);
1046       OPT(nir_lower_explicit_io, nir_var_function_temp,
1047           nir_address_format_32bit_offset);
1048       brw_nir_optimize(nir, compiler, is_scalar, false);
1049    }
1050 
1051    brw_vectorize_lower_mem_access(nir, compiler, is_scalar);
1052 
1053    if (OPT(nir_lower_int64))
1054       brw_nir_optimize(nir, compiler, is_scalar, false);
1055 
1056    if (devinfo->gen >= 6) {
1057       /* Try and fuse multiply-adds */
1058       OPT(brw_nir_opt_peephole_ffma);
1059    }
1060 
1061    if (OPT(nir_opt_comparison_pre)) {
1062       OPT(nir_copy_prop);
1063       OPT(nir_opt_dce);
1064       OPT(nir_opt_cse);
1065 
1066       /* Do the select peepehole again.  nir_opt_comparison_pre (combined with
1067        * the other optimization passes) will have removed at least one
1068        * instruction from one of the branches of the if-statement, so now it
1069        * might be under the threshold of conversion to bcsel.
1070        *
1071        * See brw_nir_optimize for the explanation of is_vec4_tessellation.
1072        */
1073       const bool is_vec4_tessellation = !is_scalar &&
1074          (nir->info.stage == MESA_SHADER_TESS_CTRL ||
1075           nir->info.stage == MESA_SHADER_TESS_EVAL);
1076       OPT(nir_opt_peephole_select, 0, is_vec4_tessellation, false);
1077       OPT(nir_opt_peephole_select, 1, is_vec4_tessellation,
1078           compiler->devinfo->gen >= 6);
1079    }
1080 
1081    do {
1082       progress = false;
1083       if (OPT(nir_opt_algebraic_late)) {
1084          /* At this late stage, anything that makes more constants will wreak
1085           * havok on the vec4 backend.  The handling of constants in the vec4
1086           * backend is not good.
1087           */
1088          if (is_scalar)
1089             OPT(nir_opt_constant_folding);
1090 
1091          OPT(nir_copy_prop);
1092          OPT(nir_opt_dce);
1093          OPT(nir_opt_cse);
1094       }
1095    } while (progress);
1096 
1097 
1098    OPT(brw_nir_lower_conversions);
1099 
1100    if (is_scalar)
1101       OPT(nir_lower_alu_to_scalar, NULL, NULL);
1102 
1103    while (OPT(nir_opt_algebraic_distribute_src_mods)) {
1104       OPT(nir_copy_prop);
1105       OPT(nir_opt_dce);
1106       OPT(nir_opt_cse);
1107    }
1108 
1109    OPT(nir_copy_prop);
1110    OPT(nir_opt_dce);
1111    OPT(nir_opt_move, nir_move_comparisons);
1112 
1113    OPT(nir_lower_bool_to_int32);
1114    OPT(nir_copy_prop);
1115    OPT(nir_opt_dce);
1116 
1117    OPT(nir_lower_locals_to_regs);
1118 
1119    if (unlikely(debug_enabled)) {
1120       /* Re-index SSA defs so we print more sensible numbers. */
1121       nir_foreach_function(function, nir) {
1122          if (function->impl)
1123             nir_index_ssa_defs(function->impl);
1124       }
1125 
1126       fprintf(stderr, "NIR (SSA form) for %s shader:\n",
1127               _mesa_shader_stage_to_string(nir->info.stage));
1128       nir_print_shader(nir, stderr);
1129    }
1130 
1131    nir_validate_ssa_dominance(nir, "before nir_convert_from_ssa");
1132 
1133    OPT(nir_convert_from_ssa, true);
1134 
1135    if (!is_scalar) {
1136       OPT(nir_move_vec_src_uses_to_dest);
1137       OPT(nir_lower_vec_to_movs);
1138    }
1139 
1140    OPT(nir_opt_dce);
1141 
1142    if (OPT(nir_opt_rematerialize_compares))
1143       OPT(nir_opt_dce);
1144 
1145    /* This is the last pass we run before we start emitting stuff.  It
1146     * determines when we need to insert boolean resolves on Gen <= 5.  We
1147     * run it last because it stashes data in instr->pass_flags and we don't
1148     * want that to be squashed by other NIR passes.
