1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "i915_context.h"
29 #include "main/api_exec.h"
30 #include "main/framebuffer.h"
31 #include "main/extensions.h"
32 #include "main/macros.h"
33 #include "main/version.h"
34 #include "main/vtxfmt.h"
35 #include "intel_chipset.h"
36 #include "intel_tris.h"
37 #include "tnl/t_context.h"
38 #include "tnl/t_pipeline.h"
39 #include "tnl/t_vertex.h"
40 
41 #include "swrast/swrast.h"
42 #include "swrast_setup/swrast_setup.h"
43 #include "tnl/tnl.h"
44 #include "util/ralloc.h"
45 
46 #include "i915_reg.h"
47 #include "i915_program.h"
48 
49 /***************************************
50  * Mesa's Driver Functions
51  ***************************************/
52 
53 /* Override intel default.
54  */
55 static void
i915InvalidateState(struct gl_context * ctx)56 i915InvalidateState(struct gl_context * ctx)
57 {
58    GLuint new_state = ctx->NewState;
59 
60    _swrast_InvalidateState(ctx, new_state);
61    _swsetup_InvalidateState(ctx, new_state);
62    _tnl_InvalidateState(ctx, new_state);
63    _tnl_invalidate_vertex_state(ctx, new_state);
64    intel_context(ctx)->NewGLState |= new_state;
65 
66    if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
67       _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
68 
69    /* Todo: gather state values under which tracked parameters become
70     * invalidated, add callbacks for things like
71     * ProgramLocalParameters, etc.
72     */
73    {
74       struct i915_fragment_program *p =
75          (struct i915_fragment_program *) ctx->FragmentProgram._Current;
76       if (p && p->nr_params)
77          p->params_uptodate = 0;
78    }
79 
80    if (new_state & (_NEW_STENCIL | _NEW_BUFFERS | _NEW_POLYGON))
81       i915_update_stencil(ctx);
82    if (new_state & (_NEW_LIGHT))
83        i915_update_provoking_vertex(ctx);
84    if (new_state & (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS))
85        i915_update_program(ctx);
86    if (new_state & (_NEW_PROGRAM | _NEW_POINT))
87        i915_update_sprite_point_enable(ctx);
88 }
89 
90 
91 static void
i915InitDriverFunctions(struct dd_function_table * functions)92 i915InitDriverFunctions(struct dd_function_table *functions)
93 {
94    intelInitDriverFunctions(functions);
95    i915InitStateFunctions(functions);
96    i915InitFragProgFuncs(functions);
97    functions->UpdateState = i915InvalidateState;
98 }
99 
100 /* Note: this is shared with i830. */
101 void
intel_init_texture_formats(struct gl_context * ctx)102 intel_init_texture_formats(struct gl_context *ctx)
103 {
104    struct intel_context *intel = intel_context(ctx);
105    struct intel_screen *intel_screen = intel->intelScreen;
106 
107    ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8A8_UNORM] = true;
108    if (intel_screen->deviceID != PCI_CHIP_I830_M &&
109        intel_screen->deviceID != PCI_CHIP_845_G)
110       ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8X8_UNORM] = true;
111    if (intel->gen == 3)
112       ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8A8_SRGB] = true;
113    ctx->TextureFormatSupported[MESA_FORMAT_B4G4R4A4_UNORM] = true;
114    ctx->TextureFormatSupported[MESA_FORMAT_B5G5R5A1_UNORM] = true;
115    ctx->TextureFormatSupported[MESA_FORMAT_B5G6R5_UNORM] = true;
116    ctx->TextureFormatSupported[MESA_FORMAT_L_UNORM8] = true;
117    if (intel->gen == 3)
118       ctx->TextureFormatSupported[MESA_FORMAT_A_UNORM8] = true;
119    ctx->TextureFormatSupported[MESA_FORMAT_I_UNORM8] = true;
120    ctx->TextureFormatSupported[MESA_FORMAT_LA_UNORM8] = true;
121 
122    /* Depth and stencil */
123    if (intel->gen == 3) {
124       ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
125       ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
126 
127       /*
128        * This was disabled in initial FBO enabling to avoid combinations
129        * of depth+stencil that wouldn't work together.  We since decided
130        * that it was OK, since it's up to the app to come up with the
131        * combo that actually works, so this can probably be re-enabled.
