1 /*
2  * Copyright 2020 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrDirectContext_DEFINED
9 #define GrDirectContext_DEFINED
10 
11 #include "include/gpu/GrRecordingContext.h"
12 
13 #include "include/gpu/GrBackendSurface.h"
14 
15 // We shouldn't need this but currently Android is relying on this being include transitively.
16 #include "include/core/SkUnPreMultiply.h"
17 
18 class GrAtlasManager;
19 class GrBackendSemaphore;
20 class GrClientMappedBufferManager;
21 class GrDirectContextPriv;
22 class GrContextThreadSafeProxy;
23 struct GrD3DBackendContext;
24 class GrFragmentProcessor;
25 class GrGpu;
26 struct GrGLInterface;
27 struct GrMtlBackendContext;
28 struct GrMockOptions;
29 class GrPath;
30 class GrResourceCache;
31 class GrSmallPathAtlasMgr;
32 class GrSurfaceDrawContext;
33 class GrResourceProvider;
34 class GrStrikeCache;
35 class GrSurfaceProxy;
36 class GrSwizzle;
37 class GrTextureProxy;
38 struct GrVkBackendContext;
39 
40 class SkImage;
41 class SkString;
42 class SkSurfaceCharacterization;
43 class SkSurfaceProps;
44 class SkTaskGroup;
45 class SkTraceMemoryDump;
46 
47 class SK_API GrDirectContext : public GrRecordingContext {
48 public:
49 #ifdef SK_GL
50     /**
51      * Creates a GrDirectContext for a backend context. If no GrGLInterface is provided then the
52      * result of GrGLMakeNativeInterface() is used if it succeeds.
53      */
54     static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&);
55     static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>);
56     static sk_sp<GrDirectContext> MakeGL(const GrContextOptions&);
57     static sk_sp<GrDirectContext> MakeGL();
58 #endif
59 
60 #ifdef SK_VULKAN
61     /**
62      * The Vulkan context (VkQueue, VkDevice, VkInstance) must be kept alive until the returned
63      * GrDirectContext is destroyed. This also means that any objects created with this
64      * GrDirectContext (e.g. SkSurfaces, SkImages, etc.) must also be released as they may hold
65      * refs on the GrDirectContext. Once all these objects and the GrDirectContext are released,
66      * then it is safe to delete the vulkan objects.
67      */
68     static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&);
69     static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&);
70 #endif
71 
72 #ifdef SK_METAL
73     /**
74      * Makes a GrDirectContext which uses Metal as the backend. The GrMtlBackendContext contains a
75      * MTLDevice and MTLCommandQueue which should be used by the backend. These objects must
76      * have their own ref which will be released when the GrMtlBackendContext is destroyed.
77      * Ganesh will take its own ref on the objects which will be released when the GrDirectContext
78      * is destroyed.
79      */
80     static sk_sp<GrDirectContext> MakeMetal(const GrMtlBackendContext&, const GrContextOptions&);
81     static sk_sp<GrDirectContext> MakeMetal(const GrMtlBackendContext&);
82     /**
83      * Deprecated.
84      *
85      * Makes a GrDirectContext which uses Metal as the backend. The device parameter is an
86      * MTLDevice and queue is an MTLCommandQueue which should be used by the backend. These objects
87      * must have a ref on them that can be transferred to Ganesh, which will release the ref
88      * when the GrDirectContext is destroyed.
89      */
90     static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue, const GrContextOptions&);
91     static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue);
92 #endif
93 
94 #ifdef SK_DIRECT3D
95     /**
96      * Makes a GrDirectContext which uses Direct3D as the backend. The Direct3D context
97      * must be kept alive until the returned GrDirectContext is first destroyed or abandoned.
98      */
99     static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&, const GrContextOptions&);
100     static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&);
101 #endif
102 
103 #ifdef SK_DAWN
104     static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&,
105                                            const GrContextOptions&);
106     static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&);
107 #endif
108 
109     static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
110     static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*);
111 
112     ~GrDirectContext() override;
113 
114     /**
115      * The context normally assumes that no outsider is setting state
116      * within the underlying 3D API's context/device/whatever. This call informs
117      * the context that the state was modified and it should resend. Shouldn't
118      * be called frequently for good performance.
119      * The flag bits, state, is dependent on which backend is used by the
120      * context, either GL or D3D (possible in future).
