/external/angle/src/tests/gl_tests/ |
D | WebGLFramebufferTest.cpp | 380 GLRenderbuffer depthBuffer; in TEST_P() local 489 bool tryDepth(GLRenderbuffer *depthBuffer, in tryDepth() 517 GLRenderbuffer depthBuffer; in checkValidColorDepthCombination() local 580 GLRenderbuffer depthBuffer; in testUsingIncompleteFramebuffer() local 668 GLRenderbuffer depthBuffer; in testFramebufferIncompleteDimensions() local
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D | FramebufferTest.cpp | 2218 GLRenderbuffer depthBuffer; in TEST_P() local
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/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 214 const rr::MultisamplePixelBufferAccess& depthBuffer, in flushFragmentBuffer() 224 const tcu::PixelBufferAccess& depthBuffer, in render()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.hpp | 77 egl::Image *depthBuffer; member in es1::Device
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D | Device.cpp | 264 void Device::setDepthBuffer(egl::Image *depthBuffer) in setDepthBuffer()
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D | Context.cpp | 1743 egl::Image *depthBuffer = framebuffer->getDepthBuffer(); in applyRenderTarget() local
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.hpp | 109 egl::Image *depthBuffer; member in es2::Device
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D | Device.cpp | 316 void Device::setDepthBuffer(egl::Image *depthBuffer, unsigned int layer) in setDepthBuffer()
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D | Context.cpp | 2798 egl::Image *depthBuffer = framebuffer->getDepthBuffer(); in applyRenderTarget() local
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 166 …onst float minDepthBound, const float maxDepthBound, const tcu::ConstPixelBufferAccess& depthBuffe… in executeDepthBoundsTest() 219 … const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffe… in executeDepthCompare() 305 …t numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) in executeDepthWrite() 804 const tcu::PixelBufferAccess& depthBuffer = msDepthBuffer.raw(); in render() local
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/external/swiftshader/src/Device/ |
D | Renderer.hpp | 100 float *depthBuffer; member 171 vk::ImageView *depthBuffer; member
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D | Context.hpp | 55 ImageView *depthBuffer = nullptr; member
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/external/deqp-deps/amber/src/dawn/ |
D | engine_dawn.cc | 946 auto* depthBuffer = render_pipeline.pipeline->GetDepthBuffer().buffer; in CreateRenderPipelineDescriptor() local 1202 auto* depthBuffer = render_pipeline.pipeline->GetDepthBuffer().buffer; in CreateRenderPassDescriptor() local 1555 auto* depthBuffer = render_pipeline->pipeline->GetDepthBuffer().buffer; in AttachBuffersAndTextures() local
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 195 float *depthBuffer; member 489 Surface *depthBuffer; member
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D | Context.hpp | 468 Surface *depthBuffer; member in sw::Context
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D | PixelProcessor.cpp | 177 void PixelProcessor::setDepthBuffer(Surface *depthBuffer, unsigned int layer) in setDepthBuffer()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineColorWriteEnableTests.cpp | 994 …const auto depthBuffer = readDepthAttachment(vkd, device, queue, queueIndex, allocator, dsImages… in iterate() local
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D | vktPipelineExtendedDynamicStateTests.cpp | 1922 …const auto depthBuffer = readDepthAttachment(vkd, device, queue, queueIndex, allocator, dsImage… in iterate() local
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 425 tcu::TextureLevel depthBuffer; in renderReference() local
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/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
D | vktGeometryLayeredRenderingTests.cpp | 1334 …const Unique<VkBuffer> depthBuffer (makeBuffer (vk, device, depthBufferSize, VK_BUFFER_USA… in testLayeredReadBack() local
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkImageUtil.cpp | 4526 VkBuffer depthBuffer, in copyDepthStencilImageToBuffers()
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/external/deqp/external/vulkancts/modules/vulkan/imageless_framebuffer/ |
D | vktImagelessFramebufferTests.cpp | 1441 …const Unique<VkBuffer> depthBuffer (makeBuffer (vk, device, depthBufferSize, VK_BUFFER_USAG… in iterate() local
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassSubpassDependencyTests.cpp | 1764 …const rr::MultisamplePixelBufferAccess depthBuffer (rr::MultisamplePixelBufferAccess::fromSingle… in iterateInternal() local
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