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Searched defs:edge0 (Results 1 – 18 of 18) sorted by relevance

/external/OpenCL-CTS/test_conformance/commonfns/
Dtest_smoothstep.cpp76 verify_smoothstep(float *edge0, float *edge1, float *x, float *outptr, int n) in verify_smoothstep()
160 float edge0 = p_edge0[i]; in test_smoothstep() local
Dtest_smoothstepf.cpp51 float verify_smoothstep(float *edge0, float *edge1, float *x, float *outptr, in verify_smoothstep()
137 float edge0 = p_edge0[i]; in test_smoothstepf() local
/external/libvpx/libvpx/vp9/common/
Dvp9_pred_common.c291 const MV_REFERENCE_FRAME edge0 = in vp9_get_pred_context_single_ref_p2() local
/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_common.inl602 GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
611 GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x) argument
617 …GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edg…
/external/mesa3d/src/compiler/nir/
Dnir_builtin_builder.c119 nir_smoothstep(nir_builder *b, nir_ssa_def *edge0, nir_ssa_def *edge1, nir_ssa_def *x) in nir_smoothstep()
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dsimd_vec4.inl474 detail::fvec4SIMD const & edge0,
484 float const & edge0,
/external/oboe/samples/RhythmGame/third_party/glm/simd/
Dcommon.h205 GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x) in glm_vec4_smoothstep()
/external/skqp/samplecode/
DSamplePatch.cpp117 SkPoint* edge0 = storage.get(); in draw() local
/external/skia/samplecode/
DSamplePatch.cpp115 SkPoint* edge0 = storage.get(); in draw() local
/external/swiftshader/src/Pipeline/
DSpirvShaderGLSLstd450.cpp235 auto edge0 = Operand(this, state, insn.word(5)); in EmitExtGLSLstd450() local
/external/deqp/framework/common/
DtcuVectorUtil.hpp72 inline float smoothStep (float edge0, float edge1, float x) in smoothStep()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp4341 double applyExact (double edge0, double edge1) const in applyExact()
4346 double precision (const EvalContext&, double, double edge0, double edge1) const in precision() argument
4352 ExprP<deFloat16> nanIfGreaterOrEqual(const ExprP<deFloat16>& edge0, const ExprP<deFloat16>& edge1) in nanIfGreaterOrEqual()
4357 ExprP<float> nanIfGreaterOrEqual(const ExprP<float>& edge0, const ExprP<float>& edge1) in nanIfGreaterOrEqual()
4362 ExprP<double> nanIfGreaterOrEqual(const ExprP<double>& edge0, const ExprP<double>& edge1) in nanIfGreaterOrEqual()
4403 const ExprP<float>& edge0 = args.a; in doExpand() local
4416 const ExprP<deFloat16>& edge0 = args.a; in doExpand() local
4430 const ExprP<double>& edge0 = args.a; in doExpand() local
/external/angle/src/compiler/translator/
DIntermNode.cpp3731 float edge0 = unionArrays[0][i].getFConst(); in FoldAggregateBuiltIn() local
/external/skia/src/sksl/codegen/
DSkSLVMCodeGenerator.cpp1077 return ternary([](skvm::F32 edge0, skvm::F32 edge1, skvm::F32 x) { in writeIntrinsicCall()
/external/swiftshader/src/Shader/
DShaderCore.cpp1222 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth()
/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp5506 ir_variable *edge0 = in_var(edge_type, "edge0"); in _smoothstep() local
/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp3479 const ExprP<float>& edge0 = args.a; in doExpand() local
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmInstructionTests.cpp15582 const fp16type edge0 (*in[0]); in calc() local