121      */
122     void resetContext(uint32_t state = kAll_GrBackendState);
123 
124     /**
125      * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which
126      * the context has modified the bound texture will have texture id 0 bound. This does not
127      * flush the context. Calling resetContext() does not change the set that will be bound
128      * to texture id 0 on the next call to resetGLTextureBindings(). After this is called
129      * all unit/target combinations are considered to have unmodified bindings until the context
130      * subsequently modifies them (meaning if this is called twice in a row with no intervening
131      * context usage then the second call is a no-op.)
132      */
133     void resetGLTextureBindings();
134 
135     /**
136      * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
137      * usable. Call this if you have lost the associated GPU context, and thus internal texture,
138      * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
139      * context and any of its created resource objects will not make backend 3D API calls. Content
140      * rendered but not previously flushed may be lost. After this function is called all subsequent
141      * calls on the context will fail or be no-ops.
142      *
143      * The typical use case for this function is that the underlying 3D context was lost and further
144      * API calls may crash.
145      *
146      * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
147      * create the context must be kept alive even after abandoning the context. Those objects must
148      * live for the lifetime of the context object itself. The reason for this is so that
149      * we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be
150      * cleaned up even in a device lost state.
151      */
152     void abandonContext() override;
153 
154     /**
155      * Returns true if the context was abandoned or if the if the backend specific context has
156      * gotten into an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a
157      * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon this
158      * context.
159      */
160     bool abandoned() override;
161 
162     // TODO: Remove this from public after migrating Chrome.
163     sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
164 
165     /**
166      * Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is
167      * reset and will return false until another out-of-memory error is reported by the 3D API. If
168      * the context is abandoned then this will report false.
169      *
170      * Currently this is implemented for:
171      *
172      * OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and
173      * therefore hide the error from Skia. Also, it is not advised to use this in combination with
174      * enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent the context from ever
175      * checking the GL context for OOM.
176      *
177      * Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has
178      * occurred.
179      */
180     bool oomed();
181 
182     /**
183      * This is similar to abandonContext() however the underlying 3D context is not yet lost and
184      * the context will cleanup all allocated resources before returning. After returning it will
185      * assume that the underlying context may no longer be valid.
186      *
187      * The typical use case for this function is that the client is going to destroy the 3D context
188      * but can't guarantee that context will be destroyed first (perhaps because it may be ref'ed
189      * elsewhere by either the client or Skia objects).
190      *
191      * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
192      * create the context must be alive before calling releaseResourcesAndAbandonContext.
193      */
194     void releaseResourcesAndAbandonContext();
195 
196     ///////////////////////////////////////////////////////////////////////////
197     // Resource Cache
198 
199     /** DEPRECATED
200      *  Return the current GPU resource cache limits.
201      *
202      *  @param maxResources If non-null, will be set to -1.
203      *  @param maxResourceBytes If non-null, returns maximum number of bytes of
204      *                          video memory that can be held in the cache.
205      */
206     void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
207 
208     /**
209      *  Return the current GPU resource cache limit in bytes.
210      */
211     size_t getResourceCacheLimit() const;
212 
213     /**
214      *  Gets the current GPU resource cache usage.
215      *
216      *  @param resourceCount If non-null, returns the number of resources that are held in the
217      *                       cache.
218      *  @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
219      *                          in the cache.
220      */
221     void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
222 
223     /**
224      *  Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources.
225      */
226     size_t getResourceCachePurgeableBytes() const;
227 
228     /** DEPRECATED
229      *  Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes
230      *  limit, it will be purged (LRU) to keep the cache within the limit.
231      *
232      *  @param maxResources Unused.
233      *  @param maxResourceBytes The maximum number of bytes of video memory
234      *                          that can be held in the cache.
235      */
236     void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
237 
238     /**
239      *  Specify the GPU resource cache limit. If the cache currently exceeds this limit,
240      *  it will be purged (LRU) to keep the cache within the limit.
241      *
242      *  @param maxResourceBytes The maximum number of bytes of video memory
243      *                          that can be held in the cache.
244      */
245     void setResourceCacheLimit(size_t maxResourceBytes);
246 
247     /**
248      * Frees GPU created by the context. Can be called to reduce GPU memory
249      * pressure.
250      */
251     void freeGpuResources();
252 
253     /**
254      * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are
255      * otherwise marked for deletion, regardless of whether the context is under budget.
256      *
257      * If 'scratchResourcesOnly' is true all unlocked scratch resources older than 'msNotUsed' will
258      * be purged but the unlocked resources with persistent data will remain. If
259      * 'scratchResourcesOnly' is false then all unlocked resources older than 'msNotUsed' will be
260      * purged.
261      *
262      * @param msNotUsed              Only unlocked resources not used in these last milliseconds
263      *                               will be cleaned up.