132        */
133       /*
134       ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
135       ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
136       */
137    }
138 
139    /* ctx->Extensions.MESA_ycbcr_texture */
140    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = true;
141    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = true;
142 
143    /* GL_3DFX_texture_compression_FXT1 */
144    ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = true;
145    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = true;
146 
147    /* GL_EXT_texture_compression_s3tc */
148    ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = true;
149    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = true;
150    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = true;
151    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = true;
152 }
153 
154 extern const struct tnl_pipeline_stage *intel_pipeline[];
155 
156 bool
i915CreateContext(int api,const struct gl_config * mesaVis,__DRIcontext * driContextPriv,unsigned major_version,unsigned minor_version,uint32_t flags,unsigned * error,void * sharedContextPrivate)157 i915CreateContext(int api,
158 		  const struct gl_config * mesaVis,
159                   __DRIcontext * driContextPriv,
160                   unsigned major_version,
161                   unsigned minor_version,
162                   uint32_t flags,
163                   unsigned *error,
164                   void *sharedContextPrivate)
165 {
166    struct dd_function_table functions;
167    struct i915_context *i915 = rzalloc(NULL, struct i915_context);
168    struct intel_context *intel = &i915->intel;
169    struct gl_context *ctx = &intel->ctx;
170 
171    if (!i915) {
172       *error = __DRI_CTX_ERROR_NO_MEMORY;
173       return false;
174    }
175 
176    i915InitVtbl(i915);
177 
178    i915InitDriverFunctions(&functions);
179 
180    if (!intelInitContext(intel, api, major_version, minor_version, flags,
181                          mesaVis, driContextPriv,
182                          sharedContextPrivate, &functions,
183                          error)) {
184       ralloc_free(i915);
185       return false;
186    }
187 
188    intel_init_texture_formats(ctx);
189 
190    _math_matrix_ctr(&intel->ViewportMatrix);
191 
192    /* Initialize swrast, tnl driver tables: */
193    intelInitTriFuncs(ctx);
194 
195    /* Install the customized pipeline: */
196    _tnl_destroy_pipeline(ctx);
197    _tnl_install_pipeline(ctx, intel_pipeline);
198 
199    if (intel->no_rast)
200       FALLBACK(intel, INTEL_FALLBACK_USER, 1);
201 
202    ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
203    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS;
204    ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS;
205    ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
206    ctx->Const.MaxVarying = I915_TEX_UNITS;
207    ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents =
208       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = ctx->Const.MaxVarying * 4;
209    ctx->Const.MaxCombinedTextureImageUnits =
210       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
211       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
212 
213    /* Advertise the full hardware capabilities.  The new memory
214     * manager should cope much better with overload situations:
215     */
216    ctx->Const.MaxTextureSize = 2048;
217    ctx->Const.Max3DTextureLevels = 9;
218    ctx->Const.MaxCubeTextureLevels = 12;
219    ctx->Const.MaxTextureRectSize = (1 << 11);
220    ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
221 
222    ctx->Const.MaxTextureMaxAnisotropy = 4.0;
223 
224    /* GL_ARB_fragment_program limits - don't think Mesa actually
225     * validates programs against these, and in any case one ARB
226     * instruction can translate to more than one HW instruction, so
227     * we'll still have to check and fallback each time.
228     */
229    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = I915_MAX_TEMPORARY;
230    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 11;    /* 8 tex, 2 color, fog */
231    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = I915_MAX_CONSTANT;
232    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = I915_MAX_ALU_INSN;
233    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = I915_MAX_TEX_INSN;
234    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = (I915_MAX_ALU_INSN +
235                                                        I915_MAX_TEX_INSN);
236    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections =
237       I915_MAX_TEX_INDIRECT;
238    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0; /* I don't think we have one */
239    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
240       MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
241 	   ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
242 
243    /* i915 stores all values in single-precision floats.  Values aren't set
244     * for other program targets because software is used for those targets.
245     */
246    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMin = 127;
247    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMax = 127;
248    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.Precision = 23;
249    ctx->Const.Program[MESA_SHADER_FRAGMENT].LowFloat = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighFloat =
250       ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat;
251    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMin = 24;
252    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMax = 24;
253    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.Precision = 0;
254    ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt =
255       ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt;
256 
257    ctx->FragmentProgram._MaintainTexEnvProgram = true;
258 
259    /* FINISHME: Are there other options that should be enabled for software
260     * FINISHME: vertex shaders?
261     */
262    ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler =
263       true;
264 
265    struct gl_shader_compiler_options *const fs_options =
266       & ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
267    fs_options->MaxIfDepth = 0;
268    fs_options->EmitNoPow = true;
269    fs_options->EmitNoMainReturn = true;
270    fs_options->EmitNoIndirectInput = true;
271    fs_options->EmitNoIndirectOutput = true;
272    fs_options->EmitNoIndirectUniform = true;
273    fs_options->EmitNoIndirectTemp = true;
274    fs_options->EmitNoIndirectSampler = true;
275 
276    ctx->Const.MaxDrawBuffers = 1;
277    ctx->Const.QueryCounterBits.SamplesPassed = 0;
278 
279    _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
280                       36 * sizeof(GLfloat));
281 
282    intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
283 
284    i915InitState(i915);
285 
286    /* Always enable pixel fog.  Vertex fog using fog coord will conflict
287     * with fog code appended onto fragment program.
288     */
289    _tnl_allow_vertex_fog(ctx, 0);
290    _tnl_allow_pixel_fog(ctx, 1);
291 
292    _mesa_override_extensions(ctx);
293    _mesa_compute_version(ctx);
294 
295    _mesa_initialize_dispatch_tables(ctx);
296    _mesa_initialize_vbo_vtxfmt(ctx);
297 
298    return true;
299 }
300