1 /*
2  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31 
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35 #include "util/format/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39 
40 #include "util/os_time.h"
41 
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47 
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53 
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59 
60 /* for fd_get_driver/device_uuid() */
61 #include "common/freedreno_uuid.h"
62 
63 #include "ir3/ir3_nir.h"
64 #include "ir3/ir3_compiler.h"
65 #include "a2xx/ir2.h"
66 
67 static const struct debug_named_value debug_options[] = {
68 		{"msgs",      FD_DBG_MSGS,   "Print debug messages"},
69 		{"disasm",    FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 		{"dclear",    FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 		{"ddraw",     FD_DBG_DDRAW,  "Mark all state dirty after draw"},
72 		{"noscis",    FD_DBG_NOSCIS, "Disable scissor optimization"},
73 		{"direct",    FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 		{"nobypass",  FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 		{"log",       FD_DBG_LOG,    "Enable GPU timestamp based logging (a6xx+)"},
76 		{"nobin",     FD_DBG_NOBIN,  "Disable hw binning"},
77 		{"nogmem",    FD_DBG_NOGMEM,  "Disable GMEM rendering (bypass only)"},
78 		/* BIT(10) */
79 		{"shaderdb",  FD_DBG_SHADERDB, "Enable shaderdb output"},
80 		{"flush",     FD_DBG_FLUSH,  "Force flush after every draw"},
81 		{"deqp",      FD_DBG_DEQP,   "Enable dEQP hacks"},
82 		{"inorder",   FD_DBG_INORDER,"Disable reordering for draws/blits"},
83 		{"bstat",     FD_DBG_BSTAT,  "Print batch stats at context destroy"},
84 		{"nogrow",    FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
85 		{"lrz",       FD_DBG_LRZ,    "Enable experimental LRZ support (a5xx)"},
86 		{"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
87 		{"noblit",    FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
88 		{"hiprio",    FD_DBG_HIPRIO, "Force high-priority context"},
89 		{"ttile",     FD_DBG_TTILE,  "Enable texture tiling (a2xx/a3xx/a5xx)"},
90 		{"perfcntrs", FD_DBG_PERFC,  "Expose performance counters"},
91 		{"noubwc",    FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
92 		{"nolrz",     FD_DBG_NOLRZ,  "Disable LRZ (a6xx)"},
93 		{"notile",    FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
94 		{"layout",    FD_DBG_LAYOUT, "Dump resource layouts"},
95 		{"nofp16",    FD_DBG_NOFP16, "Disable mediump precision lowering"},
96 		{"nohw",      FD_DBG_NOHW,   "Disable submitting commands to the HW"},
97 		DEBUG_NAMED_VALUE_END
98 };
99 
100 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
101 
102 int fd_mesa_debug = 0;
103 bool fd_binning_enabled = true;
104 
105 static const char *
fd_screen_get_name(struct pipe_screen * pscreen)106 fd_screen_get_name(struct pipe_screen *pscreen)
107 {
108 	static char buffer[128];
109 	snprintf(buffer, sizeof(buffer), "FD%03d",
110 			fd_screen(pscreen)->device_id);
111 	return buffer;
112 }
113 
114 static const char *
fd_screen_get_vendor(struct pipe_screen * pscreen)115 fd_screen_get_vendor(struct pipe_screen *pscreen)
116 {
117 	return "freedreno";
118 }
119 
120 static const char *
fd_screen_get_device_vendor(struct pipe_screen * pscreen)121 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
122 {
123 	return "Qualcomm";
124 }
125 
126 
127 static uint64_t
fd_screen_get_timestamp(struct pipe_screen * pscreen)128 fd_screen_get_timestamp(struct pipe_screen *pscreen)
129 {
130 	struct fd_screen *screen = fd_screen(pscreen);
131 
132 	if (screen->has_timestamp) {
133 		uint64_t n;
134 		fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
135 		debug_assert(screen->max_freq > 0);
136 		return n * 1000000000 / screen->max_freq;
137 	} else {
138 		int64_t cpu_time = os_time_get() * 1000;
139 		return cpu_time + screen->cpu_gpu_time_delta;
140 	}
141 
142 }
143 
144 static void
fd_screen_destroy(struct pipe_screen * pscreen)145 fd_screen_destroy(struct pipe_screen *pscreen)
146 {
147 	struct fd_screen *screen = fd_screen(pscreen);
148 
149 	if (screen->pipe)
150 		fd_pipe_del(screen->pipe);
151 
152 	if (screen->dev)
153 		fd_device_del(screen->dev);
154 
155 	if (screen->ro)
156 		FREE(screen->ro);
157 
158 	fd_bc_fini(&screen->batch_cache);
159 	fd_gmem_screen_fini(pscreen);
160 
161 	slab_destroy_parent(&screen->transfer_pool);
162 
163 	simple_mtx_destroy(&screen->lock);
164 
165 	u_transfer_helper_destroy(pscreen->transfer_helper);
166 
167 	if (screen->compiler)
168 		ir3_compiler_destroy(screen->compiler);
169 
170 	ralloc_free(screen->live_batches);
171 
172 	free(screen->perfcntr_queries);
173 	free(screen);
174 }
175 
176 /*
177 TODO either move caps to a2xx/a3xx specific code, or maybe have some
178 tables for things that differ if the delta is not too much..