1149     */
1150    if (devinfo->gen <= 5)
1151       brw_nir_analyze_boolean_resolves(nir);
1152 
1153    nir_sweep(nir);
1154 
1155    if (unlikely(debug_enabled)) {
1156       fprintf(stderr, "NIR (final form) for %s shader:\n",
1157               _mesa_shader_stage_to_string(nir->info.stage));
1158       nir_print_shader(nir, stderr);
1159    }
1160 }
1161 
1162 static bool
brw_nir_apply_sampler_key(nir_shader * nir,const struct brw_compiler * compiler,const struct brw_sampler_prog_key_data * key_tex)1163 brw_nir_apply_sampler_key(nir_shader *nir,
1164                           const struct brw_compiler *compiler,
1165                           const struct brw_sampler_prog_key_data *key_tex)
1166 {
1167    const struct gen_device_info *devinfo = compiler->devinfo;
1168    nir_lower_tex_options tex_options = {
1169       .lower_txd_clamp_bindless_sampler = true,
1170       .lower_txd_clamp_if_sampler_index_not_lt_16 = true,
1171    };
1172 
1173    /* Iron Lake and prior require lowering of all rectangle textures */
1174    if (devinfo->gen < 6)
1175       tex_options.lower_rect = true;
1176 
1177    /* Prior to Broadwell, our hardware can't actually do GL_CLAMP */
1178    if (devinfo->gen < 8) {
1179       tex_options.saturate_s = key_tex->gl_clamp_mask[0];
1180       tex_options.saturate_t = key_tex->gl_clamp_mask[1];
1181       tex_options.saturate_r = key_tex->gl_clamp_mask[2];
1182    }
1183 
1184    /* Prior to Haswell, we have to fake texture swizzle */
1185    for (unsigned s = 0; s < MAX_SAMPLERS; s++) {
1186       if (key_tex->swizzles[s] == SWIZZLE_NOOP)
1187          continue;
1188 
1189       tex_options.swizzle_result |= BITFIELD_BIT(s);
1190       for (unsigned c = 0; c < 4; c++)
1191          tex_options.swizzles[s][c] = GET_SWZ(key_tex->swizzles[s], c);
1192    }
1193 
1194    /* Prior to Haswell, we have to lower gradients on shadow samplers */
1195    tex_options.lower_txd_shadow = devinfo->gen < 8 && !devinfo->is_haswell;
1196 
1197    tex_options.lower_y_uv_external = key_tex->y_uv_image_mask;
1198    tex_options.lower_y_u_v_external = key_tex->y_u_v_image_mask;
1199    tex_options.lower_yx_xuxv_external = key_tex->yx_xuxv_image_mask;
1200    tex_options.lower_xy_uxvx_external = key_tex->xy_uxvx_image_mask;
1201    tex_options.lower_ayuv_external = key_tex->ayuv_image_mask;
1202    tex_options.lower_xyuv_external = key_tex->xyuv_image_mask;
1203    tex_options.bt709_external = key_tex->bt709_mask;
1204    tex_options.bt2020_external = key_tex->bt2020_mask;
1205 
1206    /* Setup array of scaling factors for each texture. */
1207    memcpy(&tex_options.scale_factors, &key_tex->scale_factors,
1208           sizeof(tex_options.scale_factors));
1209 
1210    return nir_lower_tex(nir, &tex_options);
1211 }
1212 
1213 static unsigned
get_subgroup_size(gl_shader_stage stage,const struct brw_base_prog_key * key,unsigned max_subgroup_size)1214 get_subgroup_size(gl_shader_stage stage,
1215                   const struct brw_base_prog_key *key,
1216                   unsigned max_subgroup_size)
1217 {
1218    switch (key->subgroup_size_type) {
1219    case BRW_SUBGROUP_SIZE_API_CONSTANT:
1220       /* We have to use the global constant size. */
1221       return BRW_SUBGROUP_SIZE;
1222 
1223    case BRW_SUBGROUP_SIZE_UNIFORM:
1224       /* It has to be uniform across all invocations but can vary per stage
1225        * if we want.  This gives us a bit more freedom.
1226        *
1227        * For compute, brw_nir_apply_key is called per-dispatch-width so this
1228        * is the actual subgroup size and not a maximum.  However, we only
1229        * invoke one size of any given compute shader so it's still guaranteed
1230        * to be uniform across invocations.
1231        */
1232       return max_subgroup_size;
1233 
1234    case BRW_SUBGROUP_SIZE_VARYING:
1235       /* The subgroup size is allowed to be fully varying.  For geometry
1236        * stages, we know it's always 8 which is max_subgroup_size so we can
1237        * return that.  For compute, brw_nir_apply_key is called once per
1238        * dispatch-width so max_subgroup_size is the real subgroup size.
