/external/OpenCL-CTS/test_conformance/commonfns/ |
D | test_smoothstep.cpp | 76 verify_smoothstep(float *edge0, float *edge1, float *x, float *outptr, int n) in verify_smoothstep() 160 float edge0 = p_edge0[i]; in test_smoothstep() local
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D | test_smoothstepf.cpp | 51 float verify_smoothstep(float *edge0, float *edge1, float *x, float *outptr, in verify_smoothstep() 137 float edge0 = p_edge0[i]; in test_smoothstepf() local
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/external/libvpx/libvpx/vp9/common/ |
D | vp9_pred_common.c | 291 const MV_REFERENCE_FRAME edge0 = in vp9_get_pred_context_single_ref_p2() local
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/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_common.inl | 602 GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x) 611 GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x) argument 617 …GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edg…
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/external/mesa3d/src/compiler/nir/ |
D | nir_builtin_builder.c | 119 nir_smoothstep(nir_builder *b, nir_ssa_def *edge0, nir_ssa_def *edge1, nir_ssa_def *x) in nir_smoothstep()
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/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | simd_vec4.inl | 474 detail::fvec4SIMD const & edge0, 484 float const & edge0,
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/external/oboe/samples/RhythmGame/third_party/glm/simd/ |
D | common.h | 205 GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x) in glm_vec4_smoothstep()
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/external/skqp/samplecode/ |
D | SamplePatch.cpp | 117 SkPoint* edge0 = storage.get(); in draw() local
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/external/skia/samplecode/ |
D | SamplePatch.cpp | 115 SkPoint* edge0 = storage.get(); in draw() local
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/external/swiftshader/src/Pipeline/ |
D | SpirvShaderGLSLstd450.cpp | 235 auto edge0 = Operand(this, state, insn.word(5)); in EmitExtGLSLstd450() local
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/external/deqp/framework/common/ |
D | tcuVectorUtil.hpp | 72 inline float smoothStep (float edge0, float edge1, float x) in smoothStep()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 4341 double applyExact (double edge0, double edge1) const in applyExact() 4346 double precision (const EvalContext&, double, double edge0, double edge1) const in precision() argument 4352 ExprP<deFloat16> nanIfGreaterOrEqual(const ExprP<deFloat16>& edge0, const ExprP<deFloat16>& edge1) in nanIfGreaterOrEqual() 4357 ExprP<float> nanIfGreaterOrEqual(const ExprP<float>& edge0, const ExprP<float>& edge1) in nanIfGreaterOrEqual() 4362 ExprP<double> nanIfGreaterOrEqual(const ExprP<double>& edge0, const ExprP<double>& edge1) in nanIfGreaterOrEqual() 4403 const ExprP<float>& edge0 = args.a; in doExpand() local 4416 const ExprP<deFloat16>& edge0 = args.a; in doExpand() local 4430 const ExprP<double>& edge0 = args.a; in doExpand() local
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/external/angle/src/compiler/translator/ |
D | IntermNode.cpp | 3731 float edge0 = unionArrays[0][i].getFConst(); in FoldAggregateBuiltIn() local
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/external/skia/src/sksl/codegen/ |
D | SkSLVMCodeGenerator.cpp | 1077 return ternary([](skvm::F32 edge0, skvm::F32 edge1, skvm::F32 x) { in writeIntrinsicCall()
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/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 1222 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth()
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_functions.cpp | 5506 ir_variable *edge0 = in_var(edge_type, "edge0"); in _smoothstep() local
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/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 3479 const ExprP<float>& edge0 = args.a; in doExpand() local
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmInstructionTests.cpp | 15582 const fp16type edge0 (*in[0]); in calc() local
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