179  */
180 static int
fd_screen_get_param(struct pipe_screen * pscreen,enum pipe_cap param)181 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
182 {
183 	struct fd_screen *screen = fd_screen(pscreen);
184 
185 	/* this is probably not totally correct.. but it's a start: */
186 	switch (param) {
187 	/* Supported features (boolean caps). */
188 	case PIPE_CAP_NPOT_TEXTURES:
189 	case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
190 	case PIPE_CAP_ANISOTROPIC_FILTER:
191 	case PIPE_CAP_POINT_SPRITE:
192 	case PIPE_CAP_BLEND_EQUATION_SEPARATE:
193 	case PIPE_CAP_TEXTURE_SWIZZLE:
194 	case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
195 	case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
196 	case PIPE_CAP_SEAMLESS_CUBE_MAP:
197 	case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
198 	case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
199 	case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
200 	case PIPE_CAP_STRING_MARKER:
201 	case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
202 	case PIPE_CAP_TEXTURE_BARRIER:
203 	case PIPE_CAP_INVALIDATE_BUFFER:
204 	case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
205 	case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
206 	case PIPE_CAP_NIR_COMPACT_ARRAYS:
207 		return 1;
208 
209 	case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
210 	case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
211 	case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
212 		return !is_a2xx(screen);
213 
214 	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
215 		return is_a2xx(screen);
216 	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
217 		return !is_a2xx(screen);
218 
219 	case PIPE_CAP_PACKED_UNIFORMS:
220 		return !is_a2xx(screen);
221 
222 	case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
223 	case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
224 		return screen->has_robustness;
225 
226 	case PIPE_CAP_VERTEXID_NOBASE:
227 		return is_a3xx(screen) || is_a4xx(screen);
228 
229 	case PIPE_CAP_COMPUTE:
230 		return has_compute(screen);
231 
232 	case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
233 	case PIPE_CAP_PCI_GROUP:
234 	case PIPE_CAP_PCI_BUS:
235 	case PIPE_CAP_PCI_DEVICE:
236 	case PIPE_CAP_PCI_FUNCTION:
237 		return 0;
238 
239 	case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
240 	case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
241 	case PIPE_CAP_VERTEX_SHADER_SATURATE:
242 	case PIPE_CAP_PRIMITIVE_RESTART:
243 	case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
244 	case PIPE_CAP_TGSI_INSTANCEID:
245 	case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
246 	case PIPE_CAP_INDEP_BLEND_ENABLE:
247 	case PIPE_CAP_INDEP_BLEND_FUNC:
248 	case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
249 	case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
250 	case PIPE_CAP_CONDITIONAL_RENDER:
251 	case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
252 	case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
253 	case PIPE_CAP_CLIP_HALFZ:
254 		return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
255 
256 	case PIPE_CAP_FAKE_SW_MSAA:
257 		return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
258 
259 	case PIPE_CAP_TEXTURE_MULTISAMPLE:
260 		return is_a5xx(screen) || is_a6xx(screen);
261 
262 	case PIPE_CAP_SURFACE_SAMPLE_COUNT:
263 		return is_a6xx(screen);
264 
265 	case PIPE_CAP_DEPTH_CLIP_DISABLE:
266 		return is_a3xx(screen) || is_a4xx(screen) || is_a6xx(screen);
267 
268 	case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
269 		return is_a6xx(screen);
270 
271 	case PIPE_CAP_POLYGON_OFFSET_CLAMP:
272 		return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
273 
274 	case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
275 		if (is_a3xx(screen)) return 16;
276 		if (is_a4xx(screen)) return 32;
277 		if (is_a5xx(screen)) return 32;
278 		if (is_a6xx(screen)) return 64;
279 		return 0;
280 	case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
281 		/* We could possibly emulate more by pretending 2d/rect textures and
282 		 * splitting high bits of index into 2nd dimension..
