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Searched defs:fragment_shader (Results 1 – 13 of 13) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp238 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local
324 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local
412 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local
1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders()
Dgl3cTextureSizePromotion.cpp751 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local
Dgl4cBufferStorageTests.cpp986 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
3332 static const GLchar* fragment_shader = "#version 440 core\n" in iterate() local
Dgl4cMultiBindTests.cpp672 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
Dgl4cEnhancedLayoutsTests.cpp2708 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
2766 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
3177 const std::string fragment_shader, const std::string geometry_shader, in BuildException()
5790 const std::string& fragment_shader = getShaderSource(test_case_index, Utils::Shader::FRAGMENT); in test() local
7631 const std::string& fragment_shader = in test() local
Dgl4cShadingLanguage420PackTests.cpp18005 const shaderSource fragment_shader(fragment_shader_code); in build() local
18027 void Utils::program::build(const shaderSource& compute_shader, const shaderSource& fragment_shader, in build()
/external/libkmsxx/kmscube/
Dcube-gles2.cpp11 GLuint vertex_shader, fragment_shader; in GlScene() local
/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp368 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.cc82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram() local
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp504 const shaderDefinition* fragment_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_private.h345 struct draw_fragment_shader *fragment_shader; member
/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c114 void *fragment_shader, *fragment_shader_saved; member
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp322 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()