264      * @param scratchResourcesOnly   If true only unlocked scratch resources will be purged.
265      */
266     void performDeferredCleanup(std::chrono::milliseconds msNotUsed,
267                                 bool scratchResourcesOnly=false);
268 
269     // Temporary compatibility API for Android.
purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed)270     void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) {
271         this->performDeferredCleanup(msNotUsed);
272     }
273 
274     /**
275      * Purge unlocked resources from the cache until the the provided byte count has been reached
276      * or we have purged all unlocked resources. The default policy is to purge in LRU order, but
277      * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other
278      * resource types.
279      *
280      * @param maxBytesToPurge the desired number of bytes to be purged.
281      * @param preferScratchResources If true scratch resources will be purged prior to other
282      *                               resource types.
283      */
284     void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources);
285 
286     /**
287      * This entry point is intended for instances where an app has been backgrounded or
288      * suspended.
289      * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the
290      * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false
291      * then all unlocked resources will be purged.
292      * In either case, after the unlocked resources are purged a separate pass will be made to
293      * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true
294      * some resources with persistent data may be purged to be under budget).
295      *
296      * @param scratchResourcesOnly   If true only unlocked scratch resources will be purged prior
297      *                               enforcing the budget requirements.
298      */
299     void purgeUnlockedResources(bool scratchResourcesOnly);
300 
301     /**
302      * Gets the maximum supported texture size.
303      */
304     using GrRecordingContext::maxTextureSize;
305 
306     /**
307      * Gets the maximum supported render target size.
308      */
309     using GrRecordingContext::maxRenderTargetSize;
310 
311     /**
312      * Can a SkImage be created with the given color type.
313      */
314     using GrRecordingContext::colorTypeSupportedAsImage;
315 
316     /**
317      * Can a SkSurface be created with the given color type. To check whether MSAA is supported
318      * use maxSurfaceSampleCountForColorType().
319      */
320     using GrRecordingContext::colorTypeSupportedAsSurface;
321 
322     /**
323      * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
324      * rendering is supported for the color type. 0 is returned if rendering to this color type
325      * is not supported at all.
326      */
327     using GrRecordingContext::maxSurfaceSampleCountForColorType;
328 
329     ///////////////////////////////////////////////////////////////////////////
330     // Misc.
331 
332     /**
333      * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before
334      * executing any more commands on the GPU. If this call returns false, then the GPU back-end
335      * will not wait on any passed in semaphores, and the client will still own the semaphores,
336      * regardless of the value of deleteSemaphoresAfterWait.
337      *
338      * If deleteSemaphoresAfterWait is false then Skia will not delete the semaphores. In this case
339      * it is the client's responsibility to not destroy or attempt to reuse the semaphores until it
340      * knows that Skia has finished waiting on them. This can be done by using finishedProcs on
341      * flush calls.
342      */
343     bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores,
344               bool deleteSemaphoresAfterWait = true);
345 
346     /**
347      * Call to ensure all drawing to the context has been flushed and submitted to the underlying 3D
348      * API. This is equivalent to calling GrContext::flush with a default GrFlushInfo followed by
349      * GrContext::submit(syncCpu).
350      */
351     void flushAndSubmit(bool syncCpu = false) {
352         this->flush(GrFlushInfo());
353         this->submit(syncCpu);
354     }
355 
356     /**
357      * Call to ensure all drawing to the context has been flushed to underlying 3D API specific
358      * objects. A call to `submit` is always required to ensure work is actually sent to
359      * the gpu. Some specific API details:
360      *     GL: Commands are actually sent to the driver, but glFlush is never called. Thus some
361      *         sync objects from the flush will not be valid until a submission occurs.
362      *
363      *     Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command
364      *         buffer or encoder objects. However, these objects are not sent to the gpu until a
365      *         submission occurs.
366      *
367      * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be
368      * submitted to the gpu during the next submit call (it is possible Skia failed to create a
369      * subset of the semaphores). The client should not wait on these semaphores until after submit
370      * has been called, and must keep them alive until then. If this call returns
371      * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on
372      * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in with
373      * the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the
374      * client is still responsible for deleting any initialized semaphores.
375      * Regardleess of semaphore submission the context will still be flushed. It should be
376      * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not
377      * happen. It simply means there were no semaphores submitted to the GPU. A caller should only
378      * take this as a failure if they passed in semaphores to be submitted.
