Searched defs:cellX (Results 1 – 8 of 8) sorted by relevance
870 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local936 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local998 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
407 const int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderFloatReference() local437 int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderIntReference() local
1485 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local1509 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
3254 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local3280 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
490 const auto cellX = (((nCell) % m_gridSizeXYZ.x() )); in createTLAS() local558 const auto cellX = (((nCell) % m_gridSizeXYZ.x() )); in createTLAS() local618 const auto cellX = (((nInstance) % m_gridSizeXYZ.x() )); in createTLAS() local686 const auto cellX = (((cellIndex) % m_gridSizeXYZ.x() )); in createTLAS() local762 const auto cellX = (((cellIndex) % m_gridSizeXYZ.x() )); in createTLAS() local824 const auto cellX = (((nCell) % m_gridSizeXYZ.x() )); in fillVertexVec() local
1265 const int cellX = cellNdx % m_gridSize; in getAttributeData() local4071 const int cellX = cellNdx % m_gridSize; in generateAttributeData() local4796 const int cellX = (cellNdx / 2) % gridSize; in genVbo() local
2060 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
3891 for (int cellX = 0; cellX < scene.gridWidth; ++cellX) in generateLayeredGridVertexAttribData4C4V() local