283 		 */
284 		if (is_a3xx(screen)) return 8192;
285 		if (is_a4xx(screen)) return 16384;
286 		if (is_a5xx(screen)) return 16384;
287 		if (is_a6xx(screen)) return 1 << 27;
288 		return 0;
289 
290 	case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
291 	case PIPE_CAP_CUBE_MAP_ARRAY:
292 	case PIPE_CAP_SAMPLER_VIEW_TARGET:
293 	case PIPE_CAP_TEXTURE_QUERY_LOD:
294 		return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
295 
296 	case PIPE_CAP_START_INSTANCE:
297 		/* Note that a5xx can do this, it just can't (at least with
298 		 * current firmware) do draw_indirect with base_instance.
299 		 * Since draw_indirect is needed sooner (gles31 and gl40 vs
300 		 * gl42), hide base_instance on a5xx.  :-/
301 		 */
302 		return is_a4xx(screen);
303 
304 	case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
305 		return is_a2xx(screen) ? 64 : 32;
306 
307 	case PIPE_CAP_GLSL_FEATURE_LEVEL:
308 	case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
309 		return is_ir3(screen) ? 140 : 120;
310 
311 	case PIPE_CAP_ESSL_FEATURE_LEVEL:
312 		/* we can probably enable 320 for a5xx too, but need to test: */
313 		if (is_a6xx(screen)) return 320;
314 		if (is_a5xx(screen)) return 310;
315 		if (is_ir3(screen))  return 300;
316 		return 120;
317 
318 	case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
319 		if (is_a6xx(screen)) return 64;
320 		if (is_a5xx(screen)) return 4;
321 		return 0;
322 
323 	case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
324 		if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
325 			return 4;
326 		return 0;
327 
328 	/* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
329 	case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
330 		return 0;
331 
332 	case PIPE_CAP_FBFETCH:
333 		if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
334 				is_a6xx(screen))
335 			return 1;
336 		return 0;
337 	case PIPE_CAP_SAMPLE_SHADING:
338 		if (is_a6xx(screen)) return 1;
339 		return 0;
340 
341 	case PIPE_CAP_CONTEXT_PRIORITY_MASK:
342 		return screen->priority_mask;
343 
344 	case PIPE_CAP_DRAW_INDIRECT:
345 		if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
346 			return 1;
347 		return 0;
348 
349 	case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
350 		if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
351 			return 1;
352 		return 0;
353 
354 	case PIPE_CAP_LOAD_CONSTBUF:
355 		/* name is confusing, but this turns on std430 packing */
356 		if (is_ir3(screen))
357 			return 1;
358 		return 0;
359 
360 	case PIPE_CAP_NIR_IMAGES_AS_DEREF:
361 		return 0;
362 
363 	case PIPE_CAP_MAX_VIEWPORTS:
364 		return 1;
365 
366 	case PIPE_CAP_MAX_VARYINGS:
367 		return 16;
368 
369 	case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
370 		/* We don't really have a limit on this, it all goes into the main
371 		 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
372 		 * for GL_MAX_TESS_PATCH_COMPONENTS).
