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Searched defs:flipY (Results 1 – 25 of 30) sorted by relevance

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/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp294 bool flipY, in copyTexture()
334 bool flipY, in copy()
391 bool flipY, in formatConvert()
428 bool flipY, in setFormatConvertShaders()
616 bool flipY) in setViewportAndShaderConstants()
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.h98 bool flipY() const { return mFlipY; } in flipY() function
Dmtl_render_utils.h50 bool flipY = false; member
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp390 …ight, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY) in copyBuffer()
464 bool flipY = false; in stretchRect() local
903 …ice::ClipDstRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX, bool flipY) in ClipDstRect()
976 …ice::ClipSrcRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX, bool flipY) in ClipSrcRect()
/external/skqp/src/gpu/glsl/
DGrGLSLXferProcessor.cpp44 bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; in emitCode() local
/external/skia/src/gpu/glsl/
DGrGLSLXferProcessor.cpp57 bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; in emitCode() local
/external/skia/src/gpu/
DGrPersistentCacheUtils.cpp23 struct KnownSkSLProgramInputs { bool height, flipY; }; in GetCurrentVersion() member
DGrDataUtils.cpp511 bool GrConvertPixels(const GrPixmap& dst, const GrCPixmap& src, bool flipY) { in GrConvertPixels()
/external/angle/src/tests/gl_tests/
DCopyTextureTest.cpp423 bool flipY, in testCopyTexture()
490 bool flipY, in testCopySubTexture()
1868 GLenum destType, bool flipY, bool premultiplyAlpha, in TEST_P()
1869 bool unmultiplyAlpha, const GLColor &expectedColor) { in TEST_P()
1986 const GLColor32F &expectedColor) { in TEST_P()
2116 const GLColor32U &expectedColor) { in TEST_P()
DCopyTexture3DTest.cpp72 bool flipY, in testCopy()
/external/replicaisland/src/com/replica/replicaisland/
DCollisionVolume.java110 public boolean flipY; field in CollisionVolume.FlipInfo
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp273 bool flipY = programInfo.origin() != kTopLeft_GrSurfaceOrigin; in Build() local
431 bool flipY, in createShaderModule()
/external/angle/src/compiler/translator/tree_ops/
DRewriteDfdy.cpp201 TIntermTyped *flipY = mRotationSpecConst->getFlipY(); in visitAggregateWithoutRotation() local
/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.h133 bool flipY; member
368 uint32_t flipY = 0; member
396 uint32_t flipY = 0; member
411 uint32_t flipY = 0; member
DFramebufferVk.cpp163 bool *flipY) in AdjustDimensionsAndFlipForPreRotation()
747 bool flipY = contextVk->isViewportFlipEnabledForReadFBO(); in readPixels() local
847 bool flipY) in blitWithCommand()
1057 bool flipY = sourceArea.isReversedY() != destArea.isReversedY(); in blit() local
/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp230 bool flipY = quad.posA.y() > quad.posB.y(); in render() local
DglsInteractionTestUtil.cpp241 bool flipY = rnd.getBool(); in computeRandomQuad() local
DglsFragOpInteractionCase.cpp200 const bool flipY = rnd.getBool(); in getRandomQuad() local
287 const bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local
/external/skqp/src/core/
DSkRRect.cpp438 const bool flipY = yScale < 0; in transform() local
/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c94 GLenum filter, GLint flipX, GLint flipY, in blitframebuffer_texture()
/external/deqp/external/vulkancts/modules/vulkan/geometry/
DvktGeometryInstancedRenderingTests.cpp212 const float flipY = rng.getBool() ? 1.0f : -1.0f; in generatePerInstancePosition() local
/external/skia/src/core/
DSkRRect.cpp506 const bool flipY = yScale < 0; in transform() local
/external/swiftshader/src/Renderer/
DBlitter.cpp155 bool flipY = destRect.y0 > destRect.y1; in blit() local

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