Searched defs:dispatch_table (Results 1 – 9 of 9) sorted by relevance
19 struct dispatch_table { struct20 PFNEGLBINDAPIPROC epoxy_eglBindAPI;21 PFNEGLBINDTEXIMAGEPROC epoxy_eglBindTexImage;22 PFNEGLCHOOSECONFIGPROC epoxy_eglChooseConfig;23 PFNEGLCLIENTSIGNALSYNCEXTPROC epoxy_eglClientSignalSyncEXT;24 PFNEGLCLIENTWAITSYNCPROC epoxy_eglClientWaitSync;25 PFNEGLCLIENTWAITSYNCKHRPROC epoxy_eglClientWaitSyncKHR;26 PFNEGLCLIENTWAITSYNCNVPROC epoxy_eglClientWaitSyncNV;27 PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC epoxy_eglCompositorBindTexWindowEXT;28 PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC epoxy_eglCompositorSetContextAttributesEXT;[all …]
34 struct dispatch_table { struct35 PFNGLACCUMPROC epoxy_glAccum;36 PFNGLACCUMXOESPROC epoxy_glAccumxOES;37 PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC epoxy_glAcquireKeyedMutexWin32EXT;38 PFNGLACTIVEPROGRAMEXTPROC epoxy_glActiveProgramEXT;39 PFNGLACTIVESHADERPROGRAMPROC epoxy_glActiveShaderProgram;40 PFNGLACTIVESHADERPROGRAMEXTPROC epoxy_glActiveShaderProgramEXT;41 PFNGLACTIVESTENCILFACEEXTPROC epoxy_glActiveStencilFaceEXT;42 PFNGLACTIVETEXTUREPROC epoxy_glActiveTexture;43 PFNGLACTIVETEXTUREARBPROC epoxy_glActiveTextureARB;[all …]
12 dispatch_table = {} variable
10 dispatch_table = {} variable
45 VkLayerInstanceDispatchTable dispatch_table; member
67 dispatch_table = {types.CodeType: pickle_code, **copyreg.dispatch_table} variable in CodePickler
3601 dispatch_table = dt variable in AbstractDispatchTableTests.test_class_dispatch_table.MyPickler3626 def _test_dispatch_table(self, dumps, dispatch_table): argument
117 static PyObject *dispatch_table; variable351 PyObject *dispatch_table; member
147 PyObject *dispatch_table; member625 PyObject *dispatch_table; /* private dispatch_table, can be NULL */ member