373 		 */
374 		return 128;
375 
376 	case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
377 		return 64 * 1024 * 1024;
378 
379 	case PIPE_CAP_SHAREABLE_SHADERS:
380 	case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
381 	/* manage the variants for these ourself, to avoid breaking precompile: */
382 	case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
383 	case PIPE_CAP_VERTEX_COLOR_CLAMPED:
384 		if (is_ir3(screen))
385 			return 1;
386 		return 0;
387 
388 	/* Geometry shaders.. */
389 	case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
390 		return 512;
391 	case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
392 		return 2048;
393 	case PIPE_CAP_MAX_GS_INVOCATIONS:
394 		return 32;
395 
396 	/* Stream output. */
397 	case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
398 		if (is_ir3(screen))
399 			return PIPE_MAX_SO_BUFFERS;
400 		return 0;
401 	case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
402 	case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
403 	case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
404 	case PIPE_CAP_TGSI_TEXCOORD:
405 		if (is_ir3(screen))
406 			return 1;
407 		return 0;
408 	case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
409 		return 1;
410 	case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
411 		return is_a2xx(screen);
412 	case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
413 	case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
414 		if (is_ir3(screen))
415 			return 16 * 4;   /* should only be shader out limit? */
416 		return 0;
417 
418 	/* Texturing. */
419 	case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
420 		if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
421 			return 16384;
422 		else
423 			return 8192;
424 	case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
425 		if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
426 			return 15;
427 		else
428 			return 14;
429 	case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
430 		return 11;
431 
432 	case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
433 		return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
434 
435 	/* Render targets. */
436 	case PIPE_CAP_MAX_RENDER_TARGETS:
437 		return screen->max_rts;
438 	case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
439 		return is_a3xx(screen) ? 1 : 0;
440 
441 	/* Queries. */
442 	case PIPE_CAP_OCCLUSION_QUERY:
443 		return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
444 	case PIPE_CAP_QUERY_TIMESTAMP:
445 	case PIPE_CAP_QUERY_TIME_ELAPSED:
446 		/* only a4xx, requires new enough kernel so we know max_freq: */
447 		return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
448 
449 	case PIPE_CAP_VENDOR_ID:
450 		return 0x5143;
451 	case PIPE_CAP_DEVICE_ID:
452 		return 0xFFFFFFFF;
453 	case PIPE_CAP_ACCELERATED:
454 		return 1;
455 	case PIPE_CAP_VIDEO_MEMORY:
456 		DBG("FINISHME: The value returned is incorrect\n");
457 		return 10;
458 	case PIPE_CAP_UMA:
459 		return 1;
460 	case PIPE_CAP_MEMOBJ:
461 		return fd_device_version(screen->dev) >= FD_VERSION_MEMORY_FD;
462 	case PIPE_CAP_NATIVE_FENCE_FD:
463 		return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
464 	case PIPE_CAP_FENCE_SIGNAL:
465 		return screen->has_syncobj;
466 	case PIPE_CAP_CULL_DISTANCE:
467 		return is_a6xx(screen);
468 	default:
469 		return u_pipe_screen_get_param_defaults(pscreen, param);
470 	}
471 }
472 
473 static float
fd_screen_get_paramf(struct pipe_screen * pscreen,enum pipe_capf param)474 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
475 {
476 	switch (param) {
477 	case PIPE_CAPF_MAX_LINE_WIDTH:
478 	case PIPE_CAPF_MAX_LINE_WIDTH_AA:
479 		/* NOTE: actual value is 127.0f, but this is working around a deqp
480 		 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
481 		 * uses too small of a render target size, and gets confused when
482 		 * the lines start going offscreen.
483 		 *
484 		 * See: https://code.google.com/p/android/issues/detail?id=206513
485 		 */
486 		if (fd_mesa_debug & FD_DBG_DEQP)
487 			return 48.0f;
488 		return 127.0f;
489 	case PIPE_CAPF_MAX_POINT_WIDTH:
490 	case PIPE_CAPF_MAX_POINT_WIDTH_AA:
491 		return 4092.0f;
492 	case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
493 		return 16.0f;
494 	case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
495 		return 15.0f;
496 	case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
497 	case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
498 	case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
499 		return 0.0f;
500 	}
501 	debug_printf("unknown paramf %d\n", param);
502 	return 0;
503 }
504 
505 static int
fd_screen_get_shader_param(struct pipe_screen * pscreen,enum pipe_shader_type shader,enum pipe_shader_cap param)506 fd_screen_get_shader_param(struct pipe_screen *pscreen,
507 		enum pipe_shader_type shader,
508 		enum pipe_shader_cap param)
509 {
510 	struct fd_screen *screen = fd_screen(pscreen);
511 
512 	switch(shader)
513 	{
514 	case PIPE_SHADER_FRAGMENT:
515 	case PIPE_SHADER_VERTEX:
516 		break;
517 	case PIPE_SHADER_TESS_CTRL:
518 	case PIPE_SHADER_TESS_EVAL:
519 	case PIPE_SHADER_GEOMETRY:
520 		if (is_a6xx(screen))
521 			break;
522 		return 0;
523 	case PIPE_SHADER_COMPUTE:
524 		if (has_compute(screen))
525 			break;
526 		return 0;
527 	default:
528 		DBG("unknown shader type %d", shader);
529 		return 0;
530 	}
531 
532 	/* this is probably not totally correct.. but it's a start: */
533 	switch (param) {
534 	case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
535 	case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
536 	case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
537 	case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
538 		return 16384;
539 	case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
540 		return 8; /* XXX */
541 	case PIPE_SHADER_CAP_MAX_INPUTS:
542 	case PIPE_SHADER_CAP_MAX_OUTPUTS:
543 		return 16;
544 	case PIPE_SHADER_CAP_MAX_TEMPS:
545 		return 64; /* Max native temporaries. */
546 	case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
547 		/* NOTE: seems to be limit for a3xx is actually 512 but
548 		 * split between VS and FS.  Use lower limit of 256 to
549 		 * avoid getting into impossible situations:
550 		 */
551 		return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
552 	case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
553 		return is_ir3(screen) ? 16 : 1;
554 	case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
555 		return 1;
556 	case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
557 	case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
558 		/* Technically this should be the same as for TEMP/CONST, since
559 		 * everything is just normal registers.  This is just temporary
560 		 * hack until load_input/store_output handle arrays in a similar
561 		 * way as load_var/store_var..