379      */
380     GrSemaphoresSubmitted flush(const GrFlushInfo& info);
381 
flush()382     void flush() { this->flush({}); }
383 
384     /**
385      * Submit outstanding work to the gpu from all previously un-submitted flushes. The return
386      * value of the submit will indicate whether or not the submission to the GPU was successful.
387      *
388      * If the call returns true, all previously passed in semaphores in flush calls will have been
389      * submitted to the GPU and they can safely be waited on. The caller should wait on those
390      * semaphores or perform some other global synchronization before deleting the semaphores.
391      *
392      * If it returns false, then those same semaphores will not have been submitted and we will not
393      * try to submit them again. The caller is free to delete the semaphores at any time.
394      *
395      * If the syncCpu flag is true this function will return once the gpu has finished with all
396      * submitted work.
397      */
398     bool submit(bool syncCpu = false);
399 
400     /**
401      * Checks whether any asynchronous work is complete and if so calls related callbacks.
402      */
403     void checkAsyncWorkCompletion();
404 
405     /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
406     // Chrome is using this!
407     void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
408 
409     bool supportsDistanceFieldText() const;
410 
411     void storeVkPipelineCacheData();
412 
413     /**
414      * Retrieve the default GrBackendFormat for a given SkColorType and renderability.
415      * It is guaranteed that this backend format will be the one used by the following
416      * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods.
417      *
418      * The caller should check that the returned format is valid.
419      */
420     using GrRecordingContext::defaultBackendFormat;
421 
422     /**
423      * The explicitly allocated backend texture API allows clients to use Skia to create backend
424      * objects outside of Skia proper (i.e., Skia's caching system will not know about them.)
425      *
426      * It is the client's responsibility to delete all these objects (using deleteBackendTexture)
427      * before deleting the context used to create them. If the backend is Vulkan, the textures must
428      * be deleted before abandoning the context as well. Additionally, clients should only delete
429      * these objects on the thread for which that context is active.
430      *
431      * The client is responsible for ensuring synchronization between different uses
432      * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the
433      * surface, rewrapping it in a image and drawing the image will require explicit
434      * synchronization on the client's part).
435      */
436 
437      /**
438       * If possible, create an uninitialized backend texture. The client should ensure that the
439       * returned backend texture is valid.
440       * For the Vulkan backend the layout of the created VkImage will be:
441       *      VK_IMAGE_LAYOUT_UNDEFINED.
442       */
443      GrBackendTexture createBackendTexture(int width, int height,
444                                            const GrBackendFormat&,
445                                            GrMipmapped,
446                                            GrRenderable,
447                                            GrProtected = GrProtected::kNo);
448 
449      /**
450       * If possible, create an uninitialized backend texture. The client should ensure that the
451       * returned backend texture is valid.
452       * If successful, the created backend texture will be compatible with the provided
453       * SkColorType.
454       * For the Vulkan backend the layout of the created VkImage will be:
455       *      VK_IMAGE_LAYOUT_UNDEFINED.
456       */
457      GrBackendTexture createBackendTexture(int width, int height,
458                                            SkColorType,
459                                            GrMipmapped,
460                                            GrRenderable,
461                                            GrProtected = GrProtected::kNo);
462 
463      /**
464       * If possible, create a backend texture initialized to a particular color. The client should
465       * ensure that the returned backend texture is valid. The client can pass in a finishedProc
466       * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
467       * client is required to call `submit` to send the upload work to the gpu. The
468       * finishedProc will always get called even if we failed to create the GrBackendTexture.
469       * For the Vulkan backend the layout of the created VkImage will be:
470       *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
471       */
472      GrBackendTexture createBackendTexture(int width, int height,
473                                            const GrBackendFormat&,
474                                            const SkColor4f& color,
475                                            GrMipmapped,
476                                            GrRenderable,
477                                            GrProtected = GrProtected::kNo,
478                                            GrGpuFinishedProc finishedProc = nullptr,
479                                            GrGpuFinishedContext finishedContext = nullptr);
480 
481      /**
482       * If possible, create a backend texture initialized to a particular color. The client should
483       * ensure that the returned backend texture is valid. The client can pass in a finishedProc
484       * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
485       * client is required to call `submit` to send the upload work to the gpu. The
486       * finishedProc will always get called even if we failed to create the GrBackendTexture.
487       * If successful, the created backend texture will be compatible with the provided
488       * SkColorType.
