1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /nologo /E PS_BufferToTexture_4I /T ps_4_0 /Fh 7 // compiled/buffertotexture11_ps_4i.h BufferToTexture11.hlsl 8 // 9 // 10 // Resource Bindings: 11 // 12 // Name Type Format Dim Slot Elements 13 // ------------------------------ ---------- ------- ----------- ---- -------- 14 // Buffer4I texture sint4 buf 0 1 15 // 16 // 17 // 18 // Input signature: 19 // 20 // Name Index Mask Register SysValue Format Used 21 // -------------------- ----- ------ -------- -------- ------ ------ 22 // SV_Position 0 xyzw 0 POS float 23 // TEXCOORD 0 x 1 NONE uint x 24 // 25 // 26 // Output signature: 27 // 28 // Name Index Mask Register SysValue Format Used 29 // -------------------- ----- ------ -------- -------- ------ ------ 30 // SV_Target 0 xyzw 0 TARGET int xyzw 31 // 32 ps_4_0 33 dcl_resource_buffer (sint,sint,sint,sint) t0 34 dcl_input_ps constant v1.x 35 dcl_output o0.xyzw 36 ld o0.xyzw, v1.xxxx, t0.xyzw 37 ret 38 // Approximately 2 instruction slots used 39 #endif 40 41 const BYTE g_PS_BufferToTexture_4I[] = { 42 68, 88, 66, 67, 104, 142, 165, 212, 7, 64, 44, 53, 68, 117, 135, 216, 87, 167, 148, 43 192, 1, 0, 0, 0, 20, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 180, 0, 44 0, 0, 12, 1, 0, 0, 64, 1, 0, 0, 152, 1, 0, 0, 82, 68, 69, 70, 120, 45 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 46 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, 47 0, 3, 0, 0, 0, 1, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 48 0, 0, 13, 0, 0, 0, 66, 117, 102, 102, 101, 114, 52, 73, 0, 77, 105, 99, 114, 49 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 50 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 51 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 52 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 53 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 54 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 55 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 56 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 57 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 58 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, 59 82, 80, 0, 0, 0, 64, 0, 0, 0, 20, 0, 0, 0, 88, 8, 0, 4, 0, 112, 60 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 98, 8, 0, 3, 18, 16, 16, 0, 1, 61 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 45, 0, 0, 7, 62 242, 32, 16, 0, 0, 0, 0, 0, 6, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 63 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, 64 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 65 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 66 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 69 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 70