562 		 *
563 		 * For tessellation stages, inputs are loaded using ldlw or ldg, both
564 		 * of which support indirection.
565 		 */
566 		return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
567 	case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
568 	case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
569 		/* a2xx compiler doesn't handle indirect: */
570 		return is_ir3(screen) ? 1 : 0;
571 	case PIPE_SHADER_CAP_SUBROUTINES:
572 	case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
573 	case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
574 	case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
575 	case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
576 	case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
577 	case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
578 	case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
579 	case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
580 	case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
581 		return 0;
582 	case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
583 		return 1;
584 	case PIPE_SHADER_CAP_INTEGERS:
585 		return is_ir3(screen) ? 1 : 0;
586 	case PIPE_SHADER_CAP_INT64_ATOMICS:
587 	case PIPE_SHADER_CAP_FP16_DERIVATIVES:
588 	case PIPE_SHADER_CAP_INT16:
589 	case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
590 		return 0;
591 	case PIPE_SHADER_CAP_FP16:
592 		return ((is_a5xx(screen) || is_a6xx(screen)) &&
593 				(shader == PIPE_SHADER_COMPUTE ||
594 					shader == PIPE_SHADER_FRAGMENT) &&
595 				!(fd_mesa_debug & FD_DBG_NOFP16));
596 	case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
597 	case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
598 		return 16;
599 	case PIPE_SHADER_CAP_PREFERRED_IR:
600 		return PIPE_SHADER_IR_NIR;
601 	case PIPE_SHADER_CAP_SUPPORTED_IRS:
602 		return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
603 	case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
604 		return 32;
605 	case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
606 	case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
607 		if (is_a5xx(screen) || is_a6xx(screen)) {
608 			/* a5xx (and a4xx for that matter) has one state-block
609 			 * for compute-shader SSBO's and another that is shared
610 			 * by VS/HS/DS/GS/FS..  so to simplify things for now
611 			 * just advertise SSBOs for FS and CS.  We could possibly
612 			 * do what blob does, and partition the space for
613 			 * VS/HS/DS/GS/FS.  The blob advertises:
614 			 *
615 			 *   GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
616 			 *   GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
617 			 *   GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
618 			 *   GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
619 			 *   GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
620 			 *   GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
621 			 *   GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
622 			 *
623 			 * I think that way we could avoid having to patch shaders
624 			 * for actual SSBO indexes by using a static partitioning.
625 			 *
626 			 * Note same state block is used for images and buffers,
627 			 * but images also need texture state for read access
628 			 * (isam/isam.3d)
629 			 */
630 			switch(shader)
631 			{
632 			case PIPE_SHADER_FRAGMENT:
633 			case PIPE_SHADER_COMPUTE:
634 				return 24;
635 			default:
636 				return 0;
637 			}
638 		}
639 		return 0;
640 	}
641 	debug_printf("unknown shader param %d\n", param);
642 	return 0;
643 }
644 
645 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
646  * into per-generation backend?
