Searched defs:isAudio (Results 1 – 6 of 6) sorted by relevance
141 bool NativeCodecUnitTest::setupCodec(bool isAudio, bool isEncoder) { in setupCodec()164 void setUpDefaultFormatElementsList(std::vector<formatKey*>& vec, bool isAudio, bool isEncoder) { in setUpDefaultFormatElementsList()204 bool NativeCodecUnitTest::testConfigureCodecForIncompleteFormat(bool isAudio, bool isEncoder) { in testConfigureCodecForIncompleteFormat()239 bool isAudio = true; in testConfigureCodecForBadFlags() local252 bool isAudio = true; in testConfigureInInitState() local269 bool isAudio = true; in testConfigureInRunningState() local308 bool isAudio = true; in testConfigureInUnInitState() local324 bool isAudio = true; in testDequeueInputBufferInInitState() local341 bool isAudio = true; in testDequeueInputBufferInRunningState() local363 bool isAudio = true; in testDequeueInputBufferInUnInitState() local[all …]
623 Decoder(MediaSyncTest test, MediaSync sync, boolean isAudio) { in Decoder()
358 static bool isAudio(const char* mime) { in isAudio() function
1162 void flattenBufferInfo(MediaCodec.BufferInfo info, boolean isAudio) { in flattenBufferInfo()
2046 private native boolean nativeTestConfigureCodecForIncompleteFormat(boolean isAudio, in nativeTestConfigureCodecForIncompleteFormat()
118 boolean isAudio; field in StagefrightTest.CodecConfig