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Searched defs:c001 (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Device/
DBlitter.cpp1522 Float4 c001 = readFloat4(s001, state); in sample() local
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1102 Vector4f c001 = sampleTexel(x0, y0, z1, dRef, sample, mipmap, buffer, function); in sampleFloat3D() local
/external/swiftshader/src/Renderer/
DSurface.cpp1079 Color<float> c001 = read(x0, y0, z1); in sample() local