1239        *
1240        * For fragment, we return 0 and let it fall through to the back-end
1241        * compiler.  This means we can't optimize based on subgroup size but
1242        * that's a risk the client took when it asked for a varying subgroup
1243        * size.
1244        */
1245       return stage == MESA_SHADER_FRAGMENT ? 0 : max_subgroup_size;
1246 
1247    case BRW_SUBGROUP_SIZE_REQUIRE_8:
1248    case BRW_SUBGROUP_SIZE_REQUIRE_16:
1249    case BRW_SUBGROUP_SIZE_REQUIRE_32:
1250       assert(stage == MESA_SHADER_COMPUTE);
1251       /* These enum values are expressly chosen to be equal to the subgroup
1252        * size that they require.
1253        */
1254       return key->subgroup_size_type;
1255    }
1256 
1257    unreachable("Invalid subgroup size type");
1258 }
1259 
1260 void
brw_nir_apply_key(nir_shader * nir,const struct brw_compiler * compiler,const struct brw_base_prog_key * key,unsigned max_subgroup_size,bool is_scalar)1261 brw_nir_apply_key(nir_shader *nir,
1262                   const struct brw_compiler *compiler,
1263                   const struct brw_base_prog_key *key,
1264                   unsigned max_subgroup_size,
1265                   bool is_scalar)
1266 {
1267    bool progress = false;
1268 
1269    OPT(brw_nir_apply_sampler_key, compiler, &key->tex);
1270 
1271    const nir_lower_subgroups_options subgroups_options = {
1272       .subgroup_size = get_subgroup_size(nir->info.stage, key,
1273                                          max_subgroup_size),
1274       .ballot_bit_size = 32,
1275       .lower_subgroup_masks = true,
1276    };
1277    OPT(nir_lower_subgroups, &subgroups_options);
1278 
1279    if (progress)
1280       brw_nir_optimize(nir, compiler, is_scalar, false);
1281 }
1282 
1283 enum brw_conditional_mod
brw_cmod_for_nir_comparison(nir_op op)1284 brw_cmod_for_nir_comparison(nir_op op)
1285 {
1286    switch (op) {
1287    case nir_op_flt:
1288    case nir_op_flt32:
1289    case nir_op_ilt:
1290    case nir_op_ilt32:
1291    case nir_op_ult:
1292    case nir_op_ult32:
1293       return BRW_CONDITIONAL_L;
1294 
1295    case nir_op_fge:
1296    case nir_op_fge32:
1297    case nir_op_ige:
1298    case nir_op_ige32:
1299    case nir_op_uge:
1300    case nir_op_uge32:
1301       return BRW_CONDITIONAL_GE;
1302 
1303    case nir_op_feq:
1304    case nir_op_feq32:
1305    case nir_op_ieq:
1306    case nir_op_ieq32:
1307    case nir_op_b32all_fequal2:
1308    case nir_op_b32all_iequal2:
1309    case nir_op_b32all_fequal3:
1310    case nir_op_b32all_iequal3:
1311    case nir_op_b32all_fequal4:
1312    case nir_op_b32all_iequal4:
1313       return BRW_CONDITIONAL_Z;
1314 
1315    case nir_op_fneu:
1316    case nir_op_fneu32:
1317    case nir_op_ine:
1318    case nir_op_ine32:
1319    case nir_op_b32any_fnequal2:
1320    case nir_op_b32any_inequal2:
1321    case nir_op_b32any_fnequal3:
1322    case nir_op_b32any_inequal3:
1323    case nir_op_b32any_fnequal4:
1324    case nir_op_b32any_inequal4:
1325       return BRW_CONDITIONAL_NZ;
1326 
1327    default:
1328       unreachable("Unsupported NIR comparison op");
1329    }
1330 }
1331 
1332 uint32_t
brw_aop_for_nir_intrinsic(const nir_intrinsic_instr * atomic)1333 brw_aop_for_nir_intrinsic(const nir_intrinsic_instr *atomic)
1334 {
1335    switch (atomic->intrinsic) {
1336 #define AOP_CASE(atom) \
1337    case nir_intrinsic_image_atomic_##atom:            \
1338    case nir_intrinsic_bindless_image_atomic_##atom:   \
