/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Blit9.cpp | 294 bool flipY, in copyTexture() 334 bool flipY, in copy() 391 bool flipY, in formatConvert() 428 bool flipY, in setFormatConvertShaders() 616 bool flipY) in setViewportAndShaderConstants()
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/external/angle/src/libANGLE/renderer/metal/ |
D | FrameBufferMtl.h | 98 bool flipY() const { return mFlipY; } in flipY() function
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D | mtl_render_utils.h | 50 bool flipY = false; member
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 390 …ight, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY) in copyBuffer() 464 bool flipY = false; in stretchRect() local 903 …ice::ClipDstRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX, bool flipY) in ClipDstRect() 976 …ice::ClipSrcRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX, bool flipY) in ClipSrcRect()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 44 bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; in emitCode() local
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/external/skia/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 57 bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; in emitCode() local
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/external/skia/src/gpu/ |
D | GrPersistentCacheUtils.cpp | 23 struct KnownSkSLProgramInputs { bool height, flipY; }; in GetCurrentVersion() member
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D | GrDataUtils.cpp | 511 bool GrConvertPixels(const GrPixmap& dst, const GrCPixmap& src, bool flipY) { in GrConvertPixels()
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/external/angle/src/tests/gl_tests/ |
D | CopyTextureTest.cpp | 423 bool flipY, in testCopyTexture() 490 bool flipY, in testCopySubTexture() 1868 GLenum destType, bool flipY, bool premultiplyAlpha, in TEST_P() 1869 bool unmultiplyAlpha, const GLColor &expectedColor) { in TEST_P() 1986 const GLColor32F &expectedColor) { in TEST_P() 2116 const GLColor32U &expectedColor) { in TEST_P()
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D | CopyTexture3DTest.cpp | 72 bool flipY, in testCopy()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | CollisionVolume.java | 110 public boolean flipY; field in CollisionVolume.FlipInfo
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/external/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 273 bool flipY = programInfo.origin() != kTopLeft_GrSurfaceOrigin; in Build() local 431 bool flipY, in createShaderModule()
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/external/angle/src/compiler/translator/tree_ops/ |
D | RewriteDfdy.cpp | 201 TIntermTyped *flipY = mRotationSpecConst->getFlipY(); in visitAggregateWithoutRotation() local
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.h | 133 bool flipY; member 368 uint32_t flipY = 0; member 396 uint32_t flipY = 0; member 411 uint32_t flipY = 0; member
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D | FramebufferVk.cpp | 163 bool *flipY) in AdjustDimensionsAndFlipForPreRotation() 747 bool flipY = contextVk->isViewportFlipEnabledForReadFBO(); in readPixels() local 847 bool flipY) in blitWithCommand() 1057 bool flipY = sourceArea.isReversedY() != destArea.isReversedY(); in blit() local
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/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 230 bool flipY = quad.posA.y() > quad.posB.y(); in render() local
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D | glsInteractionTestUtil.cpp | 241 bool flipY = rnd.getBool(); in computeRandomQuad() local
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D | glsFragOpInteractionCase.cpp | 200 const bool flipY = rnd.getBool(); in getRandomQuad() local 287 const bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local
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/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local
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/external/skqp/src/core/ |
D | SkRRect.cpp | 438 const bool flipY = yScale < 0; in transform() local
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 94 GLenum filter, GLint flipX, GLint flipY, in blitframebuffer_texture()
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/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
D | vktGeometryInstancedRenderingTests.cpp | 212 const float flipY = rng.getBool() ? 1.0f : -1.0f; in generatePerInstancePosition() local
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/external/skia/src/core/ |
D | SkRRect.cpp | 506 const bool flipY = yScale < 0; in transform() local
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/external/swiftshader/src/Renderer/ |
D | Blitter.cpp | 155 bool flipY = destRect.y0 > destRect.y1; in blit() local
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