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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp1540 const glw::GLfloat* current_vertex_data = data_float + 3 /* components */ * n_find_vertex; in verifyResultDataForIteration() local
1754 const float* current_vertex_data = vertex_data + 3 /* components */ * n_vertex; in isVertexDefined() local
2117 const float* current_vertex_data = vertex_data + 3 /* components */ * n_vertex; in isVertexDefined() local