1339    case nir_intrinsic_ssbo_atomic_##atom:             \
1340    case nir_intrinsic_shared_atomic_##atom:           \
1341    case nir_intrinsic_global_atomic_##atom
1342 
1343    AOP_CASE(add): {
1344       unsigned src_idx;
1345       switch (atomic->intrinsic) {
1346       case nir_intrinsic_image_atomic_add:
1347       case nir_intrinsic_bindless_image_atomic_add:
1348          src_idx = 3;
1349          break;
1350       case nir_intrinsic_ssbo_atomic_add:
1351          src_idx = 2;
1352          break;
1353       case nir_intrinsic_shared_atomic_add:
1354       case nir_intrinsic_global_atomic_add:
1355          src_idx = 1;
1356          break;
1357       default:
1358          unreachable("Invalid add atomic opcode");
1359       }
1360 
1361       if (nir_src_is_const(atomic->src[src_idx])) {
1362          int64_t add_val = nir_src_as_int(atomic->src[src_idx]);
1363          if (add_val == 1)
1364             return BRW_AOP_INC;
1365          else if (add_val == -1)
1366             return BRW_AOP_DEC;
1367       }
1368       return BRW_AOP_ADD;
1369    }
1370 
1371    AOP_CASE(imin):         return BRW_AOP_IMIN;
1372    AOP_CASE(umin):         return BRW_AOP_UMIN;
1373    AOP_CASE(imax):         return BRW_AOP_IMAX;
1374    AOP_CASE(umax):         return BRW_AOP_UMAX;
1375    AOP_CASE(and):          return BRW_AOP_AND;
1376    AOP_CASE(or):           return BRW_AOP_OR;
1377    AOP_CASE(xor):          return BRW_AOP_XOR;
1378    AOP_CASE(exchange):     return BRW_AOP_MOV;
1379    AOP_CASE(comp_swap):    return BRW_AOP_CMPWR;
1380 
1381 #undef AOP_CASE
1382 #define AOP_CASE(atom) \
1383    case nir_intrinsic_ssbo_atomic_##atom:          \
1384    case nir_intrinsic_shared_atomic_##atom:        \
1385    case nir_intrinsic_global_atomic_##atom
1386 
1387    AOP_CASE(fmin):         return BRW_AOP_FMIN;
1388    AOP_CASE(fmax):         return BRW_AOP_FMAX;
1389    AOP_CASE(fcomp_swap):   return BRW_AOP_FCMPWR;
1390 
1391 #undef AOP_CASE
1392 
1393    default:
1394       unreachable("Unsupported NIR atomic intrinsic");
1395    }
1396 }
1397 
1398 enum brw_reg_type
brw_type_for_nir_type(const struct gen_device_info * devinfo,nir_alu_type type)1399 brw_type_for_nir_type(const struct gen_device_info *devinfo, nir_alu_type type)
1400 {
1401    switch (type) {
1402    case nir_type_uint:
1403    case nir_type_uint32:
1404       return BRW_REGISTER_TYPE_UD;
1405    case nir_type_bool:
1406    case nir_type_int:
1407    case nir_type_bool32:
1408    case nir_type_int32:
1409       return BRW_REGISTER_TYPE_D;
1410    case nir_type_float:
1411    case nir_type_float32:
1412       return BRW_REGISTER_TYPE_F;
1413    case nir_type_float16:
1414       return BRW_REGISTER_TYPE_HF;
1415    case nir_type_float64:
1416       return BRW_REGISTER_TYPE_DF;
1417    case nir_type_int64:
1418       return devinfo->gen < 8 ? BRW_REGISTER_TYPE_DF : BRW_REGISTER_TYPE_Q;
1419    case nir_type_uint64:
1420       return devinfo->gen < 8 ? BRW_REGISTER_TYPE_DF : BRW_REGISTER_TYPE_UQ;
1421    case nir_type_int16:
1422       return BRW_REGISTER_TYPE_W;
1423    case nir_type_uint16:
1424       return BRW_REGISTER_TYPE_UW;
1425    case nir_type_int8:
1426       return BRW_REGISTER_TYPE_B;
1427    case nir_type_uint8:
1428       return BRW_REGISTER_TYPE_UB;
1429    default:
1430       unreachable("unknown type");
1431    }
1432 
1433    return BRW_REGISTER_TYPE_F;
1434 }
1435 
1436 /* Returns the glsl_base_type corresponding to a nir_alu_type.
