Searched defs:depthStencilAttachment (Results 1 – 10 of 10) sorted by relevance
133 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in attachTextures() local183 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in detachTextures() local
190 uint32_t depthStencilAttachment = subpass.pDepthStencilAttachment->attachment; in resolve() local
75 wgpu::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment; in beginRenderPass() local
402 const auto *depthStencilAttachment = fboData.getDepthOrStencilAttachment(); in clearFramebuffer() local
406 AttachmentReference depthStencilAttachment, in Subpass()
590 AttachmentReference depthStencilAttachment, in Subpass()928 const AttachmentReference& depthStencilAttachment = subpass.getDepthStencilAttachment(); in logRenderPassInfo() local5372 Maybe<deUint32> depthStencilAttachment (useDepthStencilAttachment in addAttachmentAllocationTests() local
460 vk::VkAttachmentReference depthStencilAttachment, in SubpassDescription()
1523 static const deUint32 depthStencilAttachment[] = { GL_DEPTH_STENCIL_ATTACHMENT }; in init() local
1410 Dependency<ImageView> depthStencilAttachment; member
2118 Dependency<ImageView> depthStencilAttachment; member