647  */
648 static int
fd_get_compute_param(struct pipe_screen * pscreen,enum pipe_shader_ir ir_type,enum pipe_compute_cap param,void * ret)649 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
650 		enum pipe_compute_cap param, void *ret)
651 {
652 	struct fd_screen *screen = fd_screen(pscreen);
653 	const char * const ir = "ir3";
654 
655 	if (!has_compute(screen))
656 		return 0;
657 
658 #define RET(x) do {                  \
659    if (ret)                          \
660       memcpy(ret, x, sizeof(x));     \
661    return sizeof(x);                 \
662 } while (0)
663 
664 	switch (param) {
665 	case PIPE_COMPUTE_CAP_ADDRESS_BITS:
666 // don't expose 64b pointer support yet, until ir3 supports 64b
667 // math, otherwise spir64 target is used and we get 64b pointer
668 // calculations that we can't do yet
669 //		if (is_a5xx(screen))
670 //			RET((uint32_t []){ 64 });
671 		RET((uint32_t []){ 32 });
672 
673 	case PIPE_COMPUTE_CAP_IR_TARGET:
674 		if (ret)
675 			sprintf(ret, "%s", ir);
676 		return strlen(ir) * sizeof(char);
677 
678 	case PIPE_COMPUTE_CAP_GRID_DIMENSION:
679 		RET((uint64_t []) { 3 });
680 
681 	case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
682 		RET(((uint64_t []) { 65535, 65535, 65535 }));
683 
684 	case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
685 		RET(((uint64_t []) { 1024, 1024, 64 }));
686 
687 	case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
688 		RET((uint64_t []) { 1024 });
689 
690 	case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
691 		RET((uint64_t []) { screen->ram_size });
692 
693 	case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
694 		RET((uint64_t []) { 32768 });
695 
696 	case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
697 	case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
698 		RET((uint64_t []) { 4096 });
699 
700 	case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
701 		RET((uint64_t []) { screen->ram_size });
702 
703 	case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
704 		RET((uint32_t []) { screen->max_freq / 1000000 });
705 
706 	case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
707 		RET((uint32_t []) { 9999 });  // TODO
708 
709 	case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
710 		RET((uint32_t []) { 1 });
711 
712 	case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
713 		RET((uint32_t []) { 32 });  // TODO
714 
715 	case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
716 		RET((uint64_t []) { 1024 }); // TODO
717 	}
718 
719 	return 0;
720 }
721 
722 static const void *
fd_get_compiler_options(struct pipe_screen * pscreen,enum pipe_shader_ir ir,unsigned shader)723 fd_get_compiler_options(struct pipe_screen *pscreen,
724 		enum pipe_shader_ir ir, unsigned shader)
725 {
726 	struct fd_screen *screen = fd_screen(pscreen);
727 
728 	if (is_ir3(screen))
729 		return ir3_get_compiler_options(screen->compiler);
730 
731 	return ir2_get_compiler_options();
732 }
733 
734 static struct disk_cache *
fd_get_disk_shader_cache(struct pipe_screen * pscreen)735 fd_get_disk_shader_cache(struct pipe_screen *pscreen)
736 {
737 	struct fd_screen *screen = fd_screen(pscreen);
738 
739 	if (is_ir3(screen)) {
740 		struct ir3_compiler *compiler = screen->compiler;
741 		return compiler->disk_cache;
742 	}
743 
744 	return NULL;
745 }
746 
747 bool
fd_screen_bo_get_handle(struct pipe_screen * pscreen,struct fd_bo * bo,struct renderonly_scanout * scanout,unsigned stride,struct winsys_handle * whandle)748 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
749 		struct fd_bo *bo,
750 		struct renderonly_scanout *scanout,
751 		unsigned stride,
752 		struct winsys_handle *whandle)
753 {
754 	whandle->stride = stride;
755 
756 	if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
757 		return fd_bo_get_name(bo, &whandle->handle) == 0;
758 	} else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
759 		if (renderonly_get_handle(scanout, whandle))
760 			return true;
761 		whandle->handle = fd_bo_handle(bo);
762 		return true;
763 	} else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
764 		whandle->handle = fd_bo_dmabuf(bo);
765 		return true;
766 	} else {
767 		return false;
768 	}
769 }
770 
771 static void
fd_screen_query_dmabuf_modifiers(struct pipe_screen * pscreen,enum pipe_format format,int max,uint64_t * modifiers,unsigned int * external_only,int * count)772 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