489       * For the Vulkan backend the layout of the created VkImage will be:
490       *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
491       */
492      GrBackendTexture createBackendTexture(int width, int height,
493                                            SkColorType,
494                                            const SkColor4f& color,
495                                            GrMipmapped,
496                                            GrRenderable,
497                                            GrProtected = GrProtected::kNo,
498                                            GrGpuFinishedProc finishedProc = nullptr,
499                                            GrGpuFinishedContext finishedContext = nullptr);
500 
501      /**
502       * If possible, create a backend texture initialized with the provided pixmap data. The client
503       * should ensure that the returned backend texture is valid. The client can pass in a
504       * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
505       * deleted. The client is required to call `submit` to send the upload work to the gpu.
506       * The finishedProc will always get called even if we failed to create the GrBackendTexture.
507       * If successful, the created backend texture will be compatible with the provided
508       * pixmap(s). Compatible, in this case, means that the backend format will be the result
509       * of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted
510       * when this call returns.
511       * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired
512       * the data for all the mipmap levels must be provided. In the mipmapped case all the
513       * colortypes of the provided pixmaps must be the same. Additionally, all the miplevels
514       * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). The
515       * GrSurfaceOrigin controls whether the pixmap data is vertically flipped in the texture.
516       * Note: the pixmap's alphatypes and colorspaces are ignored.
517       * For the Vulkan backend the layout of the created VkImage will be:
518       *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
519       */
520      GrBackendTexture createBackendTexture(const SkPixmap srcData[],
521                                            int numLevels,
522                                            GrSurfaceOrigin,
523                                            GrRenderable,
524                                            GrProtected,
525                                            GrGpuFinishedProc finishedProc = nullptr,
526                                            GrGpuFinishedContext finishedContext = nullptr);
527 
528     /**
529      * Convenience version createBackendTexture() that takes just a base level pixmap.
530      */
531      GrBackendTexture createBackendTexture(const SkPixmap& srcData,
532                                            GrSurfaceOrigin textureOrigin,
533                                            GrRenderable renderable,
534                                            GrProtected isProtected,
535                                            GrGpuFinishedProc finishedProc = nullptr,
536                                            GrGpuFinishedContext finishedContext = nullptr) {
537          return this->createBackendTexture(&srcData, 1, textureOrigin, renderable, isProtected,
538                                            finishedProc, finishedContext);
539      }
540 
541     // Deprecated versions that do not take origin and assume top-left.
542     GrBackendTexture createBackendTexture(const SkPixmap srcData[],
543                                           int numLevels,
544                                           GrRenderable renderable,
545                                           GrProtected isProtected,
546                                           GrGpuFinishedProc finishedProc = nullptr,
547                                           GrGpuFinishedContext finishedContext = nullptr) {
548         return this->createBackendTexture(srcData,
549                                           numLevels,
550                                           kTopLeft_GrSurfaceOrigin,
551                                           renderable,
552                                           isProtected,
553                                           finishedProc,
554                                           finishedContext);
555     }
556     GrBackendTexture createBackendTexture(const SkPixmap& srcData,
557                                           GrRenderable renderable,
558                                           GrProtected isProtected,
559                                           GrGpuFinishedProc finishedProc = nullptr,
560                                           GrGpuFinishedContext finishedContext = nullptr) {
561         return this->createBackendTexture(&srcData,
562                                           1,
563                                           renderable,
564                                           isProtected,
565                                           finishedProc,
566                                           finishedContext);
567     }
568 
569     /**
570      * If possible, updates a backend texture to be filled to a particular color. The client should
571      * check the return value to see if the update was successful. The client can pass in a
572      * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
573      * deleted. The client is required to call `submit` to send the upload work to the gpu.
574      * The finishedProc will always get called even if we failed to update the GrBackendTexture.
575      * For the Vulkan backend after a successful update the layout of the created VkImage will be:
576      *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
577      */
578     bool updateBackendTexture(const GrBackendTexture&,
579                               const SkColor4f& color,
580                               GrGpuFinishedProc finishedProc,
581                               GrGpuFinishedContext finishedContext);
582 
583     /**
584      * If possible, updates a backend texture to be filled to a particular color. The data in
585      * GrBackendTexture and passed in color is interpreted with respect to the passed in
586      * SkColorType. The client should check the return value to see if the update was successful.
587      * The client can pass in a finishedProc to be notified when the data has been uploaded by the
588      * gpu and the texture can be deleted. The client is required to call `submit` to send
589      * the upload work to the gpu. The finishedProc will always get called even if we failed to
590      * update the GrBackendTexture.
