Searched defs:c001 (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Device/ |
D | Blitter.cpp | 1522 Float4 c001 = readFloat4(s001, state); in sample() local
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 1102 Vector4f c001 = sampleTexel(x0, y0, z1, dRef, sample, mipmap, buffer, function); in sampleFloat3D() local
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/external/swiftshader/src/Renderer/ |
D | Surface.cpp | 1079 Color<float> c001 = read(x0, y0, z1); in sample() local
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