773 		enum pipe_format format,
774 		int max, uint64_t *modifiers,
775 		unsigned int *external_only,
776 		int *count)
777 {
778 	struct fd_screen *screen = fd_screen(pscreen);
779 	int i, num = 0;
780 
781 	max = MIN2(max, screen->num_supported_modifiers);
782 
783 	if (!max) {
784 		max = screen->num_supported_modifiers;
785 		external_only = NULL;
786 		modifiers = NULL;
787 	}
788 
789 	for (i = 0; i < max; i++) {
790 		if (modifiers)
791 			modifiers[num] = screen->supported_modifiers[i];
792 
793 		if (external_only)
794 			external_only[num] = 0;
795 
796 		num++;
797 	}
798 
799 	*count = num;
800 }
801 
802 struct fd_bo *
fd_screen_bo_from_handle(struct pipe_screen * pscreen,struct winsys_handle * whandle)803 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
804 		struct winsys_handle *whandle)
805 {
806 	struct fd_screen *screen = fd_screen(pscreen);
807 	struct fd_bo *bo;
808 
809 	if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
810 		bo = fd_bo_from_name(screen->dev, whandle->handle);
811 	} else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
812 		bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
813 	} else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
814 		bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
815 	} else {
816 		DBG("Attempt to import unsupported handle type %d", whandle->type);
817 		return NULL;
818 	}
819 
820 	if (!bo) {
821 		DBG("ref name 0x%08x failed", whandle->handle);
822 		return NULL;
823 	}
824 
825 	return bo;
826 }
827 
_fd_fence_ref(struct pipe_screen * pscreen,struct pipe_fence_handle ** ptr,struct pipe_fence_handle * pfence)828 static void _fd_fence_ref(struct pipe_screen *pscreen,
829 		struct pipe_fence_handle **ptr,
830 		struct pipe_fence_handle *pfence)
831 {
832 	fd_fence_ref(ptr, pfence);
833 }
834 
835 static void
fd_screen_get_device_uuid(struct pipe_screen * pscreen,char * uuid)836 fd_screen_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
837 {
838 	struct fd_screen *screen = fd_screen(pscreen);
839 
840 	fd_get_device_uuid(uuid, screen->gpu_id);
841 }
842 
843 static void
fd_screen_get_driver_uuid(struct pipe_screen * pscreen,char * uuid)844 fd_screen_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
845 {
846 	fd_get_driver_uuid(uuid);
847 }
848 
849 struct pipe_screen *
fd_screen_create(struct fd_device * dev,struct renderonly * ro)850 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
851 {
852 	struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
853 	struct pipe_screen *pscreen;
854 	uint64_t val;
855 
856 	fd_mesa_debug = debug_get_option_fd_mesa_debug();
857 
858 	if (fd_mesa_debug & FD_DBG_NOBIN)
859 		fd_binning_enabled = false;
860 
861 	if (!screen)
862 		return NULL;
863 
864 	pscreen = &screen->base;
865 
866 	screen->dev = dev;
867 	screen->refcnt = 1;
868 
869 	if (ro) {
870 		screen->ro = renderonly_dup(ro);
871 		if (!screen->ro) {
872 			DBG("could not create renderonly object");
873 			goto fail;
874 		}
875 	}
876 
877 	// maybe this should be in context?
878 	screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
879 	if (!screen->pipe) {
880 		DBG("could not create 3d pipe");
881 		goto fail;
882 	}
883 
884 	if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
885 		DBG("could not get GMEM size");
886 		goto fail;
887 	}
888 	screen->gmemsize_bytes = env_var_as_unsigned("FD_MESA_GMEM", val);
889 
890 	if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
891 		fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
892 	}
893 
894 	if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
895 		DBG("could not get device-id");
896 		goto fail;
897 	}
898 	screen->device_id = val;
899 
900 	if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
901 		DBG("could not get gpu freq");
902 		/* this limits what performance related queries are
903 		 * supported but is not fatal
904 		 */
905 		screen->max_freq = 0;
906 	} else {
907 		screen->max_freq = val;
908 		if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
909 			screen->has_timestamp = true;
910 	}
911 
912 	if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
913 		DBG("could not get gpu-id");
914 		goto fail;
915 	}
916 	screen->gpu_id = val;
917 
918 	if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
919 		DBG("could not get chip-id");