591      * For the Vulkan backend after a successful update the layout of the created VkImage will be:
592      *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
593      */
594     bool updateBackendTexture(const GrBackendTexture&,
595                               SkColorType skColorType,
596                               const SkColor4f& color,
597                               GrGpuFinishedProc finishedProc,
598                               GrGpuFinishedContext finishedContext);
599 
600     /**
601      * If possible, updates a backend texture filled with the provided pixmap data. The client
602      * should check the return value to see if the update was successful. The client can pass in a
603      * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
604      * deleted. The client is required to call `submit` to send the upload work to the gpu.
605      * The finishedProc will always get called even if we failed to create the GrBackendTexture.
606      * The backend texture must be compatible with the provided pixmap(s). Compatible, in this case,
607      * means that the backend format is compatible with the base pixmap's colortype. The src data
608      * can be deleted when this call returns.
609      * If the backend texture is mip mapped, the data for all the mipmap levels must be provided.
610      * In the mipmapped case all the colortypes of the provided pixmaps must be the same.
611      * Additionally, all the miplevels must be sized correctly (please see
612      * SkMipmap::ComputeLevelSize and ComputeLevelCount). The GrSurfaceOrigin controls whether the
613      * pixmap data is vertically flipped in the texture.
614      * Note: the pixmap's alphatypes and colorspaces are ignored.
615      * For the Vulkan backend after a successful update the layout of the created VkImage will be:
616      *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
617      */
618     bool updateBackendTexture(const GrBackendTexture&,
619                               const SkPixmap srcData[],
620                               int numLevels,
621                               GrSurfaceOrigin = kTopLeft_GrSurfaceOrigin,
622                               GrGpuFinishedProc finishedProc = nullptr,
623                               GrGpuFinishedContext finishedContext = nullptr);
624 
625     /**
626      * Convenience version of updateBackendTexture that takes just a base level pixmap.
627      */
628     bool updateBackendTexture(const GrBackendTexture& texture,
629                               const SkPixmap& srcData,
630                               GrSurfaceOrigin textureOrigin = kTopLeft_GrSurfaceOrigin,
631                               GrGpuFinishedProc finishedProc = nullptr,
632                               GrGpuFinishedContext finishedContext = nullptr) {
633         return this->updateBackendTexture(texture,
634                                           &srcData,
635                                           1,
636                                           textureOrigin,
637                                           finishedProc,
638                                           finishedContext);
639     }
640 
641     // Deprecated version that does not take origin and assumes top-left.
updateBackendTexture(const GrBackendTexture & texture,const SkPixmap srcData[],int numLevels,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)642     bool updateBackendTexture(const GrBackendTexture& texture,
643                              const SkPixmap srcData[],
644                              int numLevels,
645                              GrGpuFinishedProc finishedProc,
646                              GrGpuFinishedContext finishedContext) {
647         return this->updateBackendTexture(texture,
648                                           srcData,
649                                           numLevels,
650                                           kTopLeft_GrSurfaceOrigin,
651                                           finishedProc,
652                                           finishedContext);
653     }
654 
655     /**
656      * Retrieve the GrBackendFormat for a given SkImage::CompressionType. This is
657      * guaranteed to match the backend format used by the following
658      * createCompressedBackendTexture methods that take a CompressionType.
659      * The caller should check that the returned format is valid.
660      */
661     using GrRecordingContext::compressedBackendFormat;
662 
663     /**
664      *If possible, create a compressed backend texture initialized to a particular color. The
665      * client should ensure that the returned backend texture is valid. The client can pass in a
666      * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
667      * deleted. The client is required to call `submit` to send the upload work to the gpu.
668      * The finishedProc will always get called even if we failed to create the GrBackendTexture.
669      * For the Vulkan backend the layout of the created VkImage will be:
670      *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
671      */
672     GrBackendTexture createCompressedBackendTexture(int width, int height,
673                                                     const GrBackendFormat&,
674                                                     const SkColor4f& color,
675                                                     GrMipmapped,
676                                                     GrProtected = GrProtected::kNo,
677                                                     GrGpuFinishedProc finishedProc = nullptr,
678                                                     GrGpuFinishedContext finishedContext = nullptr);
679 
680     GrBackendTexture createCompressedBackendTexture(int width, int height,
681                                                     SkImage::CompressionType,
682                                                     const SkColor4f& color,
683                                                     GrMipmapped,
684                                                     GrProtected = GrProtected::kNo,
685                                                     GrGpuFinishedProc finishedProc = nullptr,
686                                                     GrGpuFinishedContext finishedContext = nullptr);
687 
688     /**
689      * If possible, create a backend texture initialized with the provided raw data. The client
690      * should ensure that the returned backend texture is valid. The client can pass in a
691      * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
692      * deleted. The client is required to call `submit` to send the upload work to the gpu.