1437  * This is used by both brw_vec4_nir and brw_fs_nir.
1438  */
1439 enum glsl_base_type
brw_glsl_base_type_for_nir_type(nir_alu_type type)1440 brw_glsl_base_type_for_nir_type(nir_alu_type type)
1441 {
1442    switch (type) {
1443    case nir_type_float:
1444    case nir_type_float32:
1445       return GLSL_TYPE_FLOAT;
1446 
1447    case nir_type_float16:
1448       return GLSL_TYPE_FLOAT16;
1449 
1450    case nir_type_float64:
1451       return GLSL_TYPE_DOUBLE;
1452 
1453    case nir_type_int:
1454    case nir_type_int32:
1455       return GLSL_TYPE_INT;
1456 
1457    case nir_type_uint:
1458    case nir_type_uint32:
1459       return GLSL_TYPE_UINT;
1460 
1461    case nir_type_int16:
1462       return GLSL_TYPE_INT16;
1463 
1464    case nir_type_uint16:
1465       return GLSL_TYPE_UINT16;
1466 
1467    default:
1468       unreachable("bad type");
1469    }
1470 }
1471 
1472 nir_shader *
brw_nir_create_passthrough_tcs(void * mem_ctx,const struct brw_compiler * compiler,const nir_shader_compiler_options * options,const struct brw_tcs_prog_key * key)1473 brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
1474                                const nir_shader_compiler_options *options,
1475                                const struct brw_tcs_prog_key *key)
1476 {
1477    nir_builder b;
1478    nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
1479                                   options);
1480    nir_shader *nir = b.shader;
1481    nir_variable *var;
1482    nir_intrinsic_instr *load;
1483    nir_intrinsic_instr *store;
1484    nir_ssa_def *zero = nir_imm_int(&b, 0);
1485    nir_ssa_def *invoc_id = nir_load_invocation_id(&b);
1486 
1487    nir->info.inputs_read = key->outputs_written &
1488       ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
1489    nir->info.outputs_written = key->outputs_written;
1490    nir->info.tess.tcs_vertices_out = key->input_vertices;
1491    nir->info.name = ralloc_strdup(nir, "passthrough");
1492    nir->num_uniforms = 8 * sizeof(uint32_t);
1493 
1494    var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
1495    var->data.location = 0;
1496    var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
1497    var->data.location = 1;
1498 
1499    /* Write the patch URB header. */
1500    for (int i = 0; i <= 1; i++) {
1501       load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
1502       load->num_components = 4;
1503       load->src[0] = nir_src_for_ssa(zero);
1504       nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
1505       nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
1506       nir_builder_instr_insert(&b, &load->instr);
1507 
1508       store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
1509       store->num_components = 4;
1510       store->src[0] = nir_src_for_ssa(&load->dest.ssa);
1511       store->src[1] = nir_src_for_ssa(zero);
1512       nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
1513       nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
1514       nir_builder_instr_insert(&b, &store->instr);
1515    }
1516 
1517    /* Copy inputs to outputs. */
1518    uint64_t varyings = nir->info.inputs_read;
1519 
1520    while (varyings != 0) {
1521       const int varying = ffsll(varyings) - 1;
1522 
1523       load = nir_intrinsic_instr_create(nir,
1524                                         nir_intrinsic_load_per_vertex_input);
1525       load->num_components = 4;
1526       load->src[0] = nir_src_for_ssa(invoc_id);
1527       load->src[1] = nir_src_for_ssa(zero);
1528       nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
1529       nir_intrinsic_set_base(load, varying);
1530       nir_builder_instr_insert(&b, &load->instr);
1531 
1532       store = nir_intrinsic_instr_create(nir,
1533                                          nir_intrinsic_store_per_vertex_output);
1534       store->num_components = 4;
1535       store->src[0] = nir_src_for_ssa(&load->dest.ssa);
1536       store->src[1] = nir_src_for_ssa(invoc_id);
1537       store->src[2] = nir_src_for_ssa(zero);
1538       nir_intrinsic_set_base(store, varying);
1539       nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
1540       nir_builder_instr_insert(&b, &store->instr);
1541 
1542       varyings &= ~BITFIELD64_BIT(varying);
1543    }
1544 
1545    nir_validate_shader(nir, "in brw_nir_create_passthrough_tcs");
1546 
1547    brw_preprocess_nir(compiler, nir, NULL);
1548 
1549    return nir;
1550 }
1551