920 		/* older kernels may not have this property: */
921 		unsigned core  = screen->gpu_id / 100;
922 		unsigned major = (screen->gpu_id % 100) / 10;
923 		unsigned minor = screen->gpu_id % 10;
924 		unsigned patch = 0;  /* assume the worst */
925 		val = (patch & 0xff) | ((minor & 0xff) << 8) |
926 			((major & 0xff) << 16) | ((core & 0xff) << 24);
927 	}
928 	screen->chip_id = val;
929 
930 	if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
931 		DBG("could not get # of rings");
932 		screen->priority_mask = 0;
933 	} else {
934 		/* # of rings equates to number of unique priority values: */
935 		screen->priority_mask = (1 << val) - 1;
936 	}
937 
938 	if (fd_device_version(dev) >= FD_VERSION_ROBUSTNESS)
939 		screen->has_robustness = true;
940 
941 	screen->has_syncobj = fd_has_syncobj(screen->dev);
942 
943 	struct sysinfo si;
944 	sysinfo(&si);
945 	screen->ram_size = si.totalram;
946 
947 	DBG("Pipe Info:");
948 	DBG(" GPU-id:          %d", screen->gpu_id);
949 	DBG(" Chip-id:         0x%08x", screen->chip_id);
950 	DBG(" GMEM size:       0x%08x", screen->gmemsize_bytes);
951 
952 	/* explicitly checking for GPU revisions that are known to work.  This
953 	 * may be overly conservative for a3xx, where spoofing the gpu_id with
954 	 * the blob driver seems to generate identical cmdstream dumps.  But
955 	 * on a2xx, there seem to be small differences between the GPU revs
956 	 * so it is probably better to actually test first on real hardware
957 	 * before enabling:
958 	 *
959 	 * If you have a different adreno version, feel free to add it to one
960 	 * of the cases below and see what happens.  And if it works, please
961 	 * send a patch ;-)
962 	 */
963 	switch (screen->gpu_id) {
964 	case 200:
965 	case 201:
966 	case 205:
967 	case 220:
968 		fd2_screen_init(pscreen);
969 		break;
970 	case 305:
971 	case 307:
972 	case 320:
973 	case 330:
974 		fd3_screen_init(pscreen);
975 		break;
976 	case 405:
977 	case 420:
978 	case 430:
979 		fd4_screen_init(pscreen);
980 		break;
981 	case 510:
982 	case 530:
983 	case 540:
984 		fd5_screen_init(pscreen);
985 		break;
986 	case 618:
987 	case 630:
988 	case 640:
989 	case 650:
990 		fd6_screen_init(pscreen);
991 		break;
992 	default:
993 		debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
994 		goto fail;
995 	}
996 
997 	freedreno_dev_info_init(&screen->info, screen->gpu_id);
998 
999 	if (fd_mesa_debug & FD_DBG_PERFC) {
1000 		screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id,
1001 				&screen->num_perfcntr_groups);
1002 	}
1003 
1004 	/* NOTE: don't enable if we have too old of a kernel to support
1005 	 * growable cmdstream buffers, since memory requirement for cmdstream
1006 	 * buffers would be too much otherwise.
1007 	 */
1008 	if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
1009 		screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
1010 
1011 	if (BATCH_DEBUG)
1012 		screen->live_batches = _mesa_pointer_set_create(NULL);
1013 
1014 	fd_bc_init(&screen->batch_cache);
1015 
1016 	list_inithead(&screen->context_list);
1017 
1018 	(void) simple_mtx_init(&screen->lock, mtx_plain);
1019 
1020 	pscreen->destroy = fd_screen_destroy;
1021 	pscreen->get_param = fd_screen_get_param;
1022 	pscreen->get_paramf = fd_screen_get_paramf;
1023 	pscreen->get_shader_param = fd_screen_get_shader_param;
1024 	pscreen->get_compute_param = fd_get_compute_param;
1025 	pscreen->get_compiler_options = fd_get_compiler_options;
1026 	pscreen->get_disk_shader_cache = fd_get_disk_shader_cache;
1027 
1028 	fd_resource_screen_init(pscreen);
1029 	fd_query_screen_init(pscreen);
1030 	fd_gmem_screen_init(pscreen);
1031 
1032 	pscreen->get_name = fd_screen_get_name;
1033 	pscreen->get_vendor = fd_screen_get_vendor;
1034 	pscreen->get_device_vendor = fd_screen_get_device_vendor;
1035 
1036 	pscreen->get_timestamp = fd_screen_get_timestamp;
1037 
1038 	pscreen->fence_reference = _fd_fence_ref;
1039 	pscreen->fence_finish = fd_fence_finish;
1040 	pscreen->fence_get_fd = fd_fence_get_fd;
1041 
1042 	pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
1043 
1044 	pscreen->get_device_uuid = fd_screen_get_device_uuid;
1045 	pscreen->get_driver_uuid = fd_screen_get_driver_uuid;
1046 
1047 	slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
1048 
1049 	return pscreen;
1050 
1051 fail:
1052 	fd_screen_destroy(pscreen);
1053 	return NULL;
1054 }
1055