Home
last modified time | relevance | path

Searched defs:colorLoc (Results 1 – 22 of 22) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fPolygonOffsetTests.cpp371 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
501 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
621 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
773 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
886 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
1003 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
1125 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
Des2fDepthRangeTests.cpp164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
Des2fShaderInvarianceTests.cpp277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
Des2fDepthStencilClearTests.cpp279 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
Des2fClippingTests.cpp544 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
682 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
910 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
1141 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in render() local
Des2fRasterizationTests.cpp197 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local
638 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in iterate() local
/external/deqp/modules/gles3/functional/
Des3fPolygonOffsetTests.cpp374 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
504 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
623 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
775 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
888 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
1005 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
1127 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
Des3fShaderInvarianceTests.cpp277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
Des3fPixelBufferObjectTests.cpp304 GLuint colorLoc = (GLuint)-1; in renderTriangle() local
Des3fDepthStencilClearTests.cpp282 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
Des3fClippingTests.cpp547 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
685 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
914 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
1145 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in render() local
Des3fFragDepthTests.cpp371 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
Des3fRasterizationTests.cpp363 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local
/external/angle/src/tests/gl_tests/
DBufferDataTest.cpp444 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
519 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
706 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
DStateChangeTest.cpp938 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
1668 GLint colorLoc = glGetAttribLocation(program, "color"); in simpleDrawWithBuffer() local
3608 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
3997 GLint colorLoc = glGetAttribLocation(mProgram, "a_color"); in TEST_P() local
4872 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
4944 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
5021 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
5084 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
5156 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
6804 const GLint colorLoc = glGetUniformLocation(program, "colorIn"); in TEST_P() local
[all …]
DVertexAttributeTest.cpp1104 GLint colorLoc = glGetAttribLocation(program, "a_color"); in TEST_P() local
3236 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
DMultiviewDrawTest.cpp1897 GLint colorLoc; in TEST_P() local
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp322 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
618 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
892 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
1128 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
Des31fAdvancedBlendTests.cpp419 const int colorLoc = gl.getAttribLocation(program, "a_color"); in iterate() local
Des31fDrawTests.cpp1501 const deInt32 colorLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_color"); in renderTo() local
/external/deqp/external/openglcts/modules/common/
DglcFragDepthTests.cpp361 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp316 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local