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Searched defs:colorA (Results 1 – 25 of 31) sorted by relevance

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/external/skia/samplecode/
DSampleComplexClip.cpp50 SkColor colorA = SK_ColorCYAN; in onDrawContent() local
/external/skqp/samplecode/
DSampleComplexClip.cpp58 SkColor colorA = SK_ColorCYAN; in onDrawContent() local
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp495 Vec4 colorA = cBias + cScale * Vec4(fA, fB, fA, fB); in initTexture() local
536 Vec4 colorA = cBias + cScale * Vec4(fA, fB, fA, fB); in initTexture() local
578 Vec4 colorA = cBias + cScale * f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
654 Vec4 colorA = cBias + cScale * f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp987 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
1044 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
1093 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1163 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1249 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1328 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1401 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1477 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1831 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
2000 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
[all …]
Des3fTextureShadowTests.cpp250 deUint32 colorA = 0xff000000 | rgb; in init() local
522 deUint32 colorA = 0xff000000 | rgb; in init() local
804 deUint32 colorA = 0xff000000 | rgb; in init() local
Des3fTextureFilteringTests.cpp213 deUint32 colorA = 0xff000000 | rgb; in init() local
504 deUint32 colorA = 0xff000000 | rgb; in init() local
804 const deUint32 colorA = 0xff000000 | rgb; in init() local
1050 deUint32 colorA = 0xff000000 | rgb; in init() local
Des3fShaderTextureFunctionTests.cpp589 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
627 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
683 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
713 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
Des3fVertexTextureTests.cpp611 const deUint32 colorA = 0xff000000 | rgb; in init() local
931 const deUint32 colorA = 0xff000000 | rgb; in init() local
1257 const deUint32 colorA = 0xff000000 | rgb; in init() local
1597 const deUint32 colorA = 0xff000000 | rgb; in init() local
/external/deqp/framework/common/
DtcuTextureUtil.cpp991 static void fillWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid1D()
1004 static void fillWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid2D()
1021 static void fillWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid3D()
1042 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& c… in fillWithGrid()
1068 void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& c… in fillWithRepeatableGradient()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureShadowTests.cpp258 const deUint32 colorA = 0xff000000 | rgb; in Texture2DShadowTestInstance() local
479 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeShadowTestInstance() local
685 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayShadowTestInstance() local
DvktTextureFilteringTests.cpp246 const deUint32 colorA = 0xff000000 | rgb; in Texture2DFilteringTestInstance() local
470 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeFilteringTestInstance() local
716 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayFilteringTestInstance() local
921 const deUint32 colorA = 0xff000000 | rgb; in Texture3DFilteringTestInstance() local
/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp860 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local
911 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local
980 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1055 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1450 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1533 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
Des2fShaderTextureFunctionTests.cpp343 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
Des2fTextureFilteringTests.cpp195 deUint32 colorA = 0xff000000 | rgb; in init() local
469 deUint32 colorA = 0xff000000 | rgb; in init() local
Des2fVertexTextureTests.cpp511 const deUint32 colorA = 0xff000000 | rgb; in init() local
833 const deUint32 colorA = 0xff000000 | rgb; in init() local
Des2fTextureUnitTests.cpp704 deUint32 colorA = alpha0 | rgb; in init() local
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp155 deUint32 colorA = 0xff000000 | rgb; in init() local
423 deUint32 colorA = 0xff000000 | rgb; in init() local
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp165 deUint32 colorA = 0xff000000 | rgb; in init() local
437 deUint32 colorA = 0xff000000 | rgb; in init() local
/external/angle/src/tests/gl_tests/
DBindUniformLocationTest.cpp237 static const float colorA[] = { in TEST_P() local
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp448 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
554 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
690 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); in createTexture() local
Des31fTextureFormatTests.cpp312 tcu::Vec4 colorA (spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w()); in init() local
Des31fTextureFilteringTests.cpp263 const deUint32 colorA = 0xff000000 | rgb; in init() local
Des31fVertexAttributeBindingTests.cpp450 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp444 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp880 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
919 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
976 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
1007 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
1040 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
1076 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
1124 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3])*layerCorr; in initTexture() local

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