693      * The finishedProc will always get called even if we failed to create the GrBackendTexture
694      * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired
695      * the data for all the mipmap levels must be provided. Additionally, all the miplevels
696      * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount).
697      * For the Vulkan backend the layout of the created VkImage will be:
698      *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
699      */
700     GrBackendTexture createCompressedBackendTexture(int width, int height,
701                                                     const GrBackendFormat&,
702                                                     const void* data, size_t dataSize,
703                                                     GrMipmapped,
704                                                     GrProtected = GrProtected::kNo,
705                                                     GrGpuFinishedProc finishedProc = nullptr,
706                                                     GrGpuFinishedContext finishedContext = nullptr);
707 
708     GrBackendTexture createCompressedBackendTexture(int width, int height,
709                                                     SkImage::CompressionType,
710                                                     const void* data, size_t dataSize,
711                                                     GrMipmapped,
712                                                     GrProtected = GrProtected::kNo,
713                                                     GrGpuFinishedProc finishedProc = nullptr,
714                                                     GrGpuFinishedContext finishedContext = nullptr);
715 
716     /**
717      * If possible, updates a backend texture filled with the provided color. If the texture is
718      * mipmapped, all levels of the mip chain will be updated to have the supplied color. The client
719      * should check the return value to see if the update was successful. The client can pass in a
720      * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
721      * deleted. The client is required to call `submit` to send the upload work to the gpu.
722      * The finishedProc will always get called even if we failed to create the GrBackendTexture.
723      * For the Vulkan backend after a successful update the layout of the created VkImage will be:
724      *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
725      */
726     bool updateCompressedBackendTexture(const GrBackendTexture&,
727                                         const SkColor4f& color,
728                                         GrGpuFinishedProc finishedProc,
729                                         GrGpuFinishedContext finishedContext);
730 
731     /**
732      * If possible, updates a backend texture filled with the provided raw data. The client
733      * should check the return value to see if the update was successful. The client can pass in a
734      * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
735      * deleted. The client is required to call `submit` to send the upload work to the gpu.
736      * The finishedProc will always get called even if we failed to create the GrBackendTexture.
737      * If a mipMapped texture is passed in, the data for all the mipmap levels must be provided.
738      * Additionally, all the miplevels must be sized correctly (please see
739      * SkMipMap::ComputeLevelSize and ComputeLevelCount).
740      * For the Vulkan backend after a successful update the layout of the created VkImage will be:
741      *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
742      */
743     bool updateCompressedBackendTexture(const GrBackendTexture&,
744                                         const void* data,
745                                         size_t dataSize,
746                                         GrGpuFinishedProc finishedProc,
747                                         GrGpuFinishedContext finishedContext);
748 
749     /**
750      * Updates the state of the GrBackendTexture/RenderTarget to have the passed in
751      * GrBackendSurfaceMutableState. All objects that wrap the backend surface (i.e. SkSurfaces and
752      * SkImages) will also be aware of this state change. This call does not submit the state change
753      * to the gpu, but requires the client to call `submit` to send it to the GPU. The work
754      * for this call is ordered linearly with all other calls that require GrContext::submit to be
755      * called (e.g updateBackendTexture and flush). If finishedProc is not null then it will be
756      * called with finishedContext after the state transition is known to have occurred on the GPU.
757      *
758      * See GrBackendSurfaceMutableState to see what state can be set via this call.
759      *
760      * If the backend API is Vulkan, the caller can set the GrBackendSurfaceMutableState's
761      * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to
762      * tell Skia to not change those respective states.
763      *
764      * If previousState is not null and this returns true, then Skia will have filled in
765      * previousState to have the values of the state before this call.
766      */
767     bool setBackendTextureState(const GrBackendTexture&,
768                                 const GrBackendSurfaceMutableState&,
769                                 GrBackendSurfaceMutableState* previousState = nullptr,
770                                 GrGpuFinishedProc finishedProc = nullptr,
771                                 GrGpuFinishedContext finishedContext = nullptr);
772     bool setBackendRenderTargetState(const GrBackendRenderTarget&,
773                                      const GrBackendSurfaceMutableState&,
774                                      GrBackendSurfaceMutableState* previousState = nullptr,
775                                      GrGpuFinishedProc finishedProc = nullptr,
776                                      GrGpuFinishedContext finishedContext = nullptr);
777 
778     void deleteBackendTexture(GrBackendTexture);
779 
780     // This interface allows clients to pre-compile shaders and populate the runtime program cache.
