Searched defs:c100 (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Device/ |
D | Blitter.cpp | 1520 Float4 c100 = readFloat4(s100, state); in sample() local
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 1099 Vector4f c100 = sampleTexel(x1, y0, z0, dRef, sample, mipmap, buffer, function); in sampleFloat3D() local
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/external/swiftshader/src/Renderer/ |
D | Surface.cpp | 1076 Color<float> c100 = read(x1, y0, z0); in sample() local
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