/external/skia/samplecode/ |
D | SampleComplexClip.cpp | 50 SkColor colorA = SK_ColorCYAN; in onDrawContent() local
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/external/skqp/samplecode/ |
D | SampleComplexClip.cpp | 58 SkColor colorA = SK_ColorCYAN; in onDrawContent() local
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 495 Vec4 colorA = cBias + cScale * Vec4(fA, fB, fA, fB); in initTexture() local 536 Vec4 colorA = cBias + cScale * Vec4(fA, fB, fA, fB); in initTexture() local 578 Vec4 colorA = cBias + cScale * f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local 654 Vec4 colorA = cBias + cScale * f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 987 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local 1044 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local 1093 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1163 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1249 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1328 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1401 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1477 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1831 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 2000 Vec4 colorA = randomVector<4>(rnd); in createTexture() local [all …]
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D | es3fTextureShadowTests.cpp | 250 deUint32 colorA = 0xff000000 | rgb; in init() local 522 deUint32 colorA = 0xff000000 | rgb; in init() local 804 deUint32 colorA = 0xff000000 | rgb; in init() local
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D | es3fTextureFilteringTests.cpp | 213 deUint32 colorA = 0xff000000 | rgb; in init() local 504 deUint32 colorA = 0xff000000 | rgb; in init() local 804 const deUint32 colorA = 0xff000000 | rgb; in init() local 1050 deUint32 colorA = 0xff000000 | rgb; in init() local
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D | es3fShaderTextureFunctionTests.cpp | 589 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 627 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local 683 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 713 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
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D | es3fVertexTextureTests.cpp | 611 const deUint32 colorA = 0xff000000 | rgb; in init() local 931 const deUint32 colorA = 0xff000000 | rgb; in init() local 1257 const deUint32 colorA = 0xff000000 | rgb; in init() local 1597 const deUint32 colorA = 0xff000000 | rgb; in init() local
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 991 static void fillWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid1D() 1004 static void fillWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid2D() 1021 static void fillWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid3D() 1042 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& c… in fillWithGrid() 1068 void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& c… in fillWithRepeatableGradient()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 258 const deUint32 colorA = 0xff000000 | rgb; in Texture2DShadowTestInstance() local 479 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeShadowTestInstance() local 685 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayShadowTestInstance() local
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D | vktTextureFilteringTests.cpp | 246 const deUint32 colorA = 0xff000000 | rgb; in Texture2DFilteringTestInstance() local 470 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeFilteringTestInstance() local 716 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayFilteringTestInstance() local 921 const deUint32 colorA = 0xff000000 | rgb; in Texture3DFilteringTestInstance() local
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 860 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local 911 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local 980 Vec4 colorA = randomVector<4>(rnd); in createTexture() local 1055 Vec4 colorA = randomVector<4>(rnd); in createTexture() local 1450 Vec4 colorA = randomVector<4>(rnd); in createTexture() local 1533 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
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D | es2fShaderTextureFunctionTests.cpp | 343 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
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D | es2fTextureFilteringTests.cpp | 195 deUint32 colorA = 0xff000000 | rgb; in init() local 469 deUint32 colorA = 0xff000000 | rgb; in init() local
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D | es2fVertexTextureTests.cpp | 511 const deUint32 colorA = 0xff000000 | rgb; in init() local 833 const deUint32 colorA = 0xff000000 | rgb; in init() local
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D | es2fTextureUnitTests.cpp | 704 deUint32 colorA = alpha0 | rgb; in init() local
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 155 deUint32 colorA = 0xff000000 | rgb; in init() local 423 deUint32 colorA = 0xff000000 | rgb; in init() local
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 165 deUint32 colorA = 0xff000000 | rgb; in init() local 437 deUint32 colorA = 0xff000000 | rgb; in init() local
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/external/angle/src/tests/gl_tests/ |
D | BindUniformLocationTest.cpp | 237 static const float colorA[] = { in TEST_P() local
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 448 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 554 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 690 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); in createTexture() local
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D | es31fTextureFormatTests.cpp | 312 tcu::Vec4 colorA (spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w()); in init() local
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D | es31fTextureFilteringTests.cpp | 263 const deUint32 colorA = 0xff000000 | rgb; in init() local
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D | es31fVertexAttributeBindingTests.cpp | 450 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 444 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 880 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 919 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local 976 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 1007 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 1040 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 1076 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 1124 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3])*layerCorr; in initTexture() local
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