781     // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format.
782     //
783     // Steps to use this API:
784     //
785     // 1) Create a GrDirectContext as normal, but set fPersistentCache on GrContextOptions to
786     //    something that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This
787     //    will ensure that the blobs are SkSL, and are suitable for pre-compilation.
788     // 2) Run your application, and save all of the key/data pairs that are fed to the cache.
789     //
790     // 3) Switch over to shipping your application. Include the key/data pairs from above.
791     // 4) At startup (or any convenient time), call precompileShader for each key/data pair.
792     //    This will compile the SkSL to create a GL program, and populate the runtime cache.
793     //
794     // This is only guaranteed to work if the context/device used in step #2 are created in the
795     // same way as the one used in step #4, and the same GrContextOptions are specified.
796     // Using cached shader blobs on a different device or driver are undefined.
797     bool precompileShader(const SkData& key, const SkData& data);
798 
799 #ifdef SK_ENABLE_DUMP_GPU
800     /** Returns a string with detailed information about the context & GPU, in JSON format. */
801     SkString dump() const;
802 #endif
803 
804     class DirectContextID {
805     public:
806         static GrDirectContext::DirectContextID Next();
807 
DirectContextID()808         DirectContextID() : fID(SK_InvalidUniqueID) {}
809 
810         bool operator==(const DirectContextID& that) const { return fID == that.fID; }
811         bool operator!=(const DirectContextID& that) const { return !(*this == that); }
812 
makeInvalid()813         void makeInvalid() { fID = SK_InvalidUniqueID; }
isValid()814         bool isValid() const { return fID != SK_InvalidUniqueID; }
815 
816     private:
DirectContextID(uint32_t id)817         constexpr DirectContextID(uint32_t id) : fID(id) {}
818         uint32_t fID;
819     };
820 
directContextID()821     DirectContextID directContextID() const { return fDirectContextID; }
822 
823     // Provides access to functions that aren't part of the public API.
824     GrDirectContextPriv priv();
825     const GrDirectContextPriv priv() const;  // NOLINT(readability-const-return-type)
826 
827 protected:
828     GrDirectContext(GrBackendApi backend, const GrContextOptions& options);
829 
830     bool init() override;
831 
onGetAtlasManager()832     GrAtlasManager* onGetAtlasManager() { return fAtlasManager.get(); }
833     GrSmallPathAtlasMgr* onGetSmallPathAtlasMgr();
834 
asDirectContext()835     GrDirectContext* asDirectContext() override { return this; }
836 
837 private:
838     // This call will make sure out work on the GPU is finished and will execute any outstanding
839     // asynchronous work (e.g. calling finished procs, freeing resources, etc.) related to the
840     // outstanding work on the gpu. The main use currently for this function is when tearing down or
841     // abandoning the context.
842     //
843     // When we finish up work on the GPU it could trigger callbacks to the client. In the case we
844     // are abandoning the context we don't want the client to be able to use the GrDirectContext to
845     // issue more commands during the callback. Thus before calling this function we set the
846     // GrDirectContext's state to be abandoned. However, we need to be able to get by the abaonded
847     // check in the call to know that it is safe to execute this. The shouldExecuteWhileAbandoned
848     // bool is used for this signal.
849     void syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned);
850 
851     const DirectContextID                   fDirectContextID;
852     // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed
853     // after all of its users. Clients of fTaskGroup will generally want to ensure that they call
854     // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being
855     // invoked after objects they depend upon have already been destroyed.
856     std::unique_ptr<SkTaskGroup>            fTaskGroup;
857     std::unique_ptr<GrStrikeCache>          fStrikeCache;
858     sk_sp<GrGpu>                            fGpu;
859     std::unique_ptr<GrResourceCache>        fResourceCache;
860     std::unique_ptr<GrResourceProvider>     fResourceProvider;
861 
862     bool                                    fDidTestPMConversions;
863     // true if the PM/UPM conversion succeeded; false otherwise
864     bool                                    fPMUPMConversionsRoundTrip;
865 
866     GrContextOptions::PersistentCache*      fPersistentCache;
867     GrContextOptions::ShaderErrorHandler*   fShaderErrorHandler;
868 
869     std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager;
870     std::unique_ptr<GrAtlasManager> fAtlasManager;
871 
872     std::unique_ptr<GrSmallPathAtlasMgr> fSmallPathAtlasMgr;
873 
874     friend class GrDirectContextPriv;
875 
876     using INHERITED = GrRecordingContext;
877 };
